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#include <assert.h>
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#include <stdlib.h>
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#include <stdint.h>
#include <algorithm>
#include <cmath>
#include <limits>
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#include <boost/static_assert.hpp>
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#include "../ClipperUtils.hpp"
#include "../ExPolygon.hpp"
#include "../Surface.hpp"
#include "FillRectilinear2.hpp"
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#define SLIC3R_DEBUG
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#ifdef SLIC3R_DEBUG
#include "SVG.hpp"
#endif
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// We want our version of assert.
#include "../libslic3r.h"
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#ifndef myassert
#define myassert assert
#endif
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namespace Slic3r {
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#ifndef clamp
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template < typename T >
static inline T clamp ( T low , T high , T x )
{
return std :: max < T > ( low , std :: min < T > ( high , x ));
}
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#endif /* clamp */
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#ifndef sqr
template < typename T >
static inline T sqr ( T x )
{
return x * x ;
}
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#endif /* sqr */
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#ifndef mag2
static inline coordf_t mag2 ( const Point & p )
{
return sqr ( coordf_t ( p . x )) + sqr ( coordf_t ( p . y ));
}
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#endif /* mag2 */
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#ifndef mag
static inline coordf_t mag ( const Point & p )
{
return std :: sqrt ( mag2 ( p ));
}
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#endif /* mag */
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enum Orientation
{
ORIENTATION_CCW = 1 ,
ORIENTATION_CW = - 1 ,
ORIENTATION_COLINEAR = 0
};
// Return orientation of the three points (clockwise, counter-clockwise, colinear)
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// The predicate is exact for the coord_t type, using 64bit signed integers for the temporaries.
//FIXME Make sure the temporaries do not overflow,
// which means, the coord_t types must not have some of the topmost bits utilized.
static inline Orientation orient ( const Point & a , const Point & b , const Point & c )
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{
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// BOOST_STATIC_ASSERT(sizeof(coord_t) * 2 == sizeof(int64_t));
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int64_t u = int64_t ( b . x ) * int64_t ( c . y ) - int64_t ( b . y ) * int64_t ( c . x );
int64_t v = int64_t ( a . x ) * int64_t ( c . y ) - int64_t ( a . y ) * int64_t ( c . x );
int64_t w = int64_t ( a . x ) * int64_t ( b . y ) - int64_t ( a . y ) * int64_t ( b . x );
int64_t d = u - v + w ;
return ( d > 0 ) ? ORIENTATION_CCW : (( d == 0 ) ? ORIENTATION_COLINEAR : ORIENTATION_CW );
}
// Return orientation of the polygon.
// The input polygon must not contain duplicate points.
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static inline bool is_ccw ( const Polygon & poly )
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{
// The polygon shall be at least a triangle.
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myassert ( poly . points . size () >= 3 );
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if ( poly . points . size () < 3 )
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return true ;
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// 1) Find the lowest lexicographical point.
int imin = 0 ;
for ( size_t i = 1 ; i < poly . points . size (); ++ i ) {
const Point & pmin = poly . points [ imin ];
const Point & p = poly . points [ i ];
if ( p . x < pmin . x || ( p . x == pmin . x && p . y < pmin . y ))
imin = i ;
}
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// 2) Detect the orientation of the corner imin.
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size_t iPrev = (( imin == 0 ) ? poly . points . size () : imin ) - 1 ;
size_t iNext = (( imin + 1 == poly . points . size ()) ? 0 : imin + 1 );
Orientation o = orient ( poly . points [ iPrev ], poly . points [ imin ], poly . points [ iNext ]);
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// The lowest bottom point must not be collinear if the polygon does not contain duplicate points
// or overlapping segments.
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myassert ( o != ORIENTATION_COLINEAR );
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return o == ORIENTATION_CCW ;
}
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// Having a segment of a closed polygon, calculate its Euclidian length.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop,
// therefore the point p1 lies on poly.points[seg1-1], poly.points[seg1] etc.
static inline coordf_t segment_length ( const Polygon & poly , size_t seg1 , const Point & p1 , size_t seg2 , const Point & p2 )
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{
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#ifdef SLIC3R_DEBUG
// Verify that p1 lies on seg1. This is difficult to verify precisely,
// but at least verify, that p1 lies in the bounding box of seg1.
for ( size_t i = 0 ; i < 2 ; ++ i ) {
size_t seg = ( i == 0 ) ? seg1 : seg2 ;
Point px = ( i == 0 ) ? p1 : p2 ;
Point pa = poly . points [(( seg == 0 ) ? poly . points . size () : seg ) - 1 ];
Point pb = poly . points [ seg ];
if ( pa . x > pb . x )
std :: swap ( pa . x , pb . x );
if ( pa . y > pb . y )
std :: swap ( pa . y , pb . y );
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myassert ( px . x >= pa . x && px . x <= pb . x );
myassert ( px . y >= pa . y && px . y <= pb . y );
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}
#endif /* SLIC3R_DEBUG */
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const Point * pPrev = & p1 ;
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const Point * pThis = NULL ;
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coordf_t len = 0 ;
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if ( seg1 <= seg2 ) {
for ( size_t i = seg1 ; i < seg2 ; ++ i , pPrev = pThis )
len += pPrev -> distance_to ( * ( pThis = & poly . points [ i ]));
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} else {
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for ( size_t i = seg1 ; i < poly . points . size (); ++ i , pPrev = pThis )
len += pPrev -> distance_to ( * ( pThis = & poly . points [ i ]));
for ( size_t i = 0 ; i < seg2 ; ++ i , pPrev = pThis )
len += pPrev -> distance_to ( * ( pThis = & poly . points [ i ]));
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}
len += pPrev -> distance_to ( p2 );
return len ;
}
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// Append a segment of a closed polygon to a polyline.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop.
// Only insert intermediate points between seg1 and seg2.
static inline void polygon_segment_append ( Points & out , const Polygon & polygon , size_t seg1 , size_t seg2 )
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{
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if ( seg1 == seg2 ) {
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// Nothing to append from this segment.
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} else if ( seg1 < seg2 ) {
// Do not append a point pointed to by seg2.
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out . insert ( out . end (), polygon . points . begin () + seg1 , polygon . points . begin () + seg2 );
} else {
out . reserve ( out . size () + seg2 + polygon . points . size () - seg1 );
out . insert ( out . end (), polygon . points . begin () + seg1 , polygon . points . end ());
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// Do not append a point pointed to by seg2.
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out . insert ( out . end (), polygon . points . begin (), polygon . points . begin () + seg2 );
}
}
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// Append a segment of a closed polygon to a polyline.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop,
// but this time the segment is traversed backward.
