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OrcaSlicer-bambulab/xs/src/myinit.h
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#ifndef _myinit_h_
#define _myinit_h_
#include <vector>
namespace Slic3r {}
using namespace Slic3r;
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#define av_store_point_xy(AV, X, Y) \
av_store(AV, 0, newSViv(X)); \
av_store(AV, 1, newSViv(Y))
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#endif