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package Slic3r::Print::Object ;
use Moo ;
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use Slic3r::ExtrusionPath ':roles' ;
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use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon) ;
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use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex) ;
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use Slic3r::Surface ':types' ;
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has 'print' => ( is => 'ro' , weak_ref => 1 , required => 1 );
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has 'input_file' => ( is => 'rw' , required => 0 );
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has 'meshes' => ( is => 'rw' , default => sub { [] }); # by region_id
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has 'size' => ( is => 'rw' , required => 1 );
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has 'copies' => ( is => 'rw' , default => sub {[ [ 0 , 0 ] ]});
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has 'layers' => ( is => 'rw' , default => sub { [] });
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sub BUILD {
my $self = shift ;
# make layers
while ( ! @ { $self -> layers } || $self -> layers -> [ - 1 ] -> slice_z < $self -> size -> [ Z ]) {
push @ { $self -> layers }, Slic3r::Layer -> new (
object => $self ,
id => $# { $self -> layers } + 1 ,
);
}
}
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sub layer_count {
my $self = shift ;
return scalar @ { $self -> layers };
}
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sub get_layer_range {
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my $self = shift ;
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my ( $min_z , $max_z ) = @_ ;
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my ( $min_layer , $max_layer ) = ( 0 , undef );
for my $layer ( @ { $self -> layers }) {
$min_layer = $layer -> id if $layer -> slice_z <= $min_z ;
if ( $layer -> slice_z >= $max_z ) {
$max_layer = $layer -> id ;
last ;
}
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}
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return ( $min_layer , $max_layer );
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}
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sub slice {
my $self = shift ;
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my %params = @_ ;
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# process facets
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for my $region_id ( 0 .. $# { $self -> meshes }) {
my $mesh = $self -> meshes -> [ $region_id ]; # ignore undef meshes
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my $apply_lines = sub {
my $lines = shift ;
foreach my $layer_id ( keys %$lines ) {
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my $layerm = $self -> layers -> [ $layer_id ] -> region ( $region_id );
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push @ { $layerm -> lines }, @ { $lines -> { $layer_id }};
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}
};
Slic3r:: parallelize (
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disable => ( $# { $mesh -> facets } < 500 ), # don't parallelize when too few facets
items => [ 0 .. $# { $mesh -> facets } ],
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thread_cb => sub {
my $q = shift ;
my $result_lines = {};
while ( defined ( my $facet_id = $q -> dequeue )) {
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my $lines = $mesh -> slice_facet ( $self , $facet_id );
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foreach my $layer_id ( keys %$lines ) {
$result_lines -> { $layer_id } ||= [] ;
push @ { $result_lines -> { $layer_id } }, @ { $lines -> { $layer_id } };
}
}
return $result_lines ;
},
collect_cb => sub {
$apply_lines -> ( $_ [ 0 ]);
},
no_threads_cb => sub {
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for ( 0 .. $# { $mesh -> facets }) {
my $lines = $mesh -> slice_facet ( $self , $_ );
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$apply_lines -> ( $lines );
}
},
);
}
die "Invalid input file\n" if ! @ { $self -> layers };
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# free memory
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$self -> meshes ( undef ) unless $params { keep_meshes };
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# remove last layer if empty
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# (we might have created it because of the $max_layer = ... + 1 code in TriangleMesh)
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pop @ { $self -> layers } if ! map @ { $_ -> lines }, @ { $self -> layers -> [ - 1 ] -> regions };
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foreach my $layer ( @ { $self -> layers }) {
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# make sure all layers contain layer region objects for all regions
$layer -> region ( $_ ) for 0 .. ( $self -> print -> regions_count - 1 );
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Slic3r:: debugf "Making surfaces for layer %d (slice z = %f):\n" ,
$layer -> id , unscale $layer -> slice_z if $ Slic3r:: debug ;
# layer currently has many lines representing intersections of
# model facets with the layer plane. there may also be lines
# that we need to ignore (for example, when two non-horizontal
# facets share a common edge on our plane, we get a single line;
# however that line has no meaning for our layer as it's enclosed
# inside a closed polyline)
# build surfaces from sparse lines
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foreach my $layerm ( @ { $layer -> regions }) {