// Only insert intermediate points between seg1 and seg2.
static inline void polygon_segment_append_reversed ( Points & out , const Polygon & polygon , size_t seg1 , size_t seg2 )
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{
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if ( seg1 >= seg2 ) {
out . reserve ( seg1 - seg2 );
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for ( size_t i = seg1 ; i > seg2 ; -- i )
out . push_back ( polygon . points [ i - 1 ]);
} else {
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// it could be, that seg1 == seg2. In that case, append the complete loop.
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out . reserve ( out . size () + seg2 + polygon . points . size () - seg1 );
for ( size_t i = seg1 ; i > 0 ; -- i )
out . push_back ( polygon . points [ i - 1 ]);
for ( size_t i = polygon . points . size (); i > seg2 ; -- i )
out . push_back ( polygon . points [ i - 1 ]);
}
}
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// Intersection point of a vertical line with a polygon segment.
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class SegmentIntersection
{
public :
SegmentIntersection () :
iContour ( 0 ),
iSegment ( 0 ),
pos ( 0 ),
type ( UNKNOWN ),
consumed_vertical_up ( false ),
consumed_perimeter_right ( false )
{}
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// Index of a contour in ExPolygonWithOffset, with which this vertical line intersects.
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size_t iContour ;
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// Index of a segment in iContour, with which this vertical line intersects.
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size_t iSegment ;
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// y position of the intersection.
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coord_t pos ;
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// Kind of intersection. With the original contour, or with the inner offestted contour?
// A vertical segment will be at least intersected by OUTER_LOW, OUTER_HIGH,
// but it could be intersected with OUTER_LOW, INNER_LOW, INNER_HIGH, OUTER_HIGH,
// and there may be more than one pair of INNER_LOW, INNER_HIGH between OUTER_LOW, OUTER_HIGH.
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enum SegmentIntersectionType {
OUTER_LOW = 0 ,
OUTER_HIGH = 1 ,
INNER_LOW = 2 ,
INNER_HIGH = 3 ,
UNKNOWN = - 1
};
SegmentIntersectionType type ;
// Was this segment along the y axis consumed?
// Up means up along the vertical segment.
bool consumed_vertical_up ;
// Was a segment of the inner perimeter contour consumed?
// Right means right from the vertical segment.
bool consumed_perimeter_right ;
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// For the INNER_LOW type, this point may be connected to another INNER_LOW point following a perimeter contour.
// For the INNER_HIGH type, this point may be connected to another INNER_HIGH point following a perimeter contour.
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// If INNER_LOW is connected to INNER_HIGH or vice versa,
// one has to make sure the vertical infill line does not overlap with the connecting perimeter line.
bool is_inner () const { return type == INNER_LOW || type == INNER_HIGH ; }
bool is_outer () const { return type == OUTER_LOW || type == OUTER_HIGH ; }
bool is_low () const { return type == INNER_LOW || type == OUTER_LOW ; }
bool is_high () const { return type == INNER_HIGH || type == OUTER_HIGH ; }
bool operator < ( const SegmentIntersection & other ) const
{ return pos < other . pos ; }
};
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// A vertical line with intersection points with polygons.
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class SegmentedIntersectionLine
{
public :
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// Index of this vertical intersection line.
size_t idx ;
// x position of this vertical intersection line.
coord_t pos ;
// List of intersection points with polygons, sorted increasingly by the y axis.
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std :: vector < SegmentIntersection > intersections ;
};
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// A container maintaining an expolygon with its inner offsetted polygon.
// The purpose of the inner offsetted polygon is to provide segments to connect the infill lines.
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struct ExPolygonWithOffset
{
public :
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ExPolygonWithOffset (
const ExPolygon & expolygon ,
float angle ,
coord_t aoffset1 ,
coord_t aoffset2 )
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{
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// Copy and rotate the source polygons.
polygons_src = ( Polygons ) expolygon ;
for ( Polygons :: iterator it = polygons_src . begin (); it != polygons_src . end (); ++ it )
it -> rotate ( angle );
double mitterLimit = 3. ;
// for the infill pattern, don't cut the corners.
// default miterLimt = 3
//double mitterLimit = 10.;
myassert ( aoffset1 < 0 );
myassert ( aoffset2 < 0 );
myassert ( aoffset2 < aoffset1 );
polygons_outer = offset ( polygons_src , aoffset1 ,
CLIPPER_OFFSET_SCALE ,
ClipperLib :: jtMiter ,
mitterLimit );
polygons_inner = offset ( polygons_src , aoffset2 ,
CLIPPER_OFFSET_SCALE ,
ClipperLib :: jtMiter ,
mitterLimit );
n_contours_outer = polygons_outer . size ();
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n_contours_inner = polygons_inner . size ();
n_contours = n_contours_outer + n_contours_inner ;
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polygons_ccw . assign ( n_contours , false );
for ( size_t i = 0 ; i < n_contours ; ++ i ) {
contour ( i ). remove_duplicate_points ();
myassert ( ! contour ( i ). has_duplicate_points ());
polygons_ccw [ i ] = is_ccw ( contour ( i ));
}
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}
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// Any contour with offset1
bool is_contour_outer ( size_t idx ) const { return idx < n_contours_outer ; }
// Any contour with offset2
bool is_contour_inner ( size_t idx ) const { return idx >= n_contours_outer ; }
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const Polygon & contour ( size_t idx ) const
{ return is_contour_outer ( idx ) ? polygons_outer [ idx ] : polygons_inner [ idx - n_contours_outer ]; }
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Polygon & contour ( size_t idx )
{ return is_contour_outer ( idx ) ? polygons_outer [ idx ] : polygons_inner [ idx - n_contours_outer ]; }
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bool is_contour_ccw ( size_t idx ) const { return polygons_ccw [ idx ]; }
BoundingBox bounding_box_src () const
{ return _bounding_box_polygons ( polygons_src ); }
BoundingBox bounding_box_outer () const
{ return _bounding_box_polygons ( polygons_outer ); }
BoundingBox bounding_box_inner () const
{ return _bounding_box_polygons ( polygons_inner ); }
Polygons polygons_src ;
Polygons polygons_outer ;
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Polygons polygons_inner ;
size_t n_contours_outer ;
size_t n_contours_inner ;
size_t n_contours ;
protected :
// For each polygon of polygons_inner, remember its orientation.
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std :: vector < unsigned char > polygons_ccw ;
static BoundingBox _bounding_box_polygons ( const Polygons & poly ) {
BoundingBox bbox ;
if ( ! poly . empty ()) {
bbox = poly . front (). bounding_box ();
for ( size_t i = 1 ; i < poly . size (); ++ i )
bbox . merge ( poly [ i ]);
}
return bbox ;
}
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};
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static inline int distance_of_segmens ( const Polygon & poly , size_t seg1 , size_t seg2 , bool forward )
{
int d = int ( seg2 ) - int ( seg1 );
if ( ! forward )
d = - d ;
if ( d < 0 )
d += int ( poly . points . size ());
return d ;
}
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// For a vertical line, an inner contour and an intersection point,
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// find an intersection point on the previous resp. next vertical line.
