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package Slic3r::Print::Object ;
use Moo ;
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use List::Util qw(min sum first) ;
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use Slic3r::ExtrusionPath ':roles' ;
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use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points) ;
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use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex offset collapse_ex) ;
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use Slic3r::Surface ':types' ;
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has 'print' => ( is => 'ro' , weak_ref => 1 , required => 1 );
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has 'input_file' => ( is => 'rw' , required => 0 );
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has 'meshes' => ( is => 'rw' , default => sub { [] }); # by region_id
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has 'size' => ( is => 'rw' , required => 1 );
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has 'copies' => ( is => 'rw' , default => sub {[ [ 0 , 0 ] ]}, trigger => 1 );
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has 'layers' => ( is => 'rw' , default => sub { [] });
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has 'layer_height_ranges' => ( is => 'rw' , default => sub { [] }); # [ z_min, z_max, layer_height ]
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sub BUILD {
my $self = shift ;
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# make layers taking custom heights into account
my $print_z = my $slice_z = my $height = 0 ;
# add raft layers
for my $id ( 0 .. $ Slic3r:: Config -> raft_layers - 1 ) {
$height = ( $id == 0 )
? $ Slic3r:: Config -> get_value ( 'first_layer_height' )
: $ Slic3r:: Config -> layer_height ;
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$print_z += $height ;
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push @ { $self -> layers }, Slic3r::Layer -> new (
object => $self ,
id => $id ,
height => $height ,
print_z => scale $print_z ,
slice_z => - 1 ,
);
}
# loop until we have at least one layer and the max slice_z reaches the object height
my $max_z = unscale $self -> size -> [ Z ];
while ( ! @ { $self -> layers } || ( $slice_z - $height ) <= $max_z ) {
my $id = $# { $self -> layers } + 1 ;
# assign the default height to the layer according to the general settings
$height = ( $id == 0 )
? $ Slic3r:: Config -> get_value ( 'first_layer_height' )
: $ Slic3r:: Config -> layer_height ;
# look for an applicable custom range
if ( my $range = first { $_ -> [ 0 ] <= $slice_z && $_ -> [ 1 ] > $slice_z } @ { $self -> layer_height_ranges }) {
$height = $range -> [ 2 ];
# if user set custom height to zero we should just skip the range and resume slicing over it
if ( $height == 0 ) {
$slice_z += $range -> [ 1 ] - $range -> [ 0 ];
next ;
}
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}
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$print_z += $height ;
$slice_z += $height / 2 ;
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### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
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push @ { $self -> layers }, Slic3r::Layer -> new (
object => $self ,
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id => $id ,
height => $height ,
print_z => scale $print_z ,
slice_z => scale $slice_z ,
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);
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$slice_z += $height / 2 ; # add the other half layer
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}
}
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sub _trigger_copies {
my $self = shift ;
return unless @ { $self -> copies } > 1 ;
# order copies with a nearest neighbor search
@ { $self -> copies } = @ { chained_path_points ( $self -> copies )}
}
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sub layer_count {
my $self = shift ;
return scalar @ { $self -> layers };
}
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sub get_layer_range {
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my $self = shift ;
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my ( $min_z , $max_z ) = @_ ;
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# $min_layer is the uppermost layer having slice_z <= $min_z
# $max_layer is the lowermost layer having slice_z >= $max_z
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my ( $min_layer , $max_layer ) = ( 0 , undef );
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for my $i ( 0 .. $# { $self -> layers }) {
if ( $self -> layers -> [ $i ] -> slice_z >= $min_z ) {
$min_layer = $i - 1 ;
for my $k ( $i .. $# { $self -> layers }) {
if ( $self -> layers -> [ $k ] -> slice_z >= $max_z ) {
$max_layer = $k - 1 ;
last ;
}
}
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last ;
}
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}
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return ( $min_layer , $max_layer );
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}
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sub slice {
my $self = shift ;
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my %params = @_ ;
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# process facets
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for my $region_id ( 0 .. $# { $self -> meshes }) {
my $mesh = $self -> meshes -> [ $region_id ]; # ignore undef meshes
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my $apply_lines = sub {
my $lines = shift ;
foreach my $layer_id ( keys %$lines ) {
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my $layerm = $self -> layers -> [ $layer_id ] -> region ( $region_id );
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push @ { $layerm -> lines }, @ { $lines -> { $layer_id }};
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}
};
Slic3r:: parallelize (
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disable => ( $# { $mesh -> facets } < 500 ), # don't parallelize when too few facets
items => [ 0 .. $# { $mesh -> facets } ],
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thread_cb => sub {
my $q = shift ;
my $result_lines = {};
while ( defined ( my $facet_id = $q -> dequeue )) {
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my $lines = $mesh -> slice_facet ( $self , $facet_id );
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foreach my $layer_id ( keys %$lines ) {
$result_lines -> { $layer_id } ||= [] ;
push @ { $result_lines -> { $layer_id } }, @ { $lines -> { $layer_id } };
}
}
return $result_lines ;
},
collect_cb => sub {
$apply_lines -> ( $_ [ 0 ]);
},
no_threads_cb => sub {
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for ( 0 .. $# { $mesh -> facets }) {
my $lines = $mesh -> slice_facet ( $self , $_ );
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$apply_lines -> ( $lines );
}
},
);
}
die "Invalid input file\n" if ! @ { $self -> layers };
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# free memory
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$self -> meshes ( undef );
