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#include "Print.hpp"
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#include "ToolOrdering.hpp"
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// #define SLIC3R_DEBUG
// Make assert active if SLIC3R_DEBUG
#ifdef SLIC3R_DEBUG
#define DEBUG
#define _DEBUG
#undef NDEBUG
#endif
#include <cassert>
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#include <limits>
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namespace Slic3r {
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// For the use case when each object is printed separately
// (print.config.complete_objects is true).
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ToolOrdering :: ToolOrdering ( const PrintObject & object , unsigned int first_extruder , bool prime_multi_material )
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{
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if ( object . layers . empty ())
return ;
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// Initialize the print layers for just a single object.
{
std :: vector < coordf_t > zs ;
zs . reserve ( zs . size () + object . layers . size () + object . support_layers . size ());
for ( auto layer : object . layers )
zs . emplace_back ( layer -> print_z );
for ( auto layer : object . support_layers )
zs . emplace_back ( layer -> print_z );
this -> initialize_layers ( zs );
}
// Collect extruders reuqired to print the layers.
this -> collect_extruders ( object );
// Reorder the extruders to minimize tool switches.
this -> reorder_extruders ( first_extruder );
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this -> fill_wipe_tower_partitions ( object . print () -> config , object . layers . front () -> print_z - object . layers . front () -> height );
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this -> collect_extruder_statistics ( prime_multi_material );
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}
// For the use case when all objects are printed at once.
// (print.config.complete_objects is false).
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ToolOrdering :: ToolOrdering ( const Print & print , unsigned int first_extruder , bool prime_multi_material )
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{
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m_print_config_ptr = & print . config ;
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// Initialize the print layers for all objects and all layers.
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coordf_t object_bottom_z = 0. ;
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{
std :: vector < coordf_t > zs ;
for ( auto object : print . objects ) {
zs . reserve ( zs . size () + object -> layers . size () + object -> support_layers . size ());
for ( auto layer : object -> layers )
zs . emplace_back ( layer -> print_z );
for ( auto layer : object -> support_layers )
zs . emplace_back ( layer -> print_z );
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if ( ! object -> layers . empty ())
object_bottom_z = object -> layers . front () -> print_z - object -> layers . front () -> height ;
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}
this -> initialize_layers ( zs );
}
// Collect extruders reuqired to print the layers.
for ( auto object : print . objects )
this -> collect_extruders ( * object );
// Reorder the extruders to minimize tool switches.
this -> reorder_extruders ( first_extruder );
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this -> fill_wipe_tower_partitions ( print . config , object_bottom_z );
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this -> collect_extruder_statistics ( prime_multi_material );
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}
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LayerTools & ToolOrdering :: tools_for_layer ( coordf_t print_z )
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{
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auto it_layer_tools = std :: lower_bound ( m_layer_tools . begin (), m_layer_tools . end (), LayerTools ( print_z - EPSILON ));
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assert ( it_layer_tools != m_layer_tools . end ());
coordf_t dist_min = std :: abs ( it_layer_tools -> print_z - print_z );
for ( ++ it_layer_tools ; it_layer_tools != m_layer_tools . end (); ++ it_layer_tools ) {
coordf_t d = std :: abs ( it_layer_tools -> print_z - print_z );
if ( d >= dist_min )
break ;
dist_min = d ;
}
-- it_layer_tools ;
assert ( dist_min < EPSILON );
return * it_layer_tools ;
}
void ToolOrdering :: initialize_layers ( std :: vector < coordf_t > & zs )
{
sort_remove_duplicates ( zs );
// Merge numerically very close Z values.
for ( size_t i = 0 ; i < zs . size ();) {
// Find the last layer with roughly the same print_z.
size_t j = i + 1 ;
coordf_t zmax = zs [ i ] + EPSILON ;
for (; j < zs . size () && zs [ j ] <= zmax ; ++ j ) ;
// Assign an average print_z to the set of layers with nearly equal print_z.
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m_layer_tools . emplace_back ( LayerTools ( 0.5 * ( zs [ i ] + zs [ j - 1 ]), m_print_config_ptr ));
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i = j ;
}
}
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// Collect extruders reuqired to print layers.
