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// dear imgui, v1.75
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// (drawing and font code)
/*
Index of this file:
// [SECTION] STB libraries implementation
// [SECTION] Style functions
// [SECTION] ImDrawList
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// [SECTION] ImDrawListSplitter
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// [SECTION] ImDrawData
// [SECTION] Helpers ShadeVertsXXX functions
// [SECTION] ImFontConfig
// [SECTION] ImFontAtlas
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// [SECTION] ImFontAtlas glyph ranges helpers
// [SECTION] ImFontGlyphRangesBuilder
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// [SECTION] ImFont
// [SECTION] Internal Render Helpers
// [SECTION] Decompression code
// [SECTION] Default font data (ProggyClean.ttf)
*/
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "imgui_internal.h"
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#include "imconfig.h"
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#include <stdio.h> // vsnprintf, sscanf, printf
#if !defined(alloca)
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#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) || defined(__SWITCH__)
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#include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
#elif defined(_WIN32)
#include <malloc.h> // alloca
#if !defined(alloca)
#define alloca _alloca // for clang with MS Codegen
#endif
#else
#include <stdlib.h> // alloca
#endif
#endif
// Visual Studio warnings
#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#endif
// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
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#if __has_warning("-Wzero-as-null-pointer-constant")
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
#endif
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#if __has_warning("-Wcomma")
#pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here //
#endif
#if __has_warning("-Wreserved-id-macro")
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
#endif
#if __has_warning("-Wdouble-promotion")
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#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
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#endif
#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
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#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
//-------------------------------------------------------------------------
// [SECTION] STB libraries implementation
//-------------------------------------------------------------------------
// Compile time options:
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//#define IMGUI_STB_NAMESPACE ImStb
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
#ifdef IMGUI_STB_NAMESPACE
namespace IMGUI_STB_NAMESPACE
{
#endif
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
#endif
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#if defined(__clang__)
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#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-function"
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
#pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
#endif
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
#define STBRP_STATIC
#define STBRP_ASSERT(x) IM_ASSERT(x)
#define STBRP_SORT ImQsort
#define STB_RECT_PACK_IMPLEMENTATION
#endif
#ifdef IMGUI_STB_RECT_PACK_FILENAME
#include IMGUI_STB_RECT_PACK_FILENAME
#else
#include "imstb_rectpack.h"
#endif
#endif
#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
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#define STBTT_assert(x) IM_ASSERT(x)
#define STBTT_fmod(x,y) ImFmod(x,y)
#define STBTT_sqrt(x) ImSqrt(x)
#define STBTT_pow(x,y) ImPow(x,y)
#define STBTT_fabs(x) ImFabs(x)
#define STBTT_ifloor(x) ((int)ImFloorStd(x))
#define STBTT_iceil(x) ((int)ImCeil(x))
#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
#else
#define STBTT_DEF extern
#endif
#ifdef IMGUI_STB_TRUETYPE_FILENAME
#include IMGUI_STB_TRUETYPE_FILENAME
#else
#include "imstb_truetype.h"
#endif
#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
#endif
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#if defined(_MSC_VER)
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#pragma warning (pop)
#endif
#ifdef IMGUI_STB_NAMESPACE
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} // namespace ImStb
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using namespace IMGUI_STB_NAMESPACE ;
#endif
//-----------------------------------------------------------------------------
// [SECTION] Style functions
//-----------------------------------------------------------------------------
void ImGui :: StyleColorsDark ( ImGuiStyle * dst )
{
ImGuiStyle * style = dst ? dst : & ImGui :: GetStyle ();
ImVec4 * colors = style -> Colors ;
colors [ ImGuiCol_Text ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 1.00f );
colors [ ImGuiCol_TextDisabled ] = ImVec4 ( 0.50f , 0.50f , 0.50f , 1.00f );
colors [ ImGuiCol_WindowBg ] = ImVec4 ( 0.06f , 0.06f , 0.06f , 0.94f );
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colors [ ImGuiCol_ChildBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
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colors [ ImGuiCol_PopupBg ] = ImVec4 ( 0.08f , 0.08f , 0.08f , 0.94f );
colors [ ImGuiCol_Border ] = ImVec4 ( 0.43f , 0.43f , 0.50f , 0.50f );
colors [ ImGuiCol_BorderShadow ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
colors [ ImGuiCol_FrameBg ] = ImVec4 ( 0.16f , 0.29f , 0.48f , 0.54f );
colors [ ImGuiCol_FrameBgHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f );
colors [ ImGuiCol_FrameBgActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f );
colors [ ImGuiCol_TitleBg ] = ImVec4 ( 0.04f , 0.04f , 0.04f , 1.00f );
colors [ ImGuiCol_TitleBgActive ] = ImVec4 ( 0.16f , 0.29f , 0.48f , 1.00f );
colors [ ImGuiCol_TitleBgCollapsed ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.51f );
colors [ ImGuiCol_MenuBarBg ] = ImVec4 ( 0.14f , 0.14f , 0.14f , 1.00f );
colors [ ImGuiCol_ScrollbarBg ] = ImVec4 ( 0.02f , 0.02f , 0.02f , 0.53f );
colors [ ImGuiCol_ScrollbarGrab ] = ImVec4 ( 0.31f , 0.31f , 0.31f , 1.00f );
colors [ ImGuiCol_ScrollbarGrabHovered ] = ImVec4 ( 0.41f , 0.41f , 0.41f , 1.00f );
colors [ ImGuiCol_ScrollbarGrabActive ] = ImVec4 ( 0.51f , 0.51f , 0.51f , 1.00f );
colors [ ImGuiCol_CheckMark ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_SliderGrab ] = ImVec4 ( 0.24f , 0.52f , 0.88f , 1.00f );
colors [ ImGuiCol_SliderGrabActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_Button ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f );
colors [ ImGuiCol_ButtonHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_ButtonActive ] = ImVec4 ( 0.06f , 0.53f , 0.98f , 1.00f );
colors [ ImGuiCol_Header ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.31f );
colors [ ImGuiCol_HeaderHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.80f );
colors [ ImGuiCol_HeaderActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_Separator ] = colors [ ImGuiCol_Border ];
colors [ ImGuiCol_SeparatorHovered ] = ImVec4 ( 0.10f , 0.40f , 0.75f , 0.78f );
colors [ ImGuiCol_SeparatorActive ] = ImVec4 ( 0.10f , 0.40f , 0.75f , 1.00f );
colors [ ImGuiCol_ResizeGrip ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.25f );
colors [ ImGuiCol_ResizeGripHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f );
colors [ ImGuiCol_ResizeGripActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.95f );
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colors [ ImGuiCol_Tab ] = ImLerp ( colors [ ImGuiCol_Header ], colors [ ImGuiCol_TitleBgActive ], 0.80f );
colors [ ImGuiCol_TabHovered ] = colors [ ImGuiCol_HeaderHovered ];
colors [ ImGuiCol_TabActive ] = ImLerp ( colors [ ImGuiCol_HeaderActive ], colors [ ImGuiCol_TitleBgActive ], 0.60f );
colors [ ImGuiCol_TabUnfocused ] = ImLerp ( colors [ ImGuiCol_Tab ], colors [ ImGuiCol_TitleBg ], 0.80f );
colors [ ImGuiCol_TabUnfocusedActive ] = ImLerp ( colors [ ImGuiCol_TabActive ], colors [ ImGuiCol_TitleBg ], 0.40f );
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colors [ ImGuiCol_PlotLines ] = ImVec4 ( 0.61f , 0.61f , 0.61f , 1.00f );
colors [ ImGuiCol_PlotLinesHovered ] = ImVec4 ( 1.00f , 0.43f , 0.35f , 1.00f );
colors [ ImGuiCol_PlotHistogram ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f );
colors [ ImGuiCol_PlotHistogramHovered ] = ImVec4 ( 1.00f , 0.60f , 0.00f , 1.00f );
colors [ ImGuiCol_TextSelectedBg ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.35f );
colors [ ImGuiCol_DragDropTarget ] = ImVec4 ( 1.00f , 1.00f , 0.00f , 0.90f );
colors [ ImGuiCol_NavHighlight ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_NavWindowingHighlight ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.70f );
colors [ ImGuiCol_NavWindowingDimBg ] = ImVec4 ( 0.80f , 0.80f , 0.80f , 0.20f );
colors [ ImGuiCol_ModalWindowDimBg ] = ImVec4 ( 0.80f , 0.80f , 0.80f , 0.35f );
}
void ImGui :: StyleColorsClassic ( ImGuiStyle * dst )
{
ImGuiStyle * style = dst ? dst : & ImGui :: GetStyle ();
ImVec4 * colors = style -> Colors ;
colors [ ImGuiCol_Text ] = ImVec4 ( 0.90f , 0.90f , 0.90f , 1.00f );
colors [ ImGuiCol_TextDisabled ] = ImVec4 ( 0.60f , 0.60f , 0.60f , 1.00f );
colors [ ImGuiCol_WindowBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.70f );
colors [ ImGuiCol_ChildBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
colors [ ImGuiCol_PopupBg ] = ImVec4 ( 0.11f , 0.11f , 0.14f , 0.92f );
colors [ ImGuiCol_Border ] = ImVec4 ( 0.50f , 0.50f , 0.50f , 0.50f );
colors [ ImGuiCol_BorderShadow ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
colors [ ImGuiCol_FrameBg ] = ImVec4 ( 0.43f , 0.43f , 0.43f , 0.39f );
colors [ ImGuiCol_FrameBgHovered ] = ImVec4 ( 0.47f , 0.47f , 0.69f , 0.40f );
colors [ ImGuiCol_FrameBgActive ] = ImVec4 ( 0.42f , 0.41f , 0.64f , 0.69f );
colors [ ImGuiCol_TitleBg ] = ImVec4 ( 0.27f , 0.27f , 0.54f , 0.83f );
colors [ ImGuiCol_TitleBgActive ] = ImVec4 ( 0.32f , 0.32f , 0.63f , 0.87f );
colors [ ImGuiCol_TitleBgCollapsed ] = ImVec4 ( 0.40f , 0.40f , 0.80f , 0.20f );
colors [ ImGuiCol_MenuBarBg ] = ImVec4 ( 0.40f , 0.40f , 0.55f , 0.80f );
colors [ ImGuiCol_ScrollbarBg ] = ImVec4 ( 0.20f , 0.25f , 0.30f , 0.60f );
colors [ ImGuiCol_ScrollbarGrab ] = ImVec4 ( 0.40f , 0.40f , 0.80f , 0.30f );
colors [ ImGuiCol_ScrollbarGrabHovered ] = ImVec4 ( 0.40f , 0.40f , 0.80f , 0.40f );
colors [ ImGuiCol_ScrollbarGrabActive ] = ImVec4 ( 0.41f , 0.39f , 0.80f , 0.60f );
colors [ ImGuiCol_CheckMark ] = ImVec4 ( 0.90f , 0.90f , 0.90f , 0.50f );
colors [ ImGuiCol_SliderGrab ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.30f );
colors [ ImGuiCol_SliderGrabActive ] = ImVec4 ( 0.41f , 0.39f , 0.80f , 0.60f );
colors [ ImGuiCol_Button ] = ImVec4 ( 0.35f , 0.40f , 0.61f , 0.62f );
colors [ ImGuiCol_ButtonHovered ] = ImVec4 ( 0.40f , 0.48f , 0.71f , 0.79f );
colors [ ImGuiCol_ButtonActive ] = ImVec4 ( 0.46f , 0.54f , 0.80f , 1.00f );
colors [ ImGuiCol_Header ] = ImVec4 ( 0.40f , 0.40f , 0.90f , 0.45f );
colors [ ImGuiCol_HeaderHovered ] = ImVec4 ( 0.45f , 0.45f , 0.90f , 0.80f );
colors [ ImGuiCol_HeaderActive ] = ImVec4 ( 0.53f , 0.53f , 0.87f , 0.80f );
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colors [ ImGuiCol_Separator ] = ImVec4 ( 0.50f , 0.50f , 0.50f , 0.60f );
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colors [ ImGuiCol_SeparatorHovered ] = ImVec4 ( 0.60f , 0.60f , 0.70f , 1.00f );
colors [ ImGuiCol_SeparatorActive ] = ImVec4 ( 0.70f , 0.70f , 0.90f , 1.00f );
colors [ ImGuiCol_ResizeGrip ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.16f );
colors [ ImGuiCol_ResizeGripHovered ] = ImVec4 ( 0.78f , 0.82f , 1.00f , 0.60f );
colors [ ImGuiCol_ResizeGripActive ] = ImVec4 ( 0.78f , 0.82f , 1.00f , 0.90f );
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colors [ ImGuiCol_Tab ] = ImLerp ( colors [ ImGuiCol_Header ], colors [ ImGuiCol_TitleBgActive ], 0.80f );
colors [ ImGuiCol_TabHovered ] = colors [ ImGuiCol_HeaderHovered ];
colors [ ImGuiCol_TabActive ] = ImLerp ( colors [ ImGuiCol_HeaderActive ], colors [ ImGuiCol_TitleBgActive ], 0.60f );
colors [ ImGuiCol_TabUnfocused ] = ImLerp ( colors [ ImGuiCol_Tab ], colors [ ImGuiCol_TitleBg ], 0.80f );
colors [ ImGuiCol_TabUnfocusedActive ] = ImLerp ( colors [ ImGuiCol_TabActive ], colors [ ImGuiCol_TitleBg ], 0.40f );
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colors [ ImGuiCol_PlotLines ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 1.00f );
colors [ ImGuiCol_PlotLinesHovered ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f );
colors [ ImGuiCol_PlotHistogram ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f );
colors [ ImGuiCol_PlotHistogramHovered ] = ImVec4 ( 1.00f , 0.60f , 0.00f , 1.00f );
colors [ ImGuiCol_TextSelectedBg ] = ImVec4 ( 0.00f , 0.00f , 1.00f , 0.35f );
colors [ ImGuiCol_DragDropTarget ] = ImVec4 ( 1.00f , 1.00f , 0.00f , 0.90f );
colors [ ImGuiCol_NavHighlight ] = colors [ ImGuiCol_HeaderHovered ];
colors [ ImGuiCol_NavWindowingHighlight ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.70f );
colors [ ImGuiCol_NavWindowingDimBg ] = ImVec4 ( 0.80f , 0.80f , 0.80f , 0.20f );
colors [ ImGuiCol_ModalWindowDimBg ] = ImVec4 ( 0.20f , 0.20f , 0.20f , 0.35f );
}
// Those light colors are better suited with a thicker font than the default one + FrameBorder
void ImGui :: StyleColorsLight ( ImGuiStyle * dst )
{
ImGuiStyle * style = dst ? dst : & ImGui :: GetStyle ();
ImVec4 * colors = style -> Colors ;
colors [ ImGuiCol_Text ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 1.00f );
colors [ ImGuiCol_TextDisabled ] = ImVec4 ( 0.60f , 0.60f , 0.60f , 1.00f );
colors [ ImGuiCol_WindowBg ] = ImVec4 ( 0.94f , 0.94f , 0.94f , 1.00f );
colors [ ImGuiCol_ChildBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
colors [ ImGuiCol_PopupBg ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.98f );
colors [ ImGuiCol_Border ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.30f );
colors [ ImGuiCol_BorderShadow ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
colors [ ImGuiCol_FrameBg ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 1.00f );
colors [ ImGuiCol_FrameBgHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f );
colors [ ImGuiCol_FrameBgActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f );
colors [ ImGuiCol_TitleBg ] = ImVec4 ( 0.96f , 0.96f , 0.96f , 1.00f );
colors [ ImGuiCol_TitleBgActive ] = ImVec4 ( 0.82f , 0.82f , 0.82f , 1.00f );
colors [ ImGuiCol_TitleBgCollapsed ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.51f );
colors [ ImGuiCol_MenuBarBg ] = ImVec4 ( 0.86f , 0.86f , 0.86f , 1.00f );
colors [ ImGuiCol_ScrollbarBg ] = ImVec4 ( 0.98f , 0.98f , 0.98f , 0.53f );
colors [ ImGuiCol_ScrollbarGrab ] = ImVec4 ( 0.69f , 0.69f , 0.69f , 0.80f );
colors [ ImGuiCol_ScrollbarGrabHovered ] = ImVec4 ( 0.49f , 0.49f , 0.49f , 0.80f );
colors [ ImGuiCol_ScrollbarGrabActive ] = ImVec4 ( 0.49f , 0.49f , 0.49f , 1.00f );
colors [ ImGuiCol_CheckMark ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_SliderGrab ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.78f );
colors [ ImGuiCol_SliderGrabActive ] = ImVec4 ( 0.46f , 0.54f , 0.80f , 0.60f );
colors [ ImGuiCol_Button ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f );
colors [ ImGuiCol_ButtonHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_ButtonActive ] = ImVec4 ( 0.06f , 0.53f , 0.98f , 1.00f );
colors [ ImGuiCol_Header ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.31f );
colors [ ImGuiCol_HeaderHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.80f );
colors [ ImGuiCol_HeaderActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
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colors [ ImGuiCol_Separator ] = ImVec4 ( 0.39f , 0.39f , 0.39f , 0.62f );
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colors [ ImGuiCol_SeparatorHovered ] = ImVec4 ( 0.14f , 0.44f , 0.80f , 0.78f );
colors [ ImGuiCol_SeparatorActive ] = ImVec4 ( 0.14f , 0.44f , 0.80f , 1.00f );
colors [ ImGuiCol_ResizeGrip ] = ImVec4 ( 0.80f , 0.80f , 0.80f , 0.56f );
colors [ ImGuiCol_ResizeGripHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f );
colors [ ImGuiCol_ResizeGripActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.95f );
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colors [ ImGuiCol_Tab ] = ImLerp ( colors [ ImGuiCol_Header ], colors [ ImGuiCol_TitleBgActive ], 0.90f );
colors [ ImGuiCol_TabHovered ] = colors [ ImGuiCol_HeaderHovered ];
colors [ ImGuiCol_TabActive ] = ImLerp ( colors [ ImGuiCol_HeaderActive ], colors [ ImGuiCol_TitleBgActive ], 0.60f );
colors [ ImGuiCol_TabUnfocused ] = ImLerp ( colors [ ImGuiCol_Tab ], colors [ ImGuiCol_TitleBg ], 0.80f );
colors [ ImGuiCol_TabUnfocusedActive ] = ImLerp ( colors [ ImGuiCol_TabActive ], colors [ ImGuiCol_TitleBg ], 0.40f );
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colors [ ImGuiCol_PlotLines ] = ImVec4 ( 0.39f , 0.39f , 0.39f , 1.00f );
colors [ ImGuiCol_PlotLinesHovered ] = ImVec4 ( 1.00f , 0.43f , 0.35f , 1.00f );
colors [ ImGuiCol_PlotHistogram ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f );
colors [ ImGuiCol_PlotHistogramHovered ] = ImVec4 ( 1.00f , 0.45f , 0.00f , 1.00f );
colors [ ImGuiCol_TextSelectedBg ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.35f );
colors [ ImGuiCol_DragDropTarget ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.95f );
colors [ ImGuiCol_NavHighlight ] = colors [ ImGuiCol_HeaderHovered ];
colors [ ImGuiCol_NavWindowingHighlight ] = ImVec4 ( 0.70f , 0.70f , 0.70f , 0.70f );
colors [ ImGuiCol_NavWindowingDimBg ] = ImVec4 ( 0.20f , 0.20f , 0.20f , 0.20f );
colors [ ImGuiCol_ModalWindowDimBg ] = ImVec4 ( 0.20f , 0.20f , 0.20f , 0.35f );
}
//-----------------------------------------------------------------------------
// ImDrawList
//-----------------------------------------------------------------------------
ImDrawListSharedData :: ImDrawListSharedData ()
{
Font = NULL ;
FontSize = 0.0f ;
CurveTessellationTol = 0.0f ;
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CircleSegmentMaxError = 0.0f ;
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ClipRectFullscreen = ImVec4 ( - 8192.0f , - 8192.0f , + 8192.0f , + 8192.0f );
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InitialFlags = ImDrawListFlags_None ;
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// Lookup tables
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for ( int i = 0 ; i < IM_ARRAYSIZE ( CircleVtx12 ); i ++ )
{
const float a = (( float ) i * 2 * IM_PI ) / ( float ) IM_ARRAYSIZE ( CircleVtx12 );
CircleVtx12 [ i ] = ImVec2 ( ImCos ( a ), ImSin ( a ));
}
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memset ( CircleSegmentCounts , 0 , sizeof ( CircleSegmentCounts )); // This will be set by SetCircleSegmentMaxError()
}
void ImDrawListSharedData :: SetCircleSegmentMaxError ( float max_error )
{
if ( CircleSegmentMaxError == max_error )
return ;
CircleSegmentMaxError = max_error ;
for ( int i = 0 ; i < IM_ARRAYSIZE ( CircleSegmentCounts ); i ++ )
{
const float radius = i + 1.0f ;
const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC ( radius , CircleSegmentMaxError );
CircleSegmentCounts [ i ] = ( ImU8 ) ImMin ( segment_count , 255 );
}
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}
void ImDrawList :: Clear ()
{
CmdBuffer . resize ( 0 );
IdxBuffer . resize ( 0 );
VtxBuffer . resize ( 0 );
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Flags = _Data ? _Data -> InitialFlags : ImDrawListFlags_None ;
_VtxCurrentOffset = 0 ;
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_VtxCurrentIdx = 0 ;
_VtxWritePtr = NULL ;
_IdxWritePtr = NULL ;
_ClipRectStack . resize ( 0 );
_TextureIdStack . resize ( 0 );
_Path . resize ( 0 );
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_Splitter . Clear ();
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}
void ImDrawList :: ClearFreeMemory ()
{
CmdBuffer . clear ();
IdxBuffer . clear ();
VtxBuffer . clear ();
_VtxCurrentIdx = 0 ;
_VtxWritePtr = NULL ;
_IdxWritePtr = NULL ;
_ClipRectStack . clear ();
_TextureIdStack . clear ();
_Path . clear ();
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_Splitter . ClearFreeMemory ();
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}
ImDrawList * ImDrawList :: CloneOutput () const
{
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ImDrawList * dst = IM_NEW ( ImDrawList ( _Data ));
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dst -> CmdBuffer = CmdBuffer ;
dst -> IdxBuffer = IdxBuffer ;
dst -> VtxBuffer = VtxBuffer ;
dst -> Flags = Flags ;
return dst ;
}
// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
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#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL)
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void ImDrawList :: AddDrawCmd ()
{
ImDrawCmd draw_cmd ;
draw_cmd . ClipRect = GetCurrentClipRect ();
draw_cmd . TextureId = GetCurrentTextureId ();
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draw_cmd . VtxOffset = _VtxCurrentOffset ;
draw_cmd . IdxOffset = IdxBuffer . Size ;
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IM_ASSERT ( draw_cmd . ClipRect . x <= draw_cmd . ClipRect . z && draw_cmd . ClipRect . y <= draw_cmd . ClipRect . w );
CmdBuffer . push_back ( draw_cmd );
}
void ImDrawList :: AddCallback ( ImDrawCallback callback , void * callback_data )
{
ImDrawCmd * current_cmd = CmdBuffer . Size ? & CmdBuffer . back () : NULL ;
if ( ! current_cmd || current_cmd -> ElemCount != 0 || current_cmd -> UserCallback != NULL )
{
AddDrawCmd ();
current_cmd = & CmdBuffer . back ();
}
current_cmd -> UserCallback = callback ;
current_cmd -> UserCallbackData = callback_data ;
AddDrawCmd (); // Force a new command after us (see comment below)
}
// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
void ImDrawList :: UpdateClipRect ()
{
// If current command is used with different settings we need to add a new command
const ImVec4 curr_clip_rect = GetCurrentClipRect ();
ImDrawCmd * curr_cmd = CmdBuffer . Size > 0 ? & CmdBuffer . Data [ CmdBuffer . Size - 1 ] : NULL ;
if ( ! curr_cmd || ( curr_cmd -> ElemCount != 0 && memcmp ( & curr_cmd -> ClipRect , & curr_clip_rect , sizeof ( ImVec4 )) != 0 ) || curr_cmd -> UserCallback != NULL )
{
AddDrawCmd ();
return ;
}
// Try to merge with previous command if it matches, else use current command
ImDrawCmd * prev_cmd = CmdBuffer . Size > 1 ? curr_cmd - 1 : NULL ;
if ( curr_cmd -> ElemCount == 0 && prev_cmd && memcmp ( & prev_cmd -> ClipRect , & curr_clip_rect , sizeof ( ImVec4 )) == 0 && prev_cmd -> TextureId == GetCurrentTextureId () && prev_cmd -> UserCallback == NULL )
CmdBuffer . pop_back ();
else
curr_cmd -> ClipRect = curr_clip_rect ;
}
void ImDrawList :: UpdateTextureID ()
{
// If current command is used with different settings we need to add a new command
const ImTextureID curr_texture_id = GetCurrentTextureId ();
ImDrawCmd * curr_cmd = CmdBuffer . Size ? & CmdBuffer . back () : NULL ;
if ( ! curr_cmd || ( curr_cmd -> ElemCount != 0 && curr_cmd -> TextureId != curr_texture_id ) || curr_cmd -> UserCallback != NULL )
{
AddDrawCmd ();
return ;
}
// Try to merge with previous command if it matches, else use current command
ImDrawCmd * prev_cmd = CmdBuffer . Size > 1 ? curr_cmd - 1 : NULL ;
if ( curr_cmd -> ElemCount == 0 && prev_cmd && prev_cmd -> TextureId == curr_texture_id && memcmp ( & prev_cmd -> ClipRect , & GetCurrentClipRect (), sizeof ( ImVec4 )) == 0 && prev_cmd -> UserCallback == NULL )
CmdBuffer . pop_back ();
else
curr_cmd -> TextureId = curr_texture_id ;
}
#undef GetCurrentClipRect
#undef GetCurrentTextureId
// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
void ImDrawList :: PushClipRect ( ImVec2 cr_min , ImVec2 cr_max , bool intersect_with_current_clip_rect )
{
ImVec4 cr ( cr_min . x , cr_min . y , cr_max . x , cr_max . y );
if ( intersect_with_current_clip_rect && _ClipRectStack . Size )
{
ImVec4 current = _ClipRectStack . Data [ _ClipRectStack . Size - 1 ];
if ( cr . x < current . x ) cr . x = current . x ;
if ( cr . y < current . y ) cr . y = current . y ;
if ( cr . z > current . z ) cr . z = current . z ;
if ( cr . w > current . w ) cr . w = current . w ;
}
cr . z = ImMax ( cr . x , cr . z );
cr . w = ImMax ( cr . y , cr . w );
_ClipRectStack . push_back ( cr );
UpdateClipRect ();
}
void ImDrawList :: PushClipRectFullScreen ()
{
PushClipRect ( ImVec2 ( _Data -> ClipRectFullscreen . x , _Data -> ClipRectFullscreen . y ), ImVec2 ( _Data -> ClipRectFullscreen . z , _Data -> ClipRectFullscreen . w ));
}
void ImDrawList :: PopClipRect ()
{
IM_ASSERT ( _ClipRectStack . Size > 0 );
_ClipRectStack . pop_back ();
UpdateClipRect ();
}
void ImDrawList :: PushTextureID ( ImTextureID texture_id )
{
_TextureIdStack . push_back ( texture_id );
UpdateTextureID ();
}
void ImDrawList :: PopTextureID ()
{
IM_ASSERT ( _TextureIdStack . Size > 0 );
_TextureIdStack . pop_back ();
UpdateTextureID ();
}
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// Reserve space for a number of vertices and indices.
// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
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void ImDrawList :: PrimReserve ( int idx_count , int vtx_count )
{
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// Large mesh support (when enabled)
IM_ASSERT_PARANOID ( idx_count >= 0 && vtx_count >= 0 );
if ( sizeof ( ImDrawIdx ) == 2 && ( _VtxCurrentIdx + vtx_count >= ( 1 << 16 )) && ( Flags & ImDrawListFlags_AllowVtxOffset ))
{
_VtxCurrentOffset = VtxBuffer . Size ;
_VtxCurrentIdx = 0 ;
AddDrawCmd ();
}
ImDrawCmd & draw_cmd = CmdBuffer . Data [ CmdBuffer . Size - 1 ];
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draw_cmd . ElemCount += idx_count ;
int vtx_buffer_old_size = VtxBuffer . Size ;
VtxBuffer . resize ( vtx_buffer_old_size + vtx_count );
_VtxWritePtr = VtxBuffer . Data + vtx_buffer_old_size ;
int idx_buffer_old_size = IdxBuffer . Size ;
IdxBuffer . resize ( idx_buffer_old_size + idx_count );
_IdxWritePtr = IdxBuffer . Data + idx_buffer_old_size ;
}
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// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
void ImDrawList :: PrimUnreserve ( int idx_count , int vtx_count )
{
IM_ASSERT_PARANOID ( idx_count >= 0 && vtx_count >= 0 );
ImDrawCmd & draw_cmd = CmdBuffer . Data [ CmdBuffer . Size - 1 ];
draw_cmd . ElemCount -= idx_count ;
VtxBuffer . shrink ( VtxBuffer . Size - vtx_count );
IdxBuffer . shrink ( IdxBuffer . Size - idx_count );
}
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// Fully unrolled with inline call to keep our debug builds decently fast.
void ImDrawList :: PrimRect ( const ImVec2 & a , const ImVec2 & c , ImU32 col )
{
ImVec2 b ( c . x , a . y ), d ( a . x , c . y ), uv ( _Data -> TexUvWhitePixel );
ImDrawIdx idx = ( ImDrawIdx ) _VtxCurrentIdx ;
_IdxWritePtr [ 0 ] = idx ; _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx + 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx + 2 );
_IdxWritePtr [ 3 ] = idx ; _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx + 3 );
_VtxWritePtr [ 0 ]. pos = a ; _VtxWritePtr [ 0 ]. uv = uv ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr [ 1 ]. pos = b ; _VtxWritePtr [ 1 ]. uv = uv ; _VtxWritePtr [ 1 ]. col = col ;
_VtxWritePtr [ 2 ]. pos = c ; _VtxWritePtr [ 2 ]. uv = uv ; _VtxWritePtr [ 2 ]. col = col ;
_VtxWritePtr [ 3 ]. pos = d ; _VtxWritePtr [ 3 ]. uv = uv ; _VtxWritePtr [ 3 ]. col = col ;
_VtxWritePtr += 4 ;
_VtxCurrentIdx += 4 ;
_IdxWritePtr += 6 ;
}
void ImDrawList :: PrimRectUV ( const ImVec2 & a , const ImVec2 & c , const ImVec2 & uv_a , const ImVec2 & uv_c , ImU32 col )
{
ImVec2 b ( c . x , a . y ), d ( a . x , c . y ), uv_b ( uv_c . x , uv_a . y ), uv_d ( uv_a . x , uv_c . y );
ImDrawIdx idx = ( ImDrawIdx ) _VtxCurrentIdx ;
_IdxWritePtr [ 0 ] = idx ; _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx + 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx + 2 );
_IdxWritePtr [ 3 ] = idx ; _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx + 3 );
_VtxWritePtr [ 0 ]. pos = a ; _VtxWritePtr [ 0 ]. uv = uv_a ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr [ 1 ]. pos = b ; _VtxWritePtr [ 1 ]. uv = uv_b ; _VtxWritePtr [ 1 ]. col = col ;
_VtxWritePtr [ 2 ]. pos = c ; _VtxWritePtr [ 2 ]. uv = uv_c ; _VtxWritePtr [ 2 ]. col = col ;
_VtxWritePtr [ 3 ]. pos = d ; _VtxWritePtr [ 3 ]. uv = uv_d ; _VtxWritePtr [ 3 ]. col = col ;
_VtxWritePtr += 4 ;
_VtxCurrentIdx += 4 ;
_IdxWritePtr += 6 ;
}
void ImDrawList :: PrimQuadUV ( const ImVec2 & a , const ImVec2 & b , const ImVec2 & c , const ImVec2 & d , const ImVec2 & uv_a , const ImVec2 & uv_b , const ImVec2 & uv_c , const ImVec2 & uv_d , ImU32 col )
{
ImDrawIdx idx = ( ImDrawIdx ) _VtxCurrentIdx ;
_IdxWritePtr [ 0 ] = idx ; _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx + 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx + 2 );
_IdxWritePtr [ 3 ] = idx ; _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx + 3 );
_VtxWritePtr [ 0 ]. pos = a ; _VtxWritePtr [ 0 ]. uv = uv_a ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr [ 1 ]. pos = b ; _VtxWritePtr [ 1 ]. uv = uv_b ; _VtxWritePtr [ 1 ]. col = col ;
_VtxWritePtr [ 2 ]. pos = c ; _VtxWritePtr [ 2 ]. uv = uv_c ; _VtxWritePtr [ 2 ]. col = col ;
_VtxWritePtr [ 3 ]. pos = d ; _VtxWritePtr [ 3 ]. uv = uv_d ; _VtxWritePtr [ 3 ]. col = col ;
_VtxWritePtr += 4 ;
_VtxCurrentIdx += 4 ;
_IdxWritePtr += 6 ;
}
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// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
// Those macros expects l-values.
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; }
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// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
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// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
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void ImDrawList :: AddPolyline ( const ImVec2 * points , const int points_count , ImU32 col , bool closed , float thickness )
{
if ( points_count < 2 )
return ;
const ImVec2 uv = _Data -> TexUvWhitePixel ;
int count = points_count ;
if ( ! closed )
count = points_count - 1 ;
const bool thick_line = thickness > 1.0f ;
if ( Flags & ImDrawListFlags_AntiAliasedLines )
{
// Anti-aliased stroke
const float AA_SIZE = 1.0f ;
const ImU32 col_trans = col & ~ IM_COL32_A_MASK ;
const int idx_count = thick_line ? count * 18 : count * 12 ;
const int vtx_count = thick_line ? points_count * 4 : points_count * 3 ;
PrimReserve ( idx_count , vtx_count );
// Temporary buffer
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ImVec2 * temp_normals = ( ImVec2 * ) alloca ( points_count * ( thick_line ? 5 : 3 ) * sizeof ( ImVec2 )); //-V630
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ImVec2 * temp_points = temp_normals + points_count ;
for ( int i1 = 0 ; i1 < count ; i1 ++ )
{
const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1 ;
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float dx = points [ i2 ]. x - points [ i1 ]. x ;
float dy = points [ i2 ]. y - points [ i1 ]. y ;
IM_NORMALIZE2F_OVER_ZERO ( dx , dy );
temp_normals [ i1 ]. x = dy ;
temp_normals [ i1 ]. y = - dx ;
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}
if ( ! closed )
temp_normals [ points_count - 1 ] = temp_normals [ points_count - 2 ];
if ( ! thick_line )
{
if ( ! closed )
{
temp_points [ 0 ] = points [ 0 ] + temp_normals [ 0 ] * AA_SIZE ;
temp_points [ 1 ] = points [ 0 ] - temp_normals [ 0 ] * AA_SIZE ;
temp_points [( points_count - 1 ) * 2 + 0 ] = points [ points_count - 1 ] + temp_normals [ points_count - 1 ] * AA_SIZE ;
temp_points [( points_count - 1 ) * 2 + 1 ] = points [ points_count - 1 ] - temp_normals [ points_count - 1 ] * AA_SIZE ;
}
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
unsigned int idx1 = _VtxCurrentIdx ;
for ( int i1 = 0 ; i1 < count ; i1 ++ )
{
const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1 ;
unsigned int idx2 = ( i1 + 1 ) == points_count ? _VtxCurrentIdx : idx1 + 3 ;
// Average normals
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float dm_x = ( temp_normals [ i1 ]. x + temp_normals [ i2 ]. x ) * 0.5f ;
float dm_y = ( temp_normals [ i1 ]. y + temp_normals [ i2 ]. y ) * 0.5f ;
IM_FIXNORMAL2F ( dm_x , dm_y )
dm_x *= AA_SIZE ;
dm_y *= AA_SIZE ;
// Add temporary vertexes
ImVec2 * out_vtx = & temp_points [ i2 * 2 ];
out_vtx [ 0 ]. x = points [ i2 ]. x + dm_x ;
out_vtx [ 0 ]. y = points [ i2 ]. y + dm_y ;
out_vtx [ 1 ]. x = points [ i2 ]. x - dm_x ;
out_vtx [ 1 ]. y = points [ i2 ]. y - dm_y ;
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// Add indexes
_IdxWritePtr [ 0 ] = ( ImDrawIdx )( idx2 + 0 ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx1 + 0 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx1 + 2 );
_IdxWritePtr [ 3 ] = ( ImDrawIdx )( idx1 + 2 ); _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx2 + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx2 + 0 );
_IdxWritePtr [ 6 ] = ( ImDrawIdx )( idx2 + 1 ); _IdxWritePtr [ 7 ] = ( ImDrawIdx )( idx1 + 1 ); _IdxWritePtr [ 8 ] = ( ImDrawIdx )( idx1 + 0 );
_IdxWritePtr [ 9 ] = ( ImDrawIdx )( idx1 + 0 ); _IdxWritePtr [ 10 ] = ( ImDrawIdx )( idx2 + 0 ); _IdxWritePtr [ 11 ] = ( ImDrawIdx )( idx2 + 1 );
_IdxWritePtr += 12 ;
idx1 = idx2 ;
}
// Add vertexes
for ( int i = 0 ; i < points_count ; i ++ )
{
_VtxWritePtr [ 0 ]. pos = points [ i ]; _VtxWritePtr [ 0 ]. uv = uv ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr [ 1 ]. pos = temp_points [ i * 2 + 0 ]; _VtxWritePtr [ 1 ]. uv = uv ; _VtxWritePtr [ 1 ]. col = col_trans ;
_VtxWritePtr [ 2 ]. pos = temp_points [ i * 2 + 1 ]; _VtxWritePtr [ 2 ]. uv = uv ; _VtxWritePtr [ 2 ]. col = col_trans ;
_VtxWritePtr += 3 ;
}
}
else
{
const float half_inner_thickness = ( thickness - AA_SIZE ) * 0.5f ;
if ( ! closed )
{
temp_points [ 0 ] = points [ 0 ] + temp_normals [ 0 ] * ( half_inner_thickness + AA_SIZE );
temp_points [ 1 ] = points [ 0 ] + temp_normals [ 0 ] * ( half_inner_thickness );
temp_points [ 2 ] = points [ 0 ] - temp_normals [ 0 ] * ( half_inner_thickness );
temp_points [ 3 ] = points [ 0 ] - temp_normals [ 0 ] * ( half_inner_thickness + AA_SIZE );
temp_points [( points_count - 1 ) * 4 + 0 ] = points [ points_count - 1 ] + temp_normals [ points_count - 1 ] * ( half_inner_thickness + AA_SIZE );
temp_points [( points_count - 1 ) * 4 + 1 ] = points [ points_count - 1 ] + temp_normals [ points_count - 1 ] * ( half_inner_thickness );
temp_points [( points_count - 1 ) * 4 + 2 ] = points [ points_count - 1 ] - temp_normals [ points_count - 1 ] * ( half_inner_thickness );
temp_points [( points_count - 1 ) * 4 + 3 ] = points [ points_count - 1 ] - temp_normals [ points_count - 1 ] * ( half_inner_thickness + AA_SIZE );
}
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
unsigned int idx1 = _VtxCurrentIdx ;
for ( int i1 = 0 ; i1 < count ; i1 ++ )
{
const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1 ;
unsigned int idx2 = ( i1 + 1 ) == points_count ? _VtxCurrentIdx : idx1 + 4 ;
// Average normals
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float dm_x = ( temp_normals [ i1 ]. x + temp_normals [ i2 ]. x ) * 0.5f ;
float dm_y = ( temp_normals [ i1 ]. y + temp_normals [ i2 ]. y ) * 0.5f ;
IM_FIXNORMAL2F ( dm_x , dm_y );
float dm_out_x = dm_x * ( half_inner_thickness + AA_SIZE );
float dm_out_y = dm_y * ( half_inner_thickness + AA_SIZE );
float dm_in_x = dm_x * half_inner_thickness ;
float dm_in_y = dm_y * half_inner_thickness ;
// Add temporary vertexes
ImVec2 * out_vtx = & temp_points [ i2 * 4 ];
out_vtx [ 0 ]. x = points [ i2 ]. x + dm_out_x ;
out_vtx [ 0 ]. y = points [ i2 ]. y + dm_out_y ;
out_vtx [ 1 ]. x = points [ i2 ]. x + dm_in_x ;
out_vtx [ 1 ]. y = points [ i2 ]. y + dm_in_y ;
out_vtx [ 2 ]. x = points [ i2 ]. x - dm_in_x ;
out_vtx [ 2 ]. y = points [ i2 ]. y - dm_in_y ;
out_vtx [ 3 ]. x = points [ i2 ]. x - dm_out_x ;
out_vtx [ 3 ]. y = points [ i2 ]. y - dm_out_y ;
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// Add indexes
_IdxWritePtr [ 0 ] = ( ImDrawIdx )( idx2 + 1 ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx1 + 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx1 + 2 );
_IdxWritePtr [ 3 ] = ( ImDrawIdx )( idx1 + 2 ); _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx2 + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx2 + 1 );
_IdxWritePtr [ 6 ] = ( ImDrawIdx )( idx2 + 1 ); _IdxWritePtr [ 7 ] = ( ImDrawIdx )( idx1 + 1 ); _IdxWritePtr [ 8 ] = ( ImDrawIdx )( idx1 + 0 );
_IdxWritePtr [ 9 ] = ( ImDrawIdx )( idx1 + 0 ); _IdxWritePtr [ 10 ] = ( ImDrawIdx )( idx2 + 0 ); _IdxWritePtr [ 11 ] = ( ImDrawIdx )( idx2 + 1 );
_IdxWritePtr [ 12 ] = ( ImDrawIdx )( idx2 + 2 ); _IdxWritePtr [ 13 ] = ( ImDrawIdx )( idx1 + 2 ); _IdxWritePtr [ 14 ] = ( ImDrawIdx )( idx1 + 3 );
_IdxWritePtr [ 15 ] = ( ImDrawIdx )( idx1 + 3 ); _IdxWritePtr [ 16 ] = ( ImDrawIdx )( idx2 + 3 ); _IdxWritePtr [ 17 ] = ( ImDrawIdx )( idx2 + 2 );
_IdxWritePtr += 18 ;
idx1 = idx2 ;
}
// Add vertexes
for ( int i = 0 ; i < points_count ; i ++ )
{
_VtxWritePtr [ 0 ]. pos = temp_points [ i * 4 + 0 ]; _VtxWritePtr [ 0 ]. uv = uv ; _VtxWritePtr [ 0 ]. col = col_trans ;
_VtxWritePtr [ 1 ]. pos = temp_points [ i * 4 + 1 ]; _VtxWritePtr [ 1 ]. uv = uv ; _VtxWritePtr [ 1 ]. col = col ;
_VtxWritePtr [ 2 ]. pos = temp_points [ i * 4 + 2 ]; _VtxWritePtr [ 2 ]. uv = uv ; _VtxWritePtr [ 2 ]. col = col ;
_VtxWritePtr [ 3 ]. pos = temp_points [ i * 4 + 3 ]; _VtxWritePtr [ 3 ]. uv = uv ; _VtxWritePtr [ 3 ]. col = col_trans ;
_VtxWritePtr += 4 ;
}
}
_VtxCurrentIdx += ( ImDrawIdx ) vtx_count ;
}
else
{
// Non Anti-aliased Stroke
const int idx_count = count * 6 ;
const int vtx_count = count * 4 ; // FIXME-OPT: Not sharing edges
PrimReserve ( idx_count , vtx_count );
for ( int i1 = 0 ; i1 < count ; i1 ++ )
{
const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1 ;
const ImVec2 & p1 = points [ i1 ];
const ImVec2 & p2 = points [ i2 ];
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float dx = p2 . x - p1 . x ;
float dy = p2 . y - p1 . y ;
IM_NORMALIZE2F_OVER_ZERO ( dx , dy );
dx *= ( thickness * 0.5f );
dy *= ( thickness * 0.5f );
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_VtxWritePtr [ 0 ]. pos . x = p1 . x + dy ; _VtxWritePtr [ 0 ]. pos . y = p1 . y - dx ; _VtxWritePtr [ 0 ]. uv = uv ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr [ 1 ]. pos . x = p2 . x + dy ; _VtxWritePtr [ 1 ]. pos . y = p2 . y - dx ; _VtxWritePtr [ 1 ]. uv = uv ; _VtxWritePtr [ 1 ]. col = col ;
_VtxWritePtr [ 2 ]. pos . x = p2 . x - dy ; _VtxWritePtr [ 2 ]. pos . y = p2 . y + dx ; _VtxWritePtr [ 2 ]. uv = uv ; _VtxWritePtr [ 2 ]. col = col ;
_VtxWritePtr [ 3 ]. pos . x = p1 . x - dy ; _VtxWritePtr [ 3 ]. pos . y = p1 . y + dx ; _VtxWritePtr [ 3 ]. uv = uv ; _VtxWritePtr [ 3 ]. col = col ;
_VtxWritePtr += 4 ;
_IdxWritePtr [ 0 ] = ( ImDrawIdx )( _VtxCurrentIdx ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( _VtxCurrentIdx + 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( _VtxCurrentIdx + 2 );
_IdxWritePtr [ 3 ] = ( ImDrawIdx )( _VtxCurrentIdx ); _IdxWritePtr [ 4 ] = ( ImDrawIdx )( _VtxCurrentIdx + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( _VtxCurrentIdx + 3 );
_IdxWritePtr += 6 ;
_VtxCurrentIdx += 4 ;
}
}
}
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// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
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void ImDrawList :: AddConvexPolyFilled ( const ImVec2 * points , const int points_count , ImU32 col )
{
if ( points_count < 3 )
return ;
const ImVec2 uv = _Data -> TexUvWhitePixel ;
if ( Flags & ImDrawListFlags_AntiAliasedFill )
{
// Anti-aliased Fill
const float AA_SIZE = 1.0f ;
const ImU32 col_trans = col & ~ IM_COL32_A_MASK ;
const int idx_count = ( points_count - 2 ) * 3 + points_count * 6 ;
const int vtx_count = ( points_count * 2 );
PrimReserve ( idx_count , vtx_count );
// Add indexes for fill
unsigned int vtx_inner_idx = _VtxCurrentIdx ;
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1 ;
for ( int i = 2 ; i < points_count ; i ++ )
{
_IdxWritePtr [ 0 ] = ( ImDrawIdx )( vtx_inner_idx ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( vtx_inner_idx + (( i - 1 ) << 1 )); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( vtx_inner_idx + ( i << 1 ));
_IdxWritePtr += 3 ;
}
// Compute normals
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ImVec2 * temp_normals = ( ImVec2 * ) alloca ( points_count * sizeof ( ImVec2 )); //-V630
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for ( int i0 = points_count - 1 , i1 = 0 ; i1 < points_count ; i0 = i1 ++ )
{
const ImVec2 & p0 = points [ i0 ];
const ImVec2 & p1 = points [ i1 ];
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float dx = p1 . x - p0 . x ;
float dy = p1 . y - p0 . y ;
IM_NORMALIZE2F_OVER_ZERO ( dx , dy );
temp_normals [ i0 ]. x = dy ;
temp_normals [ i0 ]. y = - dx ;
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}
for ( int i0 = points_count - 1 , i1 = 0 ; i1 < points_count ; i0 = i1 ++ )
{
// Average normals
const ImVec2 & n0 = temp_normals [ i0 ];
const ImVec2 & n1 = temp_normals [ i1 ];
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float dm_x = ( n0 . x + n1 . x ) * 0.5f ;
float dm_y = ( n0 . y + n1 . y ) * 0.5f ;
IM_FIXNORMAL2F ( dm_x , dm_y );
dm_x *= AA_SIZE * 0.5f ;
dm_y *= AA_SIZE * 0.5f ;
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// Add vertices
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_VtxWritePtr [ 0 ]. pos . x = ( points [ i1 ]. x - dm_x ); _VtxWritePtr [ 0 ]. pos . y = ( points [ i1 ]. y - dm_y ); _VtxWritePtr [ 0 ]. uv = uv ; _VtxWritePtr [ 0 ]. col = col ; // Inner
_VtxWritePtr [ 1 ]. pos . x = ( points [ i1 ]. x + dm_x ); _VtxWritePtr [ 1 ]. pos . y = ( points [ i1 ]. y + dm_y ); _VtxWritePtr [ 1 ]. uv = uv ; _VtxWritePtr [ 1 ]. col = col_trans ; // Outer
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_VtxWritePtr += 2 ;
// Add indexes for fringes
_IdxWritePtr [ 0 ] = ( ImDrawIdx )( vtx_inner_idx + ( i1 << 1 )); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( vtx_inner_idx + ( i0 << 1 )); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( vtx_outer_idx + ( i0 << 1 ));
_IdxWritePtr [ 3 ] = ( ImDrawIdx )( vtx_outer_idx + ( i0 << 1 )); _IdxWritePtr [ 4 ] = ( ImDrawIdx )( vtx_outer_idx + ( i1 << 1 )); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( vtx_inner_idx + ( i1 << 1 ));
_IdxWritePtr += 6 ;
}
_VtxCurrentIdx += ( ImDrawIdx ) vtx_count ;
}
else
{
// Non Anti-aliased Fill
const int idx_count = ( points_count - 2 ) * 3 ;
const int vtx_count = points_count ;
PrimReserve ( idx_count , vtx_count );
for ( int i = 0 ; i < vtx_count ; i ++ )
{
_VtxWritePtr [ 0 ]. pos = points [ i ]; _VtxWritePtr [ 0 ]. uv = uv ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr ++ ;
}
for ( int i = 2 ; i < points_count ; i ++ )
{
_IdxWritePtr [ 0 ] = ( ImDrawIdx )( _VtxCurrentIdx ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( _VtxCurrentIdx + i - 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( _VtxCurrentIdx + i );
_IdxWritePtr += 3 ;
}
_VtxCurrentIdx += ( ImDrawIdx ) vtx_count ;
}
}
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void ImDrawList :: PathArcToFast ( const ImVec2 & center , float radius , int a_min_of_12 , int a_max_of_12 )
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{
if ( radius == 0.0f || a_min_of_12 > a_max_of_12 )
{
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_Path . push_back ( center );
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return ;
}
_Path . reserve ( _Path . Size + ( a_max_of_12 - a_min_of_12 + 1 ));
for ( int a = a_min_of_12 ; a <= a_max_of_12 ; a ++ )
{
const ImVec2 & c = _Data -> CircleVtx12 [ a % IM_ARRAYSIZE ( _Data -> CircleVtx12 )];
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_Path . push_back ( ImVec2 ( center . x + c . x * radius , center . y + c . y * radius ));
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}
}
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void ImDrawList :: PathArcTo ( const ImVec2 & center , float radius , float a_min , float a_max , int num_segments )
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{
if ( radius == 0.0f )
{
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_Path . push_back ( center );
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return ;
}
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// Note that we are adding a point at both a_min and a_max.