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# remove last layer(s) if empty
pop @ { $self -> layers } while ! map @ { $_ -> lines }, @ { $self -> layers -> [ - 1 ] -> regions };
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foreach my $layer ( @ { $self -> layers }) {
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# make sure all layers contain layer region objects for all regions
$layer -> region ( $_ ) for 0 .. ( $self -> print -> regions_count - 1 );
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Slic3r:: debugf "Making surfaces for layer %d (slice z = %f):\n" ,
$layer -> id , unscale $layer -> slice_z if $ Slic3r:: debug ;
# layer currently has many lines representing intersections of
# model facets with the layer plane. there may also be lines
# that we need to ignore (for example, when two non-horizontal
# facets share a common edge on our plane, we get a single line;
# however that line has no meaning for our layer as it's enclosed
# inside a closed polyline)
# build surfaces from sparse lines
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foreach my $layerm ( @ { $layer -> regions }) {
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my ( $slicing_errors , $loops ) = Slic3r::TriangleMesh:: make_loops ( $layerm -> lines );
$layer -> slicing_errors ( 1 ) if $slicing_errors ;
$layerm -> make_surfaces ( $loops );
# free memory
$layerm -> lines ( undef );
}
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# merge all regions' slices to get islands
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$layer -> make_slices ;
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}
# detect slicing errors
my $warning_thrown = 0 ;
for my $i ( 0 .. $# { $self -> layers }) {
my $layer = $self -> layers -> [ $i ];
next unless $layer -> slicing_errors ;
if ( ! $warning_thrown ) {
warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
. "however you might want to check the results or repair the input file and retry.\n" ;
$warning_thrown = 1 ;
}
# try to repair the layer surfaces by merging all contours and all holes from
# neighbor layers
Slic3r:: debugf "Attempting to repair layer %d\n" , $i ;
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foreach my $region_id ( 0 .. $# { $layer -> regions }) {
my $layerm = $layer -> region ( $region_id );
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my ( @upper_surfaces , @lower_surfaces );
for ( my $j = $i + 1 ; $j <= $# { $self -> layers }; $j ++ ) {
if ( ! $self -> layers -> [ $j ] -> slicing_errors ) {
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@upper_surfaces = @ { $self -> layers -> [ $j ] -> region ( $region_id ) -> slices };
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last ;
}
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}
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for ( my $j = $i - 1 ; $j >= 0 ; $j -- ) {
if ( ! $self -> layers -> [ $j ] -> slicing_errors ) {
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@lower_surfaces = @ { $self -> layers -> [ $j ] -> region ( $region_id ) -> slices };
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last ;
}
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}
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my $union = union_ex ([
map $_ -> expolygon -> contour , @upper_surfaces , @lower_surfaces ,
]);
my $diff = diff_ex (
[ map @$_ , @$union ],
[ map $_ -> expolygon -> holes , @upper_surfaces , @lower_surfaces , ],
);
@ { $layerm -> slices } = map Slic3r::Surface -> new
( expolygon => $_ , surface_type => S_TYPE_INTERNAL ),
@$diff ;
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}
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# update layer slices after repairing the single regions
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$layer -> make_slices ;
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}
# remove empty layers from bottom
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my $first_object_layer_id = $ Slic3r:: Config -> raft_layers ;
while ( @ { $self -> layers } && ! @ { $self -> layers -> [ $first_object_layer_id ] -> slices } && ! map @ { $_ -> thin_walls }, @ { $self -> layers -> [ $first_object_layer_id ] -> regions }) {
splice @ { $self -> layers }, $first_object_layer_id , 1 ;
for ( my $i = $first_object_layer_id ; $i <= $# { $self -> layers }; $i ++ ) {
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$self -> layers -> [ $i ] -> id ( $i );
}
}
warn "No layers were detected. You might want to repair your STL file and retry.\n"
if ! @ { $self -> layers };
}
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sub make_perimeters {
my $self = shift ;
# compare each layer to the one below, and mark those slices needing
# one additional inner perimeter, like the top of domed objects-
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# this algorithm makes sure that at least one perimeter is overlapping
# but we don't generate any extra perimeter if fill density is zero, as they would be floating
# inside the object - infill_only_where_needed should be the method of choice for printing
# hollow objects
if ( $ Slic3r:: Config -> extra_perimeters && $ Slic3r:: Config -> perimeters > 0 && $ Slic3r:: Config -> fill_density > 0 ) {
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for my $region_id ( 0 .. ( $self -> print -> regions_count - 1 )) {
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for my $layer_id ( 0 .. $self -> layer_count - 2 ) {
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my $layerm = $self -> layers -> [ $layer_id ] -> regions -> [ $region_id ];
my $upper_layerm = $self -> layers -> [ $layer_id + 1 ] -> regions -> [ $region_id ];
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my $perimeter_spacing = $layerm -> perimeter_flow -> scaled_spacing ;
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my $overlap = $perimeter_spacing ; # one perimeter
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my $diff = diff_ex (
[ offset ([ map @ { $_ -> expolygon }, @ { $layerm -> slices } ], - ( $ Slic3r:: Config -> perimeters * $perimeter_spacing )) ],
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[ offset ([ map @ { $_ -> expolygon }, @ { $upper_layerm -> slices } ], - $overlap ) ],
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);
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next if ! @$diff ;
# if we need more perimeters, $diff should contain a narrow region that we can collapse
$diff = diff_ex (
[ map @$_ , @$diff ],
[ offset (
[ offset ([ map @$_ , @$diff ], - $perimeter_spacing ) ],
+ $perimeter_spacing
) ],
);
next if ! @$diff ;
# diff contains the collapsed area
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foreach my $slice ( @ { $layerm -> slices }) {
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my $extra_perimeters = 0 ;
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CYCLE: while ( 1 ) {
# compute polygons representing the thickness of the hypotetical new internal perimeter
# of our slice
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$extra_perimeters ++ ;
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my $hypothetical_perimeter = diff_ex (
