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OrcaSlicer-bambulab/xs/src/slic3r/GUI/GLCanvas3D.hpp
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#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include "../../libslic3r/Point.hpp"
class wxGLCanvas;
class wxGLContext;
class wxSizeEvent;
namespace Slic3r {
namespace GUI {
class GLCanvas3D
{
public:
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class Camera
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{
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public:
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enum EType : unsigned char
{
CT_Unknown,
CT_Perspective,
CT_Ortho,
CT_Count
};
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private:
EType m_type;
float m_zoom;
float m_phi;
float m_theta;
float m_distance;
Pointf3 m_target;
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public:
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Camera();
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Camera::EType get_type() const;
void set_type(Camera::EType type);
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std::string get_type_as_string() const;
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float get_zoom() const;
void set_zoom(float zoom);
float get_phi() const;
void set_phi(float phi);
float get_theta() const;
void set_theta(float theta);
float get_distance() const;
void set_distance(float distance);
const Pointf3& get_target() const;
void set_target(const Pointf3& target);
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};
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
Camera m_camera;
bool m_dirty;
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
void set_current();
bool is_dirty() const;
void set_dirty(bool dirty);
bool is_shown_on_screen() const;
Camera::EType get_camera_type() const;
void set_camera_type(Camera::EType type);
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std::string get_camera_type_as_string() const;
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float get_camera_zoom() const;
void set_camera_zoom(float zoom);
float get_camera_phi() const;
void set_camera_phi(float phi);
float get_camera_theta() const;
void set_camera_theta(float theta);
float get_camera_distance() const;
void set_camera_distance(float distance);
const Pointf3& get_camera_target() const;
void set_camera_target(const Pointf3& target);
void on_size(wxSizeEvent& evt);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_