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#ifndef slic3r_Model_hpp_
#define slic3r_Model_hpp_
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#include "libslic3r.h"
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#include "PrintConfig.hpp"
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#include "Layer.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
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#include "Slicing.hpp"
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#include "ModelArrange.hpp"
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#include <map>
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#include <memory>
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#include <string>
#include <utility>
#include <vector>
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#include "Geometry.hpp"
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#include <libslic3r/SLA/SLACommon.hpp>
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namespace Slic3r {
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class Model ;
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class ModelInstance ;
class ModelMaterial ;
class ModelObject ;
class ModelVolume ;
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class Print ;
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class SLAPrint ;
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typedef std :: string t_model_material_id ;
typedef std :: string t_model_material_attribute ;
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typedef std :: map < t_model_material_attribute , std :: string > t_model_material_attributes ;
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typedef std :: map < t_model_material_id , ModelMaterial *> ModelMaterialMap ;
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typedef std :: vector < ModelObject *> ModelObjectPtrs ;
typedef std :: vector < ModelVolume *> ModelVolumePtrs ;
typedef std :: vector < ModelInstance *> ModelInstancePtrs ;
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// Unique identifier of a Model, ModelObject, ModelVolume, ModelInstance or ModelMaterial.
// Used to synchronize the front end (UI) with the back end (BackgroundSlicingProcess / Print / PrintObject)
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// Valid IDs are strictly positive (non zero).
// It is declared as an object, as some compilers (notably msvcc) consider a typedef size_t equivalent to size_t
// for parameter overload.
struct ModelID
{
ModelID ( size_t id ) : id ( id ) {}
bool operator == ( const ModelID & rhs ) const { return this -> id == rhs . id ; }
bool operator != ( const ModelID & rhs ) const { return this -> id != rhs . id ; }
bool operator < ( const ModelID & rhs ) const { return this -> id < rhs . id ; }
bool operator > ( const ModelID & rhs ) const { return this -> id > rhs . id ; }
bool operator <= ( const ModelID & rhs ) const { return this -> id <= rhs . id ; }
bool operator >= ( const ModelID & rhs ) const { return this -> id >= rhs . id ; }
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bool valid () const { return id != 0 ; }
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size_t id ;
};
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// Unique object / instance ID for the wipe tower.
extern ModelID wipe_tower_object_id ();
extern ModelID wipe_tower_instance_id ();
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// Base for Model, ModelObject, ModelVolume, ModelInstance or ModelMaterial to provide a unique ID
// to synchronize the front end (UI) with the back end (BackgroundSlicingProcess / Print / PrintObject).
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// Achtung! The s_last_id counter is not thread safe, so it is expected, that the ModelBase derived instances
// are only instantiated from the main thread.
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class ModelBase
{
public :
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ModelID id () const { return m_id ; }
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protected :
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// Constructors to be only called by derived classes.
// Default constructor to assign a unique ID.
ModelBase () : m_id ( generate_new_id ()) {}
// Constructor with ignored int parameter to assign an invalid ID, to be replaced
// by an existing ID copied from elsewhere.
ModelBase ( int ) : m_id ( ModelID ( 0 )) {}
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// Use with caution!
void set_new_unique_id () { m_id = generate_new_id (); }
void set_invalid_id () { m_id = 0 ; }
// Use with caution!
void copy_id ( const ModelBase & rhs ) { m_id = rhs . id (); }
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// Override this method if a ModelBase derived class owns other ModelBase derived instances.
