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#include "libslic3r/libslic3r.h"
#include "GCodeViewer.hpp"
#if ENABLE_GCODE_VIEWER
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#include "libslic3r/Print.hpp"
#include "GUI_App.hpp"
#include "PresetBundle.hpp"
#include "Camera.hpp"
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#include <GL/glew.h>
#include <boost/log/trivial.hpp>
#include <array>
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#include <algorithm>
#include <chrono>
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namespace Slic3r {
namespace GUI {
static unsigned char buffer_id ( GCodeProcessor :: EMoveType type ) {
return static_cast < unsigned char > ( type ) - static_cast < unsigned char > ( GCodeProcessor :: EMoveType :: Retract );
}
static GCodeProcessor :: EMoveType buffer_type ( unsigned char id ) {
return static_cast < GCodeProcessor :: EMoveType > ( static_cast < unsigned char > ( GCodeProcessor :: EMoveType :: Retract ) + id );
}
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void GCodeViewer :: VBuffer :: reset ()
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{
// release gpu memory
if ( vbo_id > 0 )
glsafe ( :: glDeleteBuffers ( 1 , & vbo_id ));
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vertices_count = 0 ;
}
void GCodeViewer :: IBuffer :: reset ()
{
// release gpu memory
if ( ibo_id > 0 )
glsafe ( :: glDeleteBuffers ( 1 , & ibo_id ));
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// release cpu memory
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data = std :: vector < unsigned int > ();
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data_size = 0 ;
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}
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void GCodeViewer :: load ( const GCodeProcessor :: Result & gcode_result , const Print & print , bool initialized )
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{
if ( m_last_result_id == gcode_result . id )
return ;
m_last_result_id = gcode_result . id ;
// release gpu memory, if used
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reset ();
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load_toolpaths ( gcode_result );
load_shells ( print , initialized );
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}
void GCodeViewer :: reset ()
{
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m_vertices . reset ();
for ( IBuffer & buffer : m_buffers )
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{
buffer . reset ();
}
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m_shells . volumes . clear ();
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m_layers_zs = std :: vector < double > ();
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}
void GCodeViewer :: render () const
{
glsafe ( :: glEnable ( GL_DEPTH_TEST ));
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render_toolpaths ();
render_shells ();
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}
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bool GCodeViewer :: is_toolpath_visible ( GCodeProcessor :: EMoveType type ) const
{
size_t id = static_cast < size_t > ( buffer_id ( type ));
return ( id < m_buffers . size ()) ? m_buffers [ id ]. visible : false ;
}
void GCodeViewer :: set_toolpath_visible ( GCodeProcessor :: EMoveType type , bool visible )
{
size_t id = static_cast < size_t > ( buffer_id ( type ));
if ( id < m_buffers . size ())
m_buffers [ id ]. visible = visible ;
}
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bool GCodeViewer :: init_shaders ()
{
unsigned char begin_id = buffer_id ( GCodeProcessor :: EMoveType :: Retract );
unsigned char end_id = buffer_id ( GCodeProcessor :: EMoveType :: Count );
for ( unsigned char i = begin_id ; i < end_id ; ++ i )
{
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Shader & shader = m_buffers [ i ]. shader ;
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std :: string vertex_shader_src ;
std :: string fragment_shader_src ;
GCodeProcessor :: EMoveType type = buffer_type ( i );
switch ( type )
{
case GCodeProcessor :: EMoveType :: Tool_change :
{
vertex_shader_src = "toolchanges.vs" ;
fragment_shader_src = "toolchanges.fs" ;
break ;
}
case GCodeProcessor :: EMoveType :: Retract :
{
vertex_shader_src = "retractions.vs" ;
fragment_shader_src = "retractions.fs" ;
break ;
}
case GCodeProcessor :: EMoveType :: Unretract :
{
