Use OpenGL 2.0 shaders for the layer height rendering.

Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
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bubnikv committed 2017-03-20 12:05:20 +01:00
1 parent 56f845f3c1
commit 045de596e2
10 files changed
+403 -324

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@@ -247,6 +247,9 @@ sub new {
);
}
package Slic3r::GUI::_3DScene::GLShader;
sub CLONE_SKIP { 1 }
package Slic3r::GUI::_3DScene::GLVolume::Collection;
use overload
'@{}' => sub { $_[0]->arrayref },