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void ToolOrdering :: collect_extruders ( const PrintObject & object )
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{
// Collect the support extruders.
for ( auto support_layer : object . support_layers ) {
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LayerTools & layer_tools = this -> tools_for_layer ( support_layer -> print_z );
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ExtrusionRole role = support_layer -> support_fills . role ();
bool has_support = role == erMixed || role == erSupportMaterial ;
bool has_interface = role == erMixed || role == erSupportMaterialInterface ;
unsigned int extruder_support = object . config . support_material_extruder . value ;
unsigned int extruder_interface = object . config . support_material_interface_extruder . value ;
if ( has_support )
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layer_tools . extruders . push_back ( extruder_support );
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if ( has_interface )
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layer_tools . extruders . push_back ( extruder_interface );
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if ( has_support || has_interface )
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layer_tools . has_support = true ;
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}
// Collect the object extruders.
for ( auto layer : object . layers ) {
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LayerTools & layer_tools = this -> tools_for_layer ( layer -> print_z );
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// What extruders are required to print this object layer?
for ( size_t region_id = 0 ; region_id < object . print () -> regions . size (); ++ region_id ) {
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const LayerRegion * layerm = ( region_id < layer -> regions . size ()) ? layer -> regions [ region_id ] : nullptr ;
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if ( layerm == nullptr )
continue ;
const PrintRegion & region = * object . print () -> regions [ region_id ];
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if ( ! layerm -> perimeters . entities . empty ()) {
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bool something_nonoverriddable = true ;
if ( m_print_config_ptr ) { // in this case complete_objects is false (see ToolOrdering constructors)
something_nonoverriddable = false ;
for ( const auto & eec : layerm -> perimeters . entities ) // let's check if there are nonoverriddable entities
if ( ! layer_tools . wiping_extrusions . is_overriddable ( dynamic_cast < const ExtrusionEntityCollection &> ( * eec ), * m_print_config_ptr , object , region )) {
something_nonoverriddable = true ;
break ;
}
}
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if ( something_nonoverriddable )
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layer_tools . extruders . push_back ( region . config . perimeter_extruder . value );
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layer_tools . has_object = true ;
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}
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bool has_infill = false ;
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bool has_solid_infill = false ;
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bool something_nonoverriddable = false ;
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for ( const ExtrusionEntity * ee : layerm -> fills . entities ) {
// fill represents infill extrusions of a single island.
const auto * fill = dynamic_cast < const ExtrusionEntityCollection *> ( ee );
ExtrusionRole role = fill -> entities . empty () ? erNone : fill -> entities . front () -> role ();
if ( is_solid_infill ( role ))
has_solid_infill = true ;
else if ( role != erNone )
has_infill = true ;
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if ( m_print_config_ptr ) {
if ( ! something_nonoverriddable && ! layer_tools . wiping_extrusions . is_overriddable ( * fill , * m_print_config_ptr , object , region ))
something_nonoverriddable = true ;
}
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}
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if ( something_nonoverriddable || ! m_print_config_ptr )
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{
if ( has_solid_infill )
layer_tools . extruders . push_back ( region . config . solid_infill_extruder );
if ( has_infill )
layer_tools . extruders . push_back ( region . config . infill_extruder );
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}
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if ( has_solid_infill || has_infill )
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layer_tools . has_object = true ;
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}
}
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for ( auto & layer : m_layer_tools ) {
// Sort and remove duplicates
sort_remove_duplicates ( layer . extruders );
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// make sure that there are some tools for each object layer (e.g. tall wiping object will result in empty extruders vector)
if ( layer . extruders . empty () && layer . has_object )
layer . extruders . push_back ( 0 ); // 0="dontcare" extruder - it will be taken care of in reorder_extruders
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}
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}
// Reorder extruders to minimize layer changes.
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void ToolOrdering :: reorder_extruders ( unsigned int last_extruder_id )
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{
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if ( m_layer_tools . empty ())
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return ;
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if ( last_extruder_id == ( unsigned int ) - 1 ) {
// The initial print extruder has not been decided yet.