vertex_shader_src = "unretractions.vs" ;
fragment_shader_src = "unretractions.fs" ;
break ;
}
case GCodeProcessor :: EMoveType :: Extrude :
{
vertex_shader_src = "extrusions.vs" ;
fragment_shader_src = "extrusions.fs" ;
break ;
}
case GCodeProcessor :: EMoveType :: Travel :
{
vertex_shader_src = "travels.vs" ;
fragment_shader_src = "travels.fs" ;
break ;
}
default :
{
break ;
}
}
if ( ! shader . init ( vertex_shader_src , fragment_shader_src ))
{
BOOST_LOG_TRIVIAL ( error ) << "Unable to initialize toolpaths shader: please, check that the files " << vertex_shader_src << " and " << fragment_shader_src << " are available" ;
return false ;
}
}
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if ( ! m_shells . shader . init ( "shells.vs" , "shells.fs" ))
{
BOOST_LOG_TRIVIAL ( error ) << "Unable to initialize shells shader: please, check that the files shells.vs and shells.fs are available" ;
return false ;
}
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return true ;
}
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void GCodeViewer :: load_toolpaths ( const GCodeProcessor :: Result & gcode_result )
{
auto start_time = std :: chrono :: high_resolution_clock :: now ();
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// vertex data
m_vertices . vertices_count = gcode_result . moves . size ();
if ( m_vertices . vertices_count == 0 )
return ;
// vertex data -> extract from result
std :: vector < float > vertices_data ;
for ( const GCodeProcessor :: MoveVertex & move : gcode_result . moves )
{
for ( int j = 0 ; j < 3 ; ++ j )
{
vertices_data . insert ( vertices_data . end (), move . position [ j ]);
}
}
// vertex data -> send to gpu
glsafe ( :: glGenBuffers ( 1 , & m_vertices . vbo_id ));
glsafe ( :: glBindBuffer ( GL_ARRAY_BUFFER , m_vertices . vbo_id ));
glsafe ( :: glBufferData ( GL_ARRAY_BUFFER , vertices_data . size () * sizeof ( float ), vertices_data . data (), GL_STATIC_DRAW ));
glsafe ( :: glBindBuffer ( GL_ARRAY_BUFFER , 0 ));
// vertex data -> free ram
vertices_data = std :: vector < float > ();
// indices data -> extract from result
for ( size_t i = 0 ; i < m_vertices . vertices_count ; ++ i )
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{
// skip first vertex
if ( i == 0 )
continue ;
const GCodeProcessor :: MoveVertex & prev = gcode_result . moves [ i - 1 ];
const GCodeProcessor :: MoveVertex & curr = gcode_result . moves [ i ];
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IBuffer & buffer = m_buffers [ buffer_id ( curr . type )];
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switch ( curr . type )
{
case GCodeProcessor :: EMoveType :: Tool_change :
case GCodeProcessor :: EMoveType :: Retract :
case GCodeProcessor :: EMoveType :: Unretract :
{
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buffer . data . push_back ( static_cast < unsigned int > ( i ));
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break ;
}
case GCodeProcessor :: EMoveType :: Extrude :
case GCodeProcessor :: EMoveType :: Travel :
{
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buffer . data . push_back ( static_cast < unsigned int > ( i - 1 ));
buffer . data . push_back ( static_cast < unsigned int > ( i ));
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break ;
}
default :
{
continue ;
}
}
}
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// indices data -> send data to gpu
for ( IBuffer & buffer : m_buffers )
{
buffer . data_size = buffer . data . size ();
if ( buffer . data_size > 0 )
{
glsafe ( :: glGenBuffers ( 1 , & buffer . ibo_id ));
glsafe ( :: glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , buffer . ibo_id ));
glsafe ( :: glBufferData ( GL_ELEMENT_ARRAY_BUFFER , buffer . data_size * sizeof ( unsigned int ), buffer . data . data (), GL_STATIC_DRAW ));
glsafe ( :: glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , 0 ));
// indices data -> free ram
buffer . data = std :: vector < unsigned int > ();
}
}
// layers zs -> extract from result
for ( const GCodeProcessor :: MoveVertex & move : gcode_result . moves )
{
if ( move . type == GCodeProcessor :: EMoveType :: Extrude )
m_layers_zs . emplace_back ( move . position [ 2 ]);
}
// layers zs -> sort
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std :: sort ( m_layers_zs . begin (), m_layers_zs . end ());
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// layers zs -> replace intervals of layers with similar top positions with their average value.