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my ( $slicing_errors , $loops ) = Slic3r::TriangleMesh:: make_loops ( $layerm -> lines );
$layer -> slicing_errors ( 1 ) if $slicing_errors ;
$layerm -> make_surfaces ( $loops );
# free memory
$layerm -> lines ( undef );
}
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# merge all regions' slices to get islands
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$layer -> make_slices ;
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}
# detect slicing errors
my $warning_thrown = 0 ;
for my $i ( 0 .. $# { $self -> layers }) {
my $layer = $self -> layers -> [ $i ];
next unless $layer -> slicing_errors ;
if ( ! $warning_thrown ) {
warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
. "however you might want to check the results or repair the input file and retry.\n" ;
$warning_thrown = 1 ;
}
# try to repair the layer surfaces by merging all contours and all holes from
# neighbor layers
Slic3r:: debugf "Attempting to repair layer %d\n" , $i ;
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foreach my $region_id ( 0 .. $# { $layer -> regions }) {
my $layerm = $layer -> region ( $region_id );
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my ( @upper_surfaces , @lower_surfaces );
for ( my $j = $i + 1 ; $j <= $# { $self -> layers }; $j ++ ) {
if ( ! $self -> layers -> [ $j ] -> slicing_errors ) {
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@upper_surfaces = @ { $self -> layers -> [ $j ] -> region ( $region_id ) -> slices };
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last ;
}
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}
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for ( my $j = $i - 1 ; $j >= 0 ; $j -- ) {
if ( ! $self -> layers -> [ $j ] -> slicing_errors ) {
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@lower_surfaces = @ { $self -> layers -> [ $j ] -> region ( $region_id ) -> slices };
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last ;
}
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}
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my $union = union_ex ([
map $_ -> expolygon -> contour , @upper_surfaces , @lower_surfaces ,
]);
my $diff = diff_ex (
[ map @$_ , @$union ],
[ map $_ -> expolygon -> holes , @upper_surfaces , @lower_surfaces , ],
);
@ { $layerm -> slices } = map Slic3r::Surface -> new
( expolygon => $_ , surface_type => S_TYPE_INTERNAL ),
@$diff ;
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}
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# update layer slices after repairing the single regions
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$layer -> make_slices ;
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}
# remove empty layers from bottom
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my $first_object_layer_id = $ Slic3r:: Config -> raft_layers ;
while ( @ { $self -> layers } && ! @ { $self -> layers -> [ $first_object_layer_id ] -> slices } && ! map @ { $_ -> thin_walls }, @ { $self -> layers -> [ $first_object_layer_id ] -> regions }) {
splice @ { $self -> layers }, $first_object_layer_id , 1 ;
for ( my $i = $first_object_layer_id ; $i <= $# { $self -> layers }; $i ++ ) {
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$self -> layers -> [ $i ] -> id ( $i );
}
}
warn "No layers were detected. You might want to repair your STL file and retry.\n"
if ! @ { $self -> layers };
}
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sub make_perimeters {
my $self = shift ;
# compare each layer to the one below, and mark those slices needing
# one additional inner perimeter, like the top of domed objects-
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# this algorithm makes sure that almost one perimeter is overlapping
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if ( $ Slic3r:: Config -> extra_perimeters && $ Slic3r:: Config -> perimeters > 0 ) {
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for my $region_id ( 0 .. ( $self -> print -> regions_count - 1 )) {
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for my $layer_id ( 0 .. $self -> layer_count - 2 ) {
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my $layerm = $self -> layers -> [ $layer_id ] -> regions -> [ $region_id ];
my $upper_layerm = $self -> layers -> [ $layer_id + 1 ] -> regions -> [ $region_id ];
my $perimeter_flow = $layerm -> perimeter_flow ;
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my $overlap = $perimeter_flow -> spacing ; # one perimeter
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# compute polygons representing the thickness of the first external perimeter of
# the upper layer slices
my $upper = diff_ex (
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[ map @$_ , map $_ -> expolygon -> offset_ex ( + 0.5 * $perimeter_flow -> scaled_spacing ), @ { $upper_layerm -> slices } ],
[ map @$_ , map $_ -> expolygon -> offset_ex ( - scale ( $overlap ) + ( 0.5 * $perimeter_flow -> scaled_spacing )), @ { $upper_layerm -> slices } ],
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);
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next if ! @$upper ;
# we need to limit our detection to the areas which would actually benefit from
# more perimeters. so, let's compute the area we want to ignore
my $ignore = [] ;