void assign_new_unique_ids_recursive () { this -> set_new_unique_id (); }
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private :
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ModelID m_id ;
static inline ModelID generate_new_id () { return ModelID ( ++ s_last_id ); }
static size_t s_last_id ;
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friend ModelID wipe_tower_object_id ();
friend ModelID wipe_tower_instance_id ();
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};
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#define MODELBASE_DERIVED_COPY_MOVE_CLONE(TYPE) \
/* Copy a model, copy the IDs. The Print::apply() will call the TYPE::copy() method */ \
/* to make a private copy for background processing. */ \
static TYPE* new_copy(const TYPE &rhs) { return new TYPE(rhs); } \
static TYPE* new_copy(TYPE &&rhs) { return new TYPE(std::move(rhs)); } \
static TYPE make_copy(const TYPE &rhs) { return TYPE(rhs); } \
static TYPE make_copy(TYPE &&rhs) { return TYPE(std::move(rhs)); } \
TYPE& assign_copy(const TYPE &rhs); \
TYPE& assign_copy(TYPE &&rhs); \
/* Copy a TYPE, generate new IDs. The front end will use this call. */ \
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static TYPE* new_clone(const TYPE &rhs) { \
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/* Default constructor assigning an invalid ID. */ \
auto obj = new TYPE(-1); \
obj->assign_clone(rhs); \
return obj; \
} \
TYPE make_clone(const TYPE &rhs) { \
/* Default constructor assigning an invalid ID. */ \
TYPE obj(-1); \
obj.assign_clone(rhs); \
return obj; \
} \
TYPE& assign_clone(const TYPE &rhs) { \
this->assign_copy(rhs); \
this->assign_new_unique_ids_recursive(); \
return *this; \
}
#define MODELBASE_DERIVED_PRIVATE_COPY_MOVE(TYPE) \
private: \
/* Private constructor with an unused int parameter will create a TYPE instance with an invalid ID. */ \
explicit TYPE(int) : ModelBase(-1) {}; \
void assign_new_unique_ids_recursive();
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// Material, which may be shared across multiple ModelObjects of a single Model.
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class ModelMaterial : public ModelBase
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{
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public :
// Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
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t_model_material_attributes attributes ;
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// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
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DynamicPrintConfig config ;
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Model * get_model () const { return m_model ; }
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void apply ( const t_model_material_attributes & attributes )
{ this -> attributes . insert ( attributes . begin (), attributes . end ()); }
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protected :
friend class Model ;
// Constructor, which assigns a new unique ID.
ModelMaterial ( Model * model ) : m_model ( model ) {}
// Copy constructor copies the ID and m_model!
ModelMaterial ( const ModelMaterial & rhs ) = default ;
void set_model ( Model * model ) { m_model = model ; }
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private :
// Parent, owning this material.
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Model * m_model ;
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ModelMaterial () = delete ;
ModelMaterial ( ModelMaterial && rhs ) = delete ;
ModelMaterial & operator = ( const ModelMaterial & rhs ) = delete ;
ModelMaterial & operator = ( ModelMaterial && rhs ) = delete ;
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};
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// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
// different rotation and different uniform scaling.
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class ModelObject : public ModelBase
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{
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friend class Model ;
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public :
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std :: string name ;
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std :: string input_file ; // XXX: consider fs::path
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// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
// Instances are owned by this ModelObject.
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ModelInstancePtrs instances ;
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// Printable and modifier volumes, each with its material ID and a set of override parameters.
// ModelVolumes are owned by this ModelObject.
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ModelVolumePtrs volumes ;
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// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
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DynamicPrintConfig config ;
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// Variation of a layer thickness for spans of Z coordinates.
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t_layer_height_ranges layer_height_ranges ;
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// Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers.
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// The pairs of <z, layer_height> are packed into a 1D array.
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std :: vector < coordf_t > layer_height_profile ;
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// This vector holds position of selected support points for SLA. The data are
// saved in mesh coordinates to allow using them for several instances.
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// The format is (x, y, z, point_size, supports_island)
std :: vector < sla :: SupportPoint > sla_support_points ;
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// To keep track of where the points came from (used for synchronization between
// the SLA gizmo and the backend).
sla :: PointsStatus sla_points_status = sla :: PointsStatus :: None ;
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/* This vector accumulates the total translation applied to the object by the
center_around_origin() method. Callers might want to apply the same translation
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to new volumes before adding them to this object in order to preserve alignment
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when user expects that. */
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Vec3d origin_translation ;
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Model * get_model () { return m_model ; };
const Model * get_model () const { return m_model ; };
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ModelVolume * add_volume ( const TriangleMesh & mesh );
ModelVolume * add_volume ( TriangleMesh && mesh );
ModelVolume * add_volume ( const ModelVolume & volume );
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ModelVolume * add_volume ( const ModelVolume & volume , TriangleMesh && mesh );
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void delete_volume ( size_t idx );
void clear_volumes ();
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bool is_multiparts () const { return volumes . size () > 1 ; }
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ModelInstance * add_instance ();
ModelInstance * add_instance ( const ModelInstance & instance );
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ModelInstance * add_instance ( const Vec3d & offset , const Vec3d & scaling_factor , const Vec3d & rotation , const Vec3d & mirror );
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void delete_instance ( size_t idx );
void delete_last_instance ();
void clear_instances ();
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// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
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// This bounding box is being cached.
