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#include "ImGuiWrapper.hpp"
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#include <cstdio>
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#include <vector>
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#include <cmath>
#include <stdexcept>
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#include <boost/format.hpp>
#include <boost/log/trivial.hpp>
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#include <boost/filesystem.hpp>
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#include <wx/string.h>
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#include <wx/event.h>
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#include <wx/clipbrd.h>
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#include <wx/debug.h>
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#include <GL/glew.h>
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
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#include <imgui/imgui_internal.h>
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#include "libslic3r/libslic3r.h"
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#include "libslic3r/Utils.hpp"
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#include "3DScene.hpp" +
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#include "GUI.hpp"
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#include "I18N.hpp"
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#include "Search.hpp"
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#include "../Utils/MacDarkMode.hpp"
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#include "nanosvg/nanosvg.h"
#include "nanosvg/nanosvgrast.h"
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namespace Slic3r {
namespace GUI {
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static const std :: map < const char , std :: string > font_icons = {
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{ ImGui :: PrintIconMarker , "cog" },
{ ImGui :: PrinterIconMarker , "printer" },
{ ImGui :: PrinterSlaIconMarker , "sla_printer" },
{ ImGui :: FilamentIconMarker , "spool" },
{ ImGui :: MaterialIconMarker , "resin" },
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{ ImGui :: MinimalizeButton , "notification_minimalize" },
{ ImGui :: MinimalizeHoverButton , "notification_minimalize_hover" }
};
static const std :: map < const char , std :: string > font_icons_large = {
{ ImGui :: CloseNotifButton , "notification_close" },
{ ImGui :: CloseNotifHoverButton , "notification_close_hover" },
{ ImGui :: EjectButton , "notification_eject_sd" },
{ ImGui :: EjectHoverButton , "notification_eject_sd_hover" },
{ ImGui :: WarningMarker , "notification_warning" },
{ ImGui :: ErrorMarker , "notification_error" }
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};
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const ImVec4 ImGuiWrapper :: COL_GREY_DARK = { 0.333f , 0.333f , 0.333f , 1.0f };
const ImVec4 ImGuiWrapper :: COL_GREY_LIGHT = { 0.4f , 0.4f , 0.4f , 1.0f };
const ImVec4 ImGuiWrapper :: COL_ORANGE_DARK = { 0.757f , 0.404f , 0.216f , 1.0f };
const ImVec4 ImGuiWrapper :: COL_ORANGE_LIGHT = { 1.0f , 0.49f , 0.216f , 1.0f };
const ImVec4 ImGuiWrapper :: COL_WINDOW_BACKGROUND = { 0.133f , 0.133f , 0.133f , 0.8f };
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const ImVec4 ImGuiWrapper :: COL_BUTTON_BACKGROUND = COL_ORANGE_DARK ;
const ImVec4 ImGuiWrapper :: COL_BUTTON_HOVERED = COL_ORANGE_LIGHT ;
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const ImVec4 ImGuiWrapper :: COL_BUTTON_ACTIVE = ImGuiWrapper :: COL_BUTTON_HOVERED ;
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ImGuiWrapper :: ImGuiWrapper ()
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: m_glyph_ranges ( nullptr )
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, m_font_cjk ( false )
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, m_font_size ( 18.0 )
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, m_font_texture ( 0 )
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, m_style_scaling ( 1.0 )
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, m_mouse_buttons ( 0 )
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, m_disabled ( false )
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, m_new_frame_open ( false )
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{
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ImGui :: CreateContext ();
init_input ();
init_style ();
ImGui :: GetIO (). IniFilename = nullptr ;
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}
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ImGuiWrapper ::~ ImGuiWrapper ()
{
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destroy_font ();
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ImGui :: DestroyContext ();
}
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void ImGuiWrapper :: set_language ( const std :: string & language )
{
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if ( m_new_frame_open ) {
// ImGUI internally locks the font between NewFrame() and EndFrame()
// NewFrame() might've been called here because of input from the 3D scene;
// call EndFrame()
ImGui :: EndFrame ();
m_new_frame_open = false ;
}
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const ImWchar * ranges = nullptr ;
size_t idx = language . find ( '_' );
std :: string lang = ( idx == std :: string :: npos ) ? language : language . substr ( 0 , idx );
static const ImWchar ranges_latin2 [] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0x0100 , 0x017F , // Latin Extended-A
0 ,
};
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static const ImWchar ranges_turkish [] = {
0x0020 , 0x01FF , // Basic Latin + Latin Supplement
0x0100 , 0x017F , // Latin Extended-A
0x0180 , 0x01FF , // Turkish
0 ,
};
static const ImWchar ranges_vietnamese [] =
{
0x0020 , 0x00FF , // Basic Latin
0x0102 , 0x0103 ,
0x0110 , 0x0111 ,
0x0128 , 0x0129 ,
0x0168 , 0x0169 ,
0x01A0 , 0x01A1 ,
0x01AF , 0x01B0 ,
0x1EA0 , 0x1EF9 ,
0 ,
};
m_font_cjk = false ;
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if ( lang == "cs" || lang == "pl" ) {
ranges = ranges_latin2 ;
} else if ( lang == "ru" || lang == "uk" ) {
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ranges = ImGui :: GetIO (). Fonts -> GetGlyphRangesCyrillic (); // Default + about 400 Cyrillic characters
} else if ( lang == "tr" ) {
ranges = ranges_turkish ;
} else if ( lang == "vi" ) {
ranges = ranges_vietnamese ;
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} else if ( lang == "ja" ) {
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ranges = ImGui :: GetIO (). Fonts -> GetGlyphRangesJapanese (); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
m_font_cjk = true ;
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} else if ( lang == "ko" ) {
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ranges = ImGui :: GetIO (). Fonts -> GetGlyphRangesKorean (); // Default + Korean characters
m_font_cjk = true ;
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} else if ( lang == "zh" ) {
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ranges = ( language == "zh_TW" ) ?
