Merge branch 'dev2' into lm_sla_supports_ui

This commit is contained in:
Lukas Matena
2018-09-21 11:43:30 +02:00
135 changed files with 6108 additions and 9593 deletions
+72 -4
View File
@@ -196,7 +196,11 @@ const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
GLVolume::GLVolume(float r, float g, float b, float a)
: m_offset(Vec3d::Zero())
#if ENABLE_MODELINSTANCE_3D_ROTATION
, m_rotation(Vec3d::Zero())
#else
, m_rotation(0.0)
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
, m_scaling_factor(1.0)
, m_world_matrix(Transform3f::Identity())
, m_world_matrix_dirty(true)
@@ -255,7 +259,24 @@ void GLVolume::set_render_color()
set_render_color(color, 4);
}
double GLVolume::get_rotation()
#if ENABLE_MODELINSTANCE_3D_ROTATION
const Vec3d& GLVolume::get_rotation() const
{
return m_rotation;
}
void GLVolume::set_rotation(const Vec3d& rotation)
{
if (m_rotation != rotation)
{
m_rotation = rotation;
m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
#else
double GLVolume::get_rotation() const
{
return m_rotation;
}
@@ -270,6 +291,7 @@ void GLVolume::set_rotation(double rotation)
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
const Vec3d& GLVolume::get_offset() const
{
@@ -327,7 +349,13 @@ const Transform3f& GLVolume::world_matrix() const
{
m_world_matrix = Transform3f::Identity();
m_world_matrix.translate(m_offset.cast<float>());
#if ENABLE_MODELINSTANCE_3D_ROTATION
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(2), Vec3f::UnitZ()));
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(1), Vec3f::UnitY()));
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(0), Vec3f::UnitX()));
#else
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
m_world_matrix.scale((float)m_scaling_factor);
m_world_matrix_dirty = false;
}
@@ -403,7 +431,13 @@ void GLVolume::render() const
::glCullFace(GL_BACK);
::glPushMatrix();
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
#if ENABLE_MODELINSTANCE_3D_ROTATION
::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
#else
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
@@ -529,7 +563,13 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
::glPushMatrix();
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
#if ENABLE_MODELINSTANCE_3D_ROTATION
::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
#else
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (n_triangles > 0)
@@ -574,7 +614,13 @@ void GLVolume::render_legacy() const
::glPushMatrix();
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
#if ENABLE_MODELINSTANCE_3D_ROTATION
::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
#else
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (n_triangles > 0)
@@ -591,7 +637,7 @@ double GLVolume::layer_height_texture_z_to_row_id() const
return (this->layer_height_texture.get() == nullptr) ? 0.0 : double(this->layer_height_texture->cells - 1) / (double(this->layer_height_texture->width) * this->layer_height_texture_data.print_object->model_object()->bounding_box().max(2));
}
void GLVolume::generate_layer_height_texture(PrintObject *print_object, bool force)
void GLVolume::generate_layer_height_texture(const PrintObject *print_object, bool force)
{
LayersTexture *tex = this->layer_height_texture.get();
if (tex == nullptr)
@@ -599,7 +645,7 @@ void GLVolume::generate_layer_height_texture(PrintObject *print_object, bool for
return;
// Always try to update the layer height profile.
bool update = print_object->update_layer_height_profile(print_object->model_object()->layer_height_profile) || force;
bool update = print_object->update_layer_height_profile(const_cast<ModelObject*>(print_object->model_object())->layer_height_profile) || force;
// Update if the layer height profile was changed, or when the texture is not valid.
if (! update && ! tex->data.empty() && tex->cells > 0)
// Texture is valid, don't update.
