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OrcaSlicer-bambulab/src/libslic3r/Technologies.hpp
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#ifndef _technologies_h_
#define _technologies_h_
//============
// debug techs
//============
// Shows camera target in the 3D scene
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#define ENABLE_SHOW_CAMERA_TARGET 0
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// Log debug messages to console when changing selection
#define ENABLE_SELECTION_DEBUG_OUTPUT 0
// Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
#define ENABLE_RENDER_SELECTION_CENTER 0
// Shows an imgui dialog with render related data
#define ENABLE_RENDER_STATISTICS 0
// Shows an imgui dialog with camera related data
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#define ENABLE_CAMERA_STATISTICS 0
// Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering)
#define ENABLE_RENDER_PICKING_PASS 0
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//====================
// 1.42.0.alpha1 techs
//====================
#define ENABLE_1_42_0_ALPHA1 1
// Disable synchronization of unselected instances
#define DISABLE_INSTANCES_SYNCH (0 && ENABLE_1_42_0_ALPHA1)
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// Disable imgui dialog for move, rotate and scale gizmos
#define DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI (1 && ENABLE_1_42_0_ALPHA1)
// Use wxDataViewRender instead of wxDataViewCustomRenderer
#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING (0 && ENABLE_1_42_0_ALPHA1)
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//====================
// 2.2.0.alpha1 techs
//====================
#define ENABLE_2_2_0_ALPHA1 1
// Enable thumbnail generator
#define ENABLE_THUMBNAIL_GENERATOR (1 && ENABLE_2_2_0_ALPHA1)
#define ENABLE_THUMBNAIL_GENERATOR_DEBUG (0 && ENABLE_THUMBNAIL_GENERATOR)
#define ENABLE_THUMBNAIL_GENERATOR_PNG_TO_GCODE (1 && ENABLE_THUMBNAIL_GENERATOR)
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#endif // _technologies_h_