// If you are trying to draw a full closed circle you don't want the overlapping points!
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_Path . reserve ( _Path . Size + ( num_segments + 1 ));
for ( int i = 0 ; i <= num_segments ; i ++ )
{
const float a = a_min + (( float ) i / ( float ) num_segments ) * ( a_max - a_min );
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_Path . push_back ( ImVec2 ( center . x + ImCos ( a ) * radius , center . y + ImSin ( a ) * radius ));
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}
}
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ImVec2 ImBezierCalc ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , float t )
{
float u = 1.0f - t ;
float w1 = u * u * u ;
float w2 = 3 * u * u * t ;
float w3 = 3 * u * t * t ;
float w4 = t * t * t ;
return ImVec2 ( w1 * p1 . x + w2 * p2 . x + w3 * p3 . x + w4 * p4 . x , w1 * p1 . y + w2 * p2 . y + w3 * p3 . y + w4 * p4 . y );
}
// Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp
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static void PathBezierToCasteljau ( ImVector < ImVec2 >* path , float x1 , float y1 , float x2 , float y2 , float x3 , float y3 , float x4 , float y4 , float tess_tol , int level )
{
float dx = x4 - x1 ;
float dy = y4 - y1 ;
float d2 = (( x2 - x4 ) * dy - ( y2 - y4 ) * dx );
float d3 = (( x3 - x4 ) * dy - ( y3 - y4 ) * dx );
d2 = ( d2 >= 0 ) ? d2 : - d2 ;
d3 = ( d3 >= 0 ) ? d3 : - d3 ;
if (( d2 + d3 ) * ( d2 + d3 ) < tess_tol * ( dx * dx + dy * dy ))
{
path -> push_back ( ImVec2 ( x4 , y4 ));
}
else if ( level < 10 )
{
float x12 = ( x1 + x2 ) * 0.5f , y12 = ( y1 + y2 ) * 0.5f ;
float x23 = ( x2 + x3 ) * 0.5f , y23 = ( y2 + y3 ) * 0.5f ;
float x34 = ( x3 + x4 ) * 0.5f , y34 = ( y3 + y4 ) * 0.5f ;
float x123 = ( x12 + x23 ) * 0.5f , y123 = ( y12 + y23 ) * 0.5f ;
float x234 = ( x23 + x34 ) * 0.5f , y234 = ( y23 + y34 ) * 0.5f ;
float x1234 = ( x123 + x234 ) * 0.5f , y1234 = ( y123 + y234 ) * 0.5f ;
PathBezierToCasteljau ( path , x1 , y1 , x12 , y12 , x123 , y123 , x1234 , y1234 , tess_tol , level + 1 );
PathBezierToCasteljau ( path , x1234 , y1234 , x234 , y234 , x34 , y34 , x4 , y4 , tess_tol , level + 1 );
}
}
void ImDrawList :: PathBezierCurveTo ( const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , int num_segments )
{
ImVec2 p1 = _Path . back ();
if ( num_segments == 0 )
{
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PathBezierToCasteljau ( & _Path , p1 . x , p1 . y , p2 . x , p2 . y , p3 . x , p3 . y , p4 . x , p4 . y , _Data -> CurveTessellationTol , 0 ); // Auto-tessellated
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}
else
{
float t_step = 1.0f / ( float ) num_segments ;
for ( int i_step = 1 ; i_step <= num_segments ; i_step ++ )
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_Path . push_back ( ImBezierCalc ( p1 , p2 , p3 , p4 , t_step * i_step ));
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}
}
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void ImDrawList :: PathRect ( const ImVec2 & a , const ImVec2 & b , float rounding , ImDrawCornerFlags rounding_corners )
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{
rounding = ImMin ( rounding , ImFabs ( b . x - a . x ) * ( (( rounding_corners & ImDrawCornerFlags_Top ) == ImDrawCornerFlags_Top ) || (( rounding_corners & ImDrawCornerFlags_Bot ) == ImDrawCornerFlags_Bot ) ? 0.5f : 1.0f ) - 1.0f );
rounding = ImMin ( rounding , ImFabs ( b . y - a . y ) * ( (( rounding_corners & ImDrawCornerFlags_Left ) == ImDrawCornerFlags_Left ) || (( rounding_corners & ImDrawCornerFlags_Right ) == ImDrawCornerFlags_Right ) ? 0.5f : 1.0f ) - 1.0f );
if ( rounding <= 0.0f || rounding_corners == 0 )
{
PathLineTo ( a );
PathLineTo ( ImVec2 ( b . x , a . y ));
PathLineTo ( b );
PathLineTo ( ImVec2 ( a . x , b . y ));
}
else
{
const float rounding_tl = ( rounding_corners & ImDrawCornerFlags_TopLeft ) ? rounding : 0.0f ;
const float rounding_tr = ( rounding_corners & ImDrawCornerFlags_TopRight ) ? rounding : 0.0f ;
const float rounding_br = ( rounding_corners & ImDrawCornerFlags_BotRight ) ? rounding : 0.0f ;
const float rounding_bl = ( rounding_corners & ImDrawCornerFlags_BotLeft ) ? rounding : 0.0f ;
PathArcToFast ( ImVec2 ( a . x + rounding_tl , a . y + rounding_tl ), rounding_tl , 6 , 9 );
PathArcToFast ( ImVec2 ( b . x - rounding_tr , a . y + rounding_tr ), rounding_tr , 9 , 12 );
PathArcToFast ( ImVec2 ( b . x - rounding_br , b . y - rounding_br ), rounding_br , 0 , 3 );
PathArcToFast ( ImVec2 ( a . x + rounding_bl , b . y - rounding_bl ), rounding_bl , 3 , 6 );
}
}
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void ImDrawList :: AddLine ( const ImVec2 & p1 , const ImVec2 & p2 , ImU32 col , float thickness )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
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PathLineTo ( p1 + ImVec2 ( 0.5f , 0.5f ));
PathLineTo ( p2 + ImVec2 ( 0.5f , 0.5f ));
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PathStroke ( col , false , thickness );
}
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// p_min = upper-left, p_max = lower-right
// Note we don't render 1 pixels sized rectangles properly.
void ImDrawList :: AddRect ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col , float rounding , ImDrawCornerFlags rounding_corners , float thickness )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
if ( Flags & ImDrawListFlags_AntiAliasedLines )
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PathRect ( p_min + ImVec2 ( 0.50f , 0.50f ), p_max - ImVec2 ( 0.50f , 0.50f ), rounding , rounding_corners );
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else
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PathRect ( p_min + ImVec2 ( 0.50f , 0.50f ), p_max - ImVec2 ( 0.49f , 0.49f ), rounding , rounding_corners ); // Better looking lower-right corner and rounded non-AA shapes.
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PathStroke ( col , true , thickness );
}
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void ImDrawList :: AddRectFilled ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col , float rounding , ImDrawCornerFlags rounding_corners )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
if ( rounding > 0.0f )
{
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PathRect ( p_min , p_max , rounding , rounding_corners );
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PathFillConvex ( col );
}
else
{
PrimReserve ( 6 , 4 );
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PrimRect ( p_min , p_max , col );
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}
}
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// p_min = upper-left, p_max = lower-right
void ImDrawList :: AddRectFilledMultiColor ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col_upr_left , ImU32 col_upr_right , ImU32 col_bot_right , ImU32 col_bot_left )
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{
if ((( col_upr_left | col_upr_right | col_bot_right | col_bot_left ) & IM_COL32_A_MASK ) == 0 )
return ;
const ImVec2 uv = _Data -> TexUvWhitePixel ;
PrimReserve ( 6 , 4 );
PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx )); PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx + 1 )); PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx + 2 ));
PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx )); PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx + 2 )); PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx + 3 ));
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PrimWriteVtx ( p_min , uv , col_upr_left );
PrimWriteVtx ( ImVec2 ( p_max . x , p_min . y ), uv , col_upr_right );
PrimWriteVtx ( p_max , uv , col_bot_right );
PrimWriteVtx ( ImVec2 ( p_min . x , p_max . y ), uv , col_bot_left );
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}
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void ImDrawList :: AddQuad ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , ImU32 col , float thickness )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
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PathLineTo ( p1 );
PathLineTo ( p2 );
PathLineTo ( p3 );
PathLineTo ( p4 );
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PathStroke ( col , true , thickness );
}
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void ImDrawList :: AddQuadFilled ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , ImU32 col )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
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PathLineTo ( p1 );
PathLineTo ( p2 );
PathLineTo ( p3 );
PathLineTo ( p4 );
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PathFillConvex ( col );
}
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void ImDrawList :: AddTriangle ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , ImU32 col , float thickness )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
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PathLineTo ( p1 );
PathLineTo ( p2 );
PathLineTo ( p3 );
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PathStroke ( col , true , thickness );
}
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void ImDrawList :: AddTriangleFilled ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , ImU32 col )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
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PathLineTo ( p1 );
PathLineTo ( p2 );
PathLineTo ( p3 );
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PathFillConvex ( col );
}
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void ImDrawList :: AddCircle ( const ImVec2 & center , float radius , ImU32 col , int num_segments , float thickness )
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{
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if (( col & IM_COL32_A_MASK ) == 0 || radius <= 0.0f )
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return ;
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// Obtain segment count
if ( num_segments <= 0 )
{
// Automatic segment count
const int radius_idx = ( int ) radius - 1 ;
if ( radius_idx < IM_ARRAYSIZE ( _Data -> CircleSegmentCounts ))
num_segments = _Data -> CircleSegmentCounts [ radius_idx ]; // Use cached value
else
num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC ( radius , _Data -> CircleSegmentMaxError );
}
else
{
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
num_segments = ImClamp ( num_segments , 3 , IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX );
}
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = ( IM_PI * 2.0f ) * (( float ) num_segments - 1.0f ) / ( float ) num_segments ;
if ( num_segments == 12 )
PathArcToFast ( center , radius - 0.5f , 0 , 12 );
else
PathArcTo ( center , radius - 0.5f , 0.0f , a_max , num_segments - 1 );
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PathStroke ( col , true , thickness );
}
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void ImDrawList :: AddCircleFilled ( const ImVec2 & center , float radius , ImU32 col , int num_segments )
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{
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if (( col & IM_COL32_A_MASK ) == 0 || radius <= 0.0f )
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return ;
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// Obtain segment count
if ( num_segments <= 0 )
{
// Automatic segment count
const int radius_idx = ( int ) radius - 1 ;
if ( radius_idx < IM_ARRAYSIZE ( _Data -> CircleSegmentCounts ))
num_segments = _Data -> CircleSegmentCounts [ radius_idx ]; // Use cached value
else
num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC ( radius , _Data -> CircleSegmentMaxError );
}
else
{
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
num_segments = ImClamp ( num_segments , 3 , IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX );
}
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = ( IM_PI * 2.0f ) * (( float ) num_segments - 1.0f ) / ( float ) num_segments ;
if ( num_segments == 12 )
PathArcToFast ( center , radius , 0 , 12 );
else
PathArcTo ( center , radius , 0.0f , a_max , num_segments - 1 );
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PathFillConvex ( col );
}
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// Guaranteed to honor 'num_segments'
void ImDrawList :: AddNgon ( const ImVec2 & center , float radius , ImU32 col , int num_segments , float thickness )
{
if (( col & IM_COL32_A_MASK ) == 0 || num_segments <= 2 )
return ;
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = ( IM_PI * 2.0f ) * (( float ) num_segments - 1.0f ) / ( float ) num_segments ;
PathArcTo ( center , radius - 0.5f , 0.0f , a_max , num_segments - 1 );
PathStroke ( col , true , thickness );
}
// Guaranteed to honor 'num_segments'
void ImDrawList :: AddNgonFilled ( const ImVec2 & center , float radius , ImU32 col , int num_segments )
{
if (( col & IM_COL32_A_MASK ) == 0 || num_segments <= 2 )
return ;
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = ( IM_PI * 2.0f ) * (( float ) num_segments - 1.0f ) / ( float ) num_segments ;
PathArcTo ( center , radius , 0.0f , a_max , num_segments - 1 );
PathFillConvex ( col );
}
// Cubic Bezier takes 4 controls points
void ImDrawList :: AddBezierCurve ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , ImU32 col , float thickness , int num_segments )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
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PathLineTo ( p1 );
PathBezierCurveTo ( p2 , p3 , p4 , num_segments );
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PathStroke ( col , false , thickness );
}
void ImDrawList :: AddText ( const ImFont * font , float font_size , const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end , float wrap_width , const ImVec4 * cpu_fine_clip_rect )
{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
if ( text_end == NULL )
text_end = text_begin + strlen ( text_begin );
if ( text_begin == text_end )
return ;
// Pull default font/size from the shared ImDrawListSharedData instance
if ( font == NULL )
font = _Data -> Font ;
if ( font_size == 0.0f )
font_size = _Data -> FontSize ;
IM_ASSERT ( font -> ContainerAtlas -> TexID == _TextureIdStack . back ()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
ImVec4 clip_rect = _ClipRectStack . back ();
if ( cpu_fine_clip_rect )
{
clip_rect . x = ImMax ( clip_rect . x , cpu_fine_clip_rect -> x );
clip_rect . y = ImMax ( clip_rect . y , cpu_fine_clip_rect -> y );
clip_rect . z = ImMin ( clip_rect . z , cpu_fine_clip_rect -> z );
clip_rect . w = ImMin ( clip_rect . w , cpu_fine_clip_rect -> w );
}
font -> RenderText ( this , font_size , pos , col , clip_rect , text_begin , text_end , wrap_width , cpu_fine_clip_rect != NULL );
}
void ImDrawList :: AddText ( const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end )
{
AddText ( NULL , 0.0f , pos , col , text_begin , text_end );
}
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void ImDrawList :: AddImage ( ImTextureID user_texture_id , const ImVec2 & p_min , const ImVec2 & p_max , const ImVec2 & uv_min , const ImVec2 & uv_max , ImU32 col )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
const bool push_texture_id = _TextureIdStack . empty () || user_texture_id != _TextureIdStack . back ();
if ( push_texture_id )
PushTextureID ( user_texture_id );
PrimReserve ( 6 , 4 );
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PrimRectUV ( p_min , p_max , uv_min , uv_max , col );
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if ( push_texture_id )
PopTextureID ();
}
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void ImDrawList :: AddImageQuad ( ImTextureID user_texture_id , const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , const ImVec2 & uv1 , const ImVec2 & uv2 , const ImVec2 & uv3 , const ImVec2 & uv4 , ImU32 col )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
const bool push_texture_id = _TextureIdStack . empty () || user_texture_id != _TextureIdStack . back ();
if ( push_texture_id )
PushTextureID ( user_texture_id );
PrimReserve ( 6 , 4 );
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PrimQuadUV ( p1 , p2 , p3 , p4 , uv1 , uv2 , uv3 , uv4 , col );
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if ( push_texture_id )
PopTextureID ();
}
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void ImDrawList :: AddImageRounded ( ImTextureID user_texture_id , const ImVec2 & p_min , const ImVec2 & p_max , const ImVec2 & uv_min , const ImVec2 & uv_max , ImU32 col , float rounding , ImDrawCornerFlags rounding_corners )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
if ( rounding <= 0.0f || ( rounding_corners & ImDrawCornerFlags_All ) == 0 )
{
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AddImage ( user_texture_id , p_min , p_max , uv_min , uv_max , col );
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return ;
}
const bool push_texture_id = _TextureIdStack . empty () || user_texture_id != _TextureIdStack . back ();
if ( push_texture_id )
PushTextureID ( user_texture_id );
int vert_start_idx = VtxBuffer . Size ;
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PathRect ( p_min , p_max , rounding , rounding_corners );
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PathFillConvex ( col );
int vert_end_idx = VtxBuffer . Size ;
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ImGui :: ShadeVertsLinearUV ( this , vert_start_idx , vert_end_idx , p_min , p_max , uv_min , uv_max , true );
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if ( push_texture_id )
PopTextureID ();
}
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//-----------------------------------------------------------------------------
// ImDrawListSplitter
//-----------------------------------------------------------------------------
// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
//-----------------------------------------------------------------------------
void ImDrawListSplitter :: ClearFreeMemory ()
{
for ( int i = 0 ; i < _Channels . Size ; i ++ )
{
if ( i == _Current )
memset ( & _Channels [ i ], 0 , sizeof ( _Channels [ i ])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
_Channels [ i ]. _CmdBuffer . clear ();
_Channels [ i ]. _IdxBuffer . clear ();
}
_Current = 0 ;
_Count = 1 ;
_Channels . clear ();
}
void ImDrawListSplitter :: Split ( ImDrawList * draw_list , int channels_count )
{
IM_ASSERT ( _Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter." );
int old_channels_count = _Channels . Size ;
if ( old_channels_count < channels_count )
_Channels . resize ( channels_count );
_Count = channels_count ;
// Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
// The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
// When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
memset ( & _Channels [ 0 ], 0 , sizeof ( ImDrawChannel ));
for ( int i = 1 ; i < channels_count ; i ++ )
{
if ( i >= old_channels_count )
{
IM_PLACEMENT_NEW ( & _Channels [ i ]) ImDrawChannel ();
}
else
{
_Channels [ i ]. _CmdBuffer . resize ( 0 );
_Channels [ i ]. _IdxBuffer . resize ( 0 );
}
if ( _Channels [ i ]. _CmdBuffer . Size == 0 )
{
ImDrawCmd draw_cmd ;
draw_cmd . ClipRect = draw_list -> _ClipRectStack . back ();
draw_cmd . TextureId = draw_list -> _TextureIdStack . back ();
_Channels [ i ]. _CmdBuffer . push_back ( draw_cmd );
}
}
}
static inline bool CanMergeDrawCommands ( ImDrawCmd * a , ImDrawCmd * b )
{
return memcmp ( & a -> ClipRect , & b -> ClipRect , sizeof ( a -> ClipRect )) == 0 && a -> TextureId == b -> TextureId && a -> VtxOffset == b -> VtxOffset && ! a -> UserCallback && ! b -> UserCallback ;
}
void ImDrawListSplitter :: Merge ( ImDrawList * draw_list )
{
// Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
if ( _Count <= 1 )
return ;
SetCurrentChannel ( draw_list , 0 );
if ( draw_list -> CmdBuffer . Size != 0 && draw_list -> CmdBuffer . back (). ElemCount == 0 )
draw_list -> CmdBuffer . pop_back ();
// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
int new_cmd_buffer_count = 0 ;
int new_idx_buffer_count = 0 ;
ImDrawCmd * last_cmd = ( _Count > 0 && draw_list -> CmdBuffer . Size > 0 ) ? & draw_list -> CmdBuffer . back () : NULL ;
int idx_offset = last_cmd ? last_cmd -> IdxOffset + last_cmd -> ElemCount : 0 ;
for ( int i = 1 ; i < _Count ; i ++ )
{
ImDrawChannel & ch = _Channels [ i ];
if ( ch . _CmdBuffer . Size > 0 && ch . _CmdBuffer . back (). ElemCount == 0 )
ch . _CmdBuffer . pop_back ();
if ( ch . _CmdBuffer . Size > 0 && last_cmd != NULL && CanMergeDrawCommands ( last_cmd , & ch . _CmdBuffer [ 0 ]))
{
// Merge previous channel last draw command with current channel first draw command if matching.
last_cmd -> ElemCount += ch . _CmdBuffer [ 0 ]. ElemCount ;
idx_offset += ch . _CmdBuffer [ 0 ]. ElemCount ;
ch . _CmdBuffer . erase ( ch . _CmdBuffer . Data ); // FIXME-OPT: Improve for multiple merges.
}
if ( ch . _CmdBuffer . Size > 0 )
last_cmd = & ch . _CmdBuffer . back ();
new_cmd_buffer_count += ch . _CmdBuffer . Size ;
new_idx_buffer_count += ch . _IdxBuffer . Size ;
for ( int cmd_n = 0 ; cmd_n < ch . _CmdBuffer . Size ; cmd_n ++ )
{
ch . _CmdBuffer . Data [ cmd_n ]. IdxOffset = idx_offset ;
idx_offset += ch . _CmdBuffer . Data [ cmd_n ]. ElemCount ;
}
}
draw_list -> CmdBuffer . resize ( draw_list -> CmdBuffer . Size + new_cmd_buffer_count );
draw_list -> IdxBuffer . resize ( draw_list -> IdxBuffer . Size + new_idx_buffer_count );
// Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
ImDrawCmd * cmd_write = draw_list -> CmdBuffer . Data + draw_list -> CmdBuffer . Size - new_cmd_buffer_count ;
ImDrawIdx * idx_write = draw_list -> IdxBuffer . Data + draw_list -> IdxBuffer . Size - new_idx_buffer_count ;
for ( int i = 1 ; i < _Count ; i ++ )
{
ImDrawChannel & ch = _Channels [ i ];
if ( int sz = ch . _CmdBuffer . Size ) { memcpy ( cmd_write , ch . _CmdBuffer . Data , sz * sizeof ( ImDrawCmd )); cmd_write += sz ; }
if ( int sz = ch . _IdxBuffer . Size ) { memcpy ( idx_write , ch . _IdxBuffer . Data , sz * sizeof ( ImDrawIdx )); idx_write += sz ; }
}
draw_list -> _IdxWritePtr = idx_write ;
draw_list -> UpdateClipRect (); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
draw_list -> UpdateTextureID ();
_Count = 1 ;
}
void ImDrawListSplitter :: SetCurrentChannel ( ImDrawList * draw_list , int idx )
{
IM_ASSERT ( idx >= 0 && idx < _Count );
if ( _Current == idx )
return ;
// Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
memcpy ( & _Channels . Data [ _Current ]. _CmdBuffer , & draw_list -> CmdBuffer , sizeof ( draw_list -> CmdBuffer ));
memcpy ( & _Channels . Data [ _Current ]. _IdxBuffer , & draw_list -> IdxBuffer , sizeof ( draw_list -> IdxBuffer ));
_Current = idx ;
memcpy ( & draw_list -> CmdBuffer , & _Channels . Data [ idx ]. _CmdBuffer , sizeof ( draw_list -> CmdBuffer ));
memcpy ( & draw_list -> IdxBuffer , & _Channels . Data [ idx ]. _IdxBuffer , sizeof ( draw_list -> IdxBuffer ));
draw_list -> _IdxWritePtr = draw_list -> IdxBuffer . Data + draw_list -> IdxBuffer . Size ;
}
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//-----------------------------------------------------------------------------
// [SECTION] ImDrawData
//-----------------------------------------------------------------------------
// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
void ImDrawData :: DeIndexAllBuffers ()
{
ImVector < ImDrawVert > new_vtx_buffer ;
TotalVtxCount = TotalIdxCount = 0 ;
for ( int i = 0 ; i < CmdListsCount ; i ++ )
{
ImDrawList * cmd_list = CmdLists [ i ];
if ( cmd_list -> IdxBuffer . empty ())
continue ;
new_vtx_buffer . resize ( cmd_list -> IdxBuffer . Size );
for ( int j = 0 ; j < cmd_list -> IdxBuffer . Size ; j ++ )
new_vtx_buffer [ j ] = cmd_list -> VtxBuffer [ cmd_list -> IdxBuffer [ j ]];
cmd_list -> VtxBuffer . swap ( new_vtx_buffer );
cmd_list -> IdxBuffer . resize ( 0 );
TotalVtxCount += cmd_list -> VtxBuffer . Size ;
}
}
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// Helper to scale the ClipRect field of each ImDrawCmd.
// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
// or if there is a difference between your window resolution and framebuffer resolution.
void ImDrawData :: ScaleClipRects ( const ImVec2 & fb_scale )
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{
for ( int i = 0 ; i < CmdListsCount ; i ++ )
{
ImDrawList * cmd_list = CmdLists [ i ];
for ( int cmd_i = 0 ; cmd_i < cmd_list -> CmdBuffer . Size ; cmd_i ++ )
{
ImDrawCmd * cmd = & cmd_list -> CmdBuffer [ cmd_i ];
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cmd -> ClipRect = ImVec4 ( cmd -> ClipRect . x * fb_scale . x , cmd -> ClipRect . y * fb_scale . y , cmd -> ClipRect . z * fb_scale . x , cmd -> ClipRect . w * fb_scale . y );
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}
}
}
//-----------------------------------------------------------------------------
// [SECTION] Helpers ShadeVertsXXX functions
//-----------------------------------------------------------------------------
// Generic linear color gradient, write to RGB fields, leave A untouched.
void ImGui :: ShadeVertsLinearColorGradientKeepAlpha ( ImDrawList * draw_list , int vert_start_idx , int vert_end_idx , ImVec2 gradient_p0 , ImVec2 gradient_p1 , ImU32 col0 , ImU32 col1 )
{
ImVec2 gradient_extent = gradient_p1 - gradient_p0 ;
float gradient_inv_length2 = 1.0f / ImLengthSqr ( gradient_extent );
ImDrawVert * vert_start = draw_list -> VtxBuffer . Data + vert_start_idx ;
ImDrawVert * vert_end = draw_list -> VtxBuffer . Data + vert_end_idx ;
for ( ImDrawVert * vert = vert_start ; vert < vert_end ; vert ++ )
{
float d = ImDot ( vert -> pos - gradient_p0 , gradient_extent );
float t = ImClamp ( d * gradient_inv_length2 , 0.0f , 1.0f );
int r = ImLerp (( int )( col0 >> IM_COL32_R_SHIFT ) & 0xFF , ( int )( col1 >> IM_COL32_R_SHIFT ) & 0xFF , t );
int g = ImLerp (( int )( col0 >> IM_COL32_G_SHIFT ) & 0xFF , ( int )( col1 >> IM_COL32_G_SHIFT ) & 0xFF , t );
int b = ImLerp (( int )( col0 >> IM_COL32_B_SHIFT ) & 0xFF , ( int )( col1 >> IM_COL32_B_SHIFT ) & 0xFF , t );
vert -> col = ( r << IM_COL32_R_SHIFT ) | ( g << IM_COL32_G_SHIFT ) | ( b << IM_COL32_B_SHIFT ) | ( vert -> col & IM_COL32_A_MASK );
}
}
// Distribute UV over (a, b) rectangle
void ImGui :: ShadeVertsLinearUV ( ImDrawList * draw_list , int vert_start_idx , int vert_end_idx , const ImVec2 & a , const ImVec2 & b , const ImVec2 & uv_a , const ImVec2 & uv_b , bool clamp )
{
const ImVec2 size = b - a ;
const ImVec2 uv_size = uv_b - uv_a ;
const ImVec2 scale = ImVec2 (
size . x != 0.0f ? ( uv_size . x / size . x ) : 0.0f ,
size . y != 0.0f ? ( uv_size . y / size . y ) : 0.0f );
ImDrawVert * vert_start = draw_list -> VtxBuffer . Data + vert_start_idx ;
ImDrawVert * vert_end = draw_list -> VtxBuffer . Data + vert_end_idx ;
if ( clamp )
{
const ImVec2 min = ImMin ( uv_a , uv_b );
const ImVec2 max = ImMax ( uv_a , uv_b );
for ( ImDrawVert * vertex = vert_start ; vertex < vert_end ; ++ vertex )
vertex -> uv = ImClamp ( uv_a + ImMul ( ImVec2 ( vertex -> pos . x , vertex -> pos . y ) - a , scale ), min , max );
}
else
{
for ( ImDrawVert * vertex = vert_start ; vertex < vert_end ; ++ vertex )
vertex -> uv = uv_a + ImMul ( ImVec2 ( vertex -> pos . x , vertex -> pos . y ) - a , scale );
}
}
//-----------------------------------------------------------------------------
// [SECTION] ImFontConfig
//-----------------------------------------------------------------------------
ImFontConfig :: ImFontConfig ()
{
FontData = NULL ;
FontDataSize = 0 ;
FontDataOwnedByAtlas = true ;
FontNo = 0 ;
SizePixels = 0.0f ;
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OversampleH = 3 ; // FIXME: 2 may be a better default?
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OversampleV = 1 ;
PixelSnapH = false ;
GlyphExtraSpacing = ImVec2 ( 0.0f , 0.0f );
GlyphOffset = ImVec2 ( 0.0f , 0.0f );
GlyphRanges = NULL ;
GlyphMinAdvanceX = 0.0f ;
GlyphMaxAdvanceX = FLT_MAX ;
MergeMode = false ;
RasterizerFlags = 0x00 ;
RasterizerMultiply = 1.0f ;
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EllipsisChar = ( ImWchar ) - 1 ;
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memset ( Name , 0 , sizeof ( Name ));
DstFont = NULL ;
}
//-----------------------------------------------------------------------------
// [SECTION] ImFontAtlas
//-----------------------------------------------------------------------------
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
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// The white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
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const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108 ;
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27 ;
const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000 ;
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS [ FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1 ] =
{
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
"..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
"--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
"X - X.X - X.....X - X.....X -X...X - X...X- X..X "
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
"X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
"X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
"X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
"XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
" X..X - X...X - X...X - X..X X..X - - X........X "
" XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
"------------ - X - X -X.....................X- ------------------"
" ----------------------------------- X...XXXXXXXXXXXXX...X - "
" - X..X X..X - "
" - X.X X.X - "
" - XX XX - "
};
static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ ImGuiMouseCursor_COUNT ][ 3 ] =
{
// Pos ........ Size ......... Offset ......
{ ImVec2 ( 0 , 3 ), ImVec2 ( 12 , 19 ), ImVec2 ( 0 , 0 ) }, // ImGuiMouseCursor_Arrow
{ ImVec2 ( 13 , 0 ), ImVec2 ( 7 , 16 ), ImVec2 ( 1 , 8 ) }, // ImGuiMouseCursor_TextInput
{ ImVec2 ( 31 , 0 ), ImVec2 ( 23 , 23 ), ImVec2 ( 11 , 11 ) }, // ImGuiMouseCursor_ResizeAll
{ ImVec2 ( 21 , 0 ), ImVec2 ( 9 , 23 ), ImVec2 ( 4 , 11 ) }, // ImGuiMouseCursor_ResizeNS
{ ImVec2 ( 55 , 18 ), ImVec2 ( 23 , 9 ), ImVec2 ( 11 , 4 ) }, // ImGuiMouseCursor_ResizeEW
{ ImVec2 ( 73 , 0 ), ImVec2 ( 17 , 17 ), ImVec2 ( 8 , 8 ) }, // ImGuiMouseCursor_ResizeNESW
{ ImVec2 ( 55 , 0 ), ImVec2 ( 17 , 17 ), ImVec2 ( 8 , 8 ) }, // ImGuiMouseCursor_ResizeNWSE
{ ImVec2 ( 91 , 0 ), ImVec2 ( 17 , 22 ), ImVec2 ( 5 , 0 ) }, // ImGuiMouseCursor_Hand
};
ImFontAtlas :: ImFontAtlas ()
{
Locked = false ;
Flags = ImFontAtlasFlags_None ;
TexID = ( ImTextureID ) NULL ;
TexDesiredWidth = 0 ;
TexGlyphPadding = 1 ;
TexPixelsAlpha8 = NULL ;
TexPixelsRGBA32 = NULL ;
TexWidth = TexHeight = 0 ;
TexUvScale = ImVec2 ( 0.0f , 0.0f );
TexUvWhitePixel = ImVec2 ( 0.0f , 0.0f );
for ( int n = 0 ; n < IM_ARRAYSIZE ( CustomRectIds ); n ++ )
CustomRectIds [ n ] = - 1 ;
}
ImFontAtlas ::~ ImFontAtlas ()
{
IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
Clear ();
}
void ImFontAtlas :: ClearInputData ()
{
IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
for ( int i = 0 ; i < ConfigData . Size ; i ++ )
if ( ConfigData [ i ]. FontData && ConfigData [ i ]. FontDataOwnedByAtlas )
{
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IM_FREE ( ConfigData [ i ]. FontData );
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ConfigData [ i ]. FontData = NULL ;
}
// When clearing this we lose access to the font name and other information used to build the font.
for ( int i = 0 ; i < Fonts . Size ; i ++ )
if ( Fonts [ i ] -> ConfigData >= ConfigData . Data && Fonts [ i ] -> ConfigData < ConfigData . Data + ConfigData . Size )
{
Fonts [ i ] -> ConfigData = NULL ;
Fonts [ i ] -> ConfigDataCount = 0 ;
}
ConfigData . clear ();
CustomRects . clear ();
for ( int n = 0 ; n < IM_ARRAYSIZE ( CustomRectIds ); n ++ )
CustomRectIds [ n ] = - 1 ;
}
void ImFontAtlas :: ClearTexData ()
{
IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
if ( TexPixelsAlpha8 )
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IM_FREE ( TexPixelsAlpha8 );
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if ( TexPixelsRGBA32 )
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IM_FREE ( TexPixelsRGBA32 );
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TexPixelsAlpha8 = NULL ;
TexPixelsRGBA32 = NULL ;
}
void ImFontAtlas :: ClearFonts ()
{
IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
for ( int i = 0 ; i < Fonts . Size ; i ++ )
IM_DELETE ( Fonts [ i ]);
Fonts . clear ();
}
void ImFontAtlas :: Clear ()
{
ClearInputData ();
ClearTexData ();
ClearFonts ();
}
void ImFontAtlas :: GetTexDataAsAlpha8 ( unsigned char ** out_pixels , int * out_width , int * out_height , int * out_bytes_per_pixel )
{
// Build atlas on demand
if ( TexPixelsAlpha8 == NULL )
{
if ( ConfigData . empty ())
AddFontDefault ();
Build ();
}
* out_pixels = TexPixelsAlpha8 ;
if ( out_width ) * out_width = TexWidth ;
if ( out_height ) * out_height = TexHeight ;
if ( out_bytes_per_pixel ) * out_bytes_per_pixel = 1 ;
}
void ImFontAtlas :: GetTexDataAsRGBA32 ( unsigned char ** out_pixels , int * out_width , int * out_height , int * out_bytes_per_pixel )
{
// Convert to RGBA32 format on demand
// Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
if ( ! TexPixelsRGBA32 )
{
unsigned char * pixels = NULL ;
GetTexDataAsAlpha8 ( & pixels , NULL , NULL );
if ( pixels )
{
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TexPixelsRGBA32 = ( unsigned int * ) IM_ALLOC (( size_t ) TexWidth * ( size_t ) TexHeight * 4 );
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const unsigned char * src = pixels ;
unsigned int * dst = TexPixelsRGBA32 ;
for ( int n = TexWidth * TexHeight ; n > 0 ; n -- )
* dst ++ = IM_COL32 ( 255 , 255 , 255 , ( unsigned int )( * src ++ ));
}
}
* out_pixels = ( unsigned char * ) TexPixelsRGBA32 ;
if ( out_width ) * out_width = TexWidth ;
if ( out_height ) * out_height = TexHeight ;
if ( out_bytes_per_pixel ) * out_bytes_per_pixel = 4 ;
}
ImFont * ImFontAtlas :: AddFont ( const ImFontConfig * font_cfg )
{
IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
IM_ASSERT ( font_cfg -> FontData != NULL && font_cfg -> FontDataSize > 0 );
IM_ASSERT ( font_cfg -> SizePixels > 0.0f );
// Create new font
if ( ! font_cfg -> MergeMode )
Fonts . push_back ( IM_NEW ( ImFont ));
else
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IM_ASSERT ( ! Fonts . empty () && "Cannot use MergeMode for the first font" ); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
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ConfigData . push_back ( * font_cfg );
ImFontConfig & new_font_cfg = ConfigData . back ();
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if ( new_font_cfg . DstFont == NULL )
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new_font_cfg . DstFont = Fonts . back ();
if ( ! new_font_cfg . FontDataOwnedByAtlas )
{
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new_font_cfg . FontData = IM_ALLOC ( new_font_cfg . FontDataSize );
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new_font_cfg . FontDataOwnedByAtlas = true ;
memcpy ( new_font_cfg . FontData , font_cfg -> FontData , ( size_t ) new_font_cfg . FontDataSize );
}
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if ( new_font_cfg . DstFont -> EllipsisChar == ( ImWchar ) - 1 )
new_font_cfg . DstFont -> EllipsisChar = font_cfg -> EllipsisChar ;
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// Invalidate texture
ClearTexData ();
return new_font_cfg . DstFont ;
}
// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
static unsigned int stb_decompress_length ( const unsigned char * input );
static unsigned int stb_decompress ( unsigned char * output , const unsigned char * input , unsigned int length );
static const char * GetDefaultCompressedFontDataTTFBase85 ();
static unsigned int Decode85Byte ( char c ) { return c >= '\\' ? c - 36 : c - 35 ; }
static void Decode85 ( const unsigned char * src , unsigned char * dst )
{
while ( * src )
{
unsigned int tmp = Decode85Byte ( src [ 0 ]) + 85 * ( Decode85Byte ( src [ 1 ]) + 85 * ( Decode85Byte ( src [ 2 ]) + 85 * ( Decode85Byte ( src [ 3 ]) + 85 * Decode85Byte ( src [ 4 ]))));
dst [ 0 ] = (( tmp >> 0 ) & 0xFF ); dst [ 1 ] = (( tmp >> 8 ) & 0xFF ); dst [ 2 ] = (( tmp >> 16 ) & 0xFF ); dst [ 3 ] = (( tmp >> 24 ) & 0xFF ); // We can't assume little-endianness.
src += 5 ;
dst += 4 ;
}
}
// Load embedded ProggyClean.ttf at size 13, disable oversampling
ImFont * ImFontAtlas :: AddFontDefault ( const ImFontConfig * font_cfg_template )
{
ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ();
if ( ! font_cfg_template )
{
font_cfg . OversampleH = font_cfg . OversampleV = 1 ;
font_cfg . PixelSnapH = true ;
}
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if ( font_cfg . SizePixels <= 0.0f )
font_cfg . SizePixels = 13.0f * 1.0f ;
if ( font_cfg . Name [ 0 ] == '\0' )
ImFormatString ( font_cfg . Name , IM_ARRAYSIZE ( font_cfg . Name ), "ProggyClean.ttf, %dpx" , ( int ) font_cfg . SizePixels );
font_cfg . EllipsisChar = ( ImWchar ) 0x0085 ;
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const char * ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85 ();
const ImWchar * glyph_ranges = font_cfg . GlyphRanges != NULL ? font_cfg . GlyphRanges : GetGlyphRangesDefault ();
ImFont * font = AddFontFromMemoryCompressedBase85TTF ( ttf_compressed_base85 , font_cfg . SizePixels , & font_cfg , glyph_ranges );
font -> DisplayOffset . y = 1.0f ;
return font ;
}
ImFont * ImFontAtlas :: AddFontFromFileTTF ( const char * filename , float size_pixels , const ImFontConfig * font_cfg_template , const ImWchar * glyph_ranges )
{
IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
size_t data_size = 0 ;
void * data = ImFileLoadToMemory ( filename , "rb" , & data_size , 0 );
if ( ! data )
{
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IM_ASSERT_USER_ERROR ( 0 , "Could not load font file!" );
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return NULL ;
}
ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ();
if ( font_cfg . Name [ 0 ] == '\0' )
{
// Store a short copy of filename into into the font name for convenience
const char * p ;
for ( p = filename + strlen ( filename ); p > filename && p [ - 1 ] != '/' && p [ - 1 ] != '\\' ; p -- ) {}
ImFormatString ( font_cfg . Name , IM_ARRAYSIZE ( font_cfg . Name ), "%s, %.0fpx" , p , size_pixels );
}
return AddFontFromMemoryTTF ( data , ( int ) data_size , size_pixels , & font_cfg , glyph_ranges );
}
// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
ImFont * ImFontAtlas :: AddFontFromMemoryTTF ( void * ttf_data , int ttf_size , float size_pixels , const ImFontConfig * font_cfg_template , const ImWchar * glyph_ranges )
{
IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ();
IM_ASSERT ( font_cfg . FontData == NULL );
font_cfg . FontData = ttf_data ;
font_cfg . FontDataSize = ttf_size ;
font_cfg . SizePixels = size_pixels ;
if ( glyph_ranges )
font_cfg . GlyphRanges = glyph_ranges ;
return AddFont ( & font_cfg );
}
ImFont * ImFontAtlas :: AddFontFromMemoryCompressedTTF ( const void * compressed_ttf_data , int compressed_ttf_size , float size_pixels , const ImFontConfig * font_cfg_template , const ImWchar * glyph_ranges )
{
const unsigned int buf_decompressed_size = stb_decompress_length (( const unsigned char * ) compressed_ttf_data );
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unsigned char * buf_decompressed_data = ( unsigned char * ) IM_ALLOC ( buf_decompressed_size );
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stb_decompress ( buf_decompressed_data , ( const unsigned char * ) compressed_ttf_data , ( unsigned int ) compressed_ttf_size );
ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ();
IM_ASSERT ( font_cfg . FontData == NULL );
font_cfg . FontDataOwnedByAtlas = true ;
return AddFontFromMemoryTTF ( buf_decompressed_data , ( int ) buf_decompressed_size , size_pixels , & font_cfg , glyph_ranges );
}
ImFont * ImFontAtlas :: AddFontFromMemoryCompressedBase85TTF ( const char * compressed_ttf_data_base85 , float size_pixels , const ImFontConfig * font_cfg , const ImWchar * glyph_ranges )
{
int compressed_ttf_size = ((( int ) strlen ( compressed_ttf_data_base85 ) + 4 ) / 5 ) * 4 ;
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void * compressed_ttf = IM_ALLOC (( size_t ) compressed_ttf_size );
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Decode85 (( const unsigned char * ) compressed_ttf_data_base85 , ( unsigned char * ) compressed_ttf );
ImFont * font = AddFontFromMemoryCompressedTTF ( compressed_ttf , compressed_ttf_size , size_pixels , font_cfg , glyph_ranges );
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IM_FREE ( compressed_ttf );
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return font ;
}
int ImFontAtlas :: AddCustomRectRegular ( unsigned int id , int width , int height )
{
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// Breaking change on 2019/11/21 (1.74): ImFontAtlas::AddCustomRectRegular() now requires an ID >= 0x110000 (instead of >= 0x10000)
IM_ASSERT ( id >= 0x110000 );
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IM_ASSERT ( width > 0 && width <= 0xFFFF );
IM_ASSERT ( height > 0 && height <= 0xFFFF );
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ImFontAtlasCustomRect r ;
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r . ID = id ;
r . Width = ( unsigned short ) width ;
r . Height = ( unsigned short ) height ;
CustomRects . push_back ( r );
return CustomRects . Size - 1 ; // Return index
}
int ImFontAtlas :: AddCustomRectFontGlyph ( ImFont * font , ImWchar id , int width , int height , float advance_x , const ImVec2 & offset )
{
IM_ASSERT ( font != NULL );
IM_ASSERT ( width > 0 && width <= 0xFFFF );
IM_ASSERT ( height > 0 && height <= 0xFFFF );
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ImFontAtlasCustomRect r ;
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r . ID = id ;
r . Width = ( unsigned short ) width ;
r . Height = ( unsigned short ) height ;
r . GlyphAdvanceX = advance_x ;
r . GlyphOffset = offset ;
r . Font = font ;
CustomRects . push_back ( r );
return CustomRects . Size - 1 ; // Return index
}
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void ImFontAtlas :: CalcCustomRectUV ( const ImFontAtlasCustomRect * rect , ImVec2 * out_uv_min , ImVec2 * out_uv_max ) const
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{
IM_ASSERT ( TexWidth > 0 && TexHeight > 0 ); // Font atlas needs to be built before we can calculate UV coordinates
IM_ASSERT ( rect -> IsPacked ()); // Make sure the rectangle has been packed
* out_uv_min = ImVec2 (( float ) rect -> X * TexUvScale . x , ( float ) rect -> Y * TexUvScale . y );
* out_uv_max = ImVec2 (( float )( rect -> X + rect -> Width ) * TexUvScale . x , ( float )( rect -> Y + rect -> Height ) * TexUvScale . y );
}
bool ImFontAtlas :: GetMouseCursorTexData ( ImGuiMouseCursor cursor_type , ImVec2 * out_offset , ImVec2 * out_size , ImVec2 out_uv_border [ 2 ], ImVec2 out_uv_fill [ 2 ])
{
if ( cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT )
return false ;
if ( Flags & ImFontAtlasFlags_NoMouseCursors )
return false ;
IM_ASSERT ( CustomRectIds [ 0 ] != - 1 );
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ImFontAtlasCustomRect & r = CustomRects [ CustomRectIds [ 0 ]];
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IM_ASSERT ( r . ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID );
ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ cursor_type ][ 0 ] + ImVec2 (( float ) r . X , ( float ) r . Y );
ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ cursor_type ][ 1 ];
* out_size = size ;
* out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ cursor_type ][ 2 ];
out_uv_border [ 0 ] = ( pos ) * TexUvScale ;
out_uv_border [ 1 ] = ( pos + size ) * TexUvScale ;
pos . x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1 ;
out_uv_fill [ 0 ] = ( pos ) * TexUvScale ;
out_uv_fill [ 1 ] = ( pos + size ) * TexUvScale ;
return true ;
}
bool ImFontAtlas :: Build ()
{
IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
return ImFontAtlasBuildWithStbTruetype ( this );
}
void ImFontAtlasBuildMultiplyCalcLookupTable ( unsigned char out_table [ 256 ], float in_brighten_factor )
{
for ( unsigned int i = 0 ; i < 256 ; i ++ )
{
unsigned int value = ( unsigned int )( i * in_brighten_factor );
out_table [ i ] = value > 255 ? 255 : ( value & 0xFF );
}
}
void ImFontAtlasBuildMultiplyRectAlpha8 ( const unsigned char table [ 256 ], unsigned char * pixels , int x , int y , int w , int h , int stride )
{
unsigned char * data = pixels + x + y * stride ;
for ( int j = h ; j > 0 ; j -- , data += stride )
for ( int i = 0 ; i < w ; i ++ )
data [ i ] = table [ data [ i ]];
}
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// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
struct ImFontBuildSrcData
{
stbtt_fontinfo FontInfo ;
stbtt_pack_range PackRange ; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
stbrp_rect * Rects ; // Rectangle to pack. We first fill in their size and the packer will give us their position.
stbtt_packedchar * PackedChars ; // Output glyphs
const ImWchar * SrcRanges ; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
int DstIndex ; // Index into atlas->Fonts[] and dst_tmp_array[]
int GlyphsHighest ; // Highest requested codepoint
int GlyphsCount ; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
ImBoolVector GlyphsSet ; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
ImVector < int > GlyphsList ; // Glyph codepoints list (flattened version of GlyphsMap)
};
// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
struct ImFontBuildDstData
{
int SrcCount ; // Number of source fonts targeting this destination font.
int GlyphsHighest ;
int GlyphsCount ;
ImBoolVector GlyphsSet ; // This is used to resolve collision when multiple sources are merged into a same destination font.