// The intersection point is connected with the prev resp. next intersection point with iInnerContour.
// Return -1 if there is no such point on the previous resp. next vertical line.
static inline int intersection_on_prev_next_vertical_line (
const ExPolygonWithOffset & poly_with_offset ,
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const std :: vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
bool dir_is_next )
{
size_t iVerticalLineOther = iVerticalLine ;
if ( dir_is_next ) {
if ( ++ iVerticalLineOther == segs . size ())
// No successive vertical line.
return - 1 ;
} else if ( iVerticalLineOther -- == 0 ) {
// No preceding vertical line.
return - 1 ;
}
const SegmentedIntersectionLine & il = segs [ iVerticalLine ];
const SegmentIntersection & itsct = il . intersections [ iIntersection ];
const SegmentedIntersectionLine & il2 = segs [ iVerticalLineOther ];
const Polygon & poly = poly_with_offset . contour ( iInnerContour );
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// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
const bool forward = itsct . is_low () == dir_is_next ;
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// Resulting index of an intersection point on il2.
int out = - 1 ;
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// Find an intersection point on iVerticalLineOther, intersecting iInnerContour
// at the same orientation as iIntersection, and being closest to iIntersection
// in the number of contour segments, when following the direction of the contour.
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int dmin = std :: numeric_limits < int >:: max ();
for ( size_t i = 0 ; i < il2 . intersections . size (); ++ i ) {
const SegmentIntersection & itsct2 = il2 . intersections [ i ];
if ( itsct . iContour == itsct2 . iContour && itsct . type == itsct2 . type ) {
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/*
if (itsct.is_low()) {
myassert(itsct.type == SegmentIntersection::INNER_LOW);
myassert(iIntersection > 0);
myassert(il.intersections[iIntersection-1].type == SegmentIntersection::OUTER_LOW);
myassert(i > 0);
if (il2.intersections[i-1].is_inner())
// Take only the lowest inner intersection point.
continue;
myassert(il2.intersections[i-1].type == SegmentIntersection::OUTER_LOW);
} else {
myassert(itsct.type == SegmentIntersection::INNER_HIGH);
myassert(iIntersection+1 < il.intersections.size());
myassert(il.intersections[iIntersection+1].type == SegmentIntersection::OUTER_HIGH);
myassert(i+1 < il2.intersections.size());
if (il2.intersections[i+1].is_inner())
// Take only the highest inner intersection point.
continue;
myassert(il2.intersections[i+1].type == SegmentIntersection::OUTER_HIGH);
}
*/
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// The intersection points lie on the same contour and have the same orientation.
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// Find the intersection point with a shortest path in the direction of the contour.
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int d = distance_of_segmens ( poly , itsct . iSegment , itsct2 . iSegment , forward );
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if ( d < dmin ) {
out = i ;
dmin = d ;
}
}
}
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//FIXME this routine is not asymptotic optimal, it will be slow if there are many intersection points along the line.
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return out ;
}
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static inline int intersection_on_prev_vertical_line (
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const ExPolygonWithOffset & poly_with_offset ,
const std :: vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection )
{
return intersection_on_prev_next_vertical_line ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , false );
}
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static inline int intersection_on_next_vertical_line (
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const ExPolygonWithOffset & poly_with_offset ,
const std :: vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection )
{
return intersection_on_prev_next_vertical_line ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , true );
}
// Find an intersection on a previous line, but return -1, if the connecting segment of a perimeter was already extruded.
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static inline int intersection_unused_on_prev_next_vertical_line (
const ExPolygonWithOffset & poly_with_offset ,
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const std :: vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
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size_t iIntersection ,
bool dir_is_next )
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{
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//FIXME This routine will propose a connecting line even if the connecting perimeter segment intersects
// iVertical line multiple times before reaching iIntersectionOther.
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int iIntersectionOther = intersection_on_prev_next_vertical_line ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , dir_is_next );
if ( iIntersectionOther == - 1 )
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return - 1 ;
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myassert ( dir_is_next ? ( iVerticalLine + 1 < segs . size ()) : ( iVerticalLine > 0 ));
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const SegmentedIntersectionLine & il_this = segs [ iVerticalLine ];
const SegmentIntersection & itsct_this = il_this . intersections [ iIntersection ];
const SegmentedIntersectionLine & il_other = segs [ dir_is_next ? ( iVerticalLine + 1 ) : ( iVerticalLine - 1 )];
const SegmentIntersection & itsct_other = il_other . intersections [ iIntersectionOther ];
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myassert ( itsct_other . is_inner ());
myassert ( iIntersectionOther > 0 );
myassert ( iIntersectionOther + 1 < il_other . intersections . size ());
// Is iIntersectionOther at the boundary of a vertical segment?
const SegmentIntersection & itsct_other2 = il_other . intersections [ itsct_other . is_low () ? iIntersectionOther - 1 : iIntersectionOther + 1 ];
if ( itsct_other2 . is_inner ())
// Cannot follow a perimeter segment into the middle of another vertical segment.
// Only perimeter segments connecting to the end of a vertical segment are followed.
return - 1 ;
myassert ( itsct_other . is_low () == itsct_other2 . is_low ());
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if ( dir_is_next ? itsct_this . consumed_perimeter_right : itsct_other . consumed_perimeter_right )
// This perimeter segment was already consumed.
return - 1 ;
if ( itsct_other . is_low () ? itsct_other . consumed_vertical_up : il_other . intersections [ iIntersectionOther - 1 ]. consumed_vertical_up )
// This vertical segment was already consumed.
return - 1 ;
return iIntersectionOther ;
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}
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static inline int intersection_unused_on_prev_vertical_line (
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const ExPolygonWithOffset & poly_with_offset ,
const std :: vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection )
{
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return intersection_unused_on_prev_next_vertical_line ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , false );
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}
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static inline int intersection_unused_on_next_vertical_line (
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const ExPolygonWithOffset & poly_with_offset ,
const std :: vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection )
{
return intersection_unused_on_prev_next_vertical_line ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , true );
}
// Measure an Euclidian length of a perimeter segment when going from iIntersection to iIntersection2.
static inline coordf_t measure_perimeter_prev_next_segment_length (
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const ExPolygonWithOffset & poly_with_offset ,
const std :: vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 ,
bool dir_is_next )
{
size_t iVerticalLineOther = iVerticalLine ;
if ( dir_is_next ) {
if ( ++ iVerticalLineOther == segs . size ())
// No successive vertical line.
