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OrcaSlicer-bambulab/xs/src/Geometry.hpp
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#ifndef slic3r_Geometry_hpp_
#define slic3r_Geometry_hpp_
#include "Polygon.hpp"
namespace Slic3r { namespace Geometry {
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void convex_hull(Points points, Polygon &hull);
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void chained_path(Points &points, std::vector<Points::size_type> &retval, Point start_near);
void chained_path(Points &points, std::vector<Points::size_type> &retval);
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} }
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#endif