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[ offset ( $slice -> expolygon , - ( $perimeter_spacing * ( $ Slic3r:: Config -> perimeters + $extra_perimeters - 1 ))) ],
[ offset ( $slice -> expolygon , - ( $perimeter_spacing * ( $ Slic3r:: Config -> perimeters + $extra_perimeters ))) ],
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);
last CYCLE if ! @$hypothetical_perimeter ; # no extra perimeter is possible
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# only add the perimeter if there's an intersection with the collapsed area
my $intersection = intersection_ex (
[ map @$_ , @$diff ],
[ map @$_ , @$hypothetical_perimeter ],
);
last CYCLE if ! @$intersection ;
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Slic3r:: debugf " adding one more perimeter at layer %d\n" , $layer_id ;
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$slice -> extra_perimeters ( $extra_perimeters );
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}
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}
}
}
}
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Slic3r:: parallelize (
items => sub { 0 .. ( $self -> layer_count - 1 ) },
thread_cb => sub {
my $q = shift ;
$ Slic3r::Geometry::Clipper:: clipper = Math::Clipper -> new ;
my $result = {};
while ( defined ( my $layer_id = $q -> dequeue )) {
my $layer = $self -> layers -> [ $layer_id ];
$layer -> make_perimeters ;
$result -> { $layer_id } ||= {};
foreach my $region_id ( 0 .. $# { $layer -> regions }) {
my $layerm = $layer -> regions -> [ $region_id ];
$result -> { $layer_id }{ $region_id } = {
perimeters => $layerm -> perimeters ,
fill_surfaces => $layerm -> fill_surfaces ,
thin_fills => $layerm -> thin_fills ,
};
}
}
return $result ;
},
collect_cb => sub {
my $result = shift ;
foreach my $layer_id ( keys %$result ) {
foreach my $region_id ( keys % { $result -> { $layer_id }}) {
$self -> layers -> [ $layer_id ] -> regions -> [ $region_id ] -> $_ ( $result -> { $layer_id }{ $region_id }{ $_ })
for qw(perimeters fill_surfaces thin_fills) ;
}
}
},
no_threads_cb => sub {
$_ -> make_perimeters for @ { $self -> layers };
},
);
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}
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sub detect_surfaces_type {
my $self = shift ;
Slic3r:: debugf "Detecting solid surfaces...\n" ;
# prepare a reusable subroutine to make surface differences
my $surface_difference = sub {
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my ( $subject_surfaces , $clip_surfaces , $result_type , $layerm ) = @_ ;
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my $expolygons = diff_ex (
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[ map @$_ , @$subject_surfaces ],
[ map @$_ , @$clip_surfaces ],
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1 ,
);
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return grep $_ -> contour -> is_printable ( $layerm -> perimeter_flow -> scaled_width ),
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map Slic3r::Surface -> new ( expolygon => $_ , surface_type => $result_type ),
@$expolygons ;
};
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for my $region_id ( 0 .. ( $self -> print -> regions_count - 1 )) {
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for my $i ( 0 .. ( $self -> layer_count - 1 )) {
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my $layerm = $self -> layers -> [ $i ] -> regions -> [ $region_id ];
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# comparison happens against the *full* slices (considering all regions)
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my $upper_layer = $self -> layers -> [ $i + 1 ];
my $lower_layer = $i > 0 ? $self -> layers -> [ $i - 1 ] : undef ;
my ( @bottom , @top , @internal ) = ();
# find top surfaces (difference between current surfaces
# of current layer and upper one)
if ( $upper_layer ) {
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@top = $surface_difference -> (
[ map $_ -> expolygon , @ { $layerm -> slices } ],
$upper_layer -> slices ,
S_TYPE_TOP ,
$layerm ,
);
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} else {
# if no upper layer, all surfaces of this one are solid
@top = @ { $layerm -> slices };
$_ -> surface_type ( S_TYPE_TOP ) for @top ;
}
# find bottom surfaces (difference between current surfaces
# of current layer and lower one)
if ( $lower_layer ) {
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# lower layer's slices are already Surface objects
@bottom = $surface_difference -> (
[ map $_ -> expolygon , @ { $layerm -> slices } ],
$lower_layer -> slices ,
S_TYPE_BOTTOM ,
$layerm ,
);
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} else {
# if no lower layer, all surfaces of this one are solid
@bottom = @ { $layerm -> slices };
$_ -> surface_type ( S_TYPE_BOTTOM ) for @bottom ;
}
# now, if the object contained a thin membrane, we could have overlapping bottom
# and top surfaces; let's do an intersection to discover them and consider them
# as bottom surfaces (to allow for bridge detection)
if ( @top && @bottom ) {
my $overlapping = intersection_ex ([ map $_ -> p , @top ], [ map $_ -> p , @bottom ]);
Slic3r:: debugf " layer %d contains %d membrane(s)\n" , $layerm -> id , scalar ( @$overlapping );
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@top = $surface_difference -> ([ map $_ -> expolygon , @top ], $overlapping , S_TYPE_TOP , $layerm );
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}
# find internal surfaces (difference between top/bottom surfaces and others)
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@internal = $surface_difference -> (
[ map $_ -> expolygon , @ { $layerm -> slices } ],
[ map $_ -> expolygon , @top , @bottom ],
S_TYPE_INTERNAL ,
$layerm ,
);
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# save surfaces to layer
@ { $layerm -> slices } = ( @bottom , @top , @internal );
Slic3r:: debugf " layer %d has %d bottom, %d top and %d internal surfaces\n" ,
$layerm -> id , scalar ( @bottom ), scalar ( @top ), scalar ( @internal );
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}
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# clip surfaces to the fill boundaries
foreach my $layer ( @ { $self -> layers }) {
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my $layerm = $layer -> regions -> [ $region_id ];
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my $fill_boundaries = [ map @$_ , @ { $layerm -> fill_surfaces } ];
@ { $layerm -> fill_surfaces } = ();
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foreach my $surface ( @ { $layerm -> slices }) {
my $intersection = intersection_ex (
[ $surface -> p ],
$fill_boundaries ,
);
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push @ { $layerm -> fill_surfaces }, map Slic3r::Surface -> new
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( expolygon => $_ , surface_type => $surface -> surface_type ),
@$intersection ;
}
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}
}
}
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sub clip_fill_surfaces {
my $self = shift ;
return unless $ Slic3r:: Config -> infill_only_where_needed ;