@@ -698,7 +744,11 @@ std::vector<int> GLVolumeCollection::load_object(
#else
v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION
v.set_rotation(instance->get_rotation());
#else
v.set_rotation(instance->rotation);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
v.set_scaling_factor(instance->scaling_factor);
}
}
@@ -1687,7 +1737,7 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity,
if (extrusion_entity_collection != nullptr)
extrusionentity_to_verts(*extrusion_entity_collection, print_z, copy, volume);
else {
CONFESS("Unexpected extrusion_entity type in to_verts()");
throw std::runtime_error("Unexpected extrusion_entity type in to_verts()");
}
}
}
@@ -2067,12 +2117,30 @@ void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, vo
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_ROTATION
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
}
void _3DScene::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_ROTATION
s_canvas_mgr.register_on_gizmo_rotate_3D_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
}
void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_ROTATION
s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
}
void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_ROTATION
s_canvas_mgr.register_on_gizmo_flatten_3D_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
}
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
+16 -4
View File
@@ -225,7 +225,7 @@ class GLVolume {
// ID of the shader used to render with the layer height texture
unsigned int shader_id;
// The print object to update when generating the layer height texture
PrintObject* print_object;
const PrintObject* print_object;
float z_cursor_relative;
float edit_band_width;
@@ -256,8 +256,13 @@ public:
private:
// Offset of the volume to be rendered.
Vec3d m_offset;
#if ENABLE_MODELINSTANCE_3D_ROTATION
// Rotation around three axes of the volume to be rendered.
Vec3d m_rotation;
#else
// Rotation around Z axis of the volume to be rendered.
double m_rotation;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
// Scale factor of the volume to be rendered.
double m_scaling_factor;
// World matrix of the volume to be rendered.
@@ -327,8 +332,13 @@ public:
// Sets render color in dependence of current state
void set_render_color();
double get_rotation();
#if ENABLE_MODELINSTANCE_3D_ROTATION
const Vec3d& get_rotation() const;
void set_rotation(const Vec3d& rotation);
#else
double get_rotation() const;
void set_rotation(double rotation);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
const Vec3d& get_offset() const;
void set_offset(const Vec3d& offset);
@@ -382,9 +392,9 @@ public:
(void*)(layer_height_texture->data.data() + layer_height_texture->width * layer_height_texture->height * 4);
}
double layer_height_texture_z_to_row_id() const;
void generate_layer_height_texture(PrintObject *print_object, bool force);
void generate_layer_height_texture(const PrintObject *print_object, bool force);
void set_layer_height_texture_data(unsigned int texture_id, unsigned int shader_id, PrintObject* print_object, float z_cursor_relative, float edit_band_width)
void set_layer_height_texture_data(unsigned int texture_id, unsigned int shader_id, const PrintObject* print_object, float z_cursor_relative, float edit_band_width)
{
layer_height_texture_data.texture_id = texture_id;
layer_height_texture_data.shader_id = shader_id;
@@ -558,7 +568,9 @@ public:
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
@@ -0,0 +1,167 @@
#include "BackgroundSlicingProcess.hpp"
#include "GUI.hpp"
#include <wx/event.h>
#include <wx/panel.h>
#include <wx/stdpaths.h>
// Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
#include "../../libslic3r/Print.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/GCode/PostProcessor.hpp"
//#undef NDEBUG
#include <cassert>
#include <stdexcept>
#include <boost/format.hpp>
#include <boost/nowide/cstdio.hpp>
namespace Slic3r {
namespace GUI {
extern wxPanel *g_wxPlater;
};
BackgroundSlicingProcess::BackgroundSlicingProcess()
{
m_temp_output_path = wxStandardPaths::Get().GetTempDir().utf8_str().data();
m_temp_output_path += (boost::format(".%1%.gcode") % get_current_pid()).str();
}
BackgroundSlicingProcess::~BackgroundSlicingProcess()
{
this->stop();
this->join_background_thread();
boost::nowide::remove(m_temp_output_path.c_str());
}
void BackgroundSlicingProcess::thread_proc()
{
std::unique_lock<std::mutex> lck(m_mutex);
// Let the caller know we are ready to run the background processing task.
m_state = STATE_IDLE;
lck.unlock();
m_condition.notify_one();
for (;;) {
assert(m_state == STATE_IDLE || m_state == STATE_CANCELED || m_state == STATE_FINISHED);
// Wait until a new task is ready to be executed, or this thread should be finished.