// Initialize the last_extruder_id with the first non-zero extruder id used for the print.
last_extruder_id = 0 ;
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for ( size_t i = 0 ; i < m_layer_tools . size () && last_extruder_id == 0 ; ++ i ) {
const LayerTools & lt = m_layer_tools [ i ];
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for ( unsigned int extruder_id : lt . extruders )
if ( extruder_id > 0 ) {
last_extruder_id = extruder_id ;
break ;
}
}
if ( last_extruder_id == 0 )
// Nothing to extrude.
return ;
} else
// 1 based index
++ last_extruder_id ;
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for ( LayerTools & lt : m_layer_tools ) {
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if ( lt . extruders . empty ())
continue ;
if ( lt . extruders . size () == 1 && lt . extruders . front () == 0 )
lt . extruders . front () = last_extruder_id ;
else {
if ( lt . extruders . front () == 0 )
// Pop the "don't care" extruder, the "don't care" region will be merged with the next one.
lt . extruders . erase ( lt . extruders . begin ());
// Reorder the extruders to start with the last one.
for ( size_t i = 1 ; i < lt . extruders . size (); ++ i )
if ( lt . extruders [ i ] == last_extruder_id ) {
// Move the last extruder to the front.
memmove ( lt . extruders . data () + 1 , lt . extruders . data (), i * sizeof ( unsigned int ));
lt . extruders . front () = last_extruder_id ;
break ;
}
}
last_extruder_id = lt . extruders . back ();
}
// Reindex the extruders, so they are zero based, not 1 based.
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for ( LayerTools & lt : m_layer_tools )
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for ( unsigned int & extruder_id : lt . extruders ) {
assert ( extruder_id > 0 );
-- extruder_id ;
}
}
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void ToolOrdering :: fill_wipe_tower_partitions ( const PrintConfig & config , coordf_t object_bottom_z )
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{
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if ( m_layer_tools . empty ())
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return ;
// Count the minimum number of tool changes per layer.
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size_t last_extruder = size_t ( - 1 );
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for ( LayerTools & lt : m_layer_tools ) {
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lt . wipe_tower_partitions = lt . extruders . size ();
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if ( ! lt . extruders . empty ()) {
if ( last_extruder == size_t ( - 1 ) || last_extruder == lt . extruders . front ())
// The first extruder on this layer is equal to the current one, no need to do an initial tool change.
-- lt . wipe_tower_partitions ;
last_extruder = lt . extruders . back ();
}
}
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// Propagate the wipe tower partitions down to support the upper partitions by the lower partitions.
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for ( int i = int ( m_layer_tools . size ()) - 2 ; i >= 0 ; -- i )
m_layer_tools [ i ]. wipe_tower_partitions = std :: max ( m_layer_tools [ i + 1 ]. wipe_tower_partitions , m_layer_tools [ i ]. wipe_tower_partitions );
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//FIXME this is a hack to get the ball rolling.
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for ( LayerTools & lt : m_layer_tools )
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lt . has_wipe_tower = ( lt . has_object && lt . wipe_tower_partitions > 0 ) || lt . print_z < object_bottom_z + EPSILON ;
// Test for a raft, insert additional wipe tower layer to fill in the raft separation gap.
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double max_layer_height = std :: numeric_limits < double >:: max ();
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for ( size_t i = 0 ; i < config . nozzle_diameter . values . size (); ++ i ) {
double mlh = config . max_layer_height . values [ i ];
if ( mlh == 0. )
mlh = 0.75 * config . nozzle_diameter . values [ i ];
max_layer_height = std :: min ( max_layer_height , mlh );
}
for ( size_t i = 0 ; i + 1 < m_layer_tools . size (); ++ i ) {
const LayerTools & lt = m_layer_tools [ i ];
const LayerTools & lt_next = m_layer_tools [ i + 1 ];
if ( lt . print_z < object_bottom_z + EPSILON && lt_next . print_z >= object_bottom_z + EPSILON ) {
// lt is the last raft layer. Find the 1st object layer.
size_t j = i + 1 ;
for (; j < m_layer_tools . size () && ! m_layer_tools [ j ]. has_wipe_tower ; ++ j );
if ( j < m_layer_tools . size ()) {
const LayerTools & lt_object = m_layer_tools [ j ];
coordf_t gap = lt_object . print_z - lt . print_z ;
assert ( gap > 0.f );
if ( gap > max_layer_height + EPSILON ) {
// Insert one additional wipe tower layer between lh.print_z and lt_object.print_z.