// Traditional Chinese
// Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs
ImGui :: GetIO (). Fonts -> GetGlyphRangesChineseFull () :
// Simplified Chinese
// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese
ImGui :: GetIO (). Fonts -> GetGlyphRangesChineseSimplifiedCommon ();
m_font_cjk = true ;
} else if ( lang == "th" ) {
ranges = ImGui :: GetIO (). Fonts -> GetGlyphRangesThai (); // Default + Thai characters
} else {
ranges = ImGui :: GetIO (). Fonts -> GetGlyphRangesDefault (); // Basic Latin, Extended Latin
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}
if ( ranges != m_glyph_ranges ) {
m_glyph_ranges = ranges ;
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destroy_font ();
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}
}
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void ImGuiWrapper :: set_display_size ( float w , float h )
{
ImGuiIO & io = ImGui :: GetIO ();
io . DisplaySize = ImVec2 ( w , h );
io . DisplayFramebufferScale = ImVec2 ( 1.0f , 1.0f );
}
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void ImGuiWrapper :: set_scaling ( float font_size , float scale_style , float scale_both )
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{
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font_size *= scale_both ;
scale_style *= scale_both ;
if ( m_font_size == font_size && m_style_scaling == scale_style ) {
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return ;
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}
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m_font_size = font_size ;
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ImGui :: GetStyle (). ScaleAllSizes ( scale_style / m_style_scaling );
m_style_scaling = scale_style ;
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destroy_font ();
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}
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bool ImGuiWrapper :: update_mouse_data ( wxMouseEvent & evt )
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{
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if ( ! display_initialized ()) {
return false ;
}
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ImGuiIO & io = ImGui :: GetIO ();
io . MousePos = ImVec2 (( float ) evt . GetX (), ( float ) evt . GetY ());
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io . MouseDown [ 0 ] = evt . LeftIsDown ();
io . MouseDown [ 1 ] = evt . RightIsDown ();
io . MouseDown [ 2 ] = evt . MiddleIsDown ();
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float wheel_delta = static_cast < float > ( evt . GetWheelDelta ());
if ( wheel_delta != 0.0f )
io . MouseWheel = static_cast < float > ( evt . GetWheelRotation ()) / wheel_delta ;
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unsigned buttons = ( evt . LeftIsDown () ? 1 : 0 ) | ( evt . RightIsDown () ? 2 : 0 ) | ( evt . MiddleIsDown () ? 4 : 0 );
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m_mouse_buttons = buttons ;
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new_frame ();
return want_mouse ();
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}
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bool ImGuiWrapper :: update_key_data ( wxKeyEvent & evt )
{
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if ( ! display_initialized ()) {
return false ;
}
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ImGuiIO & io = ImGui :: GetIO ();
if ( evt . GetEventType () == wxEVT_CHAR ) {
// Char event
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const auto key = evt . GetUnicodeKey ();
if ( key != 0 ) {
io . AddInputCharacter ( key );
}
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new_frame ();
return want_keyboard () || want_text_input ();
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} else {
// Key up/down event
int key = evt . GetKeyCode ();
wxCHECK_MSG ( key >= 0 && key < IM_ARRAYSIZE ( io . KeysDown ), false , "Received invalid key code" );
io . KeysDown [ key ] = evt . GetEventType () == wxEVT_KEY_DOWN ;
io . KeyShift = evt . ShiftDown ();
io . KeyCtrl = evt . ControlDown ();
io . KeyAlt = evt . AltDown ();
io . KeySuper = evt . MetaDown ();
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new_frame ();
return want_keyboard () || want_text_input ();
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}
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}
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void ImGuiWrapper :: new_frame ()
{
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if ( m_new_frame_open ) {
return ;
}
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if ( m_font_texture == 0 ) {
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init_font ( true );
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}
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ImGui :: NewFrame ();
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m_new_frame_open = true ;
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}
void ImGuiWrapper :: render ()
{
ImGui :: Render ();
render_draw_data ( ImGui :: GetDrawData ());
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m_new_frame_open = false ;
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}
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ImVec2 ImGuiWrapper :: calc_text_size ( const wxString & text )
{
auto text_utf8 = into_u8 ( text );
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ImVec2 size = ImGui :: CalcTextSize ( text_utf8 . c_str ());
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/*#ifdef __linux__
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size.x *= m_style_scaling;
size.y *= m_style_scaling;
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#endif*/
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return size ;
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}
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void ImGuiWrapper :: set_next_window_pos ( float x , float y , int flag , float pivot_x , float pivot_y )
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{
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ImGui :: SetNextWindowPos ( ImVec2 ( x , y ), ( ImGuiCond ) flag , ImVec2 ( pivot_x , pivot_y ));
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ImGui :: SetNextWindowSize ( ImVec2 ( 0.0 , 0.0 ));
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}
void ImGuiWrapper :: set_next_window_bg_alpha ( float alpha )
{
ImGui :: SetNextWindowBgAlpha ( alpha );
}
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void ImGuiWrapper :: set_next_window_size ( float x , float y , ImGuiCond cond )
{
ImGui :: SetNextWindowSize ( ImVec2 ( x , y ), cond );
}
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bool ImGuiWrapper :: begin ( const std :: string & name , int flags )
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{
return ImGui :: Begin ( name . c_str (), nullptr , ( ImGuiWindowFlags ) flags );
}
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bool ImGuiWrapper :: begin ( const wxString & name , int flags )
{
return begin ( into_u8 ( name ), flags );
}
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bool ImGuiWrapper :: begin ( const std :: string & name , bool * close , int flags )
{
return ImGui :: Begin ( name . c_str (), close , ( ImGuiWindowFlags ) flags );
}
bool ImGuiWrapper :: begin ( const wxString & name , bool * close , int flags )
{
return begin ( into_u8 ( name ), close , flags );
}
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void ImGuiWrapper :: end ()
{
ImGui :: End ();
}
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bool ImGuiWrapper :: button ( const wxString & label )
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{
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auto label_utf8 = into_u8 ( label );
return ImGui :: Button ( label_utf8 . c_str ());
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}
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bool ImGuiWrapper :: button ( const wxString & label , float width , float height )
{
auto label_utf8 = into_u8 ( label );
return ImGui :: Button ( label_utf8 . c_str (), ImVec2 ( width , height ));
}
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bool ImGuiWrapper :: radio_button ( const wxString & label , bool active )
{
auto label_utf8 = into_u8 ( label );
return ImGui :: RadioButton ( label_utf8 . c_str (), active );
}