{
my $diff = diff_ex (
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[ map @$_ , map $_ -> expolygon -> offset_ex ( - ( $ Slic3r:: Config -> perimeters - 0.5 ) * $perimeter_flow -> scaled_spacing ), @ { $layerm -> slices } ],
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[ map @ { $_ -> expolygon }, @ { $upper_layerm -> slices } ],
);
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$ignore = [ map @$_ , map $_ -> offset_ex ( $perimeter_flow -> scaled_spacing ), @$diff ];
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}
foreach my $slice ( @ { $layerm -> slices }) {
my $hypothetical_perimeter_num = $ Slic3r:: Config -> perimeters + 1 ;
CYCLE: while ( 1 ) {
# compute polygons representing the thickness of the hypotetical new internal perimeter
# of our slice
my $hypothetical_perimeter ;
{
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my $outer = [ map @$_ , $slice -> expolygon -> offset_ex ( - ( $hypothetical_perimeter_num - 1.5 ) * $perimeter_flow -> scaled_spacing - scaled_epsilon ) ];
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last CYCLE if ! @$outer ;
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my $inner = [ map @$_ , $slice -> expolygon -> offset_ex ( - ( $hypothetical_perimeter_num - 0.5 ) * $perimeter_flow -> scaled_spacing ) ];
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last CYCLE if ! @$inner ;
$hypothetical_perimeter = diff_ex ( $outer , $inner );
}
last CYCLE if ! @$hypothetical_perimeter ;
my $intersection = intersection_ex ([ map @$_ , @$upper ], [ map @$_ , @$hypothetical_perimeter ]);
$intersection = diff_ex ([ map @$_ , @$intersection ], $ignore ) if @$ignore ;
last CYCLE if ! @ { $intersection };
Slic3r:: debugf " adding one more perimeter at layer %d\n" , $layer_id ;
$slice -> additional_inner_perimeters (( $slice -> additional_inner_perimeters || 0 ) + 1 );
$hypothetical_perimeter_num ++ ;
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}
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}
}
}
}
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Slic3r:: parallelize (
items => sub { 0 .. ( $self -> layer_count - 1 ) },
thread_cb => sub {
my $q = shift ;
$ Slic3r::Geometry::Clipper:: clipper = Math::Clipper -> new ;
my $result = {};
while ( defined ( my $layer_id = $q -> dequeue )) {
my $layer = $self -> layers -> [ $layer_id ];
$layer -> make_perimeters ;
$result -> { $layer_id } ||= {};
foreach my $region_id ( 0 .. $# { $layer -> regions }) {
my $layerm = $layer -> regions -> [ $region_id ];
$result -> { $layer_id }{ $region_id } = {
perimeters => $layerm -> perimeters ,
fill_surfaces => $layerm -> fill_surfaces ,
thin_fills => $layerm -> thin_fills ,
};
}
}
return $result ;
},
collect_cb => sub {
my $result = shift ;
foreach my $layer_id ( keys %$result ) {
foreach my $region_id ( keys % { $result -> { $layer_id }}) {
$self -> layers -> [ $layer_id ] -> regions -> [ $region_id ] -> $_ ( $result -> { $layer_id }{ $region_id }{ $_ })
for qw(perimeters fill_surfaces thin_fills) ;
}
}
},
no_threads_cb => sub {
$_ -> make_perimeters for @ { $self -> layers };
},
);
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}
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sub detect_surfaces_type {
my $self = shift ;
Slic3r:: debugf "Detecting solid surfaces...\n" ;
# prepare a reusable subroutine to make surface differences
my $surface_difference = sub {
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my ( $subject_surfaces , $clip_surfaces , $result_type , $layerm ) = @_ ;
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my $expolygons = diff_ex (
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_ -> p } @$subject_surfaces ],
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_ -> p } @$clip_surfaces ],
1 ,
);
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return grep $_ -> contour -> is_printable ( $layerm -> flow -> width ),
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map Slic3r::Surface -> new ( expolygon => $_ , surface_type => $result_type ),
@$expolygons ;
};
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for my $region_id ( 0 .. ( $self -> print -> regions_count - 1 )) {
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for ( my $i = 0 ; $i < $self -> layer_count ; $i ++ ) {
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my $layerm = $self -> layers -> [ $i ] -> regions -> [ $region_id ];
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# comparison happens against the *full* slices (considering all regions)
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my $upper_layer = $self -> layers -> [ $i + 1 ];
my $lower_layer = $i > 0 ? $self -> layers -> [ $i - 1 ] : undef ;
my ( @bottom , @top , @internal ) = ();
# find top surfaces (difference between current surfaces
# of current layer and upper one)
if ( $upper_layer ) {
@top = $surface_difference -> ( $layerm -> slices , $upper_layer -> slices , S_TYPE_TOP , $layerm );
} else {
# if no upper layer, all surfaces of this one are solid
@top = @ { $layerm -> slices };
$_ -> surface_type ( S_TYPE_TOP ) for @top ;
}
# find bottom surfaces (difference between current surfaces
# of current layer and lower one)
if ( $lower_layer ) {
@bottom = $surface_difference -> ( $layerm -> slices , $lower_layer -> slices , S_TYPE_BOTTOM , $layerm );
} else {
# if no lower layer, all surfaces of this one are solid
@bottom = @ { $layerm -> slices };