return coordf_t ( - 1 );
} else if ( iVerticalLineOther -- == 0 ) {
// No preceding vertical line.
return coordf_t ( - 1 );
}
const SegmentedIntersectionLine & il = segs [ iVerticalLine ];
const SegmentIntersection & itsct = il . intersections [ iIntersection ];
const SegmentedIntersectionLine & il2 = segs [ iVerticalLineOther ];
const SegmentIntersection & itsct2 = il2 . intersections [ iIntersection2 ];
const Polygon & poly = poly_with_offset . contour ( iInnerContour );
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// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
myassert ( itsct . type == itsct2 . type );
myassert ( itsct . iContour == itsct2 . iContour );
myassert ( itsct . is_inner ());
const bool forward = itsct . is_low () == dir_is_next ;
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Point p1 ( il . pos , itsct . pos );
Point p2 ( il2 . pos , itsct2 . pos );
return forward ?
segment_length ( poly , itsct . iSegment , p1 , itsct2 . iSegment , p2 ) :
segment_length ( poly , itsct2 . iSegment , p2 , itsct . iSegment , p1 );
}
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static inline coordf_t measure_perimeter_prev_segment_length (
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const ExPolygonWithOffset & poly_with_offset ,
const std :: vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 )
{
return measure_perimeter_prev_next_segment_length ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , iIntersection2 , false );
}
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static inline coordf_t measure_perimeter_next_segment_length (
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const ExPolygonWithOffset & poly_with_offset ,
const std :: vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 )
{
return measure_perimeter_prev_next_segment_length ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , iIntersection2 , true );
}
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// Append the points of a perimeter segment when going from iIntersection to iIntersection2.
// The first point (the point of iIntersection) will not be inserted,
// the last point will be inserted.
static inline void emit_perimeter_prev_next_segment (
const ExPolygonWithOffset & poly_with_offset ,
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const std :: vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 ,
Polyline & out ,
bool dir_is_next )
{
size_t iVerticalLineOther = iVerticalLine ;
if ( dir_is_next ) {
++ iVerticalLineOther ;
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myassert ( iVerticalLineOther < segs . size ());
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} else {
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myassert ( iVerticalLineOther > 0 );
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-- iVerticalLineOther ;
}
const SegmentedIntersectionLine & il = segs [ iVerticalLine ];
const SegmentIntersection & itsct = il . intersections [ iIntersection ];
const SegmentedIntersectionLine & il2 = segs [ iVerticalLineOther ];
const SegmentIntersection & itsct2 = il2 . intersections [ iIntersection2 ];
const Polygon & poly = poly_with_offset . contour ( iInnerContour );
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// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
myassert ( itsct . type == itsct2 . type );
myassert ( itsct . iContour == itsct2 . iContour );
myassert ( itsct . is_inner ());
const bool forward = itsct . is_low () == dir_is_next ;
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// Do not append the first point.
// out.points.push_back(Point(il.pos, itsct.pos));
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if ( forward )
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polygon_segment_append ( out . points , poly , itsct . iSegment , itsct2 . iSegment );
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else
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polygon_segment_append_reversed ( out . points , poly , itsct . iSegment , itsct2 . iSegment );
// Append the last point.
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out . points . push_back ( Point ( il2 . pos , itsct2 . pos ));
}
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void FillRectilinear2 :: fill_surface_by_lines ( const Surface * surface , const FillParams & params , float angleBase , Polylines & polylines_out )
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{
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// At the end, only the new polylines will be rotated back.
size_t n_polylines_out_initial = polylines_out . size ();
// Shrink the input polygon a bit first to not push the infill lines out of the perimeters.
// const float INFILL_OVERLAP_OVER_SPACING = 0.3f;
const float INFILL_OVERLAP_OVER_SPACING = 0.45f ;
myassert ( INFILL_OVERLAP_OVER_SPACING > 0 && INFILL_OVERLAP_OVER_SPACING < 0.5f );
// Rotate polygons so that we can work with vertical lines here
std :: pair < float , Point > rotate_vector = this -> _infill_direction ( surface );
rotate_vector . first += angleBase ;
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this -> _min_spacing = scale_ ( this -> spacing );
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myassert ( params . density > 0.0001f && params . density <= 1.f );
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this -> _line_spacing = coord_t ( coordf_t ( this -> _min_spacing ) / params . density );
this -> _diagonal_distance = this -> _line_spacing * 2 ;
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// On the polygons of poly_with_offset, the infill lines will be connected.
ExPolygonWithOffset poly_with_offset (
surface -> expolygon ,
- rotate_vector . first ,
scale_ ( - ( 0.5 - INFILL_OVERLAP_OVER_SPACING ) * this -> spacing ),
scale_ ( - 0.5 * this -> spacing ));
if ( poly_with_offset . n_contours_inner == 0 ) {
//FIXME maybe one shall trigger the gap fill here?
return ;
}
BoundingBox bounding_box = poly_with_offset . bounding_box_outer ();
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// define flow spacing according to requested density
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bool full_infill = params . density > 0.9999f ;
if ( full_infill && ! params . dont_adjust ) {
// this->_min_spacing = this->_line_spacing = this->_adjust_solid_spacing(bounding_box.size().x, this->_line_spacing);
// this->spacing = unscale(this->_line_spacing);
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} else {
// extend bounding box so that our pattern will be aligned with other layers
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// Transform the reference point to the rotated coordinate system.
bounding_box . merge ( _align_to_grid (
bounding_box . min ,
Point ( this -> _line_spacing , this -> _line_spacing ),
rotate_vector . second . rotated ( - rotate_vector . first )));
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}
// Intersect a set of euqally spaced vertical lines wiht expolygon.
size_t n_vlines = ( bounding_box . max . x - bounding_box . min . x + SCALED_EPSILON ) / this -> _line_spacing ;
coord_t x0 = bounding_box . min . x + this -> _line_spacing ;
#ifdef SLIC3R_DEBUG
char path [ 2048 ];
static int iRun = 0 ;
sprintf ( path , "out/FillRectilinear2-%d.svg" , iRun );
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BoundingBox bbox_svg = poly_with_offset . bounding_box_outer ();
:: Slic3r :: SVG svg ( path , bbox_svg ); // , scale_(1.));
for ( size_t i = 0 ; i < poly_with_offset . polygons_src . size (); ++ i )
svg . draw ( poly_with_offset . polygons_src [ i ]. lines ());
for ( size_t i = 0 ; i < poly_with_offset . polygons_outer . size (); ++ i )
svg . draw ( poly_with_offset . polygons_outer [ i ]. lines (), "green" );
for ( size_t i = 0 ; i < poly_with_offset . polygons_inner . size (); ++ i )
svg . draw ( poly_with_offset . polygons_inner [ i ]. lines (), "brown" );
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{
char path2 [ 2048 ];
sprintf ( path2 , "out/FillRectilinear2-initial-%d.svg" , iRun );
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:: Slic3r :: SVG svg ( path2 , bbox_svg ); // , scale_(1.));
for ( size_t i = 0 ; i < poly_with_offset . polygons_src . size (); ++ i )
svg . draw ( poly_with_offset . polygons_src [ i ]. lines ());
for ( size_t i = 0 ; i < poly_with_offset . polygons_outer . size (); ++ i )
svg . draw ( poly_with_offset . polygons_outer [ i ]. lines (), "green" );
for ( size_t i = 0 ; i < poly_with_offset . polygons_inner . size (); ++ i )
svg . draw ( poly_with_offset . polygons_inner [ i ]. lines (), "brown" );
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}
iRun ++ ;
#endif /* SLIC3R_DEBUG */
// For each contour
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// Allocate storage for the segments.