LayerTools lt_new ( 0.5f * ( lt . print_z + lt_object . print_z ));
// Find the 1st layer above lt_new.
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for ( j = i + 1 ; j < m_layer_tools . size () && m_layer_tools [ j ]. print_z < lt_new . print_z - EPSILON ; ++ j );
if ( std :: abs ( m_layer_tools [ j ]. print_z - lt_new . print_z ) < EPSILON ) {
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m_layer_tools [ j ]. has_wipe_tower = true ;
} else {
LayerTools & lt_extra = * m_layer_tools . insert ( m_layer_tools . begin () + j , lt_new );
LayerTools & lt_prev = m_layer_tools [ j - 1 ];
LayerTools & lt_next = m_layer_tools [ j + 1 ];
assert ( ! lt_prev . extruders . empty () && ! lt_next . extruders . empty ());
assert ( lt_prev . extruders . back () == lt_next . extruders . front ());
lt_extra . has_wipe_tower = true ;
lt_extra . extruders . push_back ( lt_next . extruders . front ());
lt_extra . wipe_tower_partitions = lt_next . wipe_tower_partitions ;
}
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}
}
break ;
}
}
// Calculate the wipe_tower_layer_height values.
coordf_t wipe_tower_print_z_last = 0. ;
for ( LayerTools & lt : m_layer_tools )
if ( lt . has_wipe_tower ) {
lt . wipe_tower_layer_height = lt . print_z - wipe_tower_print_z_last ;
wipe_tower_print_z_last = lt . print_z ;
}
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}
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void ToolOrdering :: collect_extruder_statistics ( bool prime_multi_material )
{
m_first_printing_extruder = ( unsigned int ) - 1 ;
for ( const auto & lt : m_layer_tools )
if ( ! lt . extruders . empty ()) {
m_first_printing_extruder = lt . extruders . front ();
break ;
}
m_last_printing_extruder = ( unsigned int ) - 1 ;
for ( auto lt_it = m_layer_tools . rbegin (); lt_it != m_layer_tools . rend (); ++ lt_it )
if ( ! lt_it -> extruders . empty ()) {
m_last_printing_extruder = lt_it -> extruders . back ();
break ;
}
m_all_printing_extruders . clear ();
for ( const auto & lt : m_layer_tools ) {
append ( m_all_printing_extruders , lt . extruders );
sort_remove_duplicates ( m_all_printing_extruders );
}
if ( prime_multi_material && ! m_all_printing_extruders . empty ()) {
// Reorder m_all_printing_extruders in the sequence they will be primed, the last one will be m_first_printing_extruder.
// Then set m_first_printing_extruder to the 1st extruder primed.
m_all_printing_extruders . erase (
std :: remove_if ( m_all_printing_extruders . begin (), m_all_printing_extruders . end (),
[ this ]( const unsigned int eid ) { return eid == m_first_printing_extruder ; }),
m_all_printing_extruders . end ());
m_all_printing_extruders . emplace_back ( m_first_printing_extruder );
m_first_printing_extruder = m_all_printing_extruders . front ();
}
}
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// This function is called from Print::mark_wiping_extrusions and sets extruder this entity should be printed with (-1 .. as usual)
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void WipingExtrusions :: set_extruder_override ( const ExtrusionEntity * entity , unsigned int copy_id , int extruder , unsigned int num_of_copies )
{
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something_overridden = true ;
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auto entity_map_it = ( entity_map . insert ( std :: make_pair ( entity , std :: vector < int > ()))). first ; // (add and) return iterator
auto & copies_vector = entity_map_it -> second ;
if ( copies_vector . size () < num_of_copies )
copies_vector . resize ( num_of_copies , - 1 );
if ( copies_vector [ copy_id ] != - 1 )
std :: cout << "ERROR: Entity extruder overriden multiple times!!! \n " ; // A debugging message - this must never happen.