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const BoundingBoxf3 & bounding_box () const ;
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void invalidate_bounding_box () { m_bounding_box_valid = false ; m_raw_bounding_box_valid = false ; m_raw_mesh_bounding_box_valid = false ; }
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// A mesh containing all transformed instances of this object.
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TriangleMesh mesh () const ;
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// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
// Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D platter.
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TriangleMesh raw_mesh () const ;
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// Non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes.
TriangleMesh full_raw_mesh () const ;
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// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
// This bounding box is only used for the actual slicing.
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const BoundingBoxf3 & raw_bounding_box () const ;
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// A snug bounding box around the transformed non-modifier object volumes.
BoundingBoxf3 instance_bounding_box ( size_t instance_idx , bool dont_translate = false ) const ;
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// A snug bounding box of non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
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const BoundingBoxf3 & raw_mesh_bounding_box () const ;
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// A snug bounding box of non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes.
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BoundingBoxf3 full_raw_mesh_bounding_box () const ;
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// Calculate 2D convex hull of of a projection of the transformed printable volumes into the XY plane.
// This method is cheap in that it does not make any unnecessary copy of the volume meshes.
// This method is used by the auto arrange function.
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Polygon convex_hull_2d ( const Transform3d & trafo_instance ) const ;
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void center_around_origin ( bool include_modifiers = true );
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void ensure_on_bed ();
void translate_instances ( const Vec3d & vector );
void translate_instance ( size_t instance_idx , const Vec3d & vector );
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void translate ( const Vec3d & vector ) { this -> translate ( vector ( 0 ), vector ( 1 ), vector ( 2 )); }
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void translate ( double x , double y , double z );
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void scale ( const Vec3d & versor );
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void scale ( const double s ) { this -> scale ( Vec3d ( s , s , s )); }
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void scale ( double x , double y , double z ) { this -> scale ( Vec3d ( x , y , z )); }
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/// Scale the current ModelObject to fit by altering the scaling factor of ModelInstances.
/// It operates on the total size by duplicating the object according to all the instances.
/// \param size Sizef3 the size vector
void scale_to_fit ( const Vec3d & size );
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void rotate ( double angle , Axis axis );
void rotate ( double angle , const Vec3d & axis );
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void mirror ( Axis axis );
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// This method could only be called before the meshes of this ModelVolumes are not shared!
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void scale_mesh ( const Vec3d & versor );
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size_t materials_count () const ;
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size_t facets_count () const ;
bool needed_repair () const ;
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ModelObjectPtrs cut ( size_t instance , coordf_t z , bool keep_upper = true , bool keep_lower = true , bool rotate_lower = false ); // Note: z is in world coordinates
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void split ( ModelObjectPtrs * new_objects );
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// Support for non-uniform scaling of instances. If an instance is rotated by angles, which are not multiples of ninety degrees,
// then the scaling in world coordinate system is not representable by the Geometry::Transformation structure.
// This situation is solved by baking in the instance transformation into the mesh vertices.
// Rotation and mirroring is being baked in. In case the instance scaling was non-uniform, it is baked in as well.
void bake_xy_rotation_into_meshes ( size_t instance_idx );
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double get_min_z () const ;
double get_instance_min_z ( size_t instance_idx ) const ;
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// Called by Print::validate() from the UI thread.
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unsigned int check_instances_print_volume_state ( const BoundingBoxf3 & print_volume );
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// Print object statistics to console.
void print_info () const ;
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std :: string get_export_filename () const ;
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// Get full stl statistics for all object's meshes
stl_stats get_object_stl_stats () const ;
// Get count of errors in the mesh( or all object's meshes, if volume index isn't defined)
int get_mesh_errors_count ( const int vol_idx = - 1 ) const ;
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protected :
friend class Print ;
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friend class SLAPrint ;
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// Called by Print::apply() to set the model pointer after making a copy.