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std :: vector < SegmentedIntersectionLine > segs ( n_vlines , SegmentedIntersectionLine ());
for ( size_t i = 0 ; i < n_vlines ; ++ i ) {
segs [ i ]. idx = i ;
segs [ i ]. pos = x0 + i * this -> _line_spacing ;
}
for ( size_t iContour = 0 ; iContour < poly_with_offset . n_contours ; ++ iContour ) {
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const Points & contour = poly_with_offset . contour ( iContour ). points ;
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if ( contour . size () < 2 )
continue ;
// For each segment
for ( size_t iSegment = 0 ; iSegment < contour . size (); ++ iSegment ) {
size_t iPrev = (( iSegment == 0 ) ? contour . size () : iSegment ) - 1 ;
const Point & p1 = contour [ iPrev ];
const Point & p2 = contour [ iSegment ];
// Which of the equally spaced vertical lines is intersected by this segment?
coord_t l = p1 . x ;
coord_t r = p2 . x ;
if ( l > r )
std :: swap ( l , r );
// il, ir are the left / right indices of vertical lines intersecting a segment
int il = ( l - x0 ) / this -> _line_spacing ;
while ( il * this -> _line_spacing + x0 < l )
++ il ;
il = std :: max ( int ( 0 ), il );
int ir = ( r - x0 + this -> _line_spacing ) / this -> _line_spacing ;
while ( ir * this -> _line_spacing + x0 > r )
-- ir ;
ir = std :: min ( int ( segs . size ()) - 1 , ir );
if ( il > ir )
// No vertical line intersects this segment.
continue ;
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myassert ( il >= 0 && il < segs . size ());
myassert ( ir >= 0 && ir < segs . size ());
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if ( l == r ) {
// The segment is vertical.
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// Don't insert vertical segments at all.
// If the contour is not degenerate, then this vertical line will be crossed
// by the non-vertical segments preceding resp. succeeding this vertical segment.
/*
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SegmentIntersection is;
is.iContour = iContour;
is.iSegment = iSegment;
is.pos = p1.y;
segs[il].intersections.push_back(is);
is.pos = p2.y;
segs[il].intersections.push_back(is);
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*/
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continue ;
}
for ( int i = il ; i <= ir ; ++ i ) {
SegmentIntersection is ;
is . iContour = iContour ;
is . iSegment = iSegment ;
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myassert ( l <= segs [ i ]. pos );
myassert ( r >= segs [ i ]. pos );
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// Calculate the intersection position in y axis. x is known.
double t = double ( segs [ i ]. pos - p1 . x ) / double ( p2 . x - p1 . x );
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myassert ( t > - 0.000001 && t < 1.000001 );
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t = clamp ( 0. , 1. , t );
coord_t lo = p1 . y ;
coord_t hi = p2 . y ;
if ( lo > hi )
std :: swap ( lo , hi );
is . pos = p1 . y + coord_t ( t * double ( p2 . y - p1 . y ));
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myassert ( is . pos > lo - 0.000001 && is . pos < hi + 0.000001 );
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is . pos = clamp ( lo , hi , is . pos );
segs [ i ]. intersections . push_back ( is );
}
}
}
// Sort the intersections along their segments, specify the intersection types.
for ( size_t i_seg = 0 ; i_seg < segs . size (); ++ i_seg ) {
SegmentedIntersectionLine & sil = segs [ i_seg ];
// Sort the intersection points. This needs to be verified, because the intersection points were calculated
// using imprecise arithmetics.
std :: sort ( sil . intersections . begin (), sil . intersections . end ());
// Verify the order, bubble sort the intersections until sorted.
bool modified = false ;
do {
modified = false ;
for ( size_t i = 1 ; i < sil . intersections . size (); ++ i ) {
size_t iContour1 = sil . intersections [ i - 1 ]. iContour ;
size_t iContour2 = sil . intersections [ i ]. iContour ;
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const Points & contour1 = poly_with_offset . contour ( iContour1 ). points ;
const Points & contour2 = poly_with_offset . contour ( iContour2 ). points ;
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size_t iSegment1 = sil . intersections [ i - 1 ]. iSegment ;
size_t iPrev1 = (( iSegment1 == 0 ) ? contour1 . size () : iSegment1 ) - 1 ;
size_t iSegment2 = sil . intersections [ i ]. iSegment ;
size_t iPrev2 = (( iSegment2 == 0 ) ? contour2 . size () : iSegment2 ) - 1 ;
bool swap = false ;
if ( iContour1 == iContour2 && iSegment1 == iSegment2 ) {
// The same segment, it has to be vertical.
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myassert ( iPrev1 == iPrev2 );
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swap = contour1 [ iPrev1 ]. y > contour1 [ iContour1 ]. y ;
#ifdef SLIC3R_DEBUG
if ( swap )
printf ( "Swapping when single vertical segment \n " );
#endif
} else {
// Segments are in a general position. Here an exact airthmetics may come into play.
coord_t y1max = std :: max ( contour1 [ iPrev1 ]. y , contour1 [ iSegment1 ]. y );
coord_t y2min = std :: min ( contour2 [ iPrev2 ]. y , contour2 [ iSegment2 ]. y );
if ( y1max < y2min ) {
// The segments are separated, nothing to do.
} else {
// Use an exact predicate to verify, that segment1 is below segment2.
const Point * a = & contour1 [ iPrev1 ];
const Point * b = & contour1 [ iSegment1 ];
const Point * c = & contour2 [ iPrev2 ];
const Point * d = & contour2 [ iSegment2 ];
#ifdef SLIC3R_DEBUG
const Point x1 ( sil . pos , sil . intersections [ i - 1 ]. pos );
const Point x2 ( sil . pos , sil . intersections [ i ]. pos );
bool successive = false ;
#endif /* SLIC3R_DEBUG */
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// Sort the points in the two segments by x.