$_ -> surface_type ( S_TYPE_BOTTOM ) for @bottom ;
}
# now, if the object contained a thin membrane, we could have overlapping bottom
# and top surfaces; let's do an intersection to discover them and consider them
# as bottom surfaces (to allow for bridge detection)
if ( @top && @bottom ) {
my $overlapping = intersection_ex ([ map $_ -> p , @top ], [ map $_ -> p , @bottom ]);
Slic3r:: debugf " layer %d contains %d membrane(s)\n" , $layerm -> id , scalar ( @$overlapping );
@top = $surface_difference -> ([ @top ], $overlapping , S_TYPE_TOP , $layerm );
}
# find internal surfaces (difference between top/bottom surfaces and others)
@internal = $surface_difference -> ( $layerm -> slices , [ @top , @bottom ], S_TYPE_INTERNAL , $layerm );
# save surfaces to layer
@ { $layerm -> slices } = ( @bottom , @top , @internal );
Slic3r:: debugf " layer %d has %d bottom, %d top and %d internal surfaces\n" ,
$layerm -> id , scalar ( @bottom ), scalar ( @top ), scalar ( @internal );
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}
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# clip surfaces to the fill boundaries
foreach my $layer ( @ { $self -> layers }) {
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my $layerm = $layer -> regions -> [ $region_id ];
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my $fill_boundaries = [ map @$_ , @ { $layerm -> fill_surfaces } ];
@ { $layerm -> fill_surfaces } = ();
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foreach my $surface ( @ { $layerm -> slices }) {
my $intersection = intersection_ex (
[ $surface -> p ],
$fill_boundaries ,
);
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push @ { $layerm -> fill_surfaces }, map Slic3r::Surface -> new
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( expolygon => $_ , surface_type => $surface -> surface_type ),
@$intersection ;
}
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}
}
}
sub discover_horizontal_shells {
my $self = shift ;
Slic3r:: debugf "==> DISCOVERING HORIZONTAL SHELLS\n" ;
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my $area_threshold = $ Slic3r:: flow -> scaled_spacing ** 2 ;
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for my $region_id ( 0 .. ( $self -> print -> regions_count - 1 )) {
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for ( my $i = 0 ; $i < $self -> layer_count ; $i ++ ) {
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my $layerm = $self -> layers -> [ $i ] -> regions -> [ $region_id ];
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if ( $ Slic3r:: Config -> solid_infill_every_layers && ( $i % $ Slic3r:: Config -> solid_infill_every_layers ) == 0 ) {
$_ -> surface_type ( S_TYPE_INTERNALSOLID )
for grep $_ -> surface_type == S_TYPE_INTERNAL , @ { $layerm -> fill_surfaces };
}
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foreach my $type ( S_TYPE_TOP , S_TYPE_BOTTOM ) {
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# find slices of current type for current layer
my @surfaces = grep $_ -> surface_type == $type , @ { $layerm -> slices } or next ;
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my $surfaces_p = [ map $_ -> p , @surfaces ];
Slic3r:: debugf "Layer %d has %d surfaces of type '%s'\n" ,
$i , scalar ( @surfaces ), ( $type == S_TYPE_TOP ? 'top' : 'bottom' );
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my $solid_layers = ( $type == S_TYPE_TOP )
? $ Slic3r:: Config -> top_solid_layers
: $ Slic3r:: Config -> bottom_solid_layers ;
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for ( my $n = $type == S_TYPE_TOP ? $i - 1 : $i + 1 ;
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abs ( $n - $i ) <= $solid_layers - 1 ;
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$type == S_TYPE_TOP ? $n -- : $n ++ ) {
next if $n < 0 || $n >= $self -> layer_count ;
Slic3r:: debugf " looking for neighbors on layer %d...\n" , $n ;
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my @neighbor_fill_surfaces = @ { $self -> layers -> [ $n ] -> regions -> [ $region_id ] -> fill_surfaces };
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# find intersection between neighbor and current layer's surfaces
# intersections have contours and holes
my $new_internal_solid = intersection_ex (
$surfaces_p ,
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[ map $_ -> p , grep { $_ -> surface_type == S_TYPE_INTERNAL || $_ -> surface_type == S_TYPE_INTERNALSOLID } @neighbor_fill_surfaces ],
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undef , 1 ,
);
next if ! @$new_internal_solid ;
# internal-solid are the union of the existing internal-solid surfaces
# and new ones
my $internal_solid = union_ex ([
( map $_ -> p , grep $_ -> surface_type == S_TYPE_INTERNALSOLID , @neighbor_fill_surfaces ),
( map @$_ , @$new_internal_solid ),
]);
# subtract intersections from layer surfaces to get resulting inner surfaces
my $internal = diff_ex (
[ map $_ -> p , grep $_ -> surface_type == S_TYPE_INTERNAL , @neighbor_fill_surfaces ],
[ map @$_ , @$internal_solid ],
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1 ,
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);
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Slic3r:: debugf " %d internal-solid and %d internal surfaces found\n" ,
scalar ( @$internal_solid ), scalar ( @$internal );