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bool ImGuiWrapper :: image_button ()
{
return false ;
}
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bool ImGuiWrapper :: input_double ( const std :: string & label , const double & value , const std :: string & format )
{
return ImGui :: InputDouble ( label . c_str (), const_cast < double *> ( & value ), 0.0f , 0.0f , format . c_str ());
}
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bool ImGuiWrapper :: input_double ( const wxString & label , const double & value , const std :: string & format )
{
auto label_utf8 = into_u8 ( label );
return input_double ( label_utf8 , value , format );
}
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bool ImGuiWrapper :: input_vec3 ( const std :: string & label , const Vec3d & value , float width , const std :: string & format )
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{
bool value_changed = false ;
ImGui :: BeginGroup ();
for ( int i = 0 ; i < 3 ; ++ i )
{
std :: string item_label = ( i == 0 ) ? "X" : (( i == 1 ) ? "Y" : "Z" );
ImGui :: PushID ( i );
ImGui :: PushItemWidth ( width );
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value_changed |= ImGui :: InputDouble ( item_label . c_str (), const_cast < double *> ( & value ( i )), 0.0f , 0.0f , format . c_str ());
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ImGui :: PopID ();
}
ImGui :: EndGroup ();
return value_changed ;
}
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bool ImGuiWrapper :: checkbox ( const wxString & label , bool & value )
{
auto label_utf8 = into_u8 ( label );
return ImGui :: Checkbox ( label_utf8 . c_str (), & value );
}
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void ImGuiWrapper :: text ( const char * label )
{
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ImGui :: Text ( "%s" , label );
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}
void ImGuiWrapper :: text ( const std :: string & label )
{
this -> text ( label . c_str ());
}
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void ImGuiWrapper :: text ( const wxString & label )
{
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auto label_utf8 = into_u8 ( label );
this -> text ( label_utf8 . c_str ());
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}
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void ImGuiWrapper :: text_colored ( const ImVec4 & color , const char * label )
{
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ImGui :: TextColored ( color , "%s" , label );
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}
void ImGuiWrapper :: text_colored ( const ImVec4 & color , const std :: string & label )
{
this -> text_colored ( color , label . c_str ());
}
void ImGuiWrapper :: text_colored ( const ImVec4 & color , const wxString & label )
{
auto label_utf8 = into_u8 ( label );
this -> text_colored ( color , label_utf8 . c_str ());
}
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bool ImGuiWrapper :: slider_float ( const char * label , float * v , float v_min , float v_max , const char * format /* = "%.3f"*/ , float power /* = 1.0f*/ )
{
return ImGui :: SliderFloat ( label , v , v_min , v_max , format , power );
}
bool ImGuiWrapper :: slider_float ( const std :: string & label , float * v , float v_min , float v_max , const char * format /* = "%.3f"*/ , float power /* = 1.0f*/ )
{
return this -> slider_float ( label . c_str (), v , v_min , v_max , format , power );
}
bool ImGuiWrapper :: slider_float ( const wxString & label , float * v , float v_min , float v_max , const char * format /* = "%.3f"*/ , float power /* = 1.0f*/ )
{
auto label_utf8 = into_u8 ( label );
return this -> slider_float ( label_utf8 . c_str (), v , v_min , v_max , format , power );
}
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bool ImGuiWrapper :: combo ( const wxString & label , const std :: vector < std :: string >& options , int & selection )
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{
// this is to force the label to the left of the widget:
text ( label );
ImGui :: SameLine ();
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int selection_out = selection ;
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bool res = false ;
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const char * selection_str = selection < int ( options . size ()) && selection >= 0 ? options [ selection ]. c_str () : "" ;
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if ( ImGui :: BeginCombo ( "" , selection_str )) {
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for ( int i = 0 ; i < ( int ) options . size (); i ++ ) {
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if ( ImGui :: Selectable ( options [ i ]. c_str (), i == selection )) {
selection_out = i ;
}
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}
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ImGui :: EndCombo ();
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res = true ;
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}
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selection = selection_out ;
return res ;
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}
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// Scroll up for one item
static void scroll_up ()
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
float item_size_y = window -> DC . PrevLineSize . y + g . Style . ItemSpacing . y ;
float win_top = window -> Scroll . y ;
ImGui :: SetScrollY ( win_top - item_size_y );
}
// Scroll down for one item
static void scroll_down ()
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
float item_size_y = window -> DC . PrevLineSize . y + g . Style . ItemSpacing . y ;
float win_top = window -> Scroll . y ;
ImGui :: SetScrollY ( win_top + item_size_y );
}
static void process_mouse_wheel ( int & mouse_wheel )
{
if ( mouse_wheel > 0 )
scroll_up ();
else if ( mouse_wheel < 0 )
scroll_down ();
mouse_wheel = 0 ;
}
bool ImGuiWrapper :: undo_redo_list ( const ImVec2 & size , const bool is_undo , bool ( * items_getter )( const bool , int , const char ** ), int & hovered , int & selected , int & mouse_wheel )
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{
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bool is_hovered = false ;
ImGui :: ListBoxHeader ( "" , size );
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int i = 0 ;
const char * item_text ;
while ( items_getter ( is_undo , i , & item_text ))
{
ImGui :: Selectable ( item_text , i < hovered );
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if ( ImGui :: IsItemHovered ()) {
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ImGui :: SetTooltip ( "%s" , item_text );
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hovered = i ;
is_hovered = true ;
}
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if ( ImGui :: IsItemClicked ())
selected = i ;
i ++ ;
}
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if ( is_hovered )
process_mouse_wheel ( mouse_wheel );
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ImGui :: ListBoxFooter ();
return is_hovered ;
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}
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// It's a copy of IMGui::Selactable function.
// But a little beat modified to change a label text.
// If item is hovered we should use another color for highlighted letters.
// To do that we push a ColorMarkerHovered symbol at the very beginning of the label
// This symbol will be used to a color selection for the highlighted letters.
// see imgui_draw.cpp, void ImFont::RenderText()
static bool selectable ( const char * label , bool selected , ImGuiSelectableFlags flags = 0 , const ImVec2 & size_arg = ImVec2 ( 0 , 0 ))
{
ImGuiWindow * window = ImGui :: GetCurrentWindow ();
if ( window -> SkipItems )
return false ;
ImGuiContext & g = * GImGui ;
const ImGuiStyle & style = g . Style ;
if (( flags & ImGuiSelectableFlags_SpanAllColumns ) && window -> DC . CurrentColumns ) // FIXME-OPT: Avoid if vertically clipped.
ImGui :: PushColumnsBackground ();
ImGuiID id = window -> GetID ( label );
ImVec2 label_size = ImGui :: CalcTextSize ( label , NULL , true );
ImVec2 size ( size_arg . x != 0.0f ? size_arg . x : label_size . x , size_arg . y != 0.0f ? size_arg . y : label_size . y );
ImVec2 pos = window -> DC . CursorPos ;
pos . y += window -> DC . CurrLineTextBaseOffset ;
ImRect bb_inner ( pos , pos + size );
ImGui :: ItemSize ( size , 0.0f );
// Fill horizontal space.