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if ( a -> x > b -> x )
std :: swap ( a , b );
if ( c -> x > d -> x )
std :: swap ( c , d );
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myassert ( a -> x <= sil . pos );
myassert ( c -> x <= sil . pos );
myassert ( b -> x >= sil . pos );
myassert ( d -> x >= sil . pos );
// Sort the two segments, so the segment <a,b> will be on the left of <c,d>.
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bool upper_more_left = false ;
if ( a -> x > c -> x ) {
upper_more_left = true ;
std :: swap ( a , c );
std :: swap ( b , d );
}
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if ( a == c ) {
// The segments iSegment1 and iSegment2 are directly connected.
myassert ( iContour1 == iContour2 );
myassert ( iSegment1 == iPrev2 || iPrev1 == iSegment2 );
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std :: swap ( c , d );
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myassert ( a != c && b != c );
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#ifdef SLIC3R_DEBUG
successive = true ;
#endif /* SLIC3R_DEBUG */
}
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#ifdef SLIC3R_DEBUG
else if ( b == d ) {
// The segments iSegment1 and iSegment2 are directly connected.
myassert ( iContour1 == iContour2 );
myassert ( iSegment1 == iPrev2 || iPrev1 == iSegment2 );
myassert ( a != c && b != c );
successive = true ;
}
#endif /* SLIC3R_DEBUG */
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Orientation o = orient ( * a , * b , * c );
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myassert ( o != ORIENTATION_COLINEAR );
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swap = upper_more_left != ( o == ORIENTATION_CW );
#ifdef SLIC3R_DEBUG
if ( swap )
printf ( successive ?
"Swapping when iContour1 == iContour2 and successive segments \n " :
"Swapping when exact predicate \n " );
#endif
}
}
if ( swap ) {
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// Swap the intersection points, but keep the original positions, so they stay sorted by the y axis.
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std :: swap ( sil . intersections [ i - 1 ], sil . intersections [ i ]);
std :: swap ( sil . intersections [ i - 1 ]. pos , sil . intersections [ i ]. pos );
modified = true ;
}
}
} while ( modified );
// Assign the intersection types.
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size_t j = 0 ;
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for ( size_t i = 0 ; i < sil . intersections . size (); ++ i ) {
// What is the orientation of the segment at the intersection point?
size_t iContour = sil . intersections [ i ]. iContour ;
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const Points & contour = poly_with_offset . contour ( iContour ). points ;
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size_t iSegment = sil . intersections [ i ]. iSegment ;
size_t iPrev = (( iSegment == 0 ) ? contour . size () : iSegment ) - 1 ;
coord_t dir = contour [ iSegment ]. x - contour [ iPrev ]. x ;
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// bool ccw = poly_with_offset.is_contour_ccw(iContour);
// bool low = (dir > 0) == ccw;
bool low = dir > 0 ;
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sil . intersections [ i ]. type = poly_with_offset . is_contour_outer ( iContour ) ?
( low ? SegmentIntersection :: OUTER_LOW : SegmentIntersection :: OUTER_HIGH ) :
( low ? SegmentIntersection :: INNER_LOW : SegmentIntersection :: INNER_HIGH );
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if ( j > 0 &&
sil . intersections [ i ]. pos == sil . intersections [ j - 1 ]. pos &&
sil . intersections [ i ]. type == sil . intersections [ j - 1 ]. type &&
sil . intersections [ i ]. iContour == sil . intersections [ j - 1 ]. iContour ) {
// This has to be a corner point crossing the vertical line.
// Remove the second intersection point.
#ifdef SLIC3R_DEBUG
size_t iSegment2 = sil . intersections [ j - 1 ]. iSegment ;
size_t iPrev2 = (( iSegment2 == 0 ) ? contour . size () : iSegment2 ) - 1 ;
myassert ( iSegment == iPrev2 || iSegment2 == iPrev );
#endif /* SLIC3R_DEBUG */
} else {
if ( j < i )
sil . intersections [ j ] = sil . intersections [ i ];
++ j ;
}
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}
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// Shrink the list of intersections, if any of the intersection was removed during the classification.
if ( j < sil . intersections . size ())
sil . intersections . erase ( sil . intersections . begin () + j , sil . intersections . end ());
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}
#ifdef SLIC3R_DEBUG
// Verify the segments & paint them.
for ( size_t i_seg = 0 ; i_seg < segs . size (); ++ i_seg ) {
SegmentedIntersectionLine & sil = segs [ i_seg ];
// The intersection points have to be even.
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myassert (( sil . intersections . size () & 1 ) == 0 );
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for ( size_t i = 0 ; i < sil . intersections . size ();) {
// An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times.
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myassert ( sil . intersections [ i ]. type == SegmentIntersection :: OUTER_LOW );
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size_t j = i + 1 ;
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myassert ( j < sil . intersections . size ());
myassert ( sil . intersections [ j ]. type == SegmentIntersection :: INNER_LOW || sil . intersections [ j ]. type == SegmentIntersection :: OUTER_HIGH );
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for (; j < sil . intersections . size () && sil . intersections [ j ]. is_inner (); ++ j ) ;
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myassert ( j < sil . intersections . size ());
myassert (( j & 1 ) == 1 );
myassert ( sil . intersections [ j ]. type == SegmentIntersection :: OUTER_HIGH );
myassert ( i + 1 == j || sil . intersections [ j - 1 ]. type == SegmentIntersection :: INNER_HIGH );
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if ( i + 1 == j ) {
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ i ]. pos ), Point ( sil . pos , sil . intersections [ j ]. pos )), "blue" );
} else {
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ i ]. pos ), Point ( sil . pos , sil . intersections [ i + 1 ]. pos )), "green" );
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ i + 1 ]. pos ), Point ( sil . pos , sil . intersections [ j - 1 ]. pos )), ( j - i + 1 > 4 ) ? "yellow" : "magenta" );
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ j - 1 ]. pos ), Point ( sil . pos , sil . intersections [ j ]. pos )), "green" );
}
i = j + 1 ;
}
}
svg . Close ();
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// Verify the segments & paint them.
for ( size_t i_seg = 0 ; i_seg < segs . size (); ++ i_seg ) {
SegmentedIntersectionLine & sil = segs [ i_seg ];
// The intersection points have to be even.
myassert (( sil . intersections . size () & 1 ) == 0 );
for ( size_t i = 0 ; i < sil . intersections . size ();) {
// An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times.
myassert ( sil . intersections [ i ]. type == SegmentIntersection :: OUTER_LOW );
size_t j = i + 1 ;
myassert ( j < sil . intersections . size ());
myassert ( sil . intersections [ j ]. type == SegmentIntersection :: INNER_LOW || sil . intersections [ j ]. type == SegmentIntersection :: OUTER_HIGH );
for (; j < sil . intersections . size () && sil . intersections [ j ]. is_inner (); ++ j ) ;
myassert ( j < sil . intersections . size ());
myassert (( j & 1 ) == 1 );
myassert ( sil . intersections [ j ]. type == SegmentIntersection :: OUTER_HIGH );
myassert ( i + 1 == j || sil . intersections [ j - 1 ]. type == SegmentIntersection :: INNER_HIGH );
i = j + 1 ;
}
}
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#endif /* SLIC3R_DEBUG */
// Now construct a graph.