# Note: due to floating point math we're going to get some very small
# polygons as $internal; they will be removed by removed_small_features()
# assign resulting inner surfaces to layer
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my $neighbor_fill_surfaces = $self -> layers -> [ $n ] -> regions -> [ $region_id ] -> fill_surfaces ;
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@$neighbor_fill_surfaces = ();
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push @$neighbor_fill_surfaces , Slic3r::Surface -> new
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( expolygon => $_ , surface_type => S_TYPE_INTERNAL )
for @$internal ;
# assign new internal-solid surfaces to layer
push @$neighbor_fill_surfaces , Slic3r::Surface -> new
( expolygon => $_ , surface_type => S_TYPE_INTERNALSOLID )
for @$internal_solid ;
# assign top and bottom surfaces to layer
foreach my $s ( Slic3r::Surface -> group ( grep { $_ -> surface_type == S_TYPE_TOP || $_ -> surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces )) {
my $solid_surfaces = diff_ex (
[ map $_ -> p , @$s ],
[ map @$_ , @$internal_solid , @$internal ],
1 ,
);
push @$neighbor_fill_surfaces , Slic3r::Surface -> new
( expolygon => $_ , surface_type => $s -> [ 0 ] -> surface_type , bridge_angle => $s -> [ 0 ] -> bridge_angle )
for @$solid_surfaces ;
}
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}
}
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@ { $layerm -> fill_surfaces } = grep $_ -> expolygon -> area > $area_threshold , @ { $layerm -> fill_surfaces };
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}
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for ( my $i = 0 ; $i < $self -> layer_count ; $i ++ ) {
my $layerm = $self -> layers -> [ $i ] -> regions -> [ $region_id ];
# if hollow object is requested, remove internal surfaces
if ( $ Slic3r:: Config -> fill_density == 0 ) {
@ { $layerm -> fill_surfaces } = grep $_ -> surface_type != S_TYPE_INTERNAL , @ { $layerm -> fill_surfaces };
}
}
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}
}
# combine fill surfaces across layers
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sub combine_infill {
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my $self = shift ;
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return unless $ Slic3r:: Config -> infill_every_layers > 1 && $ Slic3r:: Config -> fill_density > 0 ;
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my $area_threshold = $ Slic3r:: flow -> scaled_spacing ** 2 ;
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for my $region_id ( 0 .. ( $self -> print -> regions_count - 1 )) {
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# start from top, skip lowest layer
for ( my $i = $self -> layer_count - 1 ; $i > 0 ; $i -- ) {
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my $layerm = $self -> layers -> [ $i ] -> regions -> [ $region_id ];
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# skip layer if no internal fill surfaces
next if ! grep $_ -> surface_type == S_TYPE_INTERNAL , @ { $layerm -> fill_surfaces };
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# for each possible depth, look for intersections with the lower layer
# we do this from the greater depth to the smaller
for ( my $d = $ Slic3r:: Config -> infill_every_layers - 1 ; $d >= 1 ; $d -- ) {
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next if ( $i - $d ) <= 0 ; # do not combine infill for bottom layer
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my $lower_layerm = $self -> layers -> [ $i - 1 ] -> regions -> [ $region_id ];
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# select surfaces of the lower layer having the depth we're looking for
my @lower_surfaces = grep $_ -> depth_layers == $d && $_ -> surface_type == S_TYPE_INTERNAL ,
@ { $lower_layerm -> fill_surfaces };
next if ! @lower_surfaces ;
# calculate intersection between our surfaces and theirs
my $intersection = intersection_ex (
[ map $_ -> p , grep $_ -> depth_layers <= $d , @lower_surfaces ],
[ map $_ -> p , grep $_ -> surface_type == S_TYPE_INTERNAL , @ { $layerm -> fill_surfaces } ],
undef , 1 ,
);
# purge intersections, skip tiny regions
@$intersection = grep $_ -> area > $area_threshold , @$intersection ;
next if ! @$intersection ;
# new fill surfaces of the current layer are:
# - any non-internal surface
# - intersections found (with a $d + 1 depth)
# - any internal surface not belonging to the intersection (with its original depth)
{
my @new_surfaces = ();
push @new_surfaces , grep $_ -> surface_type != S_TYPE_INTERNAL , @ { $layerm -> fill_surfaces };
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push @new_surfaces , map Slic3r::Surface -> new
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( expolygon => $_ , surface_type => S_TYPE_INTERNAL , depth_layers => $d + 1 ), @$intersection ;
foreach my $depth ( reverse $d .. $ Slic3r:: Config -> infill_every_layers ) {
push @new_surfaces , map Slic3r::Surface -> new
( expolygon => $_ , surface_type => S_TYPE_INTERNAL , depth_layers => $depth ),
# difference between our internal layers with depth == $depth
# and the intersection found
@ { diff_ex (
[
map $_ -> p , grep $_ -> surface_type == S_TYPE_INTERNAL && $_ -> depth_layers == $depth ,
@ { $layerm -> fill_surfaces },
],
[ map @$_ , @$intersection ],
1 ,
)};
}
@ { $layerm -> fill_surfaces } = @new_surfaces ;
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}
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# now we remove the intersections from lower layer
{
my @new_surfaces = ();