void set_model ( Model * model ) { m_model = model ; }
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private :
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ModelObject ( Model * model ) : m_model ( model ), origin_translation ( Vec3d :: Zero ()),
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m_bounding_box_valid ( false ), m_raw_bounding_box_valid ( false ), m_raw_mesh_bounding_box_valid ( false ) {}
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~ ModelObject ();
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/* To be able to return an object from own copy / clone methods. Hopefully the compiler will do the "Copy elision" */
/* (Omits copy and move(since C++11) constructors, resulting in zero - copy pass - by - value semantics). */
ModelObject ( const ModelObject & rhs ) : ModelBase ( - 1 ), m_model ( rhs . m_model ) { this -> assign_copy ( rhs ); }
explicit ModelObject ( ModelObject && rhs ) : ModelBase ( - 1 ) { this -> assign_copy ( std :: move ( rhs )); }
ModelObject & operator = ( const ModelObject & rhs ) { this -> assign_copy ( rhs ); m_model = rhs . m_model ; return * this ; }
ModelObject & operator = ( ModelObject && rhs ) { this -> assign_copy ( std :: move ( rhs )); m_model = rhs . m_model ; return * this ; }
MODELBASE_DERIVED_COPY_MOVE_CLONE ( ModelObject )
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MODELBASE_DERIVED_PRIVATE_COPY_MOVE ( ModelObject )
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// Parent object, owning this ModelObject. Set to nullptr here, so the macros above will have it initialized.
Model * m_model = nullptr ;
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// Bounding box, cached.
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mutable BoundingBoxf3 m_bounding_box ;
mutable bool m_bounding_box_valid ;
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mutable BoundingBoxf3 m_raw_bounding_box ;
mutable bool m_raw_bounding_box_valid ;
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mutable BoundingBoxf3 m_raw_mesh_bounding_box ;
mutable bool m_raw_mesh_bounding_box_valid ;
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};
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// Declared outside of ModelVolume, so it could be forward declared.
enum class ModelVolumeType : int {
INVALID = - 1 ,
MODEL_PART = 0 ,
PARAMETER_MODIFIER ,
SUPPORT_ENFORCER ,
SUPPORT_BLOCKER ,
};
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// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
// ModelVolume instances are owned by a ModelObject.
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class ModelVolume : public ModelBase
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{
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public :
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std :: string name ;
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// The triangular model.
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const TriangleMesh & mesh () const { return * m_mesh . get (); }
void set_mesh ( const TriangleMesh & mesh ) { m_mesh = std :: make_shared < TriangleMesh > ( mesh ); }
void set_mesh ( TriangleMesh && mesh ) { m_mesh = std :: make_shared < TriangleMesh > ( std :: move ( mesh )); }
void set_mesh ( std :: shared_ptr < TriangleMesh > & mesh ) { m_mesh = mesh ; }
void set_mesh ( std :: unique_ptr < TriangleMesh > && mesh ) { m_mesh = std :: move ( mesh ); }
void reset_mesh () { m_mesh = std :: make_shared < TriangleMesh > (); }
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// Configuration parameters specific to an object model geometry or a modifier volume,
// overriding the global Slic3r settings and the ModelObject settings.
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DynamicPrintConfig config ;
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// A parent object owning this modifier volume.
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ModelObject * get_object () const { return this -> object ; };
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ModelVolumeType type () const { return m_type ; }
void set_type ( const ModelVolumeType t ) { m_type = t ; }
bool is_model_part () const { return m_type == ModelVolumeType :: MODEL_PART ; }
bool is_modifier () const { return m_type == ModelVolumeType :: PARAMETER_MODIFIER ; }
bool is_support_enforcer () const { return m_type == ModelVolumeType :: SUPPORT_ENFORCER ; }
bool is_support_blocker () const { return m_type == ModelVolumeType :: SUPPORT_BLOCKER ; }
bool is_support_modifier () const { return m_type == ModelVolumeType :: SUPPORT_BLOCKER || m_type == ModelVolumeType :: SUPPORT_ENFORCER ; }
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t_model_material_id material_id () const { return m_material_id ; }
void set_material_id ( t_model_material_id material_id );
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ModelMaterial * material () const ;
void set_material ( t_model_material_id material_id , const ModelMaterial & material );
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// Extract the current extruder ID based on this ModelVolume's config and the parent ModelObject's config.
