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OrcaSlicer-bambulab/src/libslic3r/GCode/SpiralVase.cpp
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#include "SpiralVase.hpp"
#include "GCode.hpp"
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#include <sstream>
namespace Slic3r {
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std::string SpiralVase::process_layer(const std::string &gcode)
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{
/* This post-processor relies on several assumptions:
- all layers are processed through it, including those that are not supposed
to be transformed, in order to update the reader with the XY positions
- each call to this method includes a full layer, with a single Z move
at the beginning
- each layer is composed by suitable geometry (i.e. a single complete loop)
- loops were not clipped before calling this method */
// If we're not going to modify G-code, just feed it to the reader
// in order to update positions.
if (!this->enable) {
this->_reader.parse_buffer(gcode);
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return gcode;
}
// Get total XY length for this layer by summing all extrusion moves.
float total_layer_length = 0;
float layer_height = 0;
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float z = 0.f;
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bool set_z = false;
{
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//FIXME Performance warning: This copies the GCodeConfig of the reader.
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GCodeReader r = this->_reader; // clone
r.parse_buffer(gcode, [&total_layer_length, &layer_height, &z, &set_z]
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(GCodeReader &reader, const GCodeReader::GCodeLine &line) {
if (line.cmd_is("G1")) {
if (line.extruding(reader)) {
total_layer_length += line.dist_XY(reader);
} else if (line.has(Z)) {
layer_height += line.dist_Z(reader);
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if (!set_z) {
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z = line.new_Z(reader);
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set_z = true;
}
}
}
});
}
// Remove layer height from initial Z.
z -= layer_height;
std::string new_gcode;
this->_reader.parse_buffer(gcode, [&new_gcode, &z, &layer_height, &total_layer_length]
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(GCodeReader &reader, GCodeReader::GCodeLine line) {
if (line.cmd_is("G1")) {
if (line.has_z()) {
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// If this is the initial Z move of the layer, replace it with a
// (redundant) move to the last Z of previous layer.
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line.set(reader, Z, z);
new_gcode += line.raw() + '\n';
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return;
} else {
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float dist_XY = line.dist_XY(reader);
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if (dist_XY > 0) {
// horizontal move
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if (line.extruding(reader)) {
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z += dist_XY * layer_height / total_layer_length;
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line.set(reader, Z, z);
new_gcode += line.raw() + '\n';
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}
return;
/* Skip travel moves: the move to first perimeter point will
cause a visible seam when loops are not aligned in XY; by skipping
it we blend the first loop move in the XY plane (although the smoothness
of such blend depend on how long the first segment is; maybe we should
enforce some minimum length?). */
}
}
}
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new_gcode += line.raw() + '\n';
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});
return new_gcode;
}
}