push @new_surfaces , grep $_ -> surface_type != S_TYPE_INTERNAL , @ { $lower_layerm -> fill_surfaces };
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# offset for the two different flow spacings
$intersection = [ map $_ -> offset_ex (
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$lower_layerm -> infill_flow -> scaled_spacing / 2
+ $layerm -> infill_flow -> scaled_spacing / 2
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), @$intersection ];
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foreach my $depth ( 1 .. $ Slic3r:: Config -> infill_every_layers ) {
push @new_surfaces , map Slic3r::Surface -> new
( expolygon => $_ , surface_type => S_TYPE_INTERNAL , depth_layers => $depth ),
# difference between internal layers with depth == $depth
# and the intersection found
@ { diff_ex (
[
map $_ -> p , grep $_ -> surface_type == S_TYPE_INTERNAL && $_ -> depth_layers == $depth ,
@ { $lower_layerm -> fill_surfaces },
],
[ map @$_ , @$intersection ],
1 ,
)};
}
@ { $lower_layerm -> fill_surfaces } = @new_surfaces ;
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}
}
}
}
}
sub generate_support_material {
my $self = shift ;
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my $threshold_rad = $ Slic3r:: Config -> support_material_threshold
? deg2rad ( $ Slic3r:: Config -> support_material_threshold + 1 ) # +1 makes the threshold inclusive
: PI /2 - atan2($self->layers->[1]->regions->[0]->perimeter_flow->width/ $ Slic3r:: Config -> layer_height / 2 , 1 );
Slic3r:: debugf "Threshold angle = %d°\n" , rad2deg ( $threshold_rad );
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my $flow = $self -> print -> support_material_flow ;
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my $overhang_width = $threshold_rad == 0 ? undef : scale $ Slic3r:: Config -> layer_height * (( cos $threshold_rad ) / ( sin $threshold_rad ));
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my $distance_from_object = 1.5 * $flow -> scaled_width ;
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my $pattern_spacing = ( $ Slic3r:: Config -> support_material_spacing > $flow -> spacing )
? $ Slic3r:: Config -> support_material_spacing
: $flow -> spacing ;
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# determine support regions in each layer (for upper layers)
Slic3r:: debugf "Detecting regions\n" ;
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my %layers = (); # this represents the areas of each layer having to support upper layers (excluding interfaces)
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my %layers_interfaces = (); # this represents the areas of each layer to be filled with interface pattern, excluding the contact areas which are stored separately
my %layers_contact_areas = (); # this represents the areas of each layer having an overhang in the immediately upper layer
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{
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my @current_support_regions = (); # expolygons we've started to support (i.e. below the empty interface layers)
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my @upper_layers_overhangs = ( map [] , 1 .. $ Slic3r:: Config -> support_material_interface_layers );
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for my $i ( reverse 0 .. $# { $self -> layers }) {
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next unless $ Slic3r:: Config -> support_material || ( $i <= $ Slic3r:: Config -> raft_layers ); # <= because we need to start from the first non-raft layer
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my $layer = $self -> layers -> [ $i ];
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my $lower_layer = $i > 0 ? $self -> layers -> [ $i - 1 ] : undef ;
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my @current_layer_offsetted_slices = map $_ -> offset_ex ( $distance_from_object ), @ { $layer -> slices };
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# $upper_layers_overhangs[-1] contains the overhangs of the upper layer, regardless of any interface layers
# $upper_layers_overhangs[0] contains the overhangs of the first upper layer above the interface layers
# we only consider the overhangs of the upper layer to define contact areas of the current one
$layers_contact_areas { $i } = diff_ex (
[ map @$_ , @ { $upper_layers_overhangs [ - 1 ] || [] } ],
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[ map @$_ , @current_layer_offsetted_slices ],
);
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$_ -> simplify ( $flow -> scaled_spacing ) for @ { $layers_contact_areas { $i }};
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# to define interface regions of this layer we consider the overhangs of all the upper layers
# minus the first one
$layers_interfaces { $i } = diff_ex (
[ map @$_ , map @$_ , @upper_layers_overhangs [ 0 .. $#upper_layers_overhangs - 1 ] ],
[
( map @$_ , @current_layer_offsetted_slices ),
( map @$_ , @ { $layers_contact_areas { $i } }),
],
);
$_ -> simplify ( $flow -> scaled_spacing ) for @ { $layers_interfaces { $i }};
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# generate support material in current layer (for upper layers)
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@current_support_regions = @ { diff_ex (
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[
( map @$_ , @current_support_regions ),
( map @$_ , @ { $upper_layers_overhangs [ - 1 ] || [] }), # only considering -1 instead of the whole array contents is just an optimization