ImVec2 window_padding = window -> WindowPadding ;
float max_x = ( flags & ImGuiSelectableFlags_SpanAllColumns ) ? ImGui :: GetWindowContentRegionMax (). x : ImGui :: GetContentRegionMax (). x ;
float w_draw = ImMax ( label_size . x , window -> Pos . x + max_x - window_padding . x - pos . x );
ImVec2 size_draw (( size_arg . x != 0 && ! ( flags & ImGuiSelectableFlags_DrawFillAvailWidth )) ? size_arg . x : w_draw , size_arg . y != 0.0f ? size_arg . y : size . y );
ImRect bb ( pos , pos + size_draw );
if ( size_arg . x == 0.0f || ( flags & ImGuiSelectableFlags_DrawFillAvailWidth ))
bb . Max . x += window_padding . x ;
// Selectables are tightly packed together so we extend the box to cover spacing between selectable.
const float spacing_x = style . ItemSpacing . x ;
const float spacing_y = style . ItemSpacing . y ;
const float spacing_L = IM_FLOOR ( spacing_x * 0.50f );
const float spacing_U = IM_FLOOR ( spacing_y * 0.50f );
bb . Min . x -= spacing_L ;
bb . Min . y -= spacing_U ;
bb . Max . x += ( spacing_x - spacing_L );
bb . Max . y += ( spacing_y - spacing_U );
bool item_add ;
if ( flags & ImGuiSelectableFlags_Disabled )
{
ImGuiItemFlags backup_item_flags = window -> DC . ItemFlags ;
window -> DC . ItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus ;
item_add = ImGui :: ItemAdd ( bb , id );
window -> DC . ItemFlags = backup_item_flags ;
}
else
{
item_add = ImGui :: ItemAdd ( bb , id );
}
if ( ! item_add )
{
if (( flags & ImGuiSelectableFlags_SpanAllColumns ) && window -> DC . CurrentColumns )
ImGui :: PopColumnsBackground ();
return false ;
}
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
ImGuiButtonFlags button_flags = 0 ;
if ( flags & ImGuiSelectableFlags_NoHoldingActiveID ) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId ; }
if ( flags & ImGuiSelectableFlags_PressedOnClick ) { button_flags |= ImGuiButtonFlags_PressedOnClick ; }
if ( flags & ImGuiSelectableFlags_PressedOnRelease ) { button_flags |= ImGuiButtonFlags_PressedOnRelease ; }
if ( flags & ImGuiSelectableFlags_Disabled ) { button_flags |= ImGuiButtonFlags_Disabled ; }
if ( flags & ImGuiSelectableFlags_AllowDoubleClick ) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick ; }
if ( flags & ImGuiSelectableFlags_AllowItemOverlap ) { button_flags |= ImGuiButtonFlags_AllowItemOverlap ; }
if ( flags & ImGuiSelectableFlags_Disabled )
selected = false ;
const bool was_selected = selected ;
bool hovered , held ;
bool pressed = ImGui :: ButtonBehavior ( bb , id , & hovered , & held , button_flags );
// Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard
if ( pressed || ( hovered && ( flags & ImGuiSelectableFlags_SetNavIdOnHover )))
{
if ( ! g . NavDisableMouseHover && g . NavWindow == window && g . NavLayer == window -> DC . NavLayerCurrent )
{
g . NavDisableHighlight = true ;
ImGui :: SetNavID ( id , window -> DC . NavLayerCurrent , window -> DC . NavFocusScopeIdCurrent );
}
}
if ( pressed )
ImGui :: MarkItemEdited ( id );
if ( flags & ImGuiSelectableFlags_AllowItemOverlap )
ImGui :: SetItemAllowOverlap ();
// In this branch, Selectable() cannot toggle the selection so this will never trigger.
if ( selected != was_selected ) //-V547
window -> DC . LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection ;
// Render
if ( held && ( flags & ImGuiSelectableFlags_DrawHoveredWhenHeld ))
hovered = true ;
if ( hovered || selected )
{
const ImU32 col = ImGui :: GetColorU32 (( held && hovered ) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header );
ImGui :: RenderFrame ( bb . Min , bb . Max , col , false , 0.0f );
ImGui :: RenderNavHighlight ( bb , id , ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding );
}
if (( flags & ImGuiSelectableFlags_SpanAllColumns ) && window -> DC . CurrentColumns )
{
ImGui :: PopColumnsBackground ();
bb . Max . x -= ( ImGui :: GetContentRegionMax (). x - max_x );
}
// mark a label with a ImGui::ColorMarkerHovered, if item is hovered
char * marked_label = new char [ 255 ];
if ( hovered )
sprintf ( marked_label , "%c%s" , ImGui :: ColorMarkerHovered , label );
else
strcpy ( marked_label , label );
if ( flags & ImGuiSelectableFlags_Disabled ) ImGui :: PushStyleColor ( ImGuiCol_Text , style . Colors [ ImGuiCol_TextDisabled ]);
ImGui :: RenderTextClipped ( bb_inner . Min , bb_inner . Max , marked_label , NULL , & label_size , style . SelectableTextAlign , & bb );
if ( flags & ImGuiSelectableFlags_Disabled ) ImGui :: PopStyleColor ();
delete [] marked_label ;
// Automatically close popups
if ( pressed && ( window -> Flags & ImGuiWindowFlags_Popup ) && ! ( flags & ImGuiSelectableFlags_DontClosePopups ) && ! ( window -> DC . ItemFlags & ImGuiItemFlags_SelectableDontClosePopup )) ImGui :: CloseCurrentPopup ();
IMGUI_TEST_ENGINE_ITEM_INFO ( id , label , window -> DC . ItemFlags );
return pressed ;
}
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// Scroll so that the hovered item is at the top of the window
static void scroll_y ( int hover_id )
{
if ( hover_id < 0 )
return ;
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
float item_size_y = window -> DC . PrevLineSize . y + g . Style . ItemSpacing . y ;
float item_delta = 0.5 * item_size_y ;
float item_top = item_size_y * hover_id ;
float item_bottom = item_top + item_size_y ;
float win_top = window -> Scroll . y ;
float win_bottom = window -> Scroll . y + window -> Size . y ;
if ( item_bottom + item_delta >= win_bottom )
ImGui :: SetScrollY ( win_top + item_size_y );
else if ( item_top - item_delta <= win_top )
ImGui :: SetScrollY ( win_top - item_size_y );
}
// Use this function instead of ImGui::IsKeyPressed.