};
static void UnpackBoolVectorToFlatIndexList ( const ImBoolVector * in , ImVector < int >* out )
{
IM_ASSERT ( sizeof ( in -> Storage . Data [ 0 ]) == sizeof ( int ));
const int * it_begin = in -> Storage . begin ();
const int * it_end = in -> Storage . end ();
for ( const int * it = it_begin ; it < it_end ; it ++ )
if ( int entries_32 = * it )
for ( int bit_n = 0 ; bit_n < 32 ; bit_n ++ )
if ( entries_32 & ( 1u << bit_n ))
out -> push_back (( int )(( it - it_begin ) << 5 ) + bit_n );
}
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bool ImFontAtlasBuildWithStbTruetype ( ImFontAtlas * atlas )
{
IM_ASSERT ( atlas -> ConfigData . Size > 0 );
ImFontAtlasBuildRegisterDefaultCustomRects ( atlas );
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// Clear atlas
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atlas -> TexID = ( ImTextureID ) NULL ;
atlas -> TexWidth = atlas -> TexHeight = 0 ;
atlas -> TexUvScale = ImVec2 ( 0.0f , 0.0f );
atlas -> TexUvWhitePixel = ImVec2 ( 0.0f , 0.0f );
atlas -> ClearTexData ();
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// Temporary storage for building
ImVector < ImFontBuildSrcData > src_tmp_array ;
ImVector < ImFontBuildDstData > dst_tmp_array ;
src_tmp_array . resize ( atlas -> ConfigData . Size );
dst_tmp_array . resize ( atlas -> Fonts . Size );
memset ( src_tmp_array . Data , 0 , ( size_t ) src_tmp_array . size_in_bytes ());
memset ( dst_tmp_array . Data , 0 , ( size_t ) dst_tmp_array . size_in_bytes ());
// 1. Initialize font loading structure, check font data validity
for ( int src_i = 0 ; src_i < atlas -> ConfigData . Size ; src_i ++ )
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{
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ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
ImFontConfig & cfg = atlas -> ConfigData [ src_i ];
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IM_ASSERT ( cfg . DstFont && ( ! cfg . DstFont -> IsLoaded () || cfg . DstFont -> ContainerAtlas == atlas ));
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// Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
src_tmp . DstIndex = - 1 ;
for ( int output_i = 0 ; output_i < atlas -> Fonts . Size && src_tmp . DstIndex == - 1 ; output_i ++ )
if ( cfg . DstFont == atlas -> Fonts [ output_i ])
src_tmp . DstIndex = output_i ;
IM_ASSERT ( src_tmp . DstIndex != - 1 ); // cfg.DstFont not pointing within atlas->Fonts[] array?
if ( src_tmp . DstIndex == - 1 )
return false ;
// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
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const int font_offset = stbtt_GetFontOffsetForIndex (( unsigned char * ) cfg . FontData , cfg . FontNo );
IM_ASSERT ( font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found." );
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if ( ! stbtt_InitFont ( & src_tmp . FontInfo , ( unsigned char * ) cfg . FontData , font_offset ))
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return false ;
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// Measure highest codepoints
ImFontBuildDstData & dst_tmp = dst_tmp_array [ src_tmp . DstIndex ];
src_tmp . SrcRanges = cfg . GlyphRanges ? cfg . GlyphRanges : atlas -> GetGlyphRangesDefault ();
for ( const ImWchar * src_range = src_tmp . SrcRanges ; src_range [ 0 ] && src_range [ 1 ]; src_range += 2 )
src_tmp . GlyphsHighest = ImMax ( src_tmp . GlyphsHighest , ( int ) src_range [ 1 ]);
dst_tmp . SrcCount ++ ;
dst_tmp . GlyphsHighest = ImMax ( dst_tmp . GlyphsHighest , src_tmp . GlyphsHighest );
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}
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// 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
int total_glyphs_count = 0 ;
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
{
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
ImFontBuildDstData & dst_tmp = dst_tmp_array [ src_tmp . DstIndex ];
src_tmp . GlyphsSet . Resize ( src_tmp . GlyphsHighest + 1 );
if ( dst_tmp . GlyphsSet . Storage . empty ())
dst_tmp . GlyphsSet . Resize ( dst_tmp . GlyphsHighest + 1 );
for ( const ImWchar * src_range = src_tmp . SrcRanges ; src_range [ 0 ] && src_range [ 1 ]; src_range += 2 )
for ( unsigned int codepoint = src_range [ 0 ]; codepoint <= src_range [ 1 ]; codepoint ++ )
{
if ( dst_tmp . GlyphsSet . GetBit ( codepoint )) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
continue ;
if ( ! stbtt_FindGlyphIndex ( & src_tmp . FontInfo , codepoint )) // It is actually in the font?
continue ;
// Add to avail set/counters
src_tmp . GlyphsCount ++ ;
dst_tmp . GlyphsCount ++ ;
src_tmp . GlyphsSet . SetBit ( codepoint , true );
dst_tmp . GlyphsSet . SetBit ( codepoint , true );
total_glyphs_count ++ ;
}
}
// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
{
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
src_tmp . GlyphsList . reserve ( src_tmp . GlyphsCount );
UnpackBoolVectorToFlatIndexList ( & src_tmp . GlyphsSet , & src_tmp . GlyphsList );
src_tmp . GlyphsSet . Clear ();
IM_ASSERT ( src_tmp . GlyphsList . Size == src_tmp . GlyphsCount );
}
for ( int dst_i = 0 ; dst_i < dst_tmp_array . Size ; dst_i ++ )
dst_tmp_array [ dst_i ]. GlyphsSet . Clear ();
dst_tmp_array . clear ();
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// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
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// (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
ImVector < stbrp_rect > buf_rects ;
ImVector < stbtt_packedchar > buf_packedchars ;
buf_rects . resize ( total_glyphs_count );
buf_packedchars . resize ( total_glyphs_count );
memset ( buf_rects . Data , 0 , ( size_t ) buf_rects . size_in_bytes ());
memset ( buf_packedchars . Data , 0 , ( size_t ) buf_packedchars . size_in_bytes ());
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// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
int total_surface = 0 ;
int buf_rects_out_n = 0 ;
int buf_packedchars_out_n = 0 ;
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
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{
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ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
if ( src_tmp . GlyphsCount == 0 )
continue ;
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src_tmp . Rects = & buf_rects [ buf_rects_out_n ];
src_tmp . PackedChars = & buf_packedchars [ buf_packedchars_out_n ];
buf_rects_out_n += src_tmp . GlyphsCount ;
buf_packedchars_out_n += src_tmp . GlyphsCount ;
// Convert our ranges in the format stb_truetype wants
ImFontConfig & cfg = atlas -> ConfigData [ src_i ];
src_tmp . PackRange . font_size = cfg . SizePixels ;
src_tmp . PackRange . first_unicode_codepoint_in_range = 0 ;
src_tmp . PackRange . array_of_unicode_codepoints = src_tmp . GlyphsList . Data ;
src_tmp . PackRange . num_chars = src_tmp . GlyphsList . Size ;
src_tmp . PackRange . chardata_for_range = src_tmp . PackedChars ;
src_tmp . PackRange . h_oversample = ( unsigned char ) cfg . OversampleH ;
src_tmp . PackRange . v_oversample = ( unsigned char ) cfg . OversampleV ;
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
const float scale = ( cfg . SizePixels > 0 ) ? stbtt_ScaleForPixelHeight ( & src_tmp . FontInfo , cfg . SizePixels ) : stbtt_ScaleForMappingEmToPixels ( & src_tmp . FontInfo , - cfg . SizePixels );
const int padding = atlas -> TexGlyphPadding ;
for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsList . Size ; glyph_i ++ )
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{
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int x0 , y0 , x1 , y1 ;
const int glyph_index_in_font = stbtt_FindGlyphIndex ( & src_tmp . FontInfo , src_tmp . GlyphsList [ glyph_i ]);
IM_ASSERT ( glyph_index_in_font != 0 );
stbtt_GetGlyphBitmapBoxSubpixel ( & src_tmp . FontInfo , glyph_index_in_font , scale * cfg . OversampleH , scale * cfg . OversampleV , 0 , 0 , & x0 , & y0 , & x1 , & y1 );
src_tmp . Rects [ glyph_i ]. w = ( stbrp_coord )( x1 - x0 + padding + cfg . OversampleH - 1 );
src_tmp . Rects [ glyph_i ]. h = ( stbrp_coord )( y1 - y0 + padding + cfg . OversampleV - 1 );
total_surface += src_tmp . Rects [ glyph_i ]. w * src_tmp . Rects [ glyph_i ]. h ;
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}
}
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// We need a width for the skyline algorithm, any width!
// The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
// User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
const int surface_sqrt = ( int ) ImSqrt (( float ) total_surface ) + 1 ;
atlas -> TexHeight = 0 ;
if ( atlas -> TexDesiredWidth > 0 )
atlas -> TexWidth = atlas -> TexDesiredWidth ;
else
atlas -> TexWidth = ( surface_sqrt >= 4096 * 0.7f ) ? 4096 : ( surface_sqrt >= 2048 * 0.7f ) ? 2048 : ( surface_sqrt >= 1024 * 0.7f ) ? 1024 : 512 ;
// 5. Start packing
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
const int TEX_HEIGHT_MAX = 1024 * 32 ;
stbtt_pack_context spc = {};
stbtt_PackBegin ( & spc , NULL , atlas -> TexWidth , TEX_HEIGHT_MAX , 0 , atlas -> TexGlyphPadding , NULL );
ImFontAtlasBuildPackCustomRects ( atlas , spc . pack_info );
// 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
{
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
if ( src_tmp . GlyphsCount == 0 )
continue ;
stbrp_pack_rects (( stbrp_context * ) spc . pack_info , src_tmp . Rects , src_tmp . GlyphsCount );
// Extend texture height and mark missing glyphs as non-packed so we won't render them.
// FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsCount ; glyph_i ++ )
if ( src_tmp . Rects [ glyph_i ]. was_packed )
atlas -> TexHeight = ImMax ( atlas -> TexHeight , src_tmp . Rects [ glyph_i ]. y + src_tmp . Rects [ glyph_i ]. h );
}
// 7. Allocate texture
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atlas -> TexHeight = ( atlas -> Flags & ImFontAtlasFlags_NoPowerOfTwoHeight ) ? ( atlas -> TexHeight + 1 ) : ImUpperPowerOfTwo ( atlas -> TexHeight );
atlas -> TexUvScale = ImVec2 ( 1.0f / atlas -> TexWidth , 1.0f / atlas -> TexHeight );
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atlas -> TexPixelsAlpha8 = ( unsigned char * ) IM_ALLOC ( atlas -> TexWidth * atlas -> TexHeight );
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memset ( atlas -> TexPixelsAlpha8 , 0 , atlas -> TexWidth * atlas -> TexHeight );
spc . pixels = atlas -> TexPixelsAlpha8 ;
spc . height = atlas -> TexHeight ;
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// 8. Render/rasterize font characters into the texture
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
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{
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ImFontConfig & cfg = atlas -> ConfigData [ src_i ];
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
if ( src_tmp . GlyphsCount == 0 )
continue ;
stbtt_PackFontRangesRenderIntoRects ( & spc , & src_tmp . FontInfo , & src_tmp . PackRange , 1 , src_tmp . Rects );
// Apply multiply operator
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if ( cfg . RasterizerMultiply != 1.0f )
{
unsigned char multiply_table [ 256 ];
ImFontAtlasBuildMultiplyCalcLookupTable ( multiply_table , cfg . RasterizerMultiply );
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stbrp_rect * r = & src_tmp . Rects [ 0 ];
for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsCount ; glyph_i ++ , r ++ )
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if ( r -> was_packed )
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ImFontAtlasBuildMultiplyRectAlpha8 ( multiply_table , atlas -> TexPixelsAlpha8 , r -> x , r -> y , r -> w , r -> h , atlas -> TexWidth * 1 );
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}
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src_tmp . Rects = NULL ;
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}
// End packing
stbtt_PackEnd ( & spc );
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buf_rects . clear ();
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// 9. Setup ImFont and glyphs for runtime
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
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{
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ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
if ( src_tmp . GlyphsCount == 0 )
continue ;
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ImFontConfig & cfg = atlas -> ConfigData [ src_i ];
ImFont * dst_font = cfg . DstFont ; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
const float font_scale = stbtt_ScaleForPixelHeight ( & src_tmp . FontInfo , cfg . SizePixels );
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int unscaled_ascent , unscaled_descent , unscaled_line_gap ;
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stbtt_GetFontVMetrics ( & src_tmp . FontInfo , & unscaled_ascent , & unscaled_descent , & unscaled_line_gap );
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const float ascent = ImFloor ( unscaled_ascent * font_scale + (( unscaled_ascent > 0.0f ) ? + 1 : - 1 ));
const float descent = ImFloor ( unscaled_descent * font_scale + (( unscaled_descent > 0.0f ) ? + 1 : - 1 ));
ImFontAtlasBuildSetupFont ( atlas , dst_font , & cfg , ascent , descent );
const float font_off_x = cfg . GlyphOffset . x ;
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const float font_off_y = cfg . GlyphOffset . y + IM_ROUND ( dst_font -> Ascent );
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for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsCount ; glyph_i ++ )
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{
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const int codepoint = src_tmp . GlyphsList [ glyph_i ];
const stbtt_packedchar & pc = src_tmp . PackedChars [ glyph_i ];
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const float char_advance_x_org = pc . xadvance ;
const float char_advance_x_mod = ImClamp ( char_advance_x_org , cfg . GlyphMinAdvanceX , cfg . GlyphMaxAdvanceX );
float char_off_x = font_off_x ;
if ( char_advance_x_org != char_advance_x_mod )
char_off_x += cfg . PixelSnapH ? ImFloor (( char_advance_x_mod - char_advance_x_org ) * 0.5f ) : ( char_advance_x_mod - char_advance_x_org ) * 0.5f ;
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// Register glyph
stbtt_aligned_quad q ;
float dummy_x = 0.0f , dummy_y = 0.0f ;
stbtt_GetPackedQuad ( src_tmp . PackedChars , atlas -> TexWidth , atlas -> TexHeight , glyph_i , & dummy_x , & dummy_y , & q , 0 );
dst_font -> AddGlyph (( ImWchar ) codepoint , q . x0 + char_off_x , q . y0 + font_off_y , q . x1 + char_off_x , q . y1 + font_off_y , q . s0 , q . t0 , q . s1 , q . t1 , char_advance_x_mod );
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}
}
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// Cleanup temporary (ImVector doesn't honor destructor)
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
src_tmp_array [ src_i ]. ~ ImFontBuildSrcData ();
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ImFontAtlasBuildFinish ( atlas );
return true ;
}
void ImFontAtlasBuildRegisterDefaultCustomRects ( ImFontAtlas * atlas )
{
if ( atlas -> CustomRectIds [ 0 ] >= 0 )
return ;
if ( ! ( atlas -> Flags & ImFontAtlasFlags_NoMouseCursors ))
atlas -> CustomRectIds [ 0 ] = atlas -> AddCustomRectRegular ( FONT_ATLAS_DEFAULT_TEX_DATA_ID , FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 , FONT_ATLAS_DEFAULT_TEX_DATA_H );
else
atlas -> CustomRectIds [ 0 ] = atlas -> AddCustomRectRegular ( FONT_ATLAS_DEFAULT_TEX_DATA_ID , 2 , 2 );
}
void ImFontAtlasBuildSetupFont ( ImFontAtlas * atlas , ImFont * font , ImFontConfig * font_config , float ascent , float descent )
{
if ( ! font_config -> MergeMode )
{
font -> ClearOutputData ();
font -> FontSize = font_config -> SizePixels ;
font -> ConfigData = font_config ;
font -> ContainerAtlas = atlas ;
font -> Ascent = ascent ;
font -> Descent = descent ;
}
font -> ConfigDataCount ++ ;
}
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void ImFontAtlasBuildPackCustomRects ( ImFontAtlas * atlas , void * stbrp_context_opaque )
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{
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stbrp_context * pack_context = ( stbrp_context * ) stbrp_context_opaque ;
IM_ASSERT ( pack_context != NULL );
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ImVector < ImFontAtlasCustomRect >& user_rects = atlas -> CustomRects ;
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IM_ASSERT ( user_rects . Size >= 1 ); // We expect at least the default custom rects to be registered, else something went wrong.
ImVector < stbrp_rect > pack_rects ;
pack_rects . resize ( user_rects . Size );
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memset ( pack_rects . Data , 0 , ( size_t ) pack_rects . size_in_bytes ());
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for ( int i = 0 ; i < user_rects . Size ; i ++ )
{
pack_rects [ i ]. w = user_rects [ i ]. Width ;
pack_rects [ i ]. h = user_rects [ i ]. Height ;
}
stbrp_pack_rects ( pack_context , & pack_rects [ 0 ], pack_rects . Size );
for ( int i = 0 ; i < pack_rects . Size ; i ++ )
if ( pack_rects [ i ]. was_packed )
{
user_rects [ i ]. X = pack_rects [ i ]. x ;
user_rects [ i ]. Y = pack_rects [ i ]. y ;
IM_ASSERT ( pack_rects [ i ]. w == user_rects [ i ]. Width && pack_rects [ i ]. h == user_rects [ i ]. Height );
atlas -> TexHeight = ImMax ( atlas -> TexHeight , pack_rects [ i ]. y + pack_rects [ i ]. h );
}
}
static void ImFontAtlasBuildRenderDefaultTexData ( ImFontAtlas * atlas )
{
IM_ASSERT ( atlas -> CustomRectIds [ 0 ] >= 0 );
IM_ASSERT ( atlas -> TexPixelsAlpha8 != NULL );
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ImFontAtlasCustomRect & r = atlas -> CustomRects [ atlas -> CustomRectIds [ 0 ]];
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IM_ASSERT ( r . ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID );
IM_ASSERT ( r . IsPacked ());
const int w = atlas -> TexWidth ;
if ( ! ( atlas -> Flags & ImFontAtlasFlags_NoMouseCursors ))
{
// Render/copy pixels
IM_ASSERT ( r . Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r . Height == FONT_ATLAS_DEFAULT_TEX_DATA_H );
for ( int y = 0 , n = 0 ; y < FONT_ATLAS_DEFAULT_TEX_DATA_H ; y ++ )
for ( int x = 0 ; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF ; x ++ , n ++ )
{
const int offset0 = ( int )( r . X + x ) + ( int )( r . Y + y ) * w ;
const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1 ;
atlas -> TexPixelsAlpha8 [ offset0 ] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS [ n ] == '.' ? 0xFF : 0x00 ;
atlas -> TexPixelsAlpha8 [ offset1 ] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS [ n ] == 'X' ? 0xFF : 0x00 ;
}
}
else
{
IM_ASSERT ( r . Width == 2 && r . Height == 2 );
const int offset = ( int )( r . X ) + ( int )( r . Y ) * w ;
atlas -> TexPixelsAlpha8 [ offset ] = atlas -> TexPixelsAlpha8 [ offset + 1 ] = atlas -> TexPixelsAlpha8 [ offset + w ] = atlas -> TexPixelsAlpha8 [ offset + w + 1 ] = 0xFF ;
}
atlas -> TexUvWhitePixel = ImVec2 (( r . X + 0.5f ) * atlas -> TexUvScale . x , ( r . Y + 0.5f ) * atlas -> TexUvScale . y );
}
void ImFontAtlasBuildFinish ( ImFontAtlas * atlas )
{
// Render into our custom data block
ImFontAtlasBuildRenderDefaultTexData ( atlas );
// Register custom rectangle glyphs
for ( int i = 0 ; i < atlas -> CustomRects . Size ; i ++ )
{
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const ImFontAtlasCustomRect & r = atlas -> CustomRects [ i ];
if ( r . Font == NULL || r . ID >= 0x110000 )
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continue ;
IM_ASSERT ( r . Font -> ContainerAtlas == atlas );
ImVec2 uv0 , uv1 ;
atlas -> CalcCustomRectUV ( & r , & uv0 , & uv1 );
r . Font -> AddGlyph (( ImWchar ) r . ID , r . GlyphOffset . x , r . GlyphOffset . y , r . GlyphOffset . x + r . Width , r . GlyphOffset . y + r . Height , uv0 . x , uv0 . y , uv1 . x , uv1 . y , r . GlyphAdvanceX );
}
// Build all fonts lookup tables
for ( int i = 0 ; i < atlas -> Fonts . Size ; i ++ )
if ( atlas -> Fonts [ i ] -> DirtyLookupTables )
atlas -> Fonts [ i ] -> BuildLookupTable ();
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// Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
// FIXME: Also note that 0x2026 is currently seldomly included in our font ranges. Because of this we are more likely to use three individual dots.
for ( int i = 0 ; i < atlas -> Fonts . size (); i ++ )
{
ImFont * font = atlas -> Fonts [ i ];
if ( font -> EllipsisChar != ( ImWchar ) - 1 )
continue ;
const ImWchar ellipsis_variants [] = { ( ImWchar ) 0x2026 , ( ImWchar ) 0x0085 };
for ( int j = 0 ; j < IM_ARRAYSIZE ( ellipsis_variants ); j ++ )
if ( font -> FindGlyphNoFallback ( ellipsis_variants [ j ]) != NULL ) // Verify glyph exists
{
font -> EllipsisChar = ellipsis_variants [ j ];
break ;
}
}
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}
// Retrieve list of range (2 int per range, values are inclusive)
const ImWchar * ImFontAtlas :: GetGlyphRangesDefault ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0 ,
};
return & ranges [ 0 ];
}
const ImWchar * ImFontAtlas :: GetGlyphRangesKorean ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0x3131 , 0x3163 , // Korean alphabets
0xAC00 , 0xD79D , // Korean characters
0 ,
};
return & ranges [ 0 ];
}
const ImWchar * ImFontAtlas :: GetGlyphRangesChineseFull ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
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0x2000 , 0x206F , // General Punctuation
0x3000 , 0x30FF , // CJK Symbols and Punctuations, Hiragana, Katakana
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0x31F0 , 0x31FF , // Katakana Phonetic Extensions
0xFF00 , 0xFFEF , // Half-width characters
0x4e00 , 0x9FAF , // CJK Ideograms
0 ,
};
return & ranges [ 0 ];
}
static void UnpackAccumulativeOffsetsIntoRanges ( int base_codepoint , const short * accumulative_offsets , int accumulative_offsets_count , ImWchar * out_ranges )
{
for ( int n = 0 ; n < accumulative_offsets_count ; n ++ , out_ranges += 2 )
{
out_ranges [ 0 ] = out_ranges [ 1 ] = ( ImWchar )( base_codepoint + accumulative_offsets [ n ]);
base_codepoint += accumulative_offsets [ n ];
}
out_ranges [ 0 ] = 0 ;
}
//-------------------------------------------------------------------------
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// [SECTION] ImFontAtlas glyph ranges helpers
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//-------------------------------------------------------------------------
const ImWchar * ImFontAtlas :: GetGlyphRangesChineseSimplifiedCommon ()
{
// Store 2500 regularly used characters for Simplified Chinese.
// Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
// This table covers 97.97% of all characters used during the month in July, 1987.