// Find the first point.
//FIXME ideally one would plan the initial point to be closest to the current print head position.
size_t i_vline = 0 ;
size_t i_intersection = size_t ( - 1 );
// Follow the line, connect the lines into a graph.
// Until no new line could be added to the output path:
Point pointLast ;
Polyline * polyline_current = NULL ;
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if ( ! polylines_out . empty ())
pointLast = polylines_out . back (). points . back ();
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for (;;) {
if ( i_intersection == size_t ( - 1 )) {
// The path has been interrupted. Find a next starting point, closest to the previous extruder position.
coordf_t dist2min = std :: numeric_limits < coordf_t > (). max ();
for ( size_t i_vline2 = 0 ; i_vline2 < segs . size (); ++ i_vline2 ) {
const SegmentedIntersectionLine & seg = segs [ i_vline2 ];
if ( ! seg . intersections . empty ()) {
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myassert ( seg . intersections . size () > 1 );
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// Even number of intersections with the loops.
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myassert (( seg . intersections . size () & 1 ) == 0 );
myassert ( seg . intersections . front (). type == SegmentIntersection :: OUTER_LOW );
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for ( size_t i = 0 ; i < seg . intersections . size (); ++ i ) {
const SegmentIntersection & intrsctn = seg . intersections [ i ];
if ( intrsctn . is_outer ()) {
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myassert ( intrsctn . is_low () || i > 0 );
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bool consumed = intrsctn . is_low () ?
intrsctn . consumed_vertical_up :
seg . intersections [ i - 1 ]. consumed_vertical_up ;
if ( ! consumed ) {
coordf_t dist2 = sqr ( coordf_t ( pointLast . x - seg . pos )) + sqr ( coordf_t ( pointLast . y - intrsctn . pos ));
if ( dist2 < dist2min ) {
dist2min = dist2 ;
i_vline = i_vline2 ;
i_intersection = i ;
if ( polylines_out . empty ()) {
// Initial state, take the first line, which is the first from the left.
goto found ;
}
}
}
}
}
}
}
if ( i_intersection == size_t ( - 1 ))
// We are finished.
break ;
found :
// Start a new path.
polylines_out . push_back ( Polyline ());
polyline_current = & polylines_out . back ();
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// Emit the first point of a path.
pointLast = Point ( segs [ i_vline ]. pos , segs [ i_vline ]. intersections [ i_intersection ]. pos );
polyline_current -> points . push_back ( pointLast );
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}
// From the initial point (i_vline, i_intersection), follow a path.
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SegmentedIntersectionLine & seg = segs [ i_vline ];
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SegmentIntersection * intrsctn = & seg . intersections [ i_intersection ];
bool going_up = intrsctn -> is_low ();
bool try_connect = false ;
if ( going_up ) {
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myassert ( ! intrsctn -> consumed_vertical_up );
myassert ( i_intersection + 1 < seg . intersections . size ());
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// Step back to the beginning of the vertical segment to mark it as consumed.
if ( intrsctn -> is_inner ()) {
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myassert ( i_intersection > 0 );
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-- intrsctn ;
-- i_intersection ;
}
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// Consume the complete vertical segment up to the outer contour.
do {
intrsctn -> consumed_vertical_up = true ;
++ intrsctn ;
++ i_intersection ;
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myassert ( i_intersection < seg . intersections . size ());
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} while ( intrsctn -> type != SegmentIntersection :: OUTER_HIGH );
if (( intrsctn - 1 ) -> is_inner ()) {
// Step back.
-- intrsctn ;
-- i_intersection ;
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myassert ( intrsctn -> type == SegmentIntersection :: INNER_HIGH );
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try_connect = true ;
}
} else {
// Going down.
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myassert ( intrsctn -> is_high ());
myassert ( i_intersection > 0 );
myassert ( ! ( intrsctn - 1 ) -> consumed_vertical_up );
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// Consume the complete vertical segment up to the outer contour.
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if ( intrsctn -> is_inner ())
intrsctn -> consumed_vertical_up = true ;
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do {
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myassert ( i_intersection > 0 );
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-- intrsctn ;
-- i_intersection ;
intrsctn -> consumed_vertical_up = true ;
} while ( intrsctn -> type != SegmentIntersection :: OUTER_LOW );
if (( intrsctn + 1 ) -> is_inner ()) {
// Step back.
++ intrsctn ;
++ i_intersection ;
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myassert ( intrsctn -> type == SegmentIntersection :: INNER_LOW );
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try_connect = true ;
}
}
if ( try_connect ) {
// Decide, whether to finish the segment, or whether to follow the perimeter.
int iPrev = intersection_unused_on_prev_vertical_line ( poly_with_offset , segs , i_vline , intrsctn -> iContour , i_intersection );
int iNext = intersection_unused_on_next_vertical_line ( poly_with_offset , segs , i_vline , intrsctn -> iContour , i_intersection );
if ( iPrev != - 1 || iNext != - 1 ) {
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// Does the perimeter intersect the current vertical line?
SegmentIntersection :: SegmentIntersectionType type_crossing = ( intrsctn -> type == SegmentIntersection :: INNER_LOW ) ?
SegmentIntersection :: INNER_HIGH : SegmentIntersection :: INNER_LOW ;
// Does the perimeter intersect the current vertical line above intrsctn?
int iSegAbove = - 1 ;
for ( size_t i = i_intersection + 1 ; i + 1 < seg . intersections . size (); ++ i )
if ( seg . intersections [ i ]. iContour == intrsctn -> iContour &&
seg . intersections [ i ]. type == type_crossing ) {
iSegAbove = seg . intersections [ i ]. iSegment ;
break ;
}
// Does the perimeter intersect the current vertical line below intrsctn?
int iSegBelow = - 1 ;
for ( size_t i = i_intersection - 1 ; i > 0 ; -- i )
if ( seg . intersections [ i ]. iContour == intrsctn -> iContour &&
seg . intersections [ i ]. type == type_crossing ) {
iSegBelow = seg . intersections [ i ]. iSegment ;
break ;
}
if ( iSegBelow != - 1 || iSegAbove != - 1 ) {
// Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext.