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int n = int ( m_layers_zs . size ());
int k = 0 ;
for ( int i = 0 ; i < n ;) {
int j = i + 1 ;
double zmax = m_layers_zs [ i ] + EPSILON ;
for (; j < n && m_layers_zs [ j ] <= zmax ; ++ j );
m_layers_zs [ k ++ ] = ( j > i + 1 ) ? ( 0.5 * ( m_layers_zs [ i ] + m_layers_zs [ j - 1 ])) : m_layers_zs [ i ];
i = j ;
}
if ( k < n )
m_layers_zs . erase ( m_layers_zs . begin () + k , m_layers_zs . end ());
auto end_time = std :: chrono :: high_resolution_clock :: now ();
std :: cout << "toolpaths generation time: " << std :: chrono :: duration_cast < std :: chrono :: milliseconds > ( end_time - start_time ). count () << "ms \n " ;
}
void GCodeViewer :: load_shells ( const Print & print , bool initialized )
{
if ( print . objects (). empty ())
// no shells, return
return ;
// adds objects' volumes
int object_id = 0 ;
for ( const PrintObject * obj : print . objects ())
{
const ModelObject * model_obj = obj -> model_object ();
std :: vector < int > instance_ids ( model_obj -> instances . size ());
for ( int i = 0 ; i < ( int ) model_obj -> instances . size (); ++ i )
{
instance_ids [ i ] = i ;
}
m_shells . volumes . load_object ( model_obj , object_id , instance_ids , "object" , initialized );
++ object_id ;
}
if ( wxGetApp (). preset_bundle -> printers . get_edited_preset (). printer_technology () == ptFFF ) {
// adds wipe tower's volume
double max_z = print . objects ()[ 0 ] -> model_object () -> get_model () -> bounding_box (). max ( 2 );
const PrintConfig & config = print . config ();
size_t extruders_count = config . nozzle_diameter . size ();
if (( extruders_count > 1 ) && config . wipe_tower && ! config . complete_objects ) {
const DynamicPrintConfig & print_config = wxGetApp (). preset_bundle -> prints . get_edited_preset (). config ;
double layer_height = print_config . opt_float ( "layer_height" );
double first_layer_height = print_config . get_abs_value ( "first_layer_height" , layer_height );
double nozzle_diameter = print . config (). nozzle_diameter . values [ 0 ];
float depth = print . wipe_tower_data ( extruders_count , first_layer_height , nozzle_diameter ). depth ;
float brim_width = print . wipe_tower_data ( extruders_count , first_layer_height , nozzle_diameter ). brim_width ;
m_shells . volumes . load_wipe_tower_preview ( 1000 , config . wipe_tower_x , config . wipe_tower_y , config . wipe_tower_width , depth , max_z , config . wipe_tower_rotation_angle ,
! print . is_step_done ( psWipeTower ), brim_width , initialized );
}
}
for ( GLVolume * volume : m_shells . volumes . volumes )
{
volume -> zoom_to_volumes = false ;
volume -> color [ 3 ] = 0.25f ;
volume -> force_native_color = true ;
volume -> set_render_color ();
}
}
void GCodeViewer :: render_toolpaths () const
{
auto set_color = []( GLint current_program_id , const std :: array < float , 4 >& color ) {
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if ( current_program_id > 0 ) {
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GLint color_id = ( current_program_id > 0 ) ? :: glGetUniformLocation ( current_program_id , "uniform_color" ) : - 1 ;
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if ( color_id >= 0 ) {
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glsafe ( :: glUniform4fv ( color_id , 1 , ( const GLfloat * ) color . data ()));
return ;
}
}
BOOST_LOG_TRIVIAL ( error ) << "Unable to find uniform_color uniform" ;
};
glsafe ( :: glCullFace ( GL_BACK ));
unsigned char begin_id = buffer_id ( GCodeProcessor :: EMoveType :: Retract );
unsigned char end_id = buffer_id ( GCodeProcessor :: EMoveType :: Count );
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glsafe ( :: glBindBuffer ( GL_ARRAY_BUFFER , m_vertices . vbo_id ));
glsafe ( :: glVertexPointer ( 3 , GL_FLOAT , VBuffer :: vertex_size_bytes (), ( const void * ) 0 ));
glsafe ( :: glEnableClientState ( GL_VERTEX_ARRAY ));
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for ( unsigned char i = begin_id ; i < end_id ; ++ i )
{