// ImGui::IsKeyPressed is related for *GImGui.IO.KeysDownDuration[user_key_index]
// And after first key pressing IsKeyPressed() return "true" always even if key wasn't pressed
static void process_key_down ( ImGuiKey imgui_key , std :: function < void () > f )
{
if ( ImGui :: IsKeyDown ( ImGui :: GetKeyIndex ( imgui_key )))
{
f ();
// set KeysDown to false to avoid redundant key down processing
ImGuiContext & g = * GImGui ;
g . IO . KeysDown [ ImGui :: GetKeyIndex ( imgui_key )] = false ;
}
}
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void ImGuiWrapper :: search_list ( const ImVec2 & size_ , bool ( * items_getter )( int , const char ** label , const char ** tooltip ), char * search_str ,
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Search :: OptionViewParameters & view_params , int & selected , bool & edited , int & mouse_wheel , bool is_localized )
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{
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int & hovered_id = view_params . hovered_id ;
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// ImGui::ListBoxHeader("", size);
{
// rewrote part of function to add a TextInput instead of label Text
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = ImGui :: GetCurrentWindow ();
if ( window -> SkipItems )
return ;
const ImGuiStyle & style = g . Style ;
// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
ImVec2 size = ImGui :: CalcItemSize ( size_ , ImGui :: CalcItemWidth (), ImGui :: GetTextLineHeightWithSpacing () * 7.4f + style . ItemSpacing . y );
ImRect frame_bb ( window -> DC . CursorPos , ImVec2 ( window -> DC . CursorPos . x + size . x , window -> DC . CursorPos . y + size . y ));
ImRect bb ( frame_bb . Min , frame_bb . Max );
window -> DC . LastItemRect = bb ; // Forward storage for ListBoxFooter.. dodgy.
g . NextItemData . ClearFlags ();
if ( ! ImGui :: IsRectVisible ( bb . Min , bb . Max ))
{
ImGui :: ItemSize ( bb . GetSize (), style . FramePadding . y );
ImGui :: ItemAdd ( bb , 0 , & frame_bb );
return ;
}
ImGui :: BeginGroup ();
const ImGuiID id = ImGui :: GetID ( search_str );
ImVec2 search_size = ImVec2 ( size . x , ImGui :: GetTextLineHeightWithSpacing () + style . ItemSpacing . y );
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if ( ! ImGui :: IsAnyItemFocused () && ! ImGui :: IsAnyItemActive () && ! ImGui :: IsMouseClicked ( 0 ))
ImGui :: SetKeyboardFocusHere ( 0 );
// The press on Esc key invokes editing of InputText (removes last changes)
// So we should save previous value...
std :: string str = search_str ;
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ImGui :: InputTextEx ( "" , NULL , search_str , 40 , search_size , ImGuiInputTextFlags_AutoSelectAll , NULL , NULL );
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edited = ImGui :: IsItemEdited ();
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if ( edited )
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hovered_id = 0 ;
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process_key_down ( ImGuiKey_Escape , [ & selected , search_str , str ]() {
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// use 9999 to mark selection as a Esc key
selected = 9999 ;
// ... and when Esc key was pressed, than revert search_str value
strcpy ( search_str , str . c_str ());
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});
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ImGui :: BeginChildFrame ( id , frame_bb . GetSize ());
}
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int i = 0 ;
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const char * item_text ;
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const char * tooltip ;
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int mouse_hovered = - 1 ;
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while ( items_getter ( i , & item_text , & tooltip ))
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{
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selectable ( item_text , i == hovered_id );
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if ( ImGui :: IsItemHovered ()) {
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ImGui :: SetTooltip ( "%s" , /*item_text*/ tooltip );
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hovered_id = - 1 ;
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mouse_hovered = i ;
}
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if ( ImGui :: IsItemClicked ())
selected = i ;
i ++ ;
}
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// Process mouse wheel
if ( mouse_hovered > 0 )
process_mouse_wheel ( mouse_wheel );
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// process Up/DownArrows and Enter
process_key_down ( ImGuiKey_UpArrow , [ & hovered_id , mouse_hovered ]() {
if ( mouse_hovered > 0 )
scroll_up ();
else {
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if ( hovered_id > 0 )
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-- hovered_id ;
scroll_y ( hovered_id );
}
});
process_key_down ( ImGuiKey_DownArrow , [ & hovered_id , mouse_hovered , i ]() {
if ( mouse_hovered > 0 )
scroll_down ();
else {
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if ( hovered_id < 0 )
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hovered_id = 0 ;
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else if ( hovered_id < i - 1 )
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++ hovered_id ;
scroll_y ( hovered_id );
}
});
process_key_down ( ImGuiKey_Enter , [ & selected , hovered_id ]() {
selected = hovered_id ;
});
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ImGui :: ListBoxFooter ();
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auto check_box = [ & edited , this ]( const wxString & label , bool & check ) {
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ImGui :: SameLine ();
bool ch = check ;
checkbox ( label , ch );
if ( ImGui :: IsItemClicked ()) {
check = ! check ;
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edited = true ;
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}
};
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ImGui :: AlignTextToFramePadding ();
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// add checkboxes for show/hide Categories and Groups
text ( _L ( "Use for search" ) + ":" );
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check_box ( _L ( "Category" ), view_params . category );
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if ( is_localized )
check_box ( _L ( "Search in English" ), view_params . english );
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}
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void ImGuiWrapper :: title ( const std :: string & str )
{
text ( str );
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ImGui :: Separator ();
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}
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void ImGuiWrapper :: disabled_begin ( bool disabled )
{
wxCHECK_RET ( ! m_disabled , "ImGUI: Unbalanced disabled_begin() call" );
if ( disabled ) {
ImGui :: PushItemFlag ( ImGuiItemFlags_Disabled , true );
ImGui :: PushStyleVar ( ImGuiStyleVar_Alpha , ImGui :: GetStyle (). Alpha * 0.5f );
m_disabled = true ;
}
}
void ImGuiWrapper :: disabled_end ()
{
if ( m_disabled ) {
ImGui :: PopItemFlag ();
ImGui :: PopStyleVar ();
m_disabled = false ;
}
}
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bool ImGuiWrapper :: want_mouse () const
{
return ImGui :: GetIO (). WantCaptureMouse ;
}
bool ImGuiWrapper :: want_keyboard () const
{
return ImGui :: GetIO (). WantCaptureKeyboard ;
}
bool ImGuiWrapper :: want_text_input () const
{
return ImGui :: GetIO (). WantTextInput ;
}
bool ImGuiWrapper :: want_any_input () const
{
const auto io = ImGui :: GetIO ();
return io . WantCaptureMouse || io . WantCaptureKeyboard || io . WantTextInput ;
}
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#ifdef __APPLE__
static const ImWchar ranges_keyboard_shortcuts [] =
{
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0x21E7 , 0x21E7 , // OSX Shift Key symbol
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0x2318 , 0x2318 , // OSX Command Key symbol
0x2325 , 0x2325 , // OSX Option Key symbol
0 ,
};
#endif // __APPLE__
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std :: vector < unsigned char > ImGuiWrapper :: load_svg ( const std :: string & bitmap_name , unsigned target_width , unsigned target_height )
{
std :: vector < unsigned char > empty_vector ;
#ifdef __WXMSW__
std :: string folder = "white \\ " ;
#else
std :: string folder = "white/" ;
#endif
if ( ! boost :: filesystem :: exists ( Slic3r :: var ( folder + bitmap_name + ".svg" )))
folder . clear ();
NSVGimage * image = :: nsvgParseFromFile ( Slic3r :: var ( folder + bitmap_name + ".svg" ). c_str (), "px" , 96.0f );
if ( image == nullptr )
return empty_vector ;
float svg_scale = target_height != 0 ?
