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OrcaSlicer-bambulab/xs/src/Point.hpp
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#ifndef slic3r_Point_hpp_
#define slic3r_Point_hpp_
extern "C" {
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#include "ppport.h"
}
class Point
{
public:
unsigned long x;
unsigned long y;
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Point(unsigned long _x = 0, unsigned long _y = 0): x(_x), y(_y) {};
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};
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SV*
point2perl(Point& point) {
AV* av = newAV();
av_fill(av, 1);
av_store_point_xy(av, point.x, point.y);
return sv_bless(newRV_noinc((SV*)av), gv_stashpv("Slic3r::Point", GV_ADD));
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}
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#endif