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const IBuffer & buffer = m_buffers [ i ];
if ( buffer . ibo_id == 0 )
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continue ;
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if ( ! buffer . visible )
continue ;
if ( buffer . shader . is_initialized ())
{
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GCodeProcessor :: EMoveType type = buffer_type ( i );
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buffer . shader . start_using ();
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GLint current_program_id ;
glsafe ( :: glGetIntegerv ( GL_CURRENT_PROGRAM , & current_program_id ));
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glsafe ( :: glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , buffer . ibo_id ));
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switch ( type )
{
case GCodeProcessor :: EMoveType :: Tool_change :
{
std :: array < float , 4 > color = { 1.0f , 1.0f , 1.0f , 1.0f };
set_color ( current_program_id , color );
glsafe ( :: glEnable ( GL_PROGRAM_POINT_SIZE ));
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glsafe ( :: glDrawElements ( GL_POINTS , ( GLsizei ) buffer . data_size , GL_UNSIGNED_INT , nullptr ));
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glsafe ( :: glDisable ( GL_PROGRAM_POINT_SIZE ));
break ;
}
case GCodeProcessor :: EMoveType :: Retract :
{
std :: array < float , 4 > color = { 1.0f , 0.0f , 1.0f , 1.0f };
set_color ( current_program_id , color );
glsafe ( :: glEnable ( GL_PROGRAM_POINT_SIZE ));
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glsafe ( :: glDrawElements ( GL_POINTS , ( GLsizei ) buffer . data_size , GL_UNSIGNED_INT , nullptr ));
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glsafe ( :: glDisable ( GL_PROGRAM_POINT_SIZE ));
break ;
}
case GCodeProcessor :: EMoveType :: Unretract :
{
std :: array < float , 4 > color = { 0.0f , 1.0f , 0.0f , 1.0f };
set_color ( current_program_id , color );
glsafe ( :: glEnable ( GL_PROGRAM_POINT_SIZE ));
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glsafe ( :: glDrawElements ( GL_POINTS , ( GLsizei ) buffer . data_size , GL_UNSIGNED_INT , nullptr ));
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glsafe ( :: glDisable ( GL_PROGRAM_POINT_SIZE ));
break ;
}
case GCodeProcessor :: EMoveType :: Extrude :
{
std :: array < float , 4 > color = { 1.0f , 0.0f , 0.0f , 1.0f };
set_color ( current_program_id , color );
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glsafe ( :: glDrawElements ( GL_LINES , ( GLsizei ) buffer . data_size , GL_UNSIGNED_INT , nullptr ));
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break ;
}
case GCodeProcessor :: EMoveType :: Travel :
{
std :: array < float , 4 > color = { 1.0f , 1.0f , 0.0f , 1.0f };
set_color ( current_program_id , color );
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glsafe ( :: glDrawElements ( GL_LINES , ( GLsizei ) buffer . data_size , GL_UNSIGNED_INT , nullptr ));
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break ;
}
}
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glsafe ( :: glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , 0 ));
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buffer . shader . stop_using ();
}
}
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glsafe ( :: glDisableClientState ( GL_VERTEX_ARRAY ));
glsafe ( :: glBindBuffer ( GL_ARRAY_BUFFER , 0 ));
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}
void GCodeViewer :: render_shells () const
{
if ( ! m_shells . visible || m_shells . volumes . empty () || ! m_shells . shader . is_initialized ())
return ;
// glsafe(::glDepthMask(GL_FALSE));
m_shells . shader . start_using ();
m_shells . volumes . render ( GLVolumeCollection :: Transparent , true , wxGetApp (). plater () -> get_camera (). get_view_matrix ());
m_shells . shader . stop_using ();
// glsafe(::glDepthMask(GL_TRUE));
}
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} // namespace GUI
} // namespace Slic3r
#endif // ENABLE_GCODE_VIEWER