# We only want infill under ceilings; this is almost like an
# internal support material.
my $additional_margin = scale 3 ;
my @overhangs = ();
for my $layer_id ( reverse 0 .. $# { $self -> layers }) {
my $layer = $self -> layers -> [ $layer_id ];
# clip this layer's internal surfaces to @overhangs
foreach my $layerm ( @ { $layer -> regions }) {
my @new_internal = map Slic3r::Surface -> new (
expolygon => $_ ,
surface_type => S_TYPE_INTERNAL ,
),
@ { intersection_ex (
[ map @$_ , @overhangs ],
[ map @ { $_ -> expolygon }, grep $_ -> surface_type == S_TYPE_INTERNAL , @ { $layerm -> fill_surfaces } ],
)};
@ { $layerm -> fill_surfaces } = (
@new_internal ,
( grep $_ -> surface_type != S_TYPE_INTERNAL , @ { $layerm -> fill_surfaces }),
);
}
# get this layer's overhangs
if ( $layer_id > 0 ) {
my $lower_layer = $self -> layers -> [ $layer_id - 1 ];
# loop through layer regions so that we can use each region's
# specific overhang width
foreach my $layerm ( @ { $layer -> regions }) {
my $overhang_width = $layerm -> overhang_width ;
# we want to support any solid surface, not just tops
# (internal solids might have been generated)
push @overhangs , map $_ -> offset_ex ( $additional_margin ), @ { intersection_ex (
[ map @ { $_ -> expolygon }, grep $_ -> surface_type != S_TYPE_INTERNAL , @ { $layerm -> fill_surfaces } ],
[ map @$_ , map $_ -> offset_ex ( - $overhang_width ), @ { $lower_layer -> slices } ],
)};
}
}
}
}
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sub bridge_over_infill {
my $self = shift ;
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return if $ Slic3r:: Config -> fill_density == 1 ;
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for my $layer_id ( 1 .. $# { $self -> layers }) {
my $layer = $self -> layers -> [ $layer_id ];
my $lower_layer = $self -> layers -> [ $layer_id - 1 ];
foreach my $layerm ( @ { $layer -> regions }) {
# compute the areas needing bridge math
my @internal_solid = grep $_ -> surface_type == S_TYPE_INTERNALSOLID , @ { $layerm -> fill_surfaces };
my @lower_internal = grep $_ -> surface_type == S_TYPE_INTERNAL , map @ { $_ -> fill_surfaces }, @ { $lower_layer -> regions };
my $to_bridge = intersection_ex (
[ map $_ -> p , @internal_solid ],
[ map $_ -> p , @lower_internal ],
);
next unless @$to_bridge ;
Slic3r:: debugf "Bridging %d internal areas at layer %d\n" , scalar ( @$to_bridge ), $layer_id ;
# build the new collection of fill_surfaces
{
my @new_surfaces = grep $_ -> surface_type != S_TYPE_INTERNALSOLID , @ { $layerm -> fill_surfaces };
push @new_surfaces , map Slic3r::Surface -> new (
expolygon => $_ ,
surface_type => S_TYPE_INTERNALBRIDGE ,
), @$to_bridge ;
push @new_surfaces , map Slic3r::Surface -> new (
expolygon => $_ ,
surface_type => S_TYPE_INTERNALSOLID ,
), @ { diff_ex (
[ map $_ -> p , @internal_solid ],
[ map @$_ , @$to_bridge ],
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1 ,
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)};
@ { $layerm -> fill_surfaces } = @new_surfaces ;
}
# exclude infill from the layers below if needed
# see discussion at https://github.com/alexrj/Slic3r/issues/240
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# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
if ( 0 ) {
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my $excess = $layerm -> extruders -> { infill } -> bridge_flow -> width - $layerm -> height ;
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for ( my $i = $layer_id - 1 ; $excess >= $self -> layers -> [ $i ] -> height ; $i -- ) {
Slic3r:: debugf " skipping infill below those areas at layer %d\n" , $i ;
foreach my $lower_layerm ( @ { $self -> layers -> [ $i ] -> regions }) {
my @new_surfaces = ();
# subtract the area from all types of surfaces
foreach my $group ( Slic3r::Surface -> group ( @ { $lower_layerm -> fill_surfaces })) {
push @new_surfaces , map Slic3r::Surface -> new (
expolygon => $_ ,
surface_type => $group -> [ 0 ] -> surface_type ,
), @ { diff_ex (
[ map $_ -> p , @$group ],
[ map @$_ , @$to_bridge ],
)};
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push @new_surfaces , map Slic3r::Surface -> new (
expolygon => $_ ,
surface_type => S_TYPE_INTERNALVOID ,
), @ { intersection_ex (
[ map $_ -> p , @$group ],
[ map @$_ , @$to_bridge ],
)};
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}
@ { $lower_layerm -> fill_surfaces } = @new_surfaces ;
}
$excess -= $self -> layers -> [ $i ] -> height ;
}
}
}
}
}
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sub discover_horizontal_shells {
my $self = shift ;
Slic3r:: debugf "==> DISCOVERING HORIZONTAL SHELLS\n" ;
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for my $region_id ( 0 .. ( $self -> print -> regions_count - 1 )) {
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for ( my $i = 0 ; $i < $self -> layer_count ; $i ++ ) {
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my $layerm = $self -> layers -> [ $i ] -> regions -> [ $region_id ];
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if ( $ Slic3r:: Config -> solid_infill_every_layers && ( $i % $ Slic3r:: Config -> solid_infill_every_layers ) == 0 ) {
$_ -> surface_type ( S_TYPE_INTERNALSOLID )
for grep $_ -> surface_type == S_TYPE_INTERNAL , @ { $layerm -> fill_surfaces };
}
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foreach my $type ( S_TYPE_TOP , S_TYPE_BOTTOM ) {
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# find slices of current type for current layer
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# get both slices and fill_surfaces before the former contains the perimeters area
# and the latter contains the enlarged external surfaces
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my $solid = [ map $_ -> expolygon , grep $_ -> surface_type == $type , @ { $layerm -> slices }, @ { $layerm -> fill_surfaces } ];
next if ! @$solid ;
Slic3r:: debugf "Layer %d has %s surfaces\n" , $i , ( $type == S_TYPE_TOP ? 'top' : 'bottom' );
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my $solid_layers = ( $type == S_TYPE_TOP )
? $ Slic3r:: Config -> top_solid_layers
: $ Slic3r:: Config -> bottom_solid_layers ;
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for ( my $n = $type == S_TYPE_TOP ? $i - 1 : $i + 1 ;
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abs ( $n - $i ) <= $solid_layers - 1 ;
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$type == S_TYPE_TOP ? $n -- : $n ++ ) {
next if $n < 0 || $n >= $self -> layer_count ;
Slic3r:: debugf " looking for neighbors on layer %d...\n" , $n ;
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my @neighbor_fill_surfaces = @ { $self -> layers -> [ $n ] -> regions -> [ $region_id ] -> fill_surfaces };