( float ) target_height / image -> height : target_width != 0 ?
( float ) target_width / image -> width : 1 ;
int width = ( int )( svg_scale * image -> width + 0.5f );
int height = ( int )( svg_scale * image -> height + 0.5f );
int n_pixels = width * height ;
if ( n_pixels <= 0 ) {
:: nsvgDelete ( image );
return empty_vector ;
}
NSVGrasterizer * rast = :: nsvgCreateRasterizer ();
if ( rast == nullptr ) {
:: nsvgDelete ( image );
return empty_vector ;
}
std :: vector < unsigned char > data ( n_pixels * 4 , 0 );
:: nsvgRasterize ( rast , image , 0 , 0 , svg_scale , data . data (), width , height , width * 4 );
:: nsvgDeleteRasterizer ( rast );
:: nsvgDelete ( image );
return data ;
}
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void ImGuiWrapper :: init_font ( bool compress )
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{
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destroy_font ();
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ImGuiIO & io = ImGui :: GetIO ();
io . Fonts -> Clear ();
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// Create ranges of characters from m_glyph_ranges, possibly adding some OS specific special characters.
ImVector < ImWchar > ranges ;
ImFontAtlas :: GlyphRangesBuilder builder ;
builder . AddRanges ( m_glyph_ranges );
#ifdef __APPLE__
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if ( m_font_cjk )
// Apple keyboard shortcuts are only contained in the CJK fonts.
builder . AddRanges ( ranges_keyboard_shortcuts );
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#endif
builder . BuildRanges ( & ranges ); // Build the final result (ordered ranges with all the unique characters submitted)
//FIXME replace with io.Fonts->AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, m_font_size, nullptr, ranges.Data);
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//https://github.com/ocornut/imgui/issues/220
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ImFont * font = io . Fonts -> AddFontFromFileTTF (( Slic3r :: resources_dir () + "/fonts/" + ( m_font_cjk ? "NotoSansCJK-Regular.ttc" : "NotoSans-Regular.ttf" )). c_str (), m_font_size , nullptr , ranges . Data );
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if ( font == nullptr ) {
font = io . Fonts -> AddFontDefault ();
if ( font == nullptr ) {
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throw Slic3r :: RuntimeError ( "ImGui: Could not load deafult font" );
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}
}
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#ifdef __APPLE__
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ImFontConfig config ;
config . MergeMode = true ;
if ( ! m_font_cjk ) {
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// Apple keyboard shortcuts are only contained in the CJK fonts.
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ImFont * font_cjk = io . Fonts -> AddFontFromFileTTF (( Slic3r :: resources_dir () + "/fonts/NotoSansCJK-Regular.ttc" ). c_str (), m_font_size , & config , ranges_keyboard_shortcuts );
assert ( font_cjk != nullptr );
}
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#endif
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float font_scale = m_font_size / 15 ;
int icon_sz = lround ( 16 * font_scale ); // default size of icon is 16 px
int rect_id = io . Fonts -> CustomRects . Size ; // id of the rectangle added next
// add rectangles for the icons to the font atlas
for ( auto & icon : font_icons )
io . Fonts -> AddCustomRectFontGlyph ( font , icon . first , icon_sz , icon_sz , 3.0 * font_scale + icon_sz );
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for ( auto & icon : font_icons_large )
io . Fonts -> AddCustomRectFontGlyph ( font , icon . first , icon_sz * 2 , icon_sz * 2 , 3.0 * font_scale + icon_sz * 2 );
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// Build texture atlas
unsigned char * pixels ;
int width , height ;
io . Fonts -> GetTexDataAsRGBA32 ( & pixels , & width , & height ); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
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// Fill rectangles from the SVG-icons
for ( auto icon : font_icons ) {
if ( const ImFontAtlas :: CustomRect * rect = io . Fonts -> GetCustomRectByIndex ( rect_id )) {
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std :: vector < unsigned char > raw_data = load_svg ( icon . second , icon_sz , icon_sz );
const ImU32 * pIn = ( ImU32 * ) raw_data . data ();
for ( int y = 0 ; y < icon_sz ; y ++ ) {
ImU32 * pOut = ( ImU32 * ) pixels + ( rect -> Y + y ) * width + ( rect -> X );
for ( int x = 0 ; x < icon_sz ; x ++ )
* pOut ++ = * pIn ++ ;
}
}
rect_id ++ ;
}
icon_sz = lround ( 32 * font_scale ); // default size of large icon is 32 px
for ( auto icon : font_icons_large ) {
if ( const ImFontAtlas :: CustomRect * rect = io . Fonts -> GetCustomRectByIndex ( rect_id )) {
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std :: vector < unsigned char > raw_data = load_svg ( icon . second , icon_sz , icon_sz );
const ImU32 * pIn = ( ImU32 * ) raw_data . data ();
for ( int y = 0 ; y < icon_sz ; y ++ ) {
ImU32 * pOut = ( ImU32 * ) pixels + ( rect -> Y + y ) * width + ( rect -> X );
for ( int x = 0 ; x < icon_sz ; x ++ )
* pOut ++ = * pIn ++ ;
}
}
rect_id ++ ;
}
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// Upload texture to graphics system
GLint last_texture ;
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glsafe ( :: glGetIntegerv ( GL_TEXTURE_BINDING_2D , & last_texture ));
glsafe ( :: glGenTextures ( 1 , & m_font_texture ));