copies_vector [ copy_id ] = extruder ;
}
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// Finds last non-soluble extruder on the layer
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bool WipingExtrusions :: is_last_nonsoluble_on_layer ( const PrintConfig & print_config , const LayerTools & lt , unsigned int extruder ) const
{
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for ( auto extruders_it = lt . extruders . rbegin (); extruders_it != lt . extruders . rend (); ++ extruders_it )
if ( ! print_config . filament_soluble . get_at ( * extruders_it ))
return ( * extruders_it == extruder );
return false ;
}
// Decides whether this entity could be overridden
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bool WipingExtrusions :: is_overriddable ( const ExtrusionEntityCollection & eec , const PrintConfig & print_config , const PrintObject & object , const PrintRegion & region ) const
{
if ( print_config . filament_soluble . get_at ( get_extruder ( eec , region )))
return false ;
if ( object . config . wipe_into_objects )
return true ;
if ( ! region . config . wipe_into_infill || eec . role () != erInternalInfill )
return false ;
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return true ;
}
// Following function iterates through all extrusions on the layer, remembers those that could be used for wiping after toolchange
// and returns volume that is left to be wiped on the wipe tower.
float WipingExtrusions :: mark_wiping_extrusions ( const Print & print , const LayerTools & layer_tools , unsigned int new_extruder , float volume_to_wipe )
{
const float min_infill_volume = 0.f ; // ignore infill with smaller volume than this
if ( print . config . filament_soluble . get_at ( new_extruder ))
return volume_to_wipe ; // Soluble filament cannot be wiped in a random infill
bool last_nonsoluble = is_last_nonsoluble_on_layer ( print . config , layer_tools , new_extruder );
// we will sort objects so that dedicated for wiping are at the beginning:
PrintObjectPtrs object_list = print . objects ;
std :: sort ( object_list . begin (), object_list . end (), []( const PrintObject * a , const PrintObject * b ) { return a -> config . wipe_into_objects ; });
// We will now iterate through
// - first the dedicated objects to mark perimeters or infills (depending on infill_first)
// - second through the dedicated ones again to mark infills or perimeters (depending on infill_first)
// - then all the others to mark infills (in case that !infill_first, we must also check that the perimeter is finished already
// this is controlled by the following variable:
bool perimeters_done = false ;
for ( int i = 0 ; i < ( int ) object_list . size () ; ++ i ) {
const auto & object = object_list [ i ];
if ( ! perimeters_done && ( i + 1 == ( int ) object_list . size () || ! object_list [ i ] -> config . wipe_into_objects )) { // we passed the last dedicated object in list
perimeters_done = true ;
i =- 1 ; // let's go from the start again
continue ;
}
// Finds this layer:
auto this_layer_it = std :: find_if ( object -> layers . begin (), object -> layers . end (), [ & layer_tools ]( const Layer * lay ) { return std :: abs ( layer_tools . print_z - lay -> print_z ) < EPSILON ; });
if ( this_layer_it == object -> layers . end ())
continue ;
const Layer * this_layer = * this_layer_it ;
unsigned int num_of_copies = object -> _shifted_copies . size ();
for ( unsigned int copy = 0 ; copy < num_of_copies ; ++ copy ) { // iterate through copies first, so that we mark neighbouring infills to minimize travel moves
for ( size_t region_id = 0 ; region_id < object -> print () -> regions . size (); ++ region_id ) {
const auto & region = * object -> print () -> regions [ region_id ];
if ( ! region . config . wipe_into_infill && ! object -> config . wipe_into_objects )
continue ;
if ((( ! print . config . infill_first ? perimeters_done : ! perimeters_done ) || ! object -> config . wipe_into_objects ) && region . config . wipe_into_infill ) {
const ExtrusionEntityCollection & eec = this_layer -> regions [ region_id ] -> fills ;
for ( const ExtrusionEntity * ee : eec . entities ) { // iterate through all infill Collections
auto * fill = dynamic_cast < const ExtrusionEntityCollection *> ( ee );
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if ( ! is_overriddable ( * fill , print . config , * object , region ))
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continue ;
// What extruder would this normally be printed with?