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# find intersection between neighbor and current layer's surfaces
# intersections have contours and holes
my $new_internal_solid = intersection_ex (
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[ map @$_ , @$solid ],
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[ map $_ -> p , grep { $_ -> surface_type == S_TYPE_INTERNAL || $_ -> surface_type == S_TYPE_INTERNALSOLID } @neighbor_fill_surfaces ],
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undef , 1 ,
);
next if ! @$new_internal_solid ;
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# make sure the new internal solid is wide enough, as it might get collapsed when
# spacing is added in Fill.pm
{
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my $margin = 3 * $layerm -> solid_infill_flow -> scaled_width ; # require at least this size
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my $too_narrow = diff_ex (
[ map @$_ , @$new_internal_solid ],
[ offset ([ offset ([ map @$_ , @$new_internal_solid ], - $margin ) ], + $margin ) ],
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1 ,
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);
# if some parts are going to collapse, let's grow them and add the extra area to the neighbor layer
# as well as to our original surfaces so that we support this additional area in the next shell too
if ( @$too_narrow ) {
# make sure our grown surfaces don't exceed the fill area
my @grown = map @$_ , @ { intersection_ex (
[ offset ([ map @$_ , @$too_narrow ], + $margin ) ],
[ map $_ -> p , @neighbor_fill_surfaces ],
)};
$new_internal_solid = union_ex ([ @grown , ( map @$_ , @$new_internal_solid ) ]);
$solid = union_ex ([ @grown , ( map @$_ , @$solid ) ]);
}
}
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# internal-solid are the union of the existing internal-solid surfaces
# and new ones
my $internal_solid = union_ex ([
( map $_ -> p , grep $_ -> surface_type == S_TYPE_INTERNALSOLID , @neighbor_fill_surfaces ),
( map @$_ , @$new_internal_solid ),
]);
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# subtract intersections from layer surfaces to get resulting internal surfaces
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my $internal = diff_ex (
[ map $_ -> p , grep $_ -> surface_type == S_TYPE_INTERNAL , @neighbor_fill_surfaces ],
[ map @$_ , @$internal_solid ],
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1 ,
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);
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Slic3r:: debugf " %d internal-solid and %d internal surfaces found\n" ,
scalar ( @$internal_solid ), scalar ( @$internal );
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# assign resulting internal surfaces to layer
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my $neighbor_fill_surfaces = $self -> layers -> [ $n ] -> regions -> [ $region_id ] -> fill_surfaces ;
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@$neighbor_fill_surfaces = ();
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push @$neighbor_fill_surfaces , Slic3r::Surface -> new
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( expolygon => $_ , surface_type => S_TYPE_INTERNAL )
for @$internal ;
# assign new internal-solid surfaces to layer
push @$neighbor_fill_surfaces , Slic3r::Surface -> new
( expolygon => $_ , surface_type => S_TYPE_INTERNALSOLID )
for @$internal_solid ;
# assign top and bottom surfaces to layer
foreach my $s ( Slic3r::Surface -> group ( grep { $_ -> surface_type == S_TYPE_TOP || $_ -> surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces )) {
my $solid_surfaces = diff_ex (
[ map $_ -> p , @$s ],
[ map @$_ , @$internal_solid , @$internal ],
1 ,
);
push @$neighbor_fill_surfaces , Slic3r::Surface -> new
( expolygon => $_ , surface_type => $s -> [ 0 ] -> surface_type , bridge_angle => $s -> [ 0 ] -> bridge_angle )
for @$solid_surfaces ;
}
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}
}
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}
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}
}
# combine fill surfaces across layers
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sub combine_infill {
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my $self = shift ;
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return unless $ Slic3r:: Config -> infill_every_layers > 1 && $ Slic3r:: Config -> fill_density > 0 ;
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my $every = $ Slic3r:: Config -> infill_every_layers ;
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my $layer_count = $self -> layer_count ;
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my @layer_heights = map $self -> layers -> [ $_ ] -> height , 0 .. $layer_count - 1 ;
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for my $region_id ( 0 .. ( $self -> print -> regions_count - 1 )) {
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# limit the number of combined layers to the maximum height allowed by this regions' nozzle
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my $nozzle_diameter = $self -> print -> regions -> [ $region_id ] -> extruders -> { infill } -> nozzle_diameter ;
# define the combinations
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my @combine = (); # layer_id => thickness in layers
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{
my $current_height = my $layers = 0 ;
for my $layer_id ( 1 .. $#layer_heights ) {
my $height = $self -> layers -> [ $layer_id ] -> height ;
if ( $current_height + $height >= $nozzle_diameter || $layers >= $every ) {
$combine [ $layer_id - 1 ] = $layers ;
$current_height = $layers = 0 ;
}
$current_height += $height ;
$layers ++ ;
}
}
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# skip bottom layer
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for my $layer_id ( 1 .. $#combine ) {
next unless ( $combine [ $layer_id ] // 1 ) > 1 ;
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my @layerms = map $self -> layers -> [ $_ ] -> regions -> [ $region_id ],
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( $layer_id - ( $combine [ $layer_id ] - 1 ) .. $layer_id );
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# process internal and internal-solid infill separately
for my $type ( S_TYPE_INTERNAL , S_TYPE_INTERNALSOLID ) {
# we need to perform a multi-layer intersection, so let's split it in pairs
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# initialize the intersection with the candidates of the lowest layer
my $intersection = [ map $_ -> expolygon , grep $_ -> surface_type == $type , @ { $layerms [ 0 ] -> fill_surfaces } ];