lck.lock();
m_condition.wait(lck, [this](){ return m_state == STATE_STARTED || m_state == STATE_EXIT; });
if (m_state == STATE_EXIT)
// Exiting this thread.
break;
// Process the background slicing task.
m_state = STATE_RUNNING;
lck.unlock();
std::string error;
try {
assert(m_print != nullptr);
m_print->process();
if (! m_print->canceled()) {
wxQueueEvent(GUI::g_wxPlater, new wxCommandEvent(m_event_sliced_id));
m_print->export_gcode(m_temp_output_path, m_gcode_preview_data);
if (! m_print->canceled() && ! m_output_path.empty()) {
if (copy_file(m_temp_output_path, m_output_path) != 0)
throw std::runtime_error("Copying of the temporary G-code to the output G-code failed");
m_print->set_status(95, "Running post-processing scripts");
run_post_process_scripts(m_output_path, m_print->config());
}
}
} catch (CanceledException &ex) {
// Canceled, this is all right.
assert(m_print->canceled());
} catch (std::exception &ex) {
error = ex.what();
} catch (...) {
error = "Unknown C++ exception.";
}
lck.lock();
m_state = m_print->canceled() ? STATE_CANCELED : STATE_FINISHED;
wxCommandEvent evt(m_event_finished_id);
evt.SetString(error);
evt.SetInt(m_print->canceled() ? -1 : (error.empty() ? 1 : 0));
wxQueueEvent(GUI::g_wxPlater, evt.Clone());
m_print->restart();
lck.unlock();
// Let the UI thread wake up if it is waiting for the background task to finish.
m_condition.notify_one();
// Let the UI thread see the result.
}
m_state = STATE_EXITED;
lck.unlock();
// End of the background processing thread. The UI thread should join m_thread now.
}
void BackgroundSlicingProcess::join_background_thread()
{
std::unique_lock<std::mutex> lck(m_mutex);
if (m_state == STATE_INITIAL) {
// Worker thread has not been started yet.
assert(! m_thread.joinable());
} else {
assert(m_state == STATE_IDLE);
assert(m_thread.joinable());
// Notify the worker thread to exit.
m_state = STATE_EXIT;
lck.unlock();
m_condition.notify_one();
// Wait until the worker thread exits.
m_thread.join();
}
}
bool BackgroundSlicingProcess::start()
{
std::unique_lock<std::mutex> lck(m_mutex);
if (m_state == STATE_INITIAL) {
// The worker thread is not running yet. Start it.
assert(! m_thread.joinable());
m_thread = std::thread([this]{this->thread_proc();});
// Wait until the worker thread is ready to execute the background processing task.
m_condition.wait(lck, [this](){ return m_state == STATE_IDLE; });
}
assert(m_state == STATE_IDLE || this->running());
if (this->running())
// The background processing thread is already running.
return false;
if (! this->idle())
throw std::runtime_error("Cannot start a background task, the worker thread is not idle.");
m_state = STATE_STARTED;
lck.unlock();
m_condition.notify_one();
return true;
}
bool BackgroundSlicingProcess::stop()
{
std::unique_lock<std::mutex> lck(m_mutex);
if (m_state == STATE_INITIAL) {
this->m_output_path.clear();
return false;
}
assert(this->running());
if (m_state == STATE_STARTED || m_state == STATE_RUNNING) {
m_print->cancel();
// Wait until the background processing stops by being canceled.
m_condition.wait(lck, [this](){ return m_state == STATE_CANCELED; });
// In the "Canceled" state. Reset the state to "Idle".
m_state = STATE_IDLE;
} else if (m_state == STATE_FINISHED || m_state == STATE_CANCELED) {
// In the "Finished" or "Canceled" state. Reset the state to "Idle".
m_state = STATE_IDLE;
}
this->m_output_path.clear();
return true;
}
// Apply config over the print. Returns false, if the new config values caused any of the already
// processed steps to be invalidated, therefore the task will need to be restarted.
bool BackgroundSlicingProcess::apply_config(const DynamicPrintConfig &config)
{
this->stop();
bool invalidated = m_print->apply_config(config);
return invalidated;
}
}; // namespace Slic3r
@@ -0,0 +1,91 @@
#ifndef slic3r_GUI_BackgroundSlicingProcess_hpp_
#define slic3r_GUI_BackgroundSlicingProcess_hpp_
#include <string>
#include <condition_variable>
#include <mutex>
#include <thread>
namespace Slic3r {
class DynamicPrintConfig;
class GCodePreviewData;
class Print;
// Support for the GUI background processing (Slicing and G-code generation).