// Extruder ID is only valid for FFF. Returns -1 for SLA or if the extruder ID is not applicable (support volumes).
int extruder_id () const ;
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bool is_splittable () const ;
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// Split this volume, append the result to the object owning this volume.
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
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size_t split ( unsigned int max_extruders );
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void translate ( double x , double y , double z ) { translate ( Vec3d ( x , y , z )); }
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void translate ( const Vec3d & displacement );
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void scale ( const Vec3d & scaling_factors );
void scale ( double x , double y , double z ) { scale ( Vec3d ( x , y , z )); }
void scale ( double s ) { scale ( Vec3d ( s , s , s )); }
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void rotate ( double angle , Axis axis );
void rotate ( double angle , const Vec3d & axis );
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void mirror ( Axis axis );
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// This method could only be called before the meshes of this ModelVolumes are not shared!
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void scale_geometry ( const Vec3d & versor );
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// Translates the mesh and the convex hull so that the origin of their vertices is in the center of this volume's bounding box.
// Attention! This method may only be called just after ModelVolume creation! It must not be called once the TriangleMesh of this ModelVolume is shared!
void center_geometry_after_creation ();
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void calculate_convex_hull ();
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const TriangleMesh & get_convex_hull () const ;
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std :: shared_ptr < const TriangleMesh > get_convex_hull_shared_ptr () const { return m_convex_hull ; }
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// Get count of errors in the mesh
int get_mesh_errors_count () const ;
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// Helpers for loading / storing into AMF / 3MF files.
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static ModelVolumeType type_from_string ( const std :: string & s );
static std :: string type_to_string ( const ModelVolumeType t );
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const Geometry :: Transformation & get_transformation () const { return m_transformation ; }
void set_transformation ( const Geometry :: Transformation & transformation ) { m_transformation = transformation ; }
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const Vec3d & get_offset () const { return m_transformation . get_offset (); }
double get_offset ( Axis axis ) const { return m_transformation . get_offset ( axis ); }
void set_offset ( const Vec3d & offset ) { m_transformation . set_offset ( offset ); }
void set_offset ( Axis axis , double offset ) { m_transformation . set_offset ( axis , offset ); }
const Vec3d & get_rotation () const { return m_transformation . get_rotation (); }
double get_rotation ( Axis axis ) const { return m_transformation . get_rotation ( axis ); }
void set_rotation ( const Vec3d & rotation ) { m_transformation . set_rotation ( rotation ); }
void set_rotation ( Axis axis , double rotation ) { m_transformation . set_rotation ( axis , rotation ); }
Vec3d get_scaling_factor () const { return m_transformation . get_scaling_factor (); }
double get_scaling_factor ( Axis axis ) const { return m_transformation . get_scaling_factor ( axis ); }
void set_scaling_factor ( const Vec3d & scaling_factor ) { m_transformation . set_scaling_factor ( scaling_factor ); }
void set_scaling_factor ( Axis axis , double scaling_factor ) { m_transformation . set_scaling_factor ( axis , scaling_factor ); }
const Vec3d & get_mirror () const { return m_transformation . get_mirror (); }
double get_mirror ( Axis axis ) const { return m_transformation . get_mirror ( axis ); }
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bool is_left_handed () const { return m_transformation . is_left_handed (); }
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void set_mirror ( const Vec3d & mirror ) { m_transformation . set_mirror ( mirror ); }
void set_mirror ( Axis axis , double mirror ) { m_transformation . set_mirror ( axis , mirror ); }
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const Transform3d & get_matrix ( bool dont_translate = false , bool dont_rotate = false , bool dont_scale = false , bool dont_mirror = false ) const { return m_transformation . get_matrix ( dont_translate , dont_rotate , dont_scale , dont_mirror ); }
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using ModelBase :: set_new_unique_id ;
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protected :
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friend class Print ;
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friend class SLAPrint ;
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friend class ModelObject ;
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explicit ModelVolume ( const ModelVolume & rhs ) = default ;
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void set_model_object ( ModelObject * model_object ) { object = model_object ; }
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void transform_this_mesh ( const Transform3d & t , bool fix_left_handed );
void transform_this_mesh ( const Matrix3d & m , bool fix_left_handed );
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private :
// Parent object owning this ModelVolume.
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ModelObject * object ;
// The triangular model.
std :: shared_ptr < TriangleMesh > m_mesh ;
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// Is it an object to be printed, or a modifier volume?