// The perimeter contour orientation.
const bool forward = intrsctn -> is_low (); // == poly_with_offset.is_contour_ccw(intrsctn->iContour);
const Polygon & poly = poly_with_offset . contour ( intrsctn -> iContour );
if ( iPrev != - 1 ) {
int d1 = distance_of_segmens ( poly , segs [ i_vline - 1 ]. intersections [ iPrev ]. iSegment , intrsctn -> iSegment , forward );
int d2 = ( iSegBelow == - 1 ) ? std :: numeric_limits < int >:: max () :
distance_of_segmens ( poly , iSegBelow , intrsctn -> iSegment , forward );
if ( iSegAbove != - 1 )
d2 = std :: min ( d2 , distance_of_segmens ( poly , iSegAbove , intrsctn -> iSegment , forward ));
if ( d2 < d1 )
// The vertical crossing comes eralier than the prev crossing.
// Disable the perimeter going back.
iPrev = - 1 ;
}
if ( iNext != - 1 ) {
int d1 = distance_of_segmens ( poly , intrsctn -> iSegment , segs [ i_vline + 1 ]. intersections [ iNext ]. iSegment , forward );
int d2 = ( iSegBelow == - 1 ) ? std :: numeric_limits < int >:: max () :
distance_of_segmens ( poly , intrsctn -> iSegment , iSegBelow , forward );
if ( iSegAbove != - 1 )
d2 = std :: min ( d2 , distance_of_segmens ( poly , intrsctn -> iSegment , iSegAbove , forward ));
if ( d2 < d1 )
// The vertical crossing comes eralier than the prev crossing.
// Disable the perimeter going forward.
iNext = - 1 ;
}
}
if ( iPrev != - 1 || iNext != - 1 ) {
// Zig zag
coord_t distPrev = ( iPrev == - 1 ) ? std :: numeric_limits < coord_t >:: max () :
measure_perimeter_prev_segment_length ( poly_with_offset , segs , i_vline , intrsctn -> iContour , i_intersection , iPrev );
coord_t distNext = ( iNext == - 1 ) ? std :: numeric_limits < coord_t >:: max () :
measure_perimeter_next_segment_length ( poly_with_offset , segs , i_vline , intrsctn -> iContour , i_intersection , iNext );
// Take the shorter path.
bool take_next = ( iPrev != - 1 && iNext != - 1 ) ? ( distNext < distPrev ) : iNext != - 1 ;
myassert ( intrsctn -> is_inner ());
pointLast = Point ( seg . pos , intrsctn -> pos );
polyline_current -> points . push_back ( pointLast );
emit_perimeter_prev_next_segment ( poly_with_offset , segs , i_vline , intrsctn -> iContour , i_intersection , take_next ? iNext : iPrev , * polyline_current , take_next );
// Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed.
if ( iPrev != - 1 )
segs [ i_vline - 1 ]. intersections [ iPrev ]. consumed_perimeter_right = true ;
if ( iNext != - 1 )
intrsctn -> consumed_perimeter_right = true ;
//FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed.
// Advance to the neighbor line.
if ( take_next ) {
++ i_vline ;
i_intersection = iNext ;
} else {
-- i_vline ;
i_intersection = iPrev ;
}
continue ;
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}
}
// Take the complete line up to the outer contour.
if ( going_up )
++ intrsctn ;
else
-- intrsctn ;
}
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// Finish the current vertical line,
// reset the current vertical line to pick a new starting point in the next round.
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myassert ( intrsctn -> is_outer ());
myassert ( intrsctn -> is_high () == going_up );
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pointLast = Point ( seg . pos , intrsctn -> pos );
polyline_current -> points . push_back ( pointLast );
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// Handle duplicate points and zero length segments.
polyline_current -> remove_duplicate_points ();
myassert ( ! polyline_current -> has_duplicate_points ());
// Handle nearly zero length edges.
if ( polyline_current -> points . size () <= 1 ||
( polyline_current -> points . size () == 2 &&
std :: abs ( polyline_current -> points . front (). x - polyline_current -> points . back (). x ) < SCALED_EPSILON &&
std :: abs ( polyline_current -> points . front (). y - polyline_current -> points . back (). y ) < SCALED_EPSILON ))
polylines_out . pop_back ();
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intrsctn = NULL ;
i_intersection = - 1 ;
polyline_current = NULL ;
}
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#ifdef SLIC3R_DEBUG
{
sprintf ( path , "out/FillRectilinear2-final-%d.svg" , iRun );
:: Slic3r :: SVG svg ( path , bbox_svg ); // , scale_(1.));
for ( size_t i = 0 ; i < poly_with_offset . polygons_src . size (); ++ i )
svg . draw ( poly_with_offset . polygons_src [ i ]. lines ());
for ( size_t i = 0 ; i < poly_with_offset . polygons_outer . size (); ++ i )
svg . draw ( poly_with_offset . polygons_outer [ i ]. lines (), "green" );
for ( size_t i = 0 ; i < poly_with_offset . polygons_inner . size (); ++ i )
svg . draw ( poly_with_offset . polygons_inner [ i ]. lines (), "brown" );
for ( size_t i = n_polylines_out_initial ; i < polylines_out . size (); ++ i )
svg . draw ( polylines_out [ i ]. lines (), "black" );
}
#endif /* SLIC3R_DEBUG */
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// paths must be rotated back
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for ( Polylines :: iterator it = polylines_out . begin () + n_polylines_out_initial ; it != polylines_out . end (); ++ it ) {
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// No need to translate, the absolute position is irrelevant.
// it->translate(- rotate_vector.second.x, - rotate_vector.second.y);
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myassert ( ! it -> has_duplicate_points ());
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it -> rotate ( rotate_vector . first );
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//FIXME rather simplify the paths to avoid very short edges?
//myassert(! it->has_duplicate_points());
it -> remove_duplicate_points ();
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}
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#ifdef SLIC3R_DEBUG
// Verify, that there are no duplicate points in the sequence.
for ( Polylines :: iterator it = polylines_out . begin (); it != polylines_out . end (); ++ it )
myassert ( ! it -> has_duplicate_points ());
#endif /* SLIC3R_DEBUG */
}
Polylines FillRectilinear2 :: fill_surface ( const Surface * surface , const FillParams & params )
{
Polylines polylines_out ;
fill_surface_by_lines ( surface , params , 0.f , polylines_out );
return polylines_out ;
}
Polylines FillGrid2 :: fill_surface ( const Surface * surface , const FillParams & params )
{
Polylines polylines_out ;
fill_surface_by_lines ( surface , params , 0.f , polylines_out );
fill_surface_by_lines ( surface , params , float ( M_PI / 2. ), polylines_out );
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return polylines_out ;
}
} // namespace Slic3r