],
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[ map @$_ , @ { $layer -> slices } ],
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)};
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shift @upper_layers_overhangs ;
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$layers { $i } = diff_ex (
[ map @$_ , @current_support_regions ],
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[
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( map @$_ , @current_layer_offsetted_slices ),
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( map @$_ , @ { $layers_contact_areas { $i } }),
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( map @$_ , @ { $layers_interfaces { $i } }),
],
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);
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$_ -> simplify ( $flow -> scaled_spacing ) for @ { $layers { $i }};
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# get layer overhangs and put them into queue for adding support inside lower layers;
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# we need an angle threshold for this
my @overhangs = ();
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if ( $lower_layer ) {
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@overhangs = map $_ -> offset_ex ( 2 * $overhang_width ), @ { diff_ex (
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[ map @$_ , map $_ -> offset_ex ( - $overhang_width ), @ { $layer -> slices } ],
[ map @$_ , @ { $lower_layer -> slices } ],
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1 ,
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)};
}
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push @upper_layers_overhangs , [ @overhangs ];
if ( $ Slic3r:: debug ) {
printf "Layer %d has %d generic support areas, %d normal interface areas, %d contact areas\n" ,
$i , scalar ( @ { $layers { $i }}), scalar ( @ { $layers_interfaces { $i }}), scalar ( @ { $layers_contact_areas { $i }});
}
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}
}
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return if ! map @$_ , values %layers ;
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# generate paths for the pattern that we're going to use
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Slic3r:: debugf "Generating patterns\n" ;
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my $support_patterns = [] ;
my $support_interface_patterns = [] ;
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{
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# 0.5 ensures the paths don't get clipped externally when applying them to layers
my @areas = map $_ -> offset_ex ( - 0.5 * $flow -> scaled_width ),
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@ { union_ex ([ map $_ -> contour , map @$_ , values %layers ])};
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my $pattern = $ Slic3r:: Config -> support_material_pattern ;
my @angles = ( $ Slic3r:: Config -> support_material_angle );
if ( $pattern eq 'rectilinear-grid' ) {
$pattern = 'rectilinear' ;
push @angles , $angles [ 0 ] + 90 ;
}
my $filler = Slic3r::Fill -> filler ( $pattern );
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my $make_pattern = sub {
my ( $expolygon , $density ) = @_ ;
my @paths = $filler -> fill_surface (
Slic3r::Surface -> new ( expolygon => $expolygon ),
density => $density ,
flow_spacing => $flow -> spacing ,
);
my $params = shift @paths ;
return map Slic3r::ExtrusionPath -> new (
polyline => Slic3r::Polyline -> new ( @$_ ),
role => EXTR_ROLE_SUPPORTMATERIAL ,
height => undef ,
flow_spacing => $params -> { flow_spacing },
), @paths ;
};
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foreach my $angle ( @angles ) {
$filler -> angle ( $angle );
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{
my $density = $flow -> spacing / $pattern_spacing ;
push @$support_patterns , [ map $make_pattern -> ( $_ , $density ), @areas ];
}
if ( $ Slic3r:: Config -> support_material_interface_layers > 0 ) {
# if pattern is not cross-hatched, rotate the interface pattern by 90° degrees
$filler -> angle ( $angle + 90 ) if @angles == 1 ;
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my $spacing = $ Slic3r:: Config -> support_material_interface_spacing ;
my $density = $spacing == 0 ? 1 : $flow -> spacing / $spacing ;
push @$support_interface_patterns , [ map $make_pattern -> ( $_ , $density ), @areas ];
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}
}
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if ( 0 ) {
require "Slic3r/SVG.pm" ;
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Slic3r::SVG:: output ( "support_$_.svg" ,
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polylines => [ map $_ -> polyline , map @$_ , $support_patterns -> [ $_ ] ],
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red_polylines => [ map $_ -> polyline , map @$_ , $support_interface_patterns -> [ $_ ] ],
polygons => [ map @$_ , @areas ],
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) for 0 .. $#$support_patterns ;
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}
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}
# apply the pattern to layers
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Slic3r:: debugf "Applying patterns\n" ;
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{
my $clip_pattern = sub {
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my ( $layer_id , $expolygons , $height , $is_interface ) = @_ ;