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// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
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// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
static const short accumulative_offsets_from_0x4E00 [] =
{
0 , 1 , 2 , 4 , 1 , 1 , 1 , 1 , 2 , 1 , 3 , 2 , 1 , 2 , 2 , 1 , 1 , 1 , 1 , 1 , 5 , 2 , 1 , 2 , 3 , 3 , 3 , 2 , 2 , 4 , 1 , 1 , 1 , 2 , 1 , 5 , 2 , 3 , 1 , 2 , 1 , 2 , 1 , 1 , 2 , 1 , 1 , 2 , 2 , 1 , 4 , 1 , 1 , 1 , 1 , 5 , 10 , 1 , 2 , 19 , 2 , 1 , 2 , 1 , 2 , 1 , 2 , 1 , 2 ,
1 , 5 , 1 , 6 , 3 , 2 , 1 , 2 , 2 , 1 , 1 , 1 , 4 , 8 , 5 , 1 , 1 , 4 , 1 , 1 , 3 , 1 , 2 , 1 , 5 , 1 , 2 , 1 , 1 , 1 , 10 , 1 , 1 , 5 , 2 , 4 , 6 , 1 , 4 , 2 , 2 , 2 , 12 , 2 , 1 , 1 , 6 , 1 , 1 , 1 , 4 , 1 , 1 , 4 , 6 , 5 , 1 , 4 , 2 , 2 , 4 , 10 , 7 , 1 , 1 , 4 , 2 , 4 ,
2 , 1 , 4 , 3 , 6 , 10 , 12 , 5 , 7 , 2 , 14 , 2 , 9 , 1 , 1 , 6 , 7 , 10 , 4 , 7 , 13 , 1 , 5 , 4 , 8 , 4 , 1 , 1 , 2 , 28 , 5 , 6 , 1 , 1 , 5 , 2 , 5 , 20 , 2 , 2 , 9 , 8 , 11 , 2 , 9 , 17 , 1 , 8 , 6 , 8 , 27 , 4 , 6 , 9 , 20 , 11 , 27 , 6 , 68 , 2 , 2 , 1 , 1 ,
1 , 2 , 1 , 2 , 2 , 7 , 6 , 11 , 3 , 3 , 1 , 1 , 3 , 1 , 2 , 1 , 1 , 1 , 1 , 1 , 3 , 1 , 1 , 8 , 3 , 4 , 1 , 5 , 7 , 2 , 1 , 4 , 4 , 8 , 4 , 2 , 1 , 2 , 1 , 1 , 4 , 5 , 6 , 3 , 6 , 2 , 12 , 3 , 1 , 3 , 9 , 2 , 4 , 3 , 4 , 1 , 5 , 3 , 3 , 1 , 3 , 7 , 1 , 5 , 1 , 1 , 1 , 1 , 2 ,
3 , 4 , 5 , 2 , 3 , 2 , 6 , 1 , 1 , 2 , 1 , 7 , 1 , 7 , 3 , 4 , 5 , 15 , 2 , 2 , 1 , 5 , 3 , 22 , 19 , 2 , 1 , 1 , 1 , 1 , 2 , 5 , 1 , 1 , 1 , 6 , 1 , 1 , 12 , 8 , 2 , 9 , 18 , 22 , 4 , 1 , 1 , 5 , 1 , 16 , 1 , 2 , 7 , 10 , 15 , 1 , 1 , 6 , 2 , 4 , 1 , 2 , 4 , 1 , 6 ,
1 , 1 , 3 , 2 , 4 , 1 , 6 , 4 , 5 , 1 , 2 , 1 , 1 , 2 , 1 , 10 , 3 , 1 , 3 , 2 , 1 , 9 , 3 , 2 , 5 , 7 , 2 , 19 , 4 , 3 , 6 , 1 , 1 , 1 , 1 , 1 , 4 , 3 , 2 , 1 , 1 , 1 , 2 , 5 , 3 , 1 , 1 , 1 , 2 , 2 , 1 , 1 , 2 , 1 , 1 , 2 , 1 , 3 , 1 , 1 , 1 , 3 , 7 , 1 , 4 , 1 , 1 , 2 , 1 ,
1 , 2 , 1 , 2 , 4 , 4 , 3 , 8 , 1 , 1 , 1 , 2 , 1 , 3 , 5 , 1 , 3 , 1 , 3 , 4 , 6 , 2 , 2 , 14 , 4 , 6 , 6 , 11 , 9 , 1 , 15 , 3 , 1 , 28 , 5 , 2 , 5 , 5 , 3 , 1 , 3 , 4 , 5 , 4 , 6 , 14 , 3 , 2 , 3 , 5 , 21 , 2 , 7 , 20 , 10 , 1 , 2 , 19 , 2 , 4 , 28 , 28 , 2 , 3 ,
2 , 1 , 14 , 4 , 1 , 26 , 28 , 42 , 12 , 40 , 3 , 52 , 79 , 5 , 14 , 17 , 3 , 2 , 2 , 11 , 3 , 4 , 6 , 3 , 1 , 8 , 2 , 23 , 4 , 5 , 8 , 10 , 4 , 2 , 7 , 3 , 5 , 1 , 1 , 6 , 3 , 1 , 2 , 2 , 2 , 5 , 28 , 1 , 1 , 7 , 7 , 20 , 5 , 3 , 29 , 3 , 17 , 26 , 1 , 8 , 4 ,
27 , 3 , 6 , 11 , 23 , 5 , 3 , 4 , 6 , 13 , 24 , 16 , 6 , 5 , 10 , 25 , 35 , 7 , 3 , 2 , 3 , 3 , 14 , 3 , 6 , 2 , 6 , 1 , 4 , 2 , 3 , 8 , 2 , 1 , 1 , 3 , 3 , 3 , 4 , 1 , 1 , 13 , 2 , 2 , 4 , 5 , 2 , 1 , 14 , 14 , 1 , 2 , 2 , 1 , 4 , 5 , 2 , 3 , 1 , 14 , 3 , 12 ,
3 , 17 , 2 , 16 , 5 , 1 , 2 , 1 , 8 , 9 , 3 , 19 , 4 , 2 , 2 , 4 , 17 , 25 , 21 , 20 , 28 , 75 , 1 , 10 , 29 , 103 , 4 , 1 , 2 , 1 , 1 , 4 , 2 , 4 , 1 , 2 , 3 , 24 , 2 , 2 , 2 , 1 , 1 , 2 , 1 , 3 , 8 , 1 , 1 , 1 , 2 , 1 , 1 , 3 , 1 , 1 , 1 , 6 , 1 , 5 , 3 , 1 , 1 ,
1 , 3 , 4 , 1 , 1 , 5 , 2 , 1 , 5 , 6 , 13 , 9 , 16 , 1 , 1 , 1 , 1 , 3 , 2 , 3 , 2 , 4 , 5 , 2 , 5 , 2 , 2 , 3 , 7 , 13 , 7 , 2 , 2 , 1 , 1 , 1 , 1 , 2 , 3 , 3 , 2 , 1 , 6 , 4 , 9 , 2 , 1 , 14 , 2 , 14 , 2 , 1 , 18 , 3 , 4 , 14 , 4 , 11 , 41 , 15 , 23 , 15 , 23 ,
176 , 1 , 3 , 4 , 1 , 1 , 1 , 1 , 5 , 3 , 1 , 2 , 3 , 7 , 3 , 1 , 1 , 2 , 1 , 2 , 4 , 4 , 6 , 2 , 4 , 1 , 9 , 7 , 1 , 10 , 5 , 8 , 16 , 29 , 1 , 1 , 2 , 2 , 3 , 1 , 3 , 5 , 2 , 4 , 5 , 4 , 1 , 1 , 2 , 2 , 3 , 3 , 7 , 1 , 6 , 10 , 1 , 17 , 1 , 44 , 4 , 6 , 2 , 1 , 1 , 6 ,
5 , 4 , 2 , 10 , 1 , 6 , 9 , 2 , 8 , 1 , 24 , 1 , 2 , 13 , 7 , 8 , 8 , 2 , 1 , 4 , 1 , 3 , 1 , 3 , 3 , 5 , 2 , 5 , 10 , 9 , 4 , 9 , 12 , 2 , 1 , 6 , 1 , 10 , 1 , 1 , 7 , 7 , 4 , 10 , 8 , 3 , 1 , 13 , 4 , 3 , 1 , 6 , 1 , 3 , 5 , 2 , 1 , 2 , 17 , 16 , 5 , 2 , 16 , 6 ,
1 , 4 , 2 , 1 , 3 , 3 , 6 , 8 , 5 , 11 , 11 , 1 , 3 , 3 , 2 , 4 , 6 , 10 , 9 , 5 , 7 , 4 , 7 , 4 , 7 , 1 , 1 , 4 , 2 , 1 , 3 , 6 , 8 , 7 , 1 , 6 , 11 , 5 , 5 , 3 , 24 , 9 , 4 , 2 , 7 , 13 , 5 , 1 , 8 , 82 , 16 , 61 , 1 , 1 , 1 , 4 , 2 , 2 , 16 , 10 , 3 , 8 , 1 , 1 ,
6 , 4 , 2 , 1 , 3 , 1 , 1 , 1 , 4 , 3 , 8 , 4 , 2 , 2 , 1 , 1 , 1 , 1 , 1 , 6 , 3 , 5 , 1 , 1 , 4 , 6 , 9 , 2 , 1 , 1 , 1 , 2 , 1 , 7 , 2 , 1 , 6 , 1 , 5 , 4 , 4 , 3 , 1 , 8 , 1 , 3 , 3 , 1 , 3 , 2 , 2 , 2 , 2 , 3 , 1 , 6 , 1 , 2 , 1 , 2 , 1 , 3 , 7 , 1 , 8 , 2 , 1 , 2 , 1 , 5 ,
2 , 5 , 3 , 5 , 10 , 1 , 2 , 1 , 1 , 3 , 2 , 5 , 11 , 3 , 9 , 3 , 5 , 1 , 1 , 5 , 9 , 1 , 2 , 1 , 5 , 7 , 9 , 9 , 8 , 1 , 3 , 3 , 3 , 6 , 8 , 2 , 3 , 2 , 1 , 1 , 32 , 6 , 1 , 2 , 15 , 9 , 3 , 7 , 13 , 1 , 3 , 10 , 13 , 2 , 14 , 1 , 13 , 10 , 2 , 1 , 3 , 10 , 4 , 15 ,
2 , 15 , 15 , 10 , 1 , 3 , 9 , 6 , 9 , 32 , 25 , 26 , 47 , 7 , 3 , 2 , 3 , 1 , 6 , 3 , 4 , 3 , 2 , 8 , 5 , 4 , 1 , 9 , 4 , 2 , 2 , 19 , 10 , 6 , 2 , 3 , 8 , 1 , 2 , 2 , 4 , 2 , 1 , 9 , 4 , 4 , 4 , 6 , 4 , 8 , 9 , 2 , 3 , 1 , 1 , 1 , 1 , 3 , 5 , 5 , 1 , 3 , 8 , 4 , 6 ,
2 , 1 , 4 , 12 , 1 , 5 , 3 , 7 , 13 , 2 , 5 , 8 , 1 , 6 , 1 , 2 , 5 , 14 , 6 , 1 , 5 , 2 , 4 , 8 , 15 , 5 , 1 , 23 , 6 , 62 , 2 , 10 , 1 , 1 , 8 , 1 , 2 , 2 , 10 , 4 , 2 , 2 , 9 , 2 , 1 , 1 , 3 , 2 , 3 , 1 , 5 , 3 , 3 , 2 , 1 , 3 , 8 , 1 , 1 , 1 , 11 , 3 , 1 , 1 , 4 ,
3 , 7 , 1 , 14 , 1 , 2 , 3 , 12 , 5 , 2 , 5 , 1 , 6 , 7 , 5 , 7 , 14 , 11 , 1 , 3 , 1 , 8 , 9 , 12 , 2 , 1 , 11 , 8 , 4 , 4 , 2 , 6 , 10 , 9 , 13 , 1 , 1 , 3 , 1 , 5 , 1 , 3 , 2 , 4 , 4 , 1 , 18 , 2 , 3 , 14 , 11 , 4 , 29 , 4 , 2 , 7 , 1 , 3 , 13 , 9 , 2 , 2 , 5 ,
3 , 5 , 20 , 7 , 16 , 8 , 5 , 72 , 34 , 6 , 4 , 22 , 12 , 12 , 28 , 45 , 36 , 9 , 7 , 39 , 9 , 191 , 1 , 1 , 1 , 4 , 11 , 8 , 4 , 9 , 2 , 3 , 22 , 1 , 1 , 1 , 1 , 4 , 17 , 1 , 7 , 7 , 1 , 11 , 31 , 10 , 2 , 4 , 8 , 2 , 3 , 2 , 1 , 4 , 2 , 16 , 4 , 32 , 2 ,
3 , 19 , 13 , 4 , 9 , 1 , 5 , 2 , 14 , 8 , 1 , 1 , 3 , 6 , 19 , 6 , 5 , 1 , 16 , 6 , 2 , 10 , 8 , 5 , 1 , 2 , 3 , 1 , 5 , 5 , 1 , 11 , 6 , 6 , 1 , 3 , 3 , 2 , 6 , 3 , 8 , 1 , 1 , 4 , 10 , 7 , 5 , 7 , 7 , 5 , 8 , 9 , 2 , 1 , 3 , 4 , 1 , 1 , 3 , 1 , 3 , 3 , 2 , 6 , 16 ,
1 , 4 , 6 , 3 , 1 , 10 , 6 , 1 , 3 , 15 , 2 , 9 , 2 , 10 , 25 , 13 , 9 , 16 , 6 , 2 , 2 , 10 , 11 , 4 , 3 , 9 , 1 , 2 , 6 , 6 , 5 , 4 , 30 , 40 , 1 , 10 , 7 , 12 , 14 , 33 , 6 , 3 , 6 , 7 , 3 , 1 , 3 , 1 , 11 , 14 , 4 , 9 , 5 , 12 , 11 , 49 , 18 , 51 , 31 ,
140 , 31 , 2 , 2 , 1 , 5 , 1 , 8 , 1 , 10 , 1 , 4 , 4 , 3 , 24 , 1 , 10 , 1 , 3 , 6 , 6 , 16 , 3 , 4 , 5 , 2 , 1 , 4 , 2 , 57 , 10 , 6 , 22 , 2 , 22 , 3 , 7 , 22 , 6 , 10 , 11 , 36 , 18 , 16 , 33 , 36 , 2 , 5 , 5 , 1 , 1 , 1 , 4 , 10 , 1 , 4 , 13 , 2 , 7 ,
5 , 2 , 9 , 3 , 4 , 1 , 7 , 43 , 3 , 7 , 3 , 9 , 14 , 7 , 9 , 1 , 11 , 1 , 1 , 3 , 7 , 4 , 18 , 13 , 1 , 14 , 1 , 3 , 6 , 10 , 73 , 2 , 2 , 30 , 6 , 1 , 11 , 18 , 19 , 13 , 22 , 3 , 46 , 42 , 37 , 89 , 7 , 3 , 16 , 34 , 2 , 2 , 3 , 9 , 1 , 7 , 1 , 1 , 1 , 2 ,
2 , 4 , 10 , 7 , 3 , 10 , 3 , 9 , 5 , 28 , 9 , 2 , 6 , 13 , 7 , 3 , 1 , 3 , 10 , 2 , 7 , 2 , 11 , 3 , 6 , 21 , 54 , 85 , 2 , 1 , 4 , 2 , 2 , 1 , 39 , 3 , 21 , 2 , 2 , 5 , 1 , 1 , 1 , 4 , 1 , 1 , 3 , 4 , 15 , 1 , 3 , 2 , 4 , 4 , 2 , 3 , 8 , 2 , 20 , 1 , 8 , 7 , 13 ,
4 , 1 , 26 , 6 , 2 , 9 , 34 , 4 , 21 , 52 , 10 , 4 , 4 , 1 , 5 , 12 , 2 , 11 , 1 , 7 , 2 , 30 , 12 , 44 , 2 , 30 , 1 , 1 , 3 , 6 , 16 , 9 , 17 , 39 , 82 , 2 , 2 , 24 , 7 , 1 , 7 , 3 , 16 , 9 , 14 , 44 , 2 , 1 , 2 , 1 , 2 , 3 , 5 , 2 , 4 , 1 , 6 , 7 , 5 , 3 ,
2 , 6 , 1 , 11 , 5 , 11 , 2 , 1 , 18 , 19 , 8 , 1 , 3 , 24 , 29 , 2 , 1 , 3 , 5 , 2 , 2 , 1 , 13 , 6 , 5 , 1 , 46 , 11 , 3 , 5 , 1 , 1 , 5 , 8 , 2 , 10 , 6 , 12 , 6 , 3 , 7 , 11 , 2 , 4 , 16 , 13 , 2 , 5 , 1 , 1 , 2 , 2 , 5 , 2 , 28 , 5 , 2 , 23 , 10 , 8 , 4 ,
4 , 22 , 39 , 95 , 38 , 8 , 14 , 9 , 5 , 1 , 13 , 5 , 4 , 3 , 13 , 12 , 11 , 1 , 9 , 1 , 27 , 37 , 2 , 5 , 4 , 4 , 63 , 211 , 95 , 2 , 2 , 2 , 1 , 3 , 5 , 2 , 1 , 1 , 2 , 2 , 1 , 1 , 1 , 3 , 2 , 4 , 1 , 2 , 1 , 1 , 5 , 2 , 2 , 1 , 1 , 2 , 3 , 1 , 3 , 1 , 1 , 1 ,
3 , 1 , 4 , 2 , 1 , 3 , 6 , 1 , 1 , 3 , 7 , 15 , 5 , 3 , 2 , 5 , 3 , 9 , 11 , 4 , 2 , 22 , 1 , 6 , 3 , 8 , 7 , 1 , 4 , 28 , 4 , 16 , 3 , 3 , 25 , 4 , 4 , 27 , 27 , 1 , 4 , 1 , 2 , 2 , 7 , 1 , 3 , 5 , 2 , 28 , 8 , 2 , 14 , 1 , 8 , 6 , 16 , 25 , 3 , 3 , 3 , 14 , 3 ,
3 , 1 , 1 , 2 , 1 , 4 , 6 , 3 , 8 , 4 , 1 , 1 , 1 , 2 , 3 , 6 , 10 , 6 , 2 , 3 , 18 , 3 , 2 , 5 , 5 , 4 , 3 , 1 , 5 , 2 , 5 , 4 , 23 , 7 , 6 , 12 , 6 , 4 , 17 , 11 , 9 , 5 , 1 , 1 , 10 , 5 , 12 , 1 , 1 , 11 , 26 , 33 , 7 , 3 , 6 , 1 , 17 , 7 , 1 , 5 , 12 , 1 , 11 ,
2 , 4 , 1 , 8 , 14 , 17 , 23 , 1 , 2 , 1 , 7 , 8 , 16 , 11 , 9 , 6 , 5 , 2 , 6 , 4 , 16 , 2 , 8 , 14 , 1 , 11 , 8 , 9 , 1 , 1 , 1 , 9 , 25 , 4 , 11 , 19 , 7 , 2 , 15 , 2 , 12 , 8 , 52 , 7 , 5 , 19 , 2 , 16 , 4 , 36 , 8 , 1 , 16 , 8 , 24 , 26 , 4 , 6 , 2 , 9 ,
5 , 4 , 36 , 3 , 28 , 12 , 25 , 15 , 37 , 27 , 17 , 12 , 59 , 38 , 5 , 32 , 127 , 1 , 2 , 9 , 17 , 14 , 4 , 1 , 2 , 1 , 1 , 8 , 11 , 50 , 4 , 14 , 2 , 19 , 16 , 4 , 17 , 5 , 4 , 5 , 26 , 12 , 45 , 2 , 23 , 45 , 104 , 30 , 12 , 8 , 3 , 10 , 2 , 2 ,
3 , 3 , 1 , 4 , 20 , 7 , 2 , 9 , 6 , 15 , 2 , 20 , 1 , 3 , 16 , 4 , 11 , 15 , 6 , 134 , 2 , 5 , 59 , 1 , 2 , 2 , 2 , 1 , 9 , 17 , 3 , 26 , 137 , 10 , 211 , 59 , 1 , 2 , 4 , 1 , 4 , 1 , 1 , 1 , 2 , 6 , 2 , 3 , 1 , 1 , 2 , 3 , 2 , 3 , 1 , 3 , 4 , 4 , 2 , 3 , 3 ,
1 , 4 , 3 , 1 , 7 , 2 , 2 , 3 , 1 , 2 , 1 , 3 , 3 , 3 , 2 , 2 , 3 , 2 , 1 , 3 , 14 , 6 , 1 , 3 , 2 , 9 , 6 , 15 , 27 , 9 , 34 , 145 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 3 , 1 , 2 , 1 , 1 , 1 , 2 , 3 , 5 , 8 , 3 , 5 , 2 , 4 , 1 , 3 , 2 , 2 , 2 , 12 ,
4 , 1 , 1 , 1 , 10 , 4 , 5 , 1 , 20 , 4 , 16 , 1 , 15 , 9 , 5 , 12 , 2 , 9 , 2 , 5 , 4 , 2 , 26 , 19 , 7 , 1 , 26 , 4 , 30 , 12 , 15 , 42 , 1 , 6 , 8 , 172 , 1 , 1 , 4 , 2 , 1 , 1 , 11 , 2 , 2 , 4 , 2 , 1 , 2 , 1 , 10 , 8 , 1 , 2 , 1 , 4 , 5 , 1 , 2 , 5 , 1 , 8 ,
4 , 1 , 3 , 4 , 2 , 1 , 6 , 2 , 1 , 3 , 4 , 1 , 2 , 1 , 1 , 1 , 1 , 12 , 5 , 7 , 2 , 4 , 3 , 1 , 1 , 1 , 3 , 3 , 6 , 1 , 2 , 2 , 3 , 3 , 3 , 2 , 1 , 2 , 12 , 14 , 11 , 6 , 6 , 4 , 12 , 2 , 8 , 1 , 7 , 10 , 1 , 35 , 7 , 4 , 13 , 15 , 4 , 3 , 23 , 21 , 28 , 52 , 5 ,
26 , 5 , 6 , 1 , 7 , 10 , 2 , 7 , 53 , 3 , 2 , 1 , 1 , 1 , 2 , 163 , 532 , 1 , 10 , 11 , 1 , 3 , 3 , 4 , 8 , 2 , 8 , 6 , 2 , 2 , 23 , 22 , 4 , 2 , 2 , 4 , 2 , 1 , 3 , 1 , 3 , 3 , 5 , 9 , 8 , 2 , 1 , 2 , 8 , 1 , 10 , 2 , 12 , 21 , 20 , 15 , 105 , 2 , 3 , 1 , 1 ,
3 , 2 , 3 , 1 , 1 , 2 , 5 , 1 , 4 , 15 , 11 , 19 , 1 , 1 , 1 , 1 , 5 , 4 , 5 , 1 , 1 , 2 , 5 , 3 , 5 , 12 , 1 , 2 , 5 , 1 , 11 , 1 , 1 , 15 , 9 , 1 , 4 , 5 , 3 , 26 , 8 , 2 , 1 , 3 , 1 , 1 , 15 , 19 , 2 , 12 , 1 , 2 , 5 , 2 , 7 , 2 , 19 , 2 , 20 , 6 , 26 , 7 , 5 ,
2 , 2 , 7 , 34 , 21 , 13 , 70 , 2 , 128 , 1 , 1 , 2 , 1 , 1 , 2 , 1 , 1 , 3 , 2 , 2 , 2 , 15 , 1 , 4 , 1 , 3 , 4 , 42 , 10 , 6 , 1 , 49 , 85 , 8 , 1 , 2 , 1 , 1 , 4 , 4 , 2 , 3 , 6 , 1 , 5 , 7 , 4 , 3 , 211 , 4 , 1 , 2 , 1 , 2 , 5 , 1 , 2 , 4 , 2 , 2 , 6 , 5 , 6 ,
10 , 3 , 4 , 48 , 100 , 6 , 2 , 16 , 296 , 5 , 27 , 387 , 2 , 2 , 3 , 7 , 16 , 8 , 5 , 38 , 15 , 39 , 21 , 9 , 10 , 3 , 7 , 59 , 13 , 27 , 21 , 47 , 5 , 21 , 6
};
static ImWchar base_ranges [] = // not zero-terminated
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
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0x2000 , 0x206F , // General Punctuation
0x3000 , 0x30FF , // CJK Symbols and Punctuations, Hiragana, Katakana
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0x31F0 , 0x31FF , // Katakana Phonetic Extensions
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0xFF00 , 0xFFEF // Half-width characters
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};
static ImWchar full_ranges [ IM_ARRAYSIZE ( base_ranges ) + IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ) * 2 + 1 ] = { 0 };
if ( ! full_ranges [ 0 ])
{
memcpy ( full_ranges , base_ranges , sizeof ( base_ranges ));
UnpackAccumulativeOffsetsIntoRanges ( 0x4E00 , accumulative_offsets_from_0x4E00 , IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ), full_ranges + IM_ARRAYSIZE ( base_ranges ));
}
return & full_ranges [ 0 ];
}
const ImWchar * ImFontAtlas :: GetGlyphRangesJapanese ()
{
// 1946 common ideograms code points for Japanese
// Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
// FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
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// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
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// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
static const short accumulative_offsets_from_0x4E00 [] =
{
0 , 1 , 2 , 4 , 1 , 1 , 1 , 1 , 2 , 1 , 6 , 2 , 2 , 1 , 8 , 5 , 7 , 11 , 1 , 2 , 10 , 10 , 8 , 2 , 4 , 20 , 2 , 11 , 8 , 2 , 1 , 2 , 1 , 6 , 2 , 1 , 7 , 5 , 3 , 7 , 1 , 1 , 13 , 7 , 9 , 1 , 4 , 6 , 1 , 2 , 1 , 10 , 1 , 1 , 9 , 2 , 2 , 4 , 5 , 6 , 14 , 1 , 1 , 9 , 3 , 18 ,
5 , 4 , 2 , 2 , 10 , 7 , 1 , 1 , 1 , 3 , 2 , 4 , 3 , 23 , 2 , 10 , 12 , 2 , 14 , 2 , 4 , 13 , 1 , 6 , 10 , 3 , 1 , 7 , 13 , 6 , 4 , 13 , 5 , 2 , 3 , 17 , 2 , 2 , 5 , 7 , 6 , 4 , 1 , 7 , 14 , 16 , 6 , 13 , 9 , 15 , 1 , 1 , 7 , 16 , 4 , 7 , 1 , 19 , 9 , 2 , 7 , 15 ,
2 , 6 , 5 , 13 , 25 , 4 , 14 , 13 , 11 , 25 , 1 , 1 , 1 , 2 , 1 , 2 , 2 , 3 , 10 , 11 , 3 , 3 , 1 , 1 , 4 , 4 , 2 , 1 , 4 , 9 , 1 , 4 , 3 , 5 , 5 , 2 , 7 , 12 , 11 , 15 , 7 , 16 , 4 , 5 , 16 , 2 , 1 , 1 , 6 , 3 , 3 , 1 , 1 , 2 , 7 , 6 , 6 , 7 , 1 , 4 , 7 , 6 , 1 , 1 ,
2 , 1 , 12 , 3 , 3 , 9 , 5 , 8 , 1 , 11 , 1 , 2 , 3 , 18 , 20 , 4 , 1 , 3 , 6 , 1 , 7 , 3 , 5 , 5 , 7 , 2 , 2 , 12 , 3 , 1 , 4 , 2 , 3 , 2 , 3 , 11 , 8 , 7 , 4 , 17 , 1 , 9 , 25 , 1 , 1 , 4 , 2 , 2 , 4 , 1 , 2 , 7 , 1 , 1 , 1 , 3 , 1 , 2 , 6 , 16 , 1 , 2 , 1 , 1 , 3 , 12 ,
20 , 2 , 5 , 20 , 8 , 7 , 6 , 2 , 1 , 1 , 1 , 1 , 6 , 2 , 1 , 2 , 10 , 1 , 1 , 6 , 1 , 3 , 1 , 2 , 1 , 4 , 1 , 12 , 4 , 1 , 3 , 1 , 1 , 1 , 1 , 1 , 10 , 4 , 7 , 5 , 13 , 1 , 15 , 1 , 1 , 30 , 11 , 9 , 1 , 15 , 38 , 14 , 1 , 32 , 17 , 20 , 1 , 9 , 31 , 2 , 21 , 9 ,
4 , 49 , 22 , 2 , 1 , 13 , 1 , 11 , 45 , 35 , 43 , 55 , 12 , 19 , 83 , 1 , 3 , 2 , 3 , 13 , 2 , 1 , 7 , 3 , 18 , 3 , 13 , 8 , 1 , 8 , 18 , 5 , 3 , 7 , 25 , 24 , 9 , 24 , 40 , 3 , 17 , 24 , 2 , 1 , 6 , 2 , 3 , 16 , 15 , 6 , 7 , 3 , 12 , 1 , 9 , 7 , 3 , 3 ,
3 , 15 , 21 , 5 , 16 , 4 , 5 , 12 , 11 , 11 , 3 , 6 , 3 , 2 , 31 , 3 , 2 , 1 , 1 , 23 , 6 , 6 , 1 , 4 , 2 , 6 , 5 , 2 , 1 , 1 , 3 , 3 , 22 , 2 , 6 , 2 , 3 , 17 , 3 , 2 , 4 , 5 , 1 , 9 , 5 , 1 , 1 , 6 , 15 , 12 , 3 , 17 , 2 , 14 , 2 , 8 , 1 , 23 , 16 , 4 , 2 , 23 ,
8 , 15 , 23 , 20 , 12 , 25 , 19 , 47 , 11 , 21 , 65 , 46 , 4 , 3 , 1 , 5 , 6 , 1 , 2 , 5 , 26 , 2 , 1 , 1 , 3 , 11 , 1 , 1 , 1 , 2 , 1 , 2 , 3 , 1 , 1 , 10 , 2 , 3 , 1 , 1 , 1 , 3 , 6 , 3 , 2 , 2 , 6 , 6 , 9 , 2 , 2 , 2 , 6 , 2 , 5 , 10 , 2 , 4 , 1 , 2 , 1 , 2 , 2 ,
3 , 1 , 1 , 3 , 1 , 2 , 9 , 23 , 9 , 2 , 1 , 1 , 1 , 1 , 5 , 3 , 2 , 1 , 10 , 9 , 6 , 1 , 10 , 2 , 31 , 25 , 3 , 7 , 5 , 40 , 1 , 15 , 6 , 17 , 7 , 27 , 180 , 1 , 3 , 2 , 2 , 1 , 1 , 1 , 6 , 3 , 10 , 7 , 1 , 3 , 6 , 17 , 8 , 6 , 2 , 2 , 1 , 3 , 5 , 5 , 8 , 16 , 14 ,
15 , 1 , 1 , 4 , 1 , 2 , 1 , 1 , 1 , 3 , 2 , 7 , 5 , 6 , 2 , 5 , 10 , 1 , 4 , 2 , 9 , 1 , 1 , 11 , 6 , 1 , 44 , 1 , 3 , 7 , 9 , 5 , 1 , 3 , 1 , 1 , 10 , 7 , 1 , 10 , 4 , 2 , 7 , 21 , 15 , 7 , 2 , 5 , 1 , 8 , 3 , 4 , 1 , 3 , 1 , 6 , 1 , 4 , 2 , 1 , 4 , 10 , 8 , 1 , 4 , 5 ,
1 , 5 , 10 , 2 , 7 , 1 , 10 , 1 , 1 , 3 , 4 , 11 , 10 , 29 , 4 , 7 , 3 , 5 , 2 , 3 , 33 , 5 , 2 , 19 , 3 , 1 , 4 , 2 , 6 , 31 , 11 , 1 , 3 , 3 , 3 , 1 , 8 , 10 , 9 , 12 , 11 , 12 , 8 , 3 , 14 , 8 , 6 , 11 , 1 , 4 , 41 , 3 , 1 , 2 , 7 , 13 , 1 , 5 , 6 , 2 , 6 , 12 ,