// As of now this class is not declared in Slic3r::GUI due to the Perl bindings limits.
class BackgroundSlicingProcess
{
public:
BackgroundSlicingProcess();
// Stop the background processing and finalize the bacgkround processing thread, remove temp files.
~BackgroundSlicingProcess();
void set_print(Print *print) { m_print = print; }
void set_gcode_preview_data(GCodePreviewData *gpd) { m_gcode_preview_data = gpd; }
// The following wxCommandEvent will be sent to the UI thread / Platter window, when the slicing is finished
// and the background processing will transition into G-code export.
// The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed.
void set_sliced_event(int event_id) { m_event_sliced_id = event_id; }
// The following wxCommandEvent will be sent to the UI thread / Platter window, when the G-code export is finished.
// The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed.
void set_finished_event(int event_id) { m_event_finished_id = event_id; }
// Set the output path of the G-code.
void set_output_path(const std::string &path) { m_output_path = path; }
// Start the background processing. Returns false if the background processing was already running.
bool start();
// Cancel the background processing. Returns false if the background processing was not running.
// A stopped background processing may be restarted with start().
bool stop();
// Apply config over the print. Returns false, if the new config values caused any of the already
// processed steps to be invalidated, therefore the task will need to be restarted.
bool apply_config(const DynamicPrintConfig &config);
enum State {
// m_thread is not running yet, or it did not reach the STATE_IDLE yet (it does not wait on the condition yet).
STATE_INITIAL = 0,
// m_thread is waiting for the task to execute.
STATE_IDLE,
STATE_STARTED,
// m_thread is executing a task.
STATE_RUNNING,
// m_thread finished executing a task, and it is waiting until the UI thread picks up the results.
STATE_FINISHED,
// m_thread finished executing a task, the task has been canceled by the UI thread, therefore the UI thread will not be notified.
STATE_CANCELED,
// m_thread exited the loop and it is going to finish. The UI thread should join on m_thread.
STATE_EXIT,
STATE_EXITED,
};
State state() const { return m_state; }
bool idle() const { return m_state == STATE_IDLE; }
bool running() const { return m_state == STATE_STARTED || m_state == STATE_RUNNING || m_state == STATE_FINISHED || m_state == STATE_CANCELED; }
private:
void thread_proc();
void join_background_thread();
Print *m_print = nullptr;
// Data structure, to which the G-code export writes its annotations.
GCodePreviewData *m_gcode_preview_data = nullptr;
std::string m_temp_output_path;
std::string m_output_path;
// Thread, on which the background processing is executed. The thread will always be present
// and ready to execute the slicing process.
std::thread m_thread;
// Mutex and condition variable to synchronize m_thread with the UI thread.
std::mutex m_mutex;
std::condition_variable m_condition;
State m_state = STATE_INITIAL;
// wxWidgets command ID to be sent to the platter to inform that the slicing is finished, and the G-code export will continue.
int m_event_sliced_id = 0;
// wxWidgets command ID to be sent to the platter to inform that the task finished.
int m_event_finished_id = 0;
};
}; // namespace Slic3r
#endif /* slic3r_GUI_BackgroundSlicingProcess_hpp_ */
+204 -60
View File
@@ -9,7 +9,6 @@
#include "../../slic3r/GUI/GLGizmo.hpp"
#include "../../libslic3r/ClipperUtils.hpp"
#include "../../libslic3r/PrintConfig.hpp"
#include "../../libslic3r/Print.hpp"
#include "../../libslic3r/GCode/PreviewData.hpp"
#include <GL/glew.h>
@@ -21,6 +20,9 @@
#include <wx/image.h>
#include <wx/settings.h>
// Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
#include "../../libslic3r/Print.hpp"
#include <tbb/parallel_for.h>
#include <tbb/spin_mutex.h>
@@ -1031,7 +1033,7 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object,
// Get a maximum layer height value.