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ModelVolumeType m_type ;
t_model_material_id m_material_id ;
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// The convex hull of this model's mesh.
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std :: shared_ptr < TriangleMesh > m_convex_hull ;
Geometry :: Transformation m_transformation ;
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// flag to optimize the checking if the volume is splittable
// -1 -> is unknown value (before first cheking)
// 0 -> is not splittable
// 1 -> is splittable
mutable int m_is_splittable { - 1 };
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ModelVolume ( ModelObject * object , const TriangleMesh & mesh ) : m_mesh ( new TriangleMesh ( mesh )), m_type ( ModelVolumeType :: MODEL_PART ), object ( object )
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{
if ( mesh . stl . stats . number_of_facets > 1 )
calculate_convex_hull ();
}
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ModelVolume ( ModelObject * object , TriangleMesh && mesh , TriangleMesh && convex_hull ) :
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m_mesh ( new TriangleMesh ( std :: move ( mesh ))), m_convex_hull ( new TriangleMesh ( std :: move ( convex_hull ))), m_type ( ModelVolumeType :: MODEL_PART ), object ( object ) {}
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// Copying an existing volume, therefore this volume will get a copy of the ID assigned.
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ModelVolume ( ModelObject * object , const ModelVolume & other ) :
ModelBase ( other ), // copy the ID
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name ( other . name ), m_mesh ( other . m_mesh ), m_convex_hull ( other . m_convex_hull ), config ( other . config ), m_type ( other . m_type ), object ( object ), m_transformation ( other . m_transformation )
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{
this -> set_material_id ( other . material_id ());
}
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// Providing a new mesh, therefore this volume will get a new unique ID assigned.
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ModelVolume ( ModelObject * object , const ModelVolume & other , const TriangleMesh && mesh ) :
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name ( other . name ), m_mesh ( new TriangleMesh ( std :: move ( mesh ))), config ( other . config ), m_type ( other . m_type ), object ( object ), m_transformation ( other . m_transformation )
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{
this -> set_material_id ( other . material_id ());
if ( mesh . stl . stats . number_of_facets > 1 )
calculate_convex_hull ();
}
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ModelVolume & operator = ( ModelVolume & rhs ) = delete ;
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};
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// A single instance of a ModelObject.
// Knows the affine transformation of an object.
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class ModelInstance : public ModelBase , public arr :: Arrangeable
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{
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public :
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enum EPrintVolumeState : unsigned char
{
PVS_Inside ,
PVS_Partly_Outside ,
PVS_Fully_Outside ,
Num_BedStates
};
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private :
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Geometry :: Transformation m_transformation ;
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public :
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// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
EPrintVolumeState print_volume_state ;
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ModelObject * get_object () const { return this -> object ; }
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const Geometry :: Transformation & get_transformation () const { return m_transformation ; }
void set_transformation ( const Geometry :: Transformation & transformation ) { m_transformation = transformation ; }
const Vec3d & get_offset () const { return m_transformation . get_offset (); }
double get_offset ( Axis axis ) const { return m_transformation . get_offset ( axis ); }
void set_offset ( const Vec3d & offset ) { m_transformation . set_offset ( offset ); }
void set_offset ( Axis axis , double offset ) { m_transformation . set_offset ( axis , offset ); }
const Vec3d & get_rotation () const { return m_transformation . get_rotation (); }
double get_rotation ( Axis axis ) const { return m_transformation . get_rotation ( axis ); }
void set_rotation ( const Vec3d & rotation ) { m_transformation . set_rotation ( rotation ); }
void set_rotation ( Axis axis , double rotation ) { m_transformation . set_rotation ( axis , rotation ); }
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const Vec3d & get_scaling_factor () const { return m_transformation . get_scaling_factor (); }
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double get_scaling_factor ( Axis axis ) const { return m_transformation . get_scaling_factor ( axis ); }
void set_scaling_factor ( const Vec3d & scaling_factor ) { m_transformation . set_scaling_factor ( scaling_factor ); }
void set_scaling_factor ( Axis axis , double scaling_factor ) { m_transformation . set_scaling_factor ( axis , scaling_factor ); }
const Vec3d & get_mirror () const { return m_transformation . get_mirror (); }
double get_mirror ( Axis axis ) const { return m_transformation . get_mirror ( axis ); }
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bool is_left_handed () const { return m_transformation . is_left_handed (); }
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void set_mirror ( const Vec3d & mirror ) { m_transformation . set_mirror ( mirror ); }
void set_mirror ( Axis axis , double mirror ) { m_transformation . set_mirror ( axis , mirror ); }
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// To be called on an external mesh
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void transform_mesh ( TriangleMesh * mesh , bool dont_translate = false ) const ;
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// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
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BoundingBoxf3 transform_mesh_bounding_box ( const TriangleMesh & mesh , bool dont_translate = false ) const ;
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// Transform an external bounding box.