12 , 22 , 5 , 9 , 4 , 8 , 9 , 9 , 34 , 6 , 24 , 1 , 1 , 20 , 9 , 9 , 3 , 4 , 1 , 7 , 2 , 2 , 2 , 6 , 2 , 28 , 5 , 3 , 6 , 1 , 4 , 6 , 7 , 4 , 2 , 1 , 4 , 2 , 13 , 6 , 4 , 4 , 3 , 1 , 8 , 8 , 3 , 2 , 1 , 5 , 1 , 2 , 2 , 3 , 1 , 11 , 11 , 7 , 3 , 6 , 10 , 8 , 6 , 16 , 16 ,
22 , 7 , 12 , 6 , 21 , 5 , 4 , 6 , 6 , 3 , 6 , 1 , 3 , 2 , 1 , 2 , 8 , 29 , 1 , 10 , 1 , 6 , 13 , 6 , 6 , 19 , 31 , 1 , 13 , 4 , 4 , 22 , 17 , 26 , 33 , 10 , 4 , 15 , 12 , 25 , 6 , 67 , 10 , 2 , 3 , 1 , 6 , 10 , 2 , 6 , 2 , 9 , 1 , 9 , 4 , 4 , 1 , 2 , 16 , 2 ,
5 , 9 , 2 , 3 , 8 , 1 , 8 , 3 , 9 , 4 , 8 , 6 , 4 , 8 , 11 , 3 , 2 , 1 , 1 , 3 , 26 , 1 , 7 , 5 , 1 , 11 , 1 , 5 , 3 , 5 , 2 , 13 , 6 , 39 , 5 , 1 , 5 , 2 , 11 , 6 , 10 , 5 , 1 , 15 , 5 , 3 , 6 , 19 , 21 , 22 , 2 , 4 , 1 , 6 , 1 , 8 , 1 , 4 , 8 , 2 , 4 , 2 , 2 , 9 , 2 ,
1 , 1 , 1 , 4 , 3 , 6 , 3 , 12 , 7 , 1 , 14 , 2 , 4 , 10 , 2 , 13 , 1 , 17 , 7 , 3 , 2 , 1 , 3 , 2 , 13 , 7 , 14 , 12 , 3 , 1 , 29 , 2 , 8 , 9 , 15 , 14 , 9 , 14 , 1 , 3 , 1 , 6 , 5 , 9 , 11 , 3 , 38 , 43 , 20 , 7 , 7 , 8 , 5 , 15 , 12 , 19 , 15 , 81 , 8 , 7 ,
1 , 5 , 73 , 13 , 37 , 28 , 8 , 8 , 1 , 15 , 18 , 20 , 165 , 28 , 1 , 6 , 11 , 8 , 4 , 14 , 7 , 15 , 1 , 3 , 3 , 6 , 4 , 1 , 7 , 14 , 1 , 1 , 11 , 30 , 1 , 5 , 1 , 4 , 14 , 1 , 4 , 2 , 7 , 52 , 2 , 6 , 29 , 3 , 1 , 9 , 1 , 21 , 3 , 5 , 1 , 26 , 3 , 11 , 14 ,
11 , 1 , 17 , 5 , 1 , 2 , 1 , 3 , 2 , 8 , 1 , 2 , 9 , 12 , 1 , 1 , 2 , 3 , 8 , 3 , 24 , 12 , 7 , 7 , 5 , 17 , 3 , 3 , 3 , 1 , 23 , 10 , 4 , 4 , 6 , 3 , 1 , 16 , 17 , 22 , 3 , 10 , 21 , 16 , 16 , 6 , 4 , 10 , 2 , 1 , 1 , 2 , 8 , 8 , 6 , 5 , 3 , 3 , 3 , 39 , 25 ,
15 , 1 , 1 , 16 , 6 , 7 , 25 , 15 , 6 , 6 , 12 , 1 , 22 , 13 , 1 , 4 , 9 , 5 , 12 , 2 , 9 , 1 , 12 , 28 , 8 , 3 , 5 , 10 , 22 , 60 , 1 , 2 , 40 , 4 , 61 , 63 , 4 , 1 , 13 , 12 , 1 , 4 , 31 , 12 , 1 , 14 , 89 , 5 , 16 , 6 , 29 , 14 , 2 , 5 , 49 , 18 , 18 ,
5 , 29 , 33 , 47 , 1 , 17 , 1 , 19 , 12 , 2 , 9 , 7 , 39 , 12 , 3 , 7 , 12 , 39 , 3 , 1 , 46 , 4 , 12 , 3 , 8 , 9 , 5 , 31 , 15 , 18 , 3 , 2 , 2 , 66 , 19 , 13 , 17 , 5 , 3 , 46 , 124 , 13 , 57 , 34 , 2 , 5 , 4 , 5 , 8 , 1 , 1 , 1 , 4 , 3 , 1 , 17 , 5 ,
3 , 5 , 3 , 1 , 8 , 5 , 6 , 3 , 27 , 3 , 26 , 7 , 12 , 7 , 2 , 17 , 3 , 7 , 18 , 78 , 16 , 4 , 36 , 1 , 2 , 1 , 6 , 2 , 1 , 39 , 17 , 7 , 4 , 13 , 4 , 4 , 4 , 1 , 10 , 4 , 2 , 4 , 6 , 3 , 10 , 1 , 19 , 1 , 26 , 2 , 4 , 33 , 2 , 73 , 47 , 7 , 3 , 8 , 2 , 4 , 15 ,
18 , 1 , 29 , 2 , 41 , 14 , 1 , 21 , 16 , 41 , 7 , 39 , 25 , 13 , 44 , 2 , 2 , 10 , 1 , 13 , 7 , 1 , 7 , 3 , 5 , 20 , 4 , 8 , 2 , 49 , 1 , 10 , 6 , 1 , 6 , 7 , 10 , 7 , 11 , 16 , 3 , 12 , 20 , 4 , 10 , 3 , 1 , 2 , 11 , 2 , 28 , 9 , 2 , 4 , 7 , 2 , 15 , 1 ,
27 , 1 , 28 , 17 , 4 , 5 , 10 , 7 , 3 , 24 , 10 , 11 , 6 , 26 , 3 , 2 , 7 , 2 , 2 , 49 , 16 , 10 , 16 , 15 , 4 , 5 , 27 , 61 , 30 , 14 , 38 , 22 , 2 , 7 , 5 , 1 , 3 , 12 , 23 , 24 , 17 , 17 , 3 , 3 , 2 , 4 , 1 , 6 , 2 , 7 , 5 , 1 , 1 , 5 , 1 , 1 , 9 , 4 ,
1 , 3 , 6 , 1 , 8 , 2 , 8 , 4 , 14 , 3 , 5 , 11 , 4 , 1 , 3 , 32 , 1 , 19 , 4 , 1 , 13 , 11 , 5 , 2 , 1 , 8 , 6 , 8 , 1 , 6 , 5 , 13 , 3 , 23 , 11 , 5 , 3 , 16 , 3 , 9 , 10 , 1 , 24 , 3 , 198 , 52 , 4 , 2 , 2 , 5 , 14 , 5 , 4 , 22 , 5 , 20 , 4 , 11 , 6 , 41 ,
1 , 5 , 2 , 2 , 11 , 5 , 2 , 28 , 35 , 8 , 22 , 3 , 18 , 3 , 10 , 7 , 5 , 3 , 4 , 1 , 5 , 3 , 8 , 9 , 3 , 6 , 2 , 16 , 22 , 4 , 5 , 5 , 3 , 3 , 18 , 23 , 2 , 6 , 23 , 5 , 27 , 8 , 1 , 33 , 2 , 12 , 43 , 16 , 5 , 2 , 3 , 6 , 1 , 20 , 4 , 2 , 9 , 7 , 1 , 11 , 2 ,
10 , 3 , 14 , 31 , 9 , 3 , 25 , 18 , 20 , 2 , 5 , 5 , 26 , 14 , 1 , 11 , 17 , 12 , 40 , 19 , 9 , 6 , 31 , 83 , 2 , 7 , 9 , 19 , 78 , 12 , 14 , 21 , 76 , 12 , 113 , 79 , 34 , 4 , 1 , 1 , 61 , 18 , 85 , 10 , 2 , 2 , 13 , 31 , 11 , 50 , 6 , 33 , 159 ,
179 , 6 , 6 , 7 , 4 , 4 , 2 , 4 , 2 , 5 , 8 , 7 , 20 , 32 , 22 , 1 , 3 , 10 , 6 , 7 , 28 , 5 , 10 , 9 , 2 , 77 , 19 , 13 , 2 , 5 , 1 , 4 , 4 , 7 , 4 , 13 , 3 , 9 , 31 , 17 , 3 , 26 , 2 , 6 , 6 , 5 , 4 , 1 , 7 , 11 , 3 , 4 , 2 , 1 , 6 , 2 , 20 , 4 , 1 , 9 , 2 , 6 ,
3 , 7 , 1 , 1 , 1 , 20 , 2 , 3 , 1 , 6 , 2 , 3 , 6 , 2 , 4 , 8 , 1 , 5 , 13 , 8 , 4 , 11 , 23 , 1 , 10 , 6 , 2 , 1 , 3 , 21 , 2 , 2 , 4 , 24 , 31 , 4 , 10 , 10 , 2 , 5 , 192 , 15 , 4 , 16 , 7 , 9 , 51 , 1 , 2 , 1 , 1 , 5 , 1 , 1 , 2 , 1 , 3 , 5 , 3 , 1 , 3 , 4 , 1 ,
3 , 1 , 3 , 3 , 9 , 8 , 1 , 2 , 2 , 2 , 4 , 4 , 18 , 12 , 92 , 2 , 10 , 4 , 3 , 14 , 5 , 25 , 16 , 42 , 4 , 14 , 4 , 2 , 21 , 5 , 126 , 30 , 31 , 2 , 1 , 5 , 13 , 3 , 22 , 5 , 6 , 6 , 20 , 12 , 1 , 14 , 12 , 87 , 3 , 19 , 1 , 8 , 2 , 9 , 9 , 3 , 3 , 23 , 2 ,
3 , 7 , 6 , 3 , 1 , 2 , 3 , 9 , 1 , 3 , 1 , 6 , 3 , 2 , 1 , 3 , 11 , 3 , 1 , 6 , 10 , 3 , 2 , 3 , 1 , 2 , 1 , 5 , 1 , 1 , 11 , 3 , 6 , 4 , 1 , 7 , 2 , 1 , 2 , 5 , 5 , 34 , 4 , 14 , 18 , 4 , 19 , 7 , 5 , 8 , 2 , 6 , 79 , 1 , 5 , 2 , 14 , 8 , 2 , 9 , 2 , 1 , 36 , 28 , 16 ,
4 , 1 , 1 , 1 , 2 , 12 , 6 , 42 , 39 , 16 , 23 , 7 , 15 , 15 , 3 , 2 , 12 , 7 , 21 , 64 , 6 , 9 , 28 , 8 , 12 , 3 , 3 , 41 , 59 , 24 , 51 , 55 , 57 , 294 , 9 , 9 , 2 , 6 , 2 , 15 , 1 , 2 , 13 , 38 , 90 , 9 , 9 , 9 , 3 , 11 , 7 , 1 , 1 , 1 , 5 , 6 , 3 , 2 ,
1 , 2 , 2 , 3 , 8 , 1 , 4 , 4 , 1 , 5 , 7 , 1 , 4 , 3 , 20 , 4 , 9 , 1 , 1 , 1 , 5 , 5 , 17 , 1 , 5 , 2 , 6 , 2 , 4 , 1 , 4 , 5 , 7 , 3 , 18 , 11 , 11 , 32 , 7 , 5 , 4 , 7 , 11 , 127 , 8 , 4 , 3 , 3 , 1 , 10 , 1 , 1 , 6 , 21 , 14 , 1 , 16 , 1 , 7 , 1 , 3 , 6 , 9 , 65 ,
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51 , 4 , 3 , 13 , 3 , 10 , 1 , 1 , 12 , 9 , 21 , 110 , 3 , 19 , 24 , 1 , 1 , 10 , 62 , 4 , 1 , 29 , 42 , 78 , 28 , 20 , 18 , 82 , 6 , 3 , 15 , 6 , 84 , 58 , 253 , 15 , 155 , 264 , 15 , 21 , 9 , 14 , 7 , 58 , 40 , 39 ,
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};
static ImWchar base_ranges [] = // not zero-terminated
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
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0x3000 , 0x30FF , // CJK Symbols and Punctuations, Hiragana, Katakana
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0x31F0 , 0x31FF , // Katakana Phonetic Extensions
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0xFF00 , 0xFFEF // Half-width characters
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};
static ImWchar full_ranges [ IM_ARRAYSIZE ( base_ranges ) + IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ) * 2 + 1 ] = { 0 };
if ( ! full_ranges [ 0 ])
{
memcpy ( full_ranges , base_ranges , sizeof ( base_ranges ));
UnpackAccumulativeOffsetsIntoRanges ( 0x4E00 , accumulative_offsets_from_0x4E00 , IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ), full_ranges + IM_ARRAYSIZE ( base_ranges ));
}
return & full_ranges [ 0 ];
}
const ImWchar * ImFontAtlas :: GetGlyphRangesCyrillic ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0x0400 , 0x052F , // Cyrillic + Cyrillic Supplement
0x2DE0 , 0x2DFF , // Cyrillic Extended-A
0xA640 , 0xA69F , // Cyrillic Extended-B
0 ,
};
return & ranges [ 0 ];
}
const ImWchar * ImFontAtlas :: GetGlyphRangesThai ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin
0x2010 , 0x205E , // Punctuations
0x0E00 , 0x0E7F , // Thai
0 ,
};
return & ranges [ 0 ];
}
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const ImWchar * ImFontAtlas :: GetGlyphRangesVietnamese ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin
0x0102 , 0x0103 ,
0x0110 , 0x0111 ,
0x0128 , 0x0129 ,
0x0168 , 0x0169 ,
0x01A0 , 0x01A1 ,
0x01AF , 0x01B0 ,
0x1EA0 , 0x1EF9 ,
0 ,
};
return & ranges [ 0 ];
}
//-----------------------------------------------------------------------------
// [SECTION] ImFontGlyphRangesBuilder
//-----------------------------------------------------------------------------
void ImFontGlyphRangesBuilder :: AddText ( const char * text , const char * text_end )
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{
while ( text_end ? ( text < text_end ) : * text )
{
unsigned int c = 0 ;
int c_len = ImTextCharFromUtf8 ( & c , text , text_end );
text += c_len ;
if ( c_len == 0 )
break ;
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if ( c <= IM_UNICODE_CODEPOINT_MAX )
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AddChar (( ImWchar ) c );
}
}
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void ImFontGlyphRangesBuilder :: AddRanges ( const ImWchar * ranges )
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{
for (; ranges [ 0 ]; ranges += 2 )
for ( ImWchar c = ranges [ 0 ]; c <= ranges [ 1 ]; c ++ )
AddChar ( c );
}
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void ImFontGlyphRangesBuilder :: BuildRanges ( ImVector < ImWchar >* out_ranges )
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{
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const int max_codepoint = IM_UNICODE_CODEPOINT_MAX ;
for ( int n = 0 ; n <= max_codepoint ; n ++ )
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if ( GetBit ( n ))
{
out_ranges -> push_back (( ImWchar ) n );
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while ( n < max_codepoint && GetBit ( n + 1 ))
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n ++ ;
out_ranges -> push_back (( ImWchar ) n );
}
out_ranges -> push_back ( 0 );
}
//-----------------------------------------------------------------------------
// [SECTION] ImFont
//-----------------------------------------------------------------------------
ImFont :: ImFont ()
{
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FontSize = 0.0f ;
FallbackAdvanceX = 0.0f ;
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FallbackChar = ( ImWchar ) '?' ;
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EllipsisChar = ( ImWchar ) - 1 ;
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DisplayOffset = ImVec2 ( 0.0f , 0.0f );
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FallbackGlyph = NULL ;
ContainerAtlas = NULL ;
ConfigData = NULL ;
ConfigDataCount = 0 ;
DirtyLookupTables = false ;
Scale = 1.0f ;
Ascent = Descent = 0.0f ;
MetricsTotalSurface = 0 ;
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}
ImFont ::~ ImFont ()
{
ClearOutputData ();
}
void ImFont :: ClearOutputData ()
{
FontSize = 0.0f ;
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FallbackAdvanceX = 0.0f ;
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Glyphs . clear ();
IndexAdvanceX . clear ();
IndexLookup . clear ();
FallbackGlyph = NULL ;
ContainerAtlas = NULL ;
DirtyLookupTables = true ;
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Ascent = Descent = 0.0f ;
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MetricsTotalSurface = 0 ;
}
void ImFont :: BuildLookupTable ()
{
int max_codepoint = 0 ;
for ( int i = 0 ; i != Glyphs . Size ; i ++ )
max_codepoint = ImMax ( max_codepoint , ( int ) Glyphs [ i ]. Codepoint );
IM_ASSERT ( Glyphs . Size < 0xFFFF ); // -1 is reserved
IndexAdvanceX . clear ();
IndexLookup . clear ();
DirtyLookupTables = false ;
GrowIndex ( max_codepoint + 1 );
for ( int i = 0 ; i < Glyphs . Size ; i ++ )
{
int codepoint = ( int ) Glyphs [ i ]. Codepoint ;
IndexAdvanceX [ codepoint ] = Glyphs [ i ]. AdvanceX ;
IndexLookup [ codepoint ] = ( ImWchar ) i ;
}
// Create a glyph to handle TAB
// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
if ( FindGlyph (( ImWchar ) ' ' ))
{
if ( Glyphs . back (). Codepoint != '\t' ) // So we can call this function multiple times
Glyphs . resize ( Glyphs . Size + 1 );
ImFontGlyph & tab_glyph = Glyphs . back ();
tab_glyph = * FindGlyph (( ImWchar ) ' ' );
tab_glyph . Codepoint = '\t' ;
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tab_glyph . AdvanceX *= IM_TABSIZE ;
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IndexAdvanceX [( int ) tab_glyph . Codepoint ] = ( float ) tab_glyph . AdvanceX ;
IndexLookup [( int ) tab_glyph . Codepoint ] = ( ImWchar )( Glyphs . Size - 1 );
}
FallbackGlyph = FindGlyphNoFallback ( FallbackChar );
FallbackAdvanceX = FallbackGlyph ? FallbackGlyph -> AdvanceX : 0.0f ;
for ( int i = 0 ; i < max_codepoint + 1 ; i ++ )
if ( IndexAdvanceX [ i ] < 0.0f )
IndexAdvanceX [ i ] = FallbackAdvanceX ;
}
void ImFont :: SetFallbackChar ( ImWchar c )
{
FallbackChar = c ;
BuildLookupTable ();
}
void ImFont :: GrowIndex ( int new_size )
{
IM_ASSERT ( IndexAdvanceX . Size == IndexLookup . Size );
if ( new_size <= IndexLookup . Size )
return ;
IndexAdvanceX . resize ( new_size , - 1.0f );
IndexLookup . resize ( new_size , ( ImWchar ) - 1 );
}
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
void ImFont :: AddGlyph ( ImWchar codepoint , float x0 , float y0 , float x1 , float y1 , float u0 , float v0 , float u1 , float v1 , float advance_x )
{
Glyphs . resize ( Glyphs . Size + 1 );
ImFontGlyph & glyph = Glyphs . back ();
glyph . Codepoint = ( ImWchar ) codepoint ;
glyph . X0 = x0 ;
glyph . Y0 = y0 ;
glyph . X1 = x1 ;
glyph . Y1 = y1 ;
glyph . U0 = u0 ;
glyph . V0 = v0 ;
glyph . U1 = u1 ;
glyph . V1 = v1 ;
glyph . AdvanceX = advance_x + ConfigData -> GlyphExtraSpacing . x ; // Bake spacing into AdvanceX
if ( ConfigData -> PixelSnapH )
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glyph . AdvanceX = IM_ROUND ( glyph . AdvanceX );
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// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
DirtyLookupTables = true ;
MetricsTotalSurface += ( int )(( glyph . U1 - glyph . U0 ) * ContainerAtlas -> TexWidth + 1.99f ) * ( int )(( glyph . V1 - glyph . V0 ) * ContainerAtlas -> TexHeight + 1.99f );
}
void ImFont :: AddRemapChar ( ImWchar dst , ImWchar src , bool overwrite_dst )
{
IM_ASSERT ( IndexLookup . Size > 0 ); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
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unsigned int index_size = ( unsigned int ) IndexLookup . Size ;
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if ( dst < index_size && IndexLookup . Data [ dst ] == ( ImWchar ) - 1 && ! overwrite_dst ) // 'dst' already exists
return ;
if ( src >= index_size && dst >= index_size ) // both 'dst' and 'src' don't exist -> no-op
return ;
GrowIndex ( dst + 1 );
IndexLookup [ dst ] = ( src < index_size ) ? IndexLookup . Data [ src ] : ( ImWchar ) - 1 ;
IndexAdvanceX [ dst ] = ( src < index_size ) ? IndexAdvanceX . Data [ src ] : 1.0f ;
}
const ImFontGlyph * ImFont :: FindGlyph ( ImWchar c ) const
{
if ( c >= IndexLookup . Size )
return FallbackGlyph ;
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const ImWchar i = IndexLookup . Data [ c ];
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if ( i == ( ImWchar ) - 1 )
return FallbackGlyph ;
return & Glyphs . Data [ i ];
}
const ImFontGlyph * ImFont :: FindGlyphNoFallback ( ImWchar c ) const
{
if ( c >= IndexLookup . Size )
return NULL ;
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const ImWchar i = IndexLookup . Data [ c ];
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if ( i == ( ImWchar ) - 1 )
return NULL ;
return & Glyphs . Data [ i ];
}
const char * ImFont :: CalcWordWrapPositionA ( float scale , const char * text , const char * text_end , float wrap_width ) const
{
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
// For references, possible wrap point marked with ^
// "aaa bbb, ccc,ddd. eee fff. ggg!"
// ^ ^ ^ ^ ^__ ^ ^
// List of hardcoded separators: .,;!?'"
// Skip extra blanks after a line returns (that includes not counting them in width computation)
// e.g. "Hello world" --> "Hello" "World"
// Cut words that cannot possibly fit within one line.