// FIXME This is a duplicate code of Slicing.cpp.
double layer_height_max = DBL_MAX;
const PrintConfig& print_config = print_object.print()->config;
const PrintConfig& print_config = print_object.print()->config();
const std::vector<double>& nozzle_diameters = dynamic_cast<const ConfigOptionFloats*>(print_config.option("nozzle_diameter"))->values;
const std::vector<double>& layer_heights_min = dynamic_cast<const ConfigOptionFloats*>(print_config.option("min_layer_height"))->values;
const std::vector<double>& layer_heights_max = dynamic_cast<const ConfigOptionFloats*>(print_config.option("max_layer_height"))->values;
@@ -1046,7 +1048,7 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object,
layer_height_max *= 1.12;
double max_z = unscale<double>(print_object.size(2));
double layer_height = dynamic_cast<const ConfigOptionFloat*>(print_object.config.option("layer_height"))->value;
double layer_height = dynamic_cast<const ConfigOptionFloat*>(print_object.config().option("layer_height"))->value;
float l = bar_rect.get_left();
float w = bar_rect.get_right() - l;
float b = bar_rect.get_bottom();
@@ -1095,6 +1097,9 @@ GLCanvas3D::Mouse::Drag::Drag()
GLCanvas3D::Mouse::Mouse()
: dragging(false)
, position(DBL_MAX, DBL_MAX)
#if ENABLE_GIZMOS_RESET
, ignore_up_event(false)
#endif // ENABLE_GIZMOS_RESET
{
}
@@ -1181,9 +1186,11 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
return false;
}
#if !ENABLE_MODELINSTANCE_3D_ROTATION
// temporary disable x and y grabbers
gizmo->disable_grabber(0);
gizmo->disable_grabber(1);
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
@@ -1360,6 +1367,18 @@ void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray, const Point* mouse_pos)
curr->update(mouse_ray, mouse_pos);
}
#if ENABLE_GIZMOS_RESET
void GLCanvas3D::Gizmos::process_double_click()
{
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->process_double_click();
}
#endif // ENABLE_GIZMOS_RESET
GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
{
return m_current;
@@ -1432,6 +1451,35 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
}
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d GLCanvas3D::Gizmos::get_rotation() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
}
void GLCanvas3D::Gizmos::set_rotation(const Vec3d& rotation)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
}
Vec3d GLCanvas3D::Gizmos::get_flattening_rotation() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_rotation() : Vec3d::Zero();
}
#else
float GLCanvas3D::Gizmos::get_angle_z() const
{
if (!m_enabled)
@@ -1459,6 +1507,7 @@ Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
}
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
{
@@ -1619,7 +1668,7 @@ bool GLCanvas3D::WarningTexture::generate(const std::string& msg)
wxCoord w, h;
memDC.GetTextExtent(msg, &w, &h);
int pow_of_two_size = next_highest_power_of_2((int)std::max(w, h));
int pow_of_two_size = next_highest_power_of_2(std::max<unsigned int>(w, h));
m_original_width = (int)w;
m_original_height = (int)h;
@@ -2428,7 +2477,11 @@ void GLCanvas3D::update_gizmos_data()
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
m_gizmos.set_scale(model_instance->scaling_factor);
#if ENABLE_MODELINSTANCE_3D_ROTATION
m_gizmos.set_rotation(model_instance->get_rotation());
#else
m_gizmos.set_angle_z(model_instance->rotation);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
m_gizmos.set_flattening_data(model_object);
m_gizmos.set_model_object_ptr(model_object);
}
@@ -2438,7 +2491,11 @@ void GLCanvas3D::update_gizmos_data()
{
m_gizmos.set_position(Vec3d::Zero());
m_gizmos.set_scale(1.0f);
#if ENABLE_MODELINSTANCE_3D_ROTATION
m_gizmos.set_rotation(Vec3d::Zero());
#else
m_gizmos.set_angle_z(0.0f);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