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my @paths = ();
foreach my $expolygon ( @$expolygons ) {
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push @paths ,
map $_ -> pack ,
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map {
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$_ -> height ( $height );
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# useless line because this coderef isn't called for layer 0 anymore;
# let's keep it here just in case we want to make the base flange optional
# in the future
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$_ -> flow_spacing ( $self -> print -> first_layer_support_material_flow -> spacing )
if $layer_id == 0 ;
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$_ ;
}
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map $_ -> clip_with_expolygon ( $expolygon ),
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###map $_->clip_with_polygon($expolygon->bounding_box_polygon), # currently disabled as a workaround for Boost failing at being idempotent
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( $is_interface && @$support_interface_patterns )
? @ { $support_interface_patterns -> [ $layer_id % @$ support_interface_patterns ]}
: @ { $support_patterns -> [ $layer_id % @$ support_patterns ]};
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};
return @paths ;
};
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my %layer_paths = ();
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my %layer_contact_paths = ();
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my %layer_islands = ();
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my $process_layer = sub {
my ( $layer_id ) = @_ ;
my $layer = $self -> layers -> [ $layer_id ];
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my ( $paths , $contact_paths ) = ( [] , [] );
my $islands = union_ex ([ map @$_ , map @$_ , $layers { $layer_id }, $layers_contact_areas { $layer_id } ]);
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# make a solid base on bottom layer
if ( $layer_id == 0 ) {
my $filler = Slic3r::Fill -> filler ( 'rectilinear' );
$filler -> angle ( $ Slic3r:: Config -> support_material_angle + 90 );
foreach my $expolygon ( @$islands ) {
my @paths = $filler -> fill_surface (
Slic3r::Surface -> new ( expolygon => $expolygon ),
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density => 0.5 ,
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flow_spacing => $self -> print -> first_layer_support_material_flow -> spacing ,
);
my $params = shift @paths ;
push @$paths , map Slic3r::ExtrusionPath -> new (
polyline => Slic3r::Polyline -> new ( @$_ ),
role => EXTR_ROLE_SUPPORTMATERIAL ,
height => undef ,
flow_spacing => $params -> { flow_spacing },
), @paths ;
}
} else {
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$paths = [
$clip_pattern -> ( $layer_id , $layers { $layer_id }, $layer -> height ),
$clip_pattern -> ( $layer_id , $layers_interfaces { $layer_id }, $layer -> height , 1 ),
];
$contact_paths = [ $clip_pattern -> ( $layer_id , $layers_contact_areas { $layer_id }, $layer -> support_material_contact_height , 1 ) ];
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}
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return ( $paths , $contact_paths , $islands );
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};
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Slic3r:: parallelize (
items => [ keys %layers ],
thread_cb => sub {
my $q = shift ;
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$ Slic3r::Geometry::Clipper:: clipper = Math::Clipper -> new ;
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my $result = {};
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while ( defined ( my $layer_id = $q -> dequeue )) {
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$result -> { $layer_id } = [ $process_layer -> ( $layer_id ) ];
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}
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return $result ;
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},
collect_cb => sub {
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my $result = shift ;
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( $layer_paths { $_ }, $layer_contact_paths { $_ }, $layer_islands { $_ }) = @ { $result -> { $_ }} for keys %$result ;
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},
no_threads_cb => sub {
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( $layer_paths { $_ }, $layer_contact_paths { $_ }, $layer_islands { $_ }) = $process_layer -> ( $_ ) for keys %layers ;
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},
);
foreach my $layer_id ( keys %layer_paths ) {
my $layer = $self -> layers -> [ $layer_id ];
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$layer -> support_islands ( $layer_islands { $layer_id });
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$layer -> support_fills ( Slic3r::ExtrusionPath::Collection -> new );
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$layer -> support_contact_fills ( Slic3r::ExtrusionPath::Collection -> new );
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push @ { $layer -> support_fills -> paths }, @ { $layer_paths { $layer_id }};
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push @ { $layer -> support_contact_fills -> paths }, @ { $layer_contact_paths { $layer_id }};
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}
}
}
1 ;