unsigned int correct_extruder = get_extruder ( * fill , region );
bool force_override = false ;
// If the extruder is not in layer tools - we MUST override it. This happens whenever all extrusions, that would normally
// be printed with this extruder on this layer are "dont care" (part of infill/perimeter wiping):
if ( last_nonsoluble && std :: find ( layer_tools . extruders . begin (), layer_tools . extruders . end (), correct_extruder ) == layer_tools . extruders . end ())
force_override = true ;
if ( ! force_override && volume_to_wipe <= 0 )
continue ;
if ( ! object -> config . wipe_into_objects && ! print . config . infill_first && ! force_override ) {
// In this case we must check that the original extruder is used on this layer before the one we are overridding
// (and the perimeters will be finished before the infill is printed):
if (( ! print . config . infill_first && region . config . wipe_into_infill )) {
bool unused_yet = false ;
for ( unsigned i = 0 ; i < layer_tools . extruders . size (); ++ i ) {
if ( layer_tools . extruders [ i ] == new_extruder )
unused_yet = true ;
if ( layer_tools . extruders [ i ] == correct_extruder )
break ;
}
if ( unused_yet )
continue ;
}
}
if ( force_override || ( ! is_entity_overridden ( fill , copy ) && fill -> total_volume () > min_infill_volume )) { // this infill will be used to wipe this extruder
set_extruder_override ( fill , copy , new_extruder , num_of_copies );
volume_to_wipe -= fill -> total_volume ();
}
}
}
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// Now the same for perimeters - see comments above for explanation:
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if ( object -> config . wipe_into_objects && ( print . config . infill_first ? perimeters_done : ! perimeters_done ))
{
const ExtrusionEntityCollection & eec = this_layer -> regions [ region_id ] -> perimeters ;
for ( const ExtrusionEntity * ee : eec . entities ) { // iterate through all perimeter Collections
auto * fill = dynamic_cast < const ExtrusionEntityCollection *> ( ee );
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if ( ! is_overriddable ( * fill , print . config , * object , region ))
continue ;
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// What extruder would this normally be printed with?
unsigned int correct_extruder = get_extruder ( * fill , region );
bool force_override = false ;
if ( last_nonsoluble && std :: find ( layer_tools . extruders . begin (), layer_tools . extruders . end (), correct_extruder ) == layer_tools . extruders . end ())
force_override = true ;
if ( ! force_override && volume_to_wipe <= 0 )
continue ;
if ( force_override || ( ! is_entity_overridden ( fill , copy ) && fill -> total_volume () > min_infill_volume )) {
set_extruder_override ( fill , copy , new_extruder , num_of_copies );
volume_to_wipe -= fill -> total_volume ();
}
}
}
}
}
}
return std :: max ( 0.f , volume_to_wipe );
}
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// Following function is called from process_layer and returns pointer to vector with information about which extruders should be used for given copy of this entity.
// It first makes sure the pointer is valid (creates the vector if it does not exist) and contains a record for each copy
// It also modifies the vector in place and changes all -1 to correct_extruder_id (at the time the overrides were created, correct extruders were not known,
// so -1 was used as "print as usual".
// The resulting vector has to keep track of which extrusions are the ones that were overridden and which were not. In the extruder is used as overridden,
// its number is saved as it is (zero-based index). Usual extrusions are saved as -number-1 (unfortunately there is no negative zero).
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const std :: vector < int >* WipingExtrusions :: get_extruder_overrides ( const ExtrusionEntity * entity , int correct_extruder_id , int num_of_copies )
{
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auto entity_map_it = entity_map . find ( entity );
if ( entity_map_it == entity_map . end ())
entity_map_it = ( entity_map . insert ( std :: make_pair ( entity , std :: vector < int > ()))). first ;
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// Now the entity_map_it should be valid, let's make sure the vector is long enough:
entity_map_it -> second . resize ( num_of_copies , - 1 );
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// Each -1 now means "print as usual" - we will replace it with actual extruder id (shifted it so we don't lose that information):
std :: replace ( entity_map_it -> second . begin (), entity_map_it -> second . end (), - 1 , - correct_extruder_id - 1 );
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return & ( entity_map_it -> second );
}
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} // namespace Slic3r