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OrcaSlicer-bambulab/xs/src/libslic3r/Line.hpp
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#ifndef slic3r_Line_hpp_
#define slic3r_Line_hpp_
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#include "libslic3r.h"
#include "Point.hpp"
namespace Slic3r {
class Line;
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class Linef3;
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class Polyline;
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class ThickLine;
typedef std::vector<Line> Lines;
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typedef std::vector<ThickLine> ThickLines;
class Line
{
public:
Point a;
Point b;
Line() {};
explicit Line(Point _a, Point _b): a(_a), b(_b) {};
std::string wkt() const;
operator Lines() const;
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operator Polyline() const;
void scale(double factor);
void translate(double x, double y);
void rotate(double angle, const Point &center);
void reverse();
double length() const;
Point midpoint() const;
void point_at(double distance, Point* point) const;
Point point_at(double distance) const;
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bool intersection_infinite(const Line &other, Point* point) const;
bool coincides_with(const Line &line) const;
double distance_to(const Point &point) const;
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bool parallel_to(double angle) const;
bool parallel_to(const Line &line) const;
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double atan2_() const;
double orientation() const;
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double direction() const;
Vector vector() const;
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Vector normal() const;
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void extend_end(double distance);
void extend_start(double distance);
bool intersection(const Line& line, Point* intersection) const;
double ccw(const Point& point) const;
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};
class ThickLine : public Line
{
public:
coordf_t a_width, b_width;
ThickLine() : a_width(0), b_width(0) {};
ThickLine(Point _a, Point _b) : a_width(0), b_width(0), Line(_a, _b) {};
};
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class Linef
{
public:
Pointf a;
Pointf b;
Linef() {};
explicit Linef(Pointf _a, Pointf _b): a(_a), b(_b) {};
};
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class Linef3
{
public:
Pointf3 a;
Pointf3 b;
Linef3() {};
explicit Linef3(Pointf3 _a, Pointf3 _b): a(_a), b(_b) {};
Pointf3 intersect_plane(double z) const;
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void scale(double factor);
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};
} // namespace Slic3r
// start Boost
#include <boost/polygon/polygon.hpp>
namespace boost { namespace polygon {
template <>
struct geometry_concept<Slic3r::Line> { typedef segment_concept type; };
template <>
struct segment_traits<Slic3r::Line> {
typedef coord_t coordinate_type;
typedef Slic3r::Point point_type;
static inline point_type get(const Slic3r::Line& line, direction_1d dir) {
return dir.to_int() ? line.b : line.a;
}
};
} }
// end Boost
#endif