BoundingBoxf3 transform_bounding_box ( const BoundingBoxf3 & bbox , bool dont_translate = false ) const ;
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// Transform an external vector.
Vec3d transform_vector ( const Vec3d & v , bool dont_translate = false ) const ;
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
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void transform_polygon ( Polygon * polygon ) const ;
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const Transform3d & get_matrix ( bool dont_translate = false , bool dont_rotate = false , bool dont_scale = false , bool dont_mirror = false ) const { return m_transformation . get_matrix ( dont_translate , dont_rotate , dont_scale , dont_mirror ); }
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bool is_printable () const { return print_volume_state == PVS_Inside ; }
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// /////////////////////////////////////////////////////////////////////////
// Implement arr::Arrangeable interface
// /////////////////////////////////////////////////////////////////////////
// Getting the input polygon for arrange
virtual std :: tuple < Polygon , Vec2crd , double > get_arrange_polygon () const final ;
// Apply the arrange result on the ModelInstance
virtual void apply_arrange_result ( Vec2d offs , double rot_rads ) final
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{
// write the transformation data into the model instance
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set_rotation ( Z , rot_rads );
set_offset ( X , offs ( X ));
set_offset ( Y , offs ( Y ));
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}
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protected :
friend class Print ;
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friend class SLAPrint ;
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friend class ModelObject ;
explicit ModelInstance ( const ModelInstance & rhs ) = default ;
void set_model_object ( ModelObject * model_object ) { object = model_object ; }
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private :
// Parent object, owning this instance.
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ModelObject * object ;
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// Constructor, which assigns a new unique ID.
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explicit ModelInstance ( ModelObject * object ) : object ( object ), print_volume_state ( PVS_Inside ) {}
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// Constructor, which assigns a new unique ID.
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explicit ModelInstance ( ModelObject * object , const ModelInstance & other ) :
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m_transformation ( other . m_transformation ), object ( object ), print_volume_state ( PVS_Inside ) {}
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ModelInstance () = delete ;
explicit ModelInstance ( ModelInstance && rhs ) = delete ;
ModelInstance & operator = ( const ModelInstance & rhs ) = delete ;
ModelInstance & operator = ( ModelInstance && rhs ) = delete ;
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};
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// The print bed content.
// Description of a triangular model with multiple materials, multiple instances with various affine transformations
// and with multiple modifier meshes.
// A model groups multiple objects, each object having possibly multiple instances,
// all objects may share mutliple materials.
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class Model : public ModelBase
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{
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static unsigned int s_auto_extruder_id ;
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public :
// Materials are owned by a model and referenced by objects through t_model_material_id.
// Single material may be shared by multiple models.
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ModelMaterialMap materials ;
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// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
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ModelObjectPtrs objects ;
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// Default constructor assigns a new ID to the model.
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Model () {}
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~ Model () { this -> clear_objects (); this -> clear_materials (); }
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/* To be able to return an object from own copy / clone methods. Hopefully the compiler will do the "Copy elision" */
/* (Omits copy and move(since C++11) constructors, resulting in zero - copy pass - by - value semantics). */
Model ( const Model & rhs ) : ModelBase ( - 1 ) { this -> assign_copy ( rhs ); }
explicit Model ( Model && rhs ) : ModelBase ( - 1 ) { this -> assign_copy ( std :: move ( rhs )); }
Model & operator = ( const Model & rhs ) { this -> assign_copy ( rhs ); return * this ; }
Model & operator = ( Model && rhs ) { this -> assign_copy ( std :: move ( rhs )); return * this ; }
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MODELBASE_DERIVED_COPY_MOVE_CLONE ( Model )
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static Model read_from_file ( const std :: string & input_file , DynamicPrintConfig * config = nullptr , bool add_default_instances = true );
static Model read_from_archive ( const std :: string & input_file , DynamicPrintConfig * config , bool add_default_instances = true );
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// Add a new ModelObject to this Model, generate a new ID for this ModelObject.