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# start looping from the second layer and intersect the current intersection with it
for my $layerm ( @layerms [ 1 .. $#layerms ]) {
$intersection = intersection_ex (
[ map @$_ , @$intersection ],
[ map @ { $_ -> expolygon }, grep $_ -> surface_type == $type , @ { $layerm -> fill_surfaces } ],
);
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}
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my $area_threshold = $layerms [ 0 ] -> infill_area_threshold ;
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@$intersection = grep $_ -> area > $area_threshold , @$intersection ;
next if ! @$intersection ;
Slic3r:: debugf " combining %d %s regions from layers %d-%d\n" ,
scalar ( @$intersection ),
( $type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid' ),
$layer_id - ( $every - 1 ), $layer_id ;
# $intersection now contains the regions that can be combined across the full amount of layers
# so let's remove those areas from all layers
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my @intersection_with_clearance = map $_ -> offset (
$layerms [ - 1 ] -> solid_infill_flow -> scaled_width / 2
+ $layerms [ - 1 ] -> perimeter_flow -> scaled_width / 2
# Because fill areas for rectilinear and honeycomb are grown
# later to overlap perimeters, we need to counteract that too.
+ (( $type == S_TYPE_INTERNALSOLID || $ Slic3r:: Config -> fill_pattern =~ /(rectilinear|honeycomb)/ )
? $layerms [ - 1 ] -> solid_infill_flow -> scaled_width * & Slic3r:: INFILL_OVERLAP_OVER_SPACING
: 0 )
), @$intersection ;
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foreach my $layerm ( @layerms ) {
my @this_type = grep $_ -> surface_type == $type , @ { $layerm -> fill_surfaces };
my @other_types = grep $_ -> surface_type != $type , @ { $layerm -> fill_surfaces };
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my @new_this_type = map Slic3r::Surface -> new ( expolygon => $_ , surface_type => $type ),
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@ { diff_ex (
[ map @ { $_ -> expolygon }, @this_type ],
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[ @intersection_with_clearance ],
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)};
# apply surfaces back with adjusted depth to the uppermost layer
if ( $layerm -> id == $layer_id ) {
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push @new_this_type ,
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map Slic3r::Surface -> new (
expolygon => $_ ,
surface_type => $type ,
thickness => sum ( map $_ -> height , @layerms ),
thickness_layers => scalar ( @layerms ),
),
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@$intersection ;
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} else {
# save void surfaces
push @this_type ,
map Slic3r::Surface -> new ( expolygon => $_ , surface_type => S_TYPE_INTERNALVOID ),
@ { intersection_ex (
[ map @ { $_ -> expolygon }, @this_type ],
[ @intersection_with_clearance ],
)};
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}
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@ { $layerm -> fill_surfaces } = ( @new_this_type , @other_types );
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}
}
}
}
}
sub generate_support_material {
my $self = shift ;
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return if $self -> layer_count < 2 ;
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my $threshold_rad ;
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if ( $ Slic3r:: Config -> support_material_threshold ) {
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$threshold_rad = deg2rad ( $ Slic3r:: Config -> support_material_threshold + 1 ); # +1 makes the threshold inclusive
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Slic3r:: debugf "Threshold angle = %d°\n" , rad2deg ( $threshold_rad );
}
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my $flow = $self -> print -> support_material_flow ;
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my $distance_from_object = 1.5 * $flow -> scaled_width ;
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my $pattern_spacing = ( $ Slic3r:: Config -> support_material_spacing > $flow -> spacing )
? $ Slic3r:: Config -> support_material_spacing
: $flow -> spacing ;
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# determine support regions in each layer (for upper layers)
Slic3r:: debugf "Detecting regions\n" ;
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my %layers = (); # this represents the areas of each layer having to support upper layers (excluding interfaces)
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my %layers_interfaces = (); # this represents the areas of each layer to be filled with interface pattern, excluding the contact areas which are stored separately
my %layers_contact_areas = (); # this represents the areas of each layer having an overhang in the immediately upper layer
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{
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my @current_support_regions = (); # expolygons we've started to support (i.e. below the empty interface layers)
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my @upper_layers_overhangs = ( map [] , 1 .. $ Slic3r:: Config -> support_material_interface_layers );
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for my $i ( reverse 0 .. $# { $self -> layers }) {
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next unless $ Slic3r:: Config -> support_material
|| ( $i <= $ Slic3r:: Config -> raft_layers ) # <= because we need to start from the first non-raft layer
|| ( $i <= $ Slic3r:: Config -> support_material_enforce_layers + $ Slic3r:: Config -> raft_layers );
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my $layer = $self -> layers -> [ $i ];
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my $lower_layer = $i > 0 ? $self -> layers -> [ $i - 1 ] : undef ;
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my @current_layer_offsetted_slices = map $_ -> offset_ex ( $distance_from_object ), @ { $layer -> slices };
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# $upper_layers_overhangs[-1] contains the overhangs of the upper layer, regardless of any interface layers
# $upper_layers_overhangs[0] contains the overhangs of the first upper layer above the interface layers
# we only consider the overhangs of the upper layer to define contact areas of the current one
$layers_contact_areas { $i } = diff_ex (
[ map @$_ , @ { $upper_layers_overhangs [ - 1 ] || [] } ],
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[ map @$_ , @current_layer_offsetted_slices ],
