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OrcaSlicer-bambulab/src/libslic3r/Fill/FillRectilinear2.hpp
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#ifndef slic3r_FillRectilinear2_hpp_
#define slic3r_FillRectilinear2_hpp_
#include "../libslic3r.h"
#include "FillBase.hpp"
namespace Slic3r {
class Surface;
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class FillRectilinear2 : public Fill
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{
public:
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virtual Fill* clone() const { return new FillRectilinear2(*this); };
virtual ~FillRectilinear2() = default;
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virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
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bool fill_surface_by_lines(const Surface *surface, const FillParams &params, float angleBase, float pattern_shift, Polylines &polylines_out);
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};
class FillMonotonous : public FillRectilinear2
{
public:
virtual Fill* clone() const { return new FillMonotonous(*this); };
virtual ~FillMonotonous() = default;
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
virtual bool no_sort() const { return true; }
};
class FillGrid2 : public FillRectilinear2
{
public:
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virtual Fill* clone() const { return new FillGrid2(*this); };
virtual ~FillGrid2() = default;
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virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t idx) const { return 0.f; }
};
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class FillTriangles : public FillRectilinear2
{
public:
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virtual Fill* clone() const { return new FillTriangles(*this); };
virtual ~FillTriangles() = default;
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virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
};
class FillStars : public FillRectilinear2
{
public:
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virtual Fill* clone() const { return new FillStars(*this); };
virtual ~FillStars() = default;
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t idx) const { return 0.f; }
};
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class FillCubic : public FillRectilinear2
{
public:
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virtual Fill* clone() const { return new FillCubic(*this); };
virtual ~FillCubic() = default;
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virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
};
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}; // namespace Slic3r
#endif // slic3r_FillRectilinear2_hpp_