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ModelObject * add_object ();
ModelObject * add_object ( const char * name , const char * path , const TriangleMesh & mesh );
ModelObject * add_object ( const char * name , const char * path , TriangleMesh && mesh );
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ModelObject * add_object ( const ModelObject & other );
void delete_object ( size_t idx );
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bool delete_object ( ModelID id );
bool delete_object ( ModelObject * object );
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void clear_objects ();
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ModelMaterial * add_material ( t_model_material_id material_id );
ModelMaterial * add_material ( t_model_material_id material_id , const ModelMaterial & other );
ModelMaterial * get_material ( t_model_material_id material_id ) {
ModelMaterialMap :: iterator i = this -> materials . find ( material_id );
return ( i == this -> materials . end ()) ? nullptr : i -> second ;
}
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void delete_material ( t_model_material_id material_id );
void clear_materials ();
bool add_default_instances ();
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// Returns approximate axis aligned bounding box of this model
BoundingBoxf3 bounding_box () const ;
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// Set the print_volume_state of PrintObject::instances,
// return total number of printable objects.
unsigned int update_print_volume_state ( const BoundingBoxf3 & print_volume );
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// Returns true if any ModelObject was modified.
bool center_instances_around_point ( const Vec2d & point );
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void translate ( coordf_t x , coordf_t y , coordf_t z ) { for ( ModelObject * o : this -> objects ) o -> translate ( x , y , z ); }
TriangleMesh mesh () const ;
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bool arrange_objects ( coordf_t dist , const BoundingBoxf * bb = NULL );
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// Croaks if the duplicated objects do not fit the print bed.
void duplicate ( size_t copies_num , coordf_t dist , const BoundingBoxf * bb = NULL );
void duplicate_objects ( size_t copies_num , coordf_t dist , const BoundingBoxf * bb = NULL );
void duplicate_objects_grid ( size_t x , size_t y , coordf_t dist );
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bool looks_like_multipart_object () const ;
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void convert_multipart_object ( unsigned int max_extruders );
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// Ensures that the min z of the model is not negative
void adjust_min_z ();
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void print_info () const { for ( const ModelObject * o : this -> objects ) o -> print_info (); }
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static unsigned int get_auto_extruder_id ( unsigned int max_extruders );
static std :: string get_auto_extruder_id_as_string ( unsigned int max_extruders );
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static void reset_auto_extruder_id ();
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// Propose an output file name & path based on the first printable object's name and source input file's path.
std :: string propose_export_file_name_and_path () const ;
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// Propose an output path, replace extension. The new_extension shall contain the initial dot.
std :: string propose_export_file_name_and_path ( const std :: string & new_extension ) const ;
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private :
MODELBASE_DERIVED_PRIVATE_COPY_MOVE ( Model )
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};
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#undef MODELBASE_DERIVED_COPY_MOVE_CLONE
#undef MODELBASE_DERIVED_PRIVATE_COPY_MOVE
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// Test whether the two models contain the same number of ModelObjects with the same set of IDs
// ordered in the same order. In that case it is not necessary to kill the background processing.
extern bool model_object_list_equal ( const Model & model_old , const Model & model_new );
// Test whether the new model is just an extension of the old model (new objects were added
// to the end of the original list. In that case it is not necessary to kill the background processing.
extern bool model_object_list_extended ( const Model & model_old , const Model & model_new );
// Test whether the new ModelObject contains a different set of volumes (or sorted in a different order)
// than the old ModelObject.
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extern bool model_volume_list_changed ( const ModelObject & model_object_old , const ModelObject & model_object_new , const ModelVolumeType type );
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#ifndef NDEBUG
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// Verify whether the IDs of Model / ModelObject / ModelVolume / ModelInstance / ModelMaterial are valid and unique.
void check_model_ids_validity ( const Model & model );
void check_model_ids_equal ( const Model & model1 , const Model & model2 );
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#endif /* NDEBUG */
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}
#endif