);
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$layers_contact_areas { $i } = [
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@ { collapse_ex ([ map @$_ , @ { $layers_contact_areas { $i }} ], $flow -> scaled_width )},
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];
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# to define interface regions of this layer we consider the overhangs of all the upper layers
# minus the first one
$layers_interfaces { $i } = diff_ex (
[ map @$_ , map @$_ , @upper_layers_overhangs [ 0 .. $#upper_layers_overhangs - 1 ] ],
[
( map @$_ , @current_layer_offsetted_slices ),
( map @$_ , @ { $layers_contact_areas { $i } }),
],
);
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$layers_interfaces { $i } = [
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@ { collapse_ex ([ map @$_ , @ { $layers_interfaces { $i }} ], $flow -> scaled_width )},
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];
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# generate support material in current layer (for upper layers)
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@current_support_regions = @ { diff_ex (
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[
( map @$_ , @current_support_regions ),
( map @$_ , @ { $upper_layers_overhangs [ - 1 ] || [] }), # only considering -1 instead of the whole array contents is just an optimization
],
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[ map @$_ , @ { $layer -> slices } ],
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)};
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shift @upper_layers_overhangs ;
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$layers { $i } = diff_ex (
[ map @$_ , @current_support_regions ],
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[
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( map @$_ , @current_layer_offsetted_slices ),
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( map @$_ , @ { $layers_interfaces { $i } }),
],
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);
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$layers { $i } = [
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@ { collapse_ex ([ map @$_ , @ { $layers { $i }} ], $flow -> scaled_width )},
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];
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# get layer overhangs and put them into queue for adding support inside lower layers;
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# we need an angle threshold for this
my @overhangs = ();
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if ( $lower_layer ) {
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# consider all overhangs regardless of their angle if we're told to enforce support on this layer
my $distance = $i <= ( $ Slic3r:: Config -> support_material_enforce_layers + $ Slic3r:: Config -> raft_layers )
? 0
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: $ Slic3r:: Config -> support_material_threshold
? scale $lower_layer -> height * (( cos $threshold_rad ) / ( sin $threshold_rad ))
: $self -> layers -> [ 1 ] -> regions -> [ 0 ] -> overhang_width ;
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@overhangs = map $_ -> offset_ex ( + $distance ), @ { diff_ex (
[ map @$_ , @ { $layer -> slices } ],
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[ map @$_ , @ { $lower_layer -> slices } ],
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1 ,
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)};
}
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push @upper_layers_overhangs , [ @overhangs ];
if ( $ Slic3r:: debug ) {
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printf "Layer %d (z = %.2f) has %d generic support areas, %d normal interface areas, %d contact areas\n" ,
$i , unscale ( $layer -> print_z ), scalar ( @ { $layers { $i }}), scalar ( @ { $layers_interfaces { $i }}), scalar ( @ { $layers_contact_areas { $i }});
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}
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}
}
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return if ! map @$_ , values %layers ;
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# generate paths for the pattern that we're going to use
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Slic3r:: debugf "Generating patterns\n" ;
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my $support_patterns = [] ;
my $support_interface_patterns = [] ;
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{
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# 0.5 ensures the paths don't get clipped externally when applying them to layers
my @areas = map $_ -> offset_ex ( - 0.5 * $flow -> scaled_width ),
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@ { union_ex ([ map $_ -> contour , map @$_ , values %layers , values %layers_interfaces , values %layers_contact_areas ])};
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my $pattern = $ Slic3r:: Config -> support_material_pattern ;
my @angles = ( $ Slic3r:: Config -> support_material_angle );
if ( $pattern eq 'rectilinear-grid' ) {
$pattern = 'rectilinear' ;
push @angles , $angles [ 0 ] + 90 ;
}
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my $filler = Slic3r::Fill -> filler ( $pattern );
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$filler -> bounding_box ([ Slic3r::Geometry:: bounding_box ([ map @$_ , map @$_ , @areas ]) ])
if $filler -> can ( 'bounding_box' );
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my $make_pattern = sub {
my ( $expolygon , $density ) = @_ ;
my @paths = $filler -> fill_surface (
Slic3r::Surface -> new ( expolygon => $expolygon ),
density => $density ,
flow_spacing => $flow -> spacing ,
);
my $params = shift @paths ;
return map Slic3r::ExtrusionPath -> new (
polyline => Slic3r::Polyline -> new ( @$_ ),
role => EXTR_ROLE_SUPPORTMATERIAL ,
height => undef ,
flow_spacing => $params -> { flow_spacing },
), @paths ;
};
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foreach my $angle ( @angles ) {
$filler -> angle ( $angle );
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{
my $density = $flow -> spacing / $pattern_spacing ;
push @$support_patterns , [ map $make_pattern -> ( $_ , $density ), @areas ];
}
if ( $ Slic3r:: Config -> support_material_interface_layers > 0 ) {
# if pattern is not cross-hatched, rotate the interface pattern by 90° degrees
$filler -> angle ( $angle + 90 ) if @angles == 1 ;
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my $spacing = $ Slic3r:: Config -> support_material_interface_spacing ;