glsafe ( :: glBindTexture ( GL_TEXTURE_2D , m_font_texture ));
glsafe ( :: glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ));
glsafe ( :: glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ));
glsafe ( :: glPixelStorei ( GL_UNPACK_ROW_LENGTH , 0 ));
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if ( compress && GLEW_EXT_texture_compression_s3tc )
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glsafe ( :: glTexImage2D ( GL_TEXTURE_2D , 0 , GL_COMPRESSED_RGBA_S3TC_DXT5_EXT , width , height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , pixels ));
else
glsafe ( :: glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA , width , height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , pixels ));
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// Store our identifier
io . Fonts -> TexID = ( ImTextureID )( intptr_t ) m_font_texture ;
// Restore state
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glsafe ( :: glBindTexture ( GL_TEXTURE_2D , last_texture ));
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}
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void ImGuiWrapper :: init_input ()
{
ImGuiIO & io = ImGui :: GetIO ();
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
io . KeyMap [ ImGuiKey_Tab ] = WXK_TAB ;
io . KeyMap [ ImGuiKey_LeftArrow ] = WXK_LEFT ;
io . KeyMap [ ImGuiKey_RightArrow ] = WXK_RIGHT ;
io . KeyMap [ ImGuiKey_UpArrow ] = WXK_UP ;
io . KeyMap [ ImGuiKey_DownArrow ] = WXK_DOWN ;
io . KeyMap [ ImGuiKey_PageUp ] = WXK_PAGEUP ;
io . KeyMap [ ImGuiKey_PageDown ] = WXK_PAGEDOWN ;
io . KeyMap [ ImGuiKey_Home ] = WXK_HOME ;
io . KeyMap [ ImGuiKey_End ] = WXK_END ;
io . KeyMap [ ImGuiKey_Insert ] = WXK_INSERT ;
io . KeyMap [ ImGuiKey_Delete ] = WXK_DELETE ;
io . KeyMap [ ImGuiKey_Backspace ] = WXK_BACK ;
io . KeyMap [ ImGuiKey_Space ] = WXK_SPACE ;
io . KeyMap [ ImGuiKey_Enter ] = WXK_RETURN ;
io . KeyMap [ ImGuiKey_Escape ] = WXK_ESCAPE ;
io . KeyMap [ ImGuiKey_A ] = 'A' ;
io . KeyMap [ ImGuiKey_C ] = 'C' ;
io . KeyMap [ ImGuiKey_V ] = 'V' ;
io . KeyMap [ ImGuiKey_X ] = 'X' ;
io . KeyMap [ ImGuiKey_Y ] = 'Y' ;
io . KeyMap [ ImGuiKey_Z ] = 'Z' ;
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// Don't let imgui special-case Mac, wxWidgets already do that
io . ConfigMacOSXBehaviors = false ;
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// Setup clipboard interaction callbacks
io . SetClipboardTextFn = clipboard_set ;
io . GetClipboardTextFn = clipboard_get ;
io . ClipboardUserData = this ;
}
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void ImGuiWrapper :: init_style ()
{
ImGuiStyle & style = ImGui :: GetStyle ();
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auto set_color = [ & ]( ImGuiCol_ entity , ImVec4 color ) {
style . Colors [ entity ] = color ;
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};
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// Window
style . WindowRounding = 4.0f ;
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set_color ( ImGuiCol_WindowBg , COL_WINDOW_BACKGROUND );
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set_color ( ImGuiCol_TitleBgActive , COL_ORANGE_DARK );
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// Generics
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set_color ( ImGuiCol_FrameBg , COL_GREY_DARK );
set_color ( ImGuiCol_FrameBgHovered , COL_GREY_LIGHT );
set_color ( ImGuiCol_FrameBgActive , COL_GREY_LIGHT );
// Text selection
set_color ( ImGuiCol_TextSelectedBg , COL_ORANGE_DARK );
// Buttons
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set_color ( ImGuiCol_Button , COL_BUTTON_BACKGROUND );
set_color ( ImGuiCol_ButtonHovered , COL_BUTTON_HOVERED );
set_color ( ImGuiCol_ButtonActive , COL_BUTTON_ACTIVE );
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// Checkbox
set_color ( ImGuiCol_CheckMark , COL_ORANGE_LIGHT );
// ComboBox items
set_color ( ImGuiCol_Header , COL_ORANGE_DARK );
set_color ( ImGuiCol_HeaderHovered , COL_ORANGE_LIGHT );
set_color ( ImGuiCol_HeaderActive , COL_ORANGE_LIGHT );
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// Slider
set_color ( ImGuiCol_SliderGrab , COL_ORANGE_DARK );
set_color ( ImGuiCol_SliderGrabActive , COL_ORANGE_LIGHT );
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// Separator
set_color ( ImGuiCol_Separator , COL_ORANGE_LIGHT );
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// Tabs
set_color ( ImGuiCol_Tab , COL_ORANGE_DARK );
set_color ( ImGuiCol_TabHovered , COL_ORANGE_LIGHT );
set_color ( ImGuiCol_TabActive , COL_ORANGE_LIGHT );
set_color ( ImGuiCol_TabUnfocused , COL_GREY_DARK );
set_color ( ImGuiCol_TabUnfocusedActive , COL_GREY_LIGHT );
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}
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void ImGuiWrapper :: render_draw_data ( ImDrawData * draw_data )
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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ImGuiIO & io = ImGui :: GetIO ();
int fb_width = ( int )( draw_data -> DisplaySize . x * io . DisplayFramebufferScale . x );
int fb_height = ( int )( draw_data -> DisplaySize . y * io . DisplayFramebufferScale . y );
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if ( fb_width == 0 || fb_height == 0 )
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return ;
draw_data -> ScaleClipRects ( io . DisplayFramebufferScale );
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// We are using the OpenGL fixed pipeline to make the example code simpler to read!
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers, polygon fill.
