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Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
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@@ -14,7 +14,6 @@ use Slic3r::GUI::ConfigWizard;
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use Slic3r::GUI::Controller;
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use Slic3r::GUI::Controller::ManualControlDialog;
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use Slic3r::GUI::Controller::PrinterPanel;
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use Slic3r::GUI::GLShader;
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use Slic3r::GUI::MainFrame;
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use Slic3r::GUI::Notifier;
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use Slic3r::GUI::Plater;
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