my $density = $spacing == 0 ? 1 : $flow -> spacing / $spacing ;
push @$support_interface_patterns , [ map $make_pattern -> ( $_ , $density ), @areas ];
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}
}
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if ( 0 ) {
require "Slic3r/SVG.pm" ;
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Slic3r::SVG:: output ( "support_$_.svg" ,
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polylines => [ map $_ -> polyline , map @$_ , $support_patterns -> [ $_ ] ],
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red_polylines => [ map $_ -> polyline , map @$_ , $support_interface_patterns -> [ $_ ] ],
polygons => [ map @$_ , @areas ],
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) for 0 .. $#$support_patterns ;
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}
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}
# apply the pattern to layers
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Slic3r:: debugf "Applying patterns\n" ;
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{
my $clip_pattern = sub {
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my ( $layer_id , $expolygons , $height , $is_interface ) = @_ ;
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my @paths = ();
foreach my $expolygon ( @$expolygons ) {
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push @paths ,
map $_ -> pack ,
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map {
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$_ -> height ( $height );
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# useless line because this coderef isn't called for layer 0 anymore;
# let's keep it here just in case we want to make the base flange optional
# in the future
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$_ -> flow_spacing ( $self -> print -> first_layer_support_material_flow -> spacing )
if $layer_id == 0 ;
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$_ ;
}
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map $_ -> clip_with_expolygon ( $expolygon ),
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###map $_->clip_with_polygon($expolygon->bounding_box_polygon), # currently disabled as a workaround for Boost failing at being idempotent
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( $is_interface && @$support_interface_patterns )
? @ { $support_interface_patterns -> [ $layer_id % @$ support_interface_patterns ]}
: @ { $support_patterns -> [ $layer_id % @$ support_patterns ]};
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};
return @paths ;
};
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my %layer_paths = ();
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my %layer_contact_paths = ();
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my %layer_islands = ();
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my $process_layer = sub {
my ( $layer_id ) = @_ ;
my $layer = $self -> layers -> [ $layer_id ];
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my ( $paths , $contact_paths ) = ( [] , [] );
my $islands = union_ex ([ map @$_ , map @$_ , $layers { $layer_id }, $layers_contact_areas { $layer_id } ]);
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# make a solid base on bottom layer
if ( $layer_id == 0 ) {
my $filler = Slic3r::Fill -> filler ( 'rectilinear' );
$filler -> angle ( $ Slic3r:: Config -> support_material_angle + 90 );
foreach my $expolygon ( @$islands ) {
my @paths = $filler -> fill_surface (
Slic3r::Surface -> new ( expolygon => $expolygon ),
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density => 0.5 ,
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flow_spacing => $self -> print -> first_layer_support_material_flow -> spacing ,
);
my $params = shift @paths ;
push @$paths , map Slic3r::ExtrusionPath -> new (
polyline => Slic3r::Polyline -> new ( @$_ ),
role => EXTR_ROLE_SUPPORTMATERIAL ,
height => undef ,
flow_spacing => $params -> { flow_spacing },
), @paths ;
}
} else {
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$paths = [
$clip_pattern -> ( $layer_id , $layers { $layer_id }, $layer -> height ),
$clip_pattern -> ( $layer_id , $layers_interfaces { $layer_id }, $layer -> height , 1 ),
];
$contact_paths = [ $clip_pattern -> ( $layer_id , $layers_contact_areas { $layer_id }, $layer -> support_material_contact_height , 1 ) ];
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}
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return ( $paths , $contact_paths , $islands );
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};
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Slic3r:: parallelize (
items => [ keys %layers ],
thread_cb => sub {
my $q = shift ;
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$ Slic3r::Geometry::Clipper:: clipper = Math::Clipper -> new ;
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my $result = {};
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while ( defined ( my $layer_id = $q -> dequeue )) {
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$result -> { $layer_id } = [ $process_layer -> ( $layer_id ) ];
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}
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return $result ;
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},
collect_cb => sub {
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my $result = shift ;
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( $layer_paths { $_ }, $layer_contact_paths { $_ }, $layer_islands { $_ }) = @ { $result -> { $_ }} for keys %$result ;
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},
no_threads_cb => sub {
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( $layer_paths { $_ }, $layer_contact_paths { $_ }, $layer_islands { $_ }) = $process_layer -> ( $_ ) for keys %layers ;
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},
);
foreach my $layer_id ( keys %layer_paths ) {
my $layer = $self -> layers -> [ $layer_id ];
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$layer -> support_islands ( $layer_islands { $layer_id });
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$layer -> support_fills ( Slic3r::ExtrusionPath::Collection -> new );
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$layer -> support_contact_fills ( Slic3r::ExtrusionPath::Collection -> new );
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push @ { $layer -> support_fills -> paths }, @ { $layer_paths { $layer_id }};
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push @ { $layer -> support_contact_fills -> paths }, @ { $layer_contact_paths { $layer_id }};
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}
}
}
1 ;