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
float line_width = 0.0f ;
float word_width = 0.0f ;
float blank_width = 0.0f ;
wrap_width /= scale ; // We work with unscaled widths to avoid scaling every characters
const char * word_end = text ;
const char * prev_word_end = NULL ;
bool inside_word = true ;
const char * s = text ;
while ( s < text_end )
{
unsigned int c = ( unsigned int ) * s ;
const char * next_s ;
if ( c < 0x80 )
next_s = s + 1 ;
else
next_s = s + ImTextCharFromUtf8 ( & c , s , text_end );
if ( c == 0 )
break ;
if ( c < 32 )
{
if ( c == '\n' )
{
line_width = word_width = blank_width = 0.0f ;
inside_word = true ;
s = next_s ;
continue ;
}
if ( c == '\r' )
{
s = next_s ;
continue ;
}
}
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const float char_width = (( int ) c < IndexAdvanceX . Size ? IndexAdvanceX . Data [ c ] : FallbackAdvanceX );
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if ( ImCharIsBlankW ( c ))
{
if ( inside_word )
{
line_width += blank_width ;
blank_width = 0.0f ;
word_end = s ;
}
blank_width += char_width ;
inside_word = false ;
}
else
{
word_width += char_width ;
if ( inside_word )
{
word_end = next_s ;
}
else
{
prev_word_end = word_end ;
line_width += word_width + blank_width ;
word_width = blank_width = 0.0f ;
}
// Allow wrapping after punctuation.
inside_word = ! ( c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"' );
}
// We ignore blank width at the end of the line (they can be skipped)
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if ( line_width + word_width > wrap_width )
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{
// Words that cannot possibly fit within an entire line will be cut anywhere.
if ( word_width < wrap_width )
s = prev_word_end ? prev_word_end : word_end ;
break ;
}
s = next_s ;
}
return s ;
}
ImVec2 ImFont :: CalcTextSizeA ( float size , float max_width , float wrap_width , const char * text_begin , const char * text_end , const char ** remaining ) const
{
if ( ! text_end )
text_end = text_begin + strlen ( text_begin ); // FIXME-OPT: Need to avoid this.
const float line_height = size ;
const float scale = size / FontSize ;
ImVec2 text_size = ImVec2 ( 0 , 0 );
float line_width = 0.0f ;
const bool word_wrap_enabled = ( wrap_width > 0.0f );
const char * word_wrap_eol = NULL ;
const char * s = text_begin ;
while ( s < text_end )
{
if ( word_wrap_enabled )
{
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
if ( ! word_wrap_eol )
{
word_wrap_eol = CalcWordWrapPositionA ( scale , s , text_end , wrap_width - line_width );
if ( word_wrap_eol == s ) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
word_wrap_eol ++ ; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
}
if ( s >= word_wrap_eol )
{
if ( text_size . x < line_width )
text_size . x = line_width ;
text_size . y += line_height ;
line_width = 0.0f ;
word_wrap_eol = NULL ;
// Wrapping skips upcoming blanks
while ( s < text_end )
{
const char c = * s ;
if ( ImCharIsBlankA ( c )) { s ++ ; } else if ( c == '\n' ) { s ++ ; break ; } else { break ; }
}
continue ;
}
}
// Decode and advance source
const char * prev_s = s ;
unsigned int c = ( unsigned int ) * s ;
if ( c < 0x80 )
{
s += 1 ;
}
else
{
s += ImTextCharFromUtf8 ( & c , s , text_end );
if ( c == 0 ) // Malformed UTF-8?
break ;
}
if ( c < 32 )
{
if ( c == '\n' )
{
text_size . x = ImMax ( text_size . x , line_width );
text_size . y += line_height ;
line_width = 0.0f ;
continue ;
}
if ( c == '\r' )
continue ;
}
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const float char_width = (( int ) c < IndexAdvanceX . Size ? IndexAdvanceX . Data [ c ] : FallbackAdvanceX ) * scale ;
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if ( line_width + char_width >= max_width )
{
s = prev_s ;
break ;
}
line_width += char_width ;
}
if ( text_size . x < line_width )
text_size . x = line_width ;
if ( line_width > 0 || text_size . y == 0.0f )
text_size . y += line_height ;
if ( remaining )
* remaining = s ;
return text_size ;
}
void ImFont :: RenderChar ( ImDrawList * draw_list , float size , ImVec2 pos , ImU32 col , ImWchar c ) const
{
if ( c == ' ' || c == '\t' || c == '\n' || c == '\r' ) // Match behavior of RenderText(), those 4 codepoints are hard-coded.
return ;
if ( const ImFontGlyph * glyph = FindGlyph ( c ))
{
float scale = ( size >= 0.0f ) ? ( size / FontSize ) : 1.0f ;
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pos . x = IM_FLOOR ( pos . x + DisplayOffset . x );
pos . y = IM_FLOOR ( pos . y + DisplayOffset . y );
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draw_list -> PrimReserve ( 6 , 4 );
draw_list -> PrimRectUV ( ImVec2 ( pos . x + glyph -> X0 * scale , pos . y + glyph -> Y0 * scale ), ImVec2 ( pos . x + glyph -> X1 * scale , pos . y + glyph -> Y1 * scale ), ImVec2 ( glyph -> U0 , glyph -> V0 ), ImVec2 ( glyph -> U1 , glyph -> V1 ), col );
}
}
void ImFont :: RenderText ( ImDrawList * draw_list , float size , ImVec2 pos , ImU32 col , const ImVec4 & clip_rect , const char * text_begin , const char * text_end , float wrap_width , bool cpu_fine_clip ) const
{
if ( ! text_end )
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text_end = text_begin + strlen ( text_begin ); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
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// Align to be pixel perfect
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pos . x = IM_FLOOR ( pos . x + DisplayOffset . x );
pos . y = IM_FLOOR ( pos . y + DisplayOffset . y );
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float x = pos . x ;
float y = pos . y ;
if ( y > clip_rect . w )
return ;
const float scale = size / FontSize ;
const float line_height = FontSize * scale ;
const bool word_wrap_enabled = ( wrap_width > 0.0f );
const char * word_wrap_eol = NULL ;
// Fast-forward to first visible line
const char * s = text_begin ;
if ( y + line_height < clip_rect . y && ! word_wrap_enabled )
while ( y + line_height < clip_rect . y && s < text_end )
{
s = ( const char * ) memchr ( s , '\n' , text_end - s );
s = s ? s + 1 : text_end ;
y += line_height ;
}
// For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
// Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
if ( text_end - s > 10000 && ! word_wrap_enabled )
{
const char * s_end = s ;
float y_end = y ;
while ( y_end < clip_rect . w && s_end < text_end )
{
s_end = ( const char * ) memchr ( s_end , '\n' , text_end - s_end );
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s_end = s_end ? s_end + 1 : text_end ;
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y_end += line_height ;
}
text_end = s_end ;
}
if ( s == text_end )
return ;
// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
const int vtx_count_max = ( int )( text_end - s ) * 4 ;
const int idx_count_max = ( int )( text_end - s ) * 6 ;
const int idx_expected_size = draw_list -> IdxBuffer . Size + idx_count_max ;
draw_list -> PrimReserve ( idx_count_max , vtx_count_max );
ImDrawVert * vtx_write = draw_list -> _VtxWritePtr ;
ImDrawIdx * idx_write = draw_list -> _IdxWritePtr ;
unsigned int vtx_current_idx = draw_list -> _VtxCurrentIdx ;
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ImU32 defaultCol = col ;
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while ( s < text_end )
{
if ( word_wrap_enabled )
{
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
if ( ! word_wrap_eol )
{
word_wrap_eol = CalcWordWrapPositionA ( scale , s , text_end , wrap_width - ( x - pos . x ));
if ( word_wrap_eol == s ) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
word_wrap_eol ++ ; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
}
if ( s >= word_wrap_eol )
{
x = pos . x ;
y += line_height ;
word_wrap_eol = NULL ;
// Wrapping skips upcoming blanks
while ( s < text_end )
{
const char c = * s ;
if ( ImCharIsBlankA ( c )) { s ++ ; } else if ( c == '\n' ) { s ++ ; break ; } else { break ; }
}
continue ;
}
}
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if ( * s == ImGui :: ColorMarkerStart ) {
col = ImGui :: GetColorU32 ( ImGuiCol_ButtonHovered );
s += 1 ;
}
else if ( * s == ImGui :: ColorMarkerEnd ) {
col = defaultCol ;
s += 1 ;
if ( s == text_end )
break ;
}
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// Decode and advance source
unsigned int c = ( unsigned int ) * s ;
if ( c < 0x80 )
{
s += 1 ;
}
else
{
s += ImTextCharFromUtf8 ( & c , s , text_end );
if ( c == 0 ) // Malformed UTF-8?
break ;
}
if ( c < 32 )
{
if ( c == '\n' )
{
x = pos . x ;
y += line_height ;
if ( y > clip_rect . w )
break ; // break out of main loop
continue ;
}
if ( c == '\r' )
continue ;
}
float char_width = 0.0f ;
if ( const ImFontGlyph * glyph = FindGlyph (( ImWchar ) c ))
{
char_width = glyph -> AdvanceX * scale ;
// Arbitrarily assume that both space and tabs are empty glyphs as an optimization
if ( c != ' ' && c != '\t' )
{
// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
float x1 = x + glyph -> X0 * scale ;
float x2 = x + glyph -> X1 * scale ;
float y1 = y + glyph -> Y0 * scale ;
float y2 = y + glyph -> Y1 * scale ;
if ( x1 <= clip_rect . z && x2 >= clip_rect . x )
{
// Render a character
float u1 = glyph -> U0 ;
float v1 = glyph -> V0 ;
float u2 = glyph -> U1 ;
float v2 = glyph -> V1 ;
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
if ( cpu_fine_clip )
{
if ( x1 < clip_rect . x )
{
u1 = u1 + ( 1.0f - ( x2 - clip_rect . x ) / ( x2 - x1 )) * ( u2 - u1 );
x1 = clip_rect . x ;
}
if ( y1 < clip_rect . y )
{
v1 = v1 + ( 1.0f - ( y2 - clip_rect . y ) / ( y2 - y1 )) * ( v2 - v1 );
y1 = clip_rect . y ;
}
if ( x2 > clip_rect . z )
{
u2 = u1 + (( clip_rect . z - x1 ) / ( x2 - x1 )) * ( u2 - u1 );
x2 = clip_rect . z ;
}
if ( y2 > clip_rect . w )
{
v2 = v1 + (( clip_rect . w - y1 ) / ( y2 - y1 )) * ( v2 - v1 );
y2 = clip_rect . w ;
}
if ( y1 >= y2 )
{
x += char_width ;
continue ;
}
}
// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
{
idx_write [ 0 ] = ( ImDrawIdx )( vtx_current_idx ); idx_write [ 1 ] = ( ImDrawIdx )( vtx_current_idx + 1 ); idx_write [ 2 ] = ( ImDrawIdx )( vtx_current_idx + 2 );
idx_write [ 3 ] = ( ImDrawIdx )( vtx_current_idx ); idx_write [ 4 ] = ( ImDrawIdx )( vtx_current_idx + 2 ); idx_write [ 5 ] = ( ImDrawIdx )( vtx_current_idx + 3 );
vtx_write [ 0 ]. pos . x = x1 ; vtx_write [ 0 ]. pos . y = y1 ; vtx_write [ 0 ]. col = col ; vtx_write [ 0 ]. uv . x = u1 ; vtx_write [ 0 ]. uv . y = v1 ;
vtx_write [ 1 ]. pos . x = x2 ; vtx_write [ 1 ]. pos . y = y1 ; vtx_write [ 1 ]. col = col ; vtx_write [ 1 ]. uv . x = u2 ; vtx_write [ 1 ]. uv . y = v1 ;
vtx_write [ 2 ]. pos . x = x2 ; vtx_write [ 2 ]. pos . y = y2 ; vtx_write [ 2 ]. col = col ; vtx_write [ 2 ]. uv . x = u2 ; vtx_write [ 2 ]. uv . y = v2 ;
vtx_write [ 3 ]. pos . x = x1 ; vtx_write [ 3 ]. pos . y = y2 ; vtx_write [ 3 ]. col = col ; vtx_write [ 3 ]. uv . x = u1 ; vtx_write [ 3 ]. uv . y = v2 ;
vtx_write += 4 ;
vtx_current_idx += 4 ;
idx_write += 6 ;
}
}
}
}
x += char_width ;
}
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// Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
draw_list -> VtxBuffer . Size = ( int )( vtx_write - draw_list -> VtxBuffer . Data ); // Same as calling shrink()
draw_list -> IdxBuffer . Size = ( int )( idx_write - draw_list -> IdxBuffer . Data );
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draw_list -> CmdBuffer [ draw_list -> CmdBuffer . Size - 1 ]. ElemCount -= ( idx_expected_size - draw_list -> IdxBuffer . Size );
draw_list -> _VtxWritePtr = vtx_write ;
draw_list -> _IdxWritePtr = idx_write ;
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draw_list -> _VtxCurrentIdx = vtx_current_idx ;
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}
//-----------------------------------------------------------------------------
// [SECTION] Internal Render Helpers
// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
//-----------------------------------------------------------------------------
// - RenderMouseCursor()
// - RenderArrowPointingAt()
// - RenderRectFilledRangeH()
//-----------------------------------------------------------------------------
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void ImGui :: RenderMouseCursor ( ImDrawList * draw_list , ImVec2 pos , float scale , ImGuiMouseCursor mouse_cursor , ImU32 col_fill , ImU32 col_border , ImU32 col_shadow )
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{
if ( mouse_cursor == ImGuiMouseCursor_None )
return ;
IM_ASSERT ( mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT );
ImFontAtlas * font_atlas = draw_list -> _Data -> Font -> ContainerAtlas ;
ImVec2 offset , size , uv [ 4 ];
if ( font_atlas -> GetMouseCursorTexData ( mouse_cursor , & offset , & size , & uv [ 0 ], & uv [ 2 ]))
{
pos -= offset ;
const ImTextureID tex_id = font_atlas -> TexID ;
draw_list -> PushTextureID ( tex_id );
draw_list -> AddImage ( tex_id , pos + ImVec2 ( 1 , 0 ) * scale , pos + ImVec2 ( 1 , 0 ) * scale + size * scale , uv [ 2 ], uv [ 3 ], col_shadow );
draw_list -> AddImage ( tex_id , pos + ImVec2 ( 2 , 0 ) * scale , pos + ImVec2 ( 2 , 0 ) * scale + size * scale , uv [ 2 ], uv [ 3 ], col_shadow );
draw_list -> AddImage ( tex_id , pos , pos + size * scale , uv [ 2 ], uv [ 3 ], col_border );
draw_list -> AddImage ( tex_id , pos , pos + size * scale , uv [ 0 ], uv [ 1 ], col_fill );
draw_list -> PopTextureID ();
}
}
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
void ImGui :: RenderArrowPointingAt ( ImDrawList * draw_list , ImVec2 pos , ImVec2 half_sz , ImGuiDir direction , ImU32 col )
{
switch ( direction )
{
case ImGuiDir_Left : draw_list -> AddTriangleFilled ( ImVec2 ( pos . x + half_sz . x , pos . y - half_sz . y ), ImVec2 ( pos . x + half_sz . x , pos . y + half_sz . y ), pos , col ); return ;
case ImGuiDir_Right : draw_list -> AddTriangleFilled ( ImVec2 ( pos . x - half_sz . x , pos . y + half_sz . y ), ImVec2 ( pos . x - half_sz . x , pos . y - half_sz . y ), pos , col ); return ;
case ImGuiDir_Up : draw_list -> AddTriangleFilled ( ImVec2 ( pos . x + half_sz . x , pos . y + half_sz . y ), ImVec2 ( pos . x - half_sz . x , pos . y + half_sz . y ), pos , col ); return ;
case ImGuiDir_Down : draw_list -> AddTriangleFilled ( ImVec2 ( pos . x - half_sz . x , pos . y - half_sz . y ), ImVec2 ( pos . x + half_sz . x , pos . y - half_sz . y ), pos , col ); return ;
case ImGuiDir_None : case ImGuiDir_COUNT : break ; // Fix warnings
}
}
static inline float ImAcos01 ( float x )
{
if ( x <= 0.0f ) return IM_PI * 0.5f ;
if ( x >= 1.0f ) return 0.0f ;
return ImAcos ( x );
//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
}
// FIXME: Cleanup and move code to ImDrawList.
void ImGui :: RenderRectFilledRangeH ( ImDrawList * draw_list , const ImRect & rect , ImU32 col , float x_start_norm , float x_end_norm , float rounding )
{
if ( x_end_norm == x_start_norm )
return ;
if ( x_start_norm > x_end_norm )
ImSwap ( x_start_norm , x_end_norm );
ImVec2 p0 = ImVec2 ( ImLerp ( rect . Min . x , rect . Max . x , x_start_norm ), rect . Min . y );
ImVec2 p1 = ImVec2 ( ImLerp ( rect . Min . x , rect . Max . x , x_end_norm ), rect . Max . y );
if ( rounding == 0.0f )
{
draw_list -> AddRectFilled ( p0 , p1 , col , 0.0f );
return ;
}
rounding = ImClamp ( ImMin (( rect . Max . x - rect . Min . x ) * 0.5f , ( rect . Max . y - rect . Min . y ) * 0.5f ) - 1.0f , 0.0f , rounding );
const float inv_rounding = 1.0f / rounding ;
const float arc0_b = ImAcos01 ( 1.0f - ( p0 . x - rect . Min . x ) * inv_rounding );
const float arc0_e = ImAcos01 ( 1.0f - ( p1 . x - rect . Min . x ) * inv_rounding );
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const float half_pi = IM_PI * 0.5f ; // We will == compare to this because we know this is the exact value ImAcos01 can return.
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const float x0 = ImMax ( p0 . x , rect . Min . x + rounding );
if ( arc0_b == arc0_e )
{
draw_list -> PathLineTo ( ImVec2 ( x0 , p1 . y ));
draw_list -> PathLineTo ( ImVec2 ( x0 , p0 . y ));
}
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else if ( arc0_b == 0.0f && arc0_e == half_pi )
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{
draw_list -> PathArcToFast ( ImVec2 ( x0 , p1 . y - rounding ), rounding , 3 , 6 ); // BL
draw_list -> PathArcToFast ( ImVec2 ( x0 , p0 . y + rounding ), rounding , 6 , 9 ); // TR
}
else
{
draw_list -> PathArcTo ( ImVec2 ( x0 , p1 . y - rounding ), rounding , IM_PI - arc0_e , IM_PI - arc0_b , 3 ); // BL
draw_list -> PathArcTo ( ImVec2 ( x0 , p0 . y + rounding ), rounding , IM_PI + arc0_b , IM_PI + arc0_e , 3 ); // TR
}
if ( p1 . x > rect . Min . x + rounding )
{
const float arc1_b = ImAcos01 ( 1.0f - ( rect . Max . x - p1 . x ) * inv_rounding );
const float arc1_e = ImAcos01 ( 1.0f - ( rect . Max . x - p0 . x ) * inv_rounding );
const float x1 = ImMin ( p1 . x , rect . Max . x - rounding );
if ( arc1_b == arc1_e )
{
draw_list -> PathLineTo ( ImVec2 ( x1 , p0 . y ));
draw_list -> PathLineTo ( ImVec2 ( x1 , p1 . y ));
}
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else if ( arc1_b == 0.0f && arc1_e == half_pi )
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{
draw_list -> PathArcToFast ( ImVec2 ( x1 , p0 . y + rounding ), rounding , 9 , 12 ); // TR
draw_list -> PathArcToFast ( ImVec2 ( x1 , p1 . y - rounding ), rounding , 0 , 3 ); // BR
}
else
{
draw_list -> PathArcTo ( ImVec2 ( x1 , p0 . y + rounding ), rounding , - arc1_e , - arc1_b , 3 ); // TR
draw_list -> PathArcTo ( ImVec2 ( x1 , p1 . y - rounding ), rounding , + arc1_b , + arc1_e , 3 ); // BR
}
}
draw_list -> PathFillConvex ( col );
}
//-----------------------------------------------------------------------------
// [SECTION] Decompression code
//-----------------------------------------------------------------------------
// Compressed with stb_compress() then converted to a C array and encoded as base85.
// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
//-----------------------------------------------------------------------------
static unsigned int stb_decompress_length ( const unsigned char * input )
{
return ( input [ 8 ] << 24 ) + ( input [ 9 ] << 16 ) + ( input [ 10 ] << 8 ) + input [ 11 ];
}
static unsigned char * stb__barrier_out_e , * stb__barrier_out_b ;
static const unsigned char * stb__barrier_in_b ;
static unsigned char * stb__dout ;
static void stb__match ( const unsigned char * data , unsigned int length )
{
// INVERSE of memmove... write each byte before copying the next...
IM_ASSERT ( stb__dout + length <= stb__barrier_out_e );
if ( stb__dout + length > stb__barrier_out_e ) { stb__dout += length ; return ; }
if ( data < stb__barrier_out_b ) { stb__dout = stb__barrier_out_e + 1 ; return ; }
while ( length -- ) * stb__dout ++ = * data ++ ;
}
static void stb__lit ( const unsigned char * data , unsigned int length )
{
IM_ASSERT ( stb__dout + length <= stb__barrier_out_e );
if ( stb__dout + length > stb__barrier_out_e ) { stb__dout += length ; return ; }
if ( data < stb__barrier_in_b ) { stb__dout = stb__barrier_out_e + 1 ; return ; }
memcpy ( stb__dout , data , length );
stb__dout += length ;
}
#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
static const unsigned char * stb_decompress_token ( const unsigned char * i )
{
if ( * i >= 0x20 ) { // use fewer if's for cases that expand small
if ( * i >= 0x80 ) stb__match ( stb__dout - i [ 1 ] - 1 , i [ 0 ] - 0x80 + 1 ), i += 2 ;
else if ( * i >= 0x40 ) stb__match ( stb__dout - ( stb__in2 ( 0 ) - 0x4000 + 1 ), i [ 2 ] + 1 ), i += 3 ;
else /* *i >= 0x20 */ stb__lit ( i + 1 , i [ 0 ] - 0x20 + 1 ), i += 1 + ( i [ 0 ] - 0x20 + 1 );
} else { // more ifs for cases that expand large, since overhead is amortized
if ( * i >= 0x18 ) stb__match ( stb__dout - ( stb__in3 ( 0 ) - 0x180000 + 1 ), i [ 3 ] + 1 ), i += 4 ;
else if ( * i >= 0x10 ) stb__match ( stb__dout - ( stb__in3 ( 0 ) - 0x100000 + 1 ), stb__in2 ( 3 ) + 1 ), i += 5 ;
else if ( * i >= 0x08 ) stb__lit ( i + 2 , stb__in2 ( 0 ) - 0x0800 + 1 ), i += 2 + ( stb__in2 ( 0 ) - 0x0800 + 1 );
else if ( * i == 0x07 ) stb__lit ( i + 3 , stb__in2 ( 1 ) + 1 ), i += 3 + ( stb__in2 ( 1 ) + 1 );
else if ( * i == 0x06 ) stb__match ( stb__dout - ( stb__in3 ( 1 ) + 1 ), i [ 4 ] + 1 ), i += 5 ;
else if ( * i == 0x04 ) stb__match ( stb__dout - ( stb__in3 ( 1 ) + 1 ), stb__in2 ( 4 ) + 1 ), i += 6 ;
}
return i ;
}
static unsigned int stb_adler32 ( unsigned int adler32 , unsigned char * buffer , unsigned int buflen )
{
const unsigned long ADLER_MOD = 65521 ;
unsigned long s1 = adler32 & 0xffff , s2 = adler32 >> 16 ;
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unsigned long blocklen = buflen % 5552 ;
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unsigned long i ;
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while ( buflen ) {
for ( i = 0 ; i + 7 < blocklen ; i += 8 ) {
s1 += buffer [ 0 ], s2 += s1 ;
s1 += buffer [ 1 ], s2 += s1 ;
s1 += buffer [ 2 ], s2 += s1 ;
s1 += buffer [ 3 ], s2 += s1 ;
s1 += buffer [ 4 ], s2 += s1 ;
s1 += buffer [ 5 ], s2 += s1 ;
s1 += buffer [ 6 ], s2 += s1 ;
s1 += buffer [ 7 ], s2 += s1 ;
buffer += 8 ;
}
for (; i < blocklen ; ++ i )
s1 += * buffer ++ , s2 += s1 ;
s1 %= ADLER_MOD , s2 %= ADLER_MOD ;
buflen -= blocklen ;
blocklen = 5552 ;
}
return ( unsigned int )( s2 << 16 ) + ( unsigned int ) s1 ;
}
static unsigned int stb_decompress ( unsigned char * output , const unsigned char * i , unsigned int /*length*/ )
{
if ( stb__in4 ( 0 ) != 0x57bC0000 ) return 0 ;
if ( stb__in4 ( 4 ) != 0 ) return 0 ; // error! stream is > 4GB
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const unsigned int olen = stb_decompress_length ( i );
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stb__barrier_in_b = i ;
stb__barrier_out_e = output + olen ;
stb__barrier_out_b = output ;
i += 16 ;
stb__dout = output ;
for (;;) {
const unsigned char * old_i = i ;
i = stb_decompress_token ( i );
if ( i == old_i ) {
if ( * i == 0x05 && i [ 1 ] == 0xfa ) {
IM_ASSERT ( stb__dout == output + olen );
if ( stb__dout != output + olen ) return 0 ;
if ( stb_adler32 ( 1 , output , olen ) != ( unsigned int ) stb__in4 ( 2 ))
return 0 ;
return olen ;
} else {
IM_ASSERT ( 0 ); /* NOTREACHED */
return 0 ;
}
}
IM_ASSERT ( stb__dout <= output + olen );
if ( stb__dout > output + olen )
return 0 ;
}
}
//-----------------------------------------------------------------------------
// [SECTION] Default font data (ProggyClean.ttf)
//-----------------------------------------------------------------------------
// ProggyClean.ttf
// Copyright (c) 2004, 2005 Tristan Grimmer
// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
// Download and more information at http://upperbounds.net
//-----------------------------------------------------------------------------
// File: 'ProggyClean.ttf' (41208 bytes)
// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
//-----------------------------------------------------------------------------
static const char proggy_clean_ttf_compressed_data_base85 [ 11980 + 1 ] =
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"GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
"O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#" ;
static const char * GetDefaultCompressedFontDataTTFBase85 ()
{
return proggy_clean_ttf_compressed_data_base85 ;
}
2020-03-23 12:41:16 +01:00
#endif // #ifndef IMGUI_DISABLE