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GLint last_texture ; glsafe ( :: glGetIntegerv ( GL_TEXTURE_BINDING_2D , & last_texture ));
GLint last_polygon_mode [ 2 ]; glsafe ( :: glGetIntegerv ( GL_POLYGON_MODE , last_polygon_mode ));
GLint last_viewport [ 4 ]; glsafe ( :: glGetIntegerv ( GL_VIEWPORT , last_viewport ));
GLint last_scissor_box [ 4 ]; glsafe ( :: glGetIntegerv ( GL_SCISSOR_BOX , last_scissor_box ));
glsafe ( :: glPushAttrib ( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT ));
glsafe ( :: glEnable ( GL_BLEND ));
glsafe ( :: glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ));
glsafe ( :: glDisable ( GL_CULL_FACE ));
glsafe ( :: glDisable ( GL_DEPTH_TEST ));
glsafe ( :: glDisable ( GL_LIGHTING ));
glsafe ( :: glDisable ( GL_COLOR_MATERIAL ));
glsafe ( :: glEnable ( GL_SCISSOR_TEST ));
glsafe ( :: glEnableClientState ( GL_VERTEX_ARRAY ));
glsafe ( :: glEnableClientState ( GL_TEXTURE_COORD_ARRAY ));
glsafe ( :: glEnableClientState ( GL_COLOR_ARRAY ));
glsafe ( :: glEnable ( GL_TEXTURE_2D ));
glsafe ( :: glPolygonMode ( GL_FRONT_AND_BACK , GL_FILL ));
glsafe ( :: glTexEnvi ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_MODULATE ));
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GLint texture_env_mode = GL_MODULATE ;
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glsafe ( :: glGetTexEnviv ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , & texture_env_mode ));
glsafe ( :: glTexEnvi ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_MODULATE ));
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//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
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// Setup viewport, orthographic projection matrix
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// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
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glsafe ( :: glViewport ( 0 , 0 , ( GLsizei ) fb_width , ( GLsizei ) fb_height ));
glsafe ( :: glMatrixMode ( GL_PROJECTION ));
glsafe ( :: glPushMatrix ());
glsafe ( :: glLoadIdentity ());
glsafe ( :: glOrtho ( draw_data -> DisplayPos . x , draw_data -> DisplayPos . x + draw_data -> DisplaySize . x , draw_data -> DisplayPos . y + draw_data -> DisplaySize . y , draw_data -> DisplayPos . y , - 1.0f , + 1.0f ));
glsafe ( :: glMatrixMode ( GL_MODELVIEW ));
glsafe ( :: glPushMatrix ());
glsafe ( :: glLoadIdentity ());
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// Render command lists
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ImVec2 pos = draw_data -> DisplayPos ;
for ( int n = 0 ; n < draw_data -> CmdListsCount ; n ++ )
{
const ImDrawList * cmd_list = draw_data -> CmdLists [ n ];
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const ImDrawVert * vtx_buffer = cmd_list -> VtxBuffer . Data ;
const ImDrawIdx * idx_buffer = cmd_list -> IdxBuffer . Data ;
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glsafe ( :: glVertexPointer ( 2 , GL_FLOAT , sizeof ( ImDrawVert ), ( const GLvoid * )(( const char * ) vtx_buffer + IM_OFFSETOF ( ImDrawVert , pos ))));
glsafe ( :: glTexCoordPointer ( 2 , GL_FLOAT , sizeof ( ImDrawVert ), ( const GLvoid * )(( const char * ) vtx_buffer + IM_OFFSETOF ( ImDrawVert , uv ))));
glsafe ( :: glColorPointer ( 4 , GL_UNSIGNED_BYTE , sizeof ( ImDrawVert ), ( const GLvoid * )(( const char * ) vtx_buffer + IM_OFFSETOF ( ImDrawVert , col ))));
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for ( int cmd_i = 0 ; cmd_i < cmd_list -> CmdBuffer . Size ; cmd_i ++ )
{
const ImDrawCmd * pcmd = & cmd_list -> CmdBuffer [ cmd_i ];
if ( pcmd -> UserCallback )
{
// User callback (registered via ImDrawList::AddCallback)
pcmd -> UserCallback ( cmd_list , pcmd );
}
else
{
ImVec4 clip_rect = ImVec4 ( pcmd -> ClipRect . x - pos . x , pcmd -> ClipRect . y - pos . y , pcmd -> ClipRect . z - pos . x , pcmd -> ClipRect . w - pos . y );
if ( clip_rect . x < fb_width && clip_rect . y < fb_height && clip_rect . z >= 0.0f && clip_rect . w >= 0.0f )
{
// Apply scissor/clipping rectangle
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glsafe ( :: glScissor (( int ) clip_rect . x , ( int )( fb_height - clip_rect . w ), ( int )( clip_rect . z - clip_rect . x ), ( int )( clip_rect . w - clip_rect . y )));
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// Bind texture, Draw
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glsafe ( :: glBindTexture ( GL_TEXTURE_2D , ( GLuint )( intptr_t ) pcmd -> TextureId ));
glsafe ( :: glDrawElements ( GL_TRIANGLES , ( GLsizei ) pcmd -> ElemCount , sizeof ( ImDrawIdx ) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , idx_buffer ));
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}
}
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idx_buffer += pcmd -> ElemCount ;
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}
}
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// Restore modified state
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glsafe ( :: glTexEnvi ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , texture_env_mode ));
glsafe ( :: glDisableClientState ( GL_COLOR_ARRAY ));
glsafe ( :: glDisableClientState ( GL_TEXTURE_COORD_ARRAY ));
glsafe ( :: glDisableClientState ( GL_VERTEX_ARRAY ));
glsafe ( :: glBindTexture ( GL_TEXTURE_2D , ( GLuint ) last_texture ));
glsafe ( :: glMatrixMode ( GL_MODELVIEW ));
glsafe ( :: glPopMatrix ());
glsafe ( :: glMatrixMode ( GL_PROJECTION ));
glsafe ( :: glPopMatrix ());
glsafe ( :: glPopAttrib ());
glsafe ( :: glPolygonMode ( GL_FRONT , ( GLenum ) last_polygon_mode [ 0 ]); glPolygonMode ( GL_BACK , ( GLenum ) last_polygon_mode [ 1 ]));
glsafe ( :: glViewport ( last_viewport [ 0 ], last_viewport [ 1 ], ( GLsizei ) last_viewport [ 2 ], ( GLsizei ) last_viewport [ 3 ]));
glsafe ( :: glScissor ( last_scissor_box [ 0 ], last_scissor_box [ 1 ], ( GLsizei ) last_scissor_box [ 2 ], ( GLsizei ) last_scissor_box [ 3 ]));
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}
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bool ImGuiWrapper :: display_initialized () const
{
const ImGuiIO & io = ImGui :: GetIO ();
return io . DisplaySize . x >= 0.0f && io . DisplaySize . y >= 0.0f ;
}
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void ImGuiWrapper :: destroy_font ()
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{
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if ( m_font_texture != 0 ) {
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ImGuiIO & io = ImGui :: GetIO ();
io . Fonts -> TexID = 0 ;
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glsafe ( :: glDeleteTextures ( 1 , & m_font_texture ));
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m_font_texture = 0 ;
}
}
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const char * ImGuiWrapper :: clipboard_get ( void * user_data )
{
ImGuiWrapper * self = reinterpret_cast < ImGuiWrapper *> ( user_data );
const char * res = "" ;
if ( wxTheClipboard -> Open ()) {
if ( wxTheClipboard -> IsSupported ( wxDF_TEXT )) {
wxTextDataObject data ;
wxTheClipboard -> GetData ( data );
if ( data . GetTextLength () > 0 ) {
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self -> m_clipboard_text = into_u8 ( data . GetText ());
res = self -> m_clipboard_text . c_str ();
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}
}
wxTheClipboard -> Close ();
}
return res ;
}
void ImGuiWrapper :: clipboard_set ( void * /* user_data */ , const char * text )
{
if ( wxTheClipboard -> Open ()) {
wxTheClipboard -> SetData ( new wxTextDataObject ( wxString :: FromUTF8 ( text ))); // object owned by the clipboard
wxTheClipboard -> Close ();
}
}
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} // namespace GUI
} // namespace Slic3r