m_gizmos.set_flattening_data(nullptr);
}
}
@@ -2626,11 +2683,11 @@ void GLCanvas3D::reload_scene(bool force)
float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
float depth = m_print->get_wipe_tower_depth();
if (!m_print->state.is_done(psWipeTower))
if (!m_print->is_step_done(psWipeTower))
depth = (900.f/w) * (float)(extruders_count - 1) ;
m_volumes.load_wipe_tower_preview(1000, x, y, w, depth, (float)height, a, m_use_VBOs && m_initialized, !m_print->state.is_done(psWipeTower),
m_print->config.nozzle_diameter.values[0] * 1.25f * 4.5f);
m_volumes.load_wipe_tower_preview(1000, x, y, w, depth, (float)height, a, m_use_VBOs && m_initialized, !m_print->is_step_done(psWipeTower),
m_print->config().nozzle_diameter.values[0] * 1.25f * 4.5f);
}
}
@@ -2710,7 +2767,7 @@ void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors)
_load_print_toolpaths();
_load_wipe_tower_toolpaths(str_tool_colors);
for (const PrintObject* object : m_print->objects)
for (const PrintObject* object : m_print->objects())
{
if (object != nullptr)
_load_print_object_toolpaths(*object, str_tool_colors);
@@ -2822,6 +2879,19 @@ void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
m_on_gizmo_scale_uniformly_callback.register_callback(callback);
}
#if ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_rotate_3D_callback.register_callback(callback);
}
void GLCanvas3D::register_on_gizmo_flatten_3D_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_flatten_3D_callback.register_callback(callback);
}
#else
void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
{
if (callback != nullptr)
@@ -2833,6 +2903,7 @@ void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
if (callback != nullptr)
m_on_gizmo_flatten_callback.register_callback(callback);
}
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
{
@@ -3108,6 +3179,41 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_toolbar_action_running = true;
m_toolbar.do_action((unsigned int)toolbar_contains_mouse);
}
#if ENABLE_GIZMOS_RESET
else if (evt.LeftDClick() && m_gizmos.grabber_contains_mouse())
{
#if ENABLE_GIZMOS_RESET
m_mouse.ignore_up_event = true;
#endif // ENABLE_GIZMOS_RESET
m_gizmos.process_double_click();
switch (m_gizmos.get_current_type())
{
case Gizmos::Scale:
{
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
update_scale_values();
m_dirty = true;
break;
}
case Gizmos::Rotate:
{
#if ENABLE_MODELINSTANCE_3D_ROTATION
const Vec3d& rotation = m_gizmos.get_rotation();
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
#else
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
update_rotation_values();
m_dirty = true;
break;
}
default:
{
break;
}
}
}
#endif // ENABLE_GIZMOS_RESET
else if (evt.LeftDown() || evt.RightDown())
{
// If user pressed left or right button we first check whether this happened
@@ -3126,7 +3232,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (evt.LeftDown())
{
// A volume is selected and the mouse is inside the reset button.
m_print->get_object(layer_editing_object_idx)->reset_layer_height_profile();
// The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself,
// therefore it is safe to call it while the background processing is running.
const_cast<PrintObject*>(m_print->get_object(layer_editing_object_idx))->reset_layer_height_profile();
// Index 2 means no editing, just wait for mouse up event.
m_layers_editing.state = LayersEditing::Completed;
@@ -3155,6 +3263,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
if (m_gizmos.get_current_type() == Gizmos::Flatten) {
#if ENABLE_MODELINSTANCE_3D_ROTATION
// Rotate the object so the normal points downward:
const Vec3d& rotation = m_gizmos.get_flattening_rotation();
m_on_gizmo_flatten_3D_callback.call(rotation(0), rotation(1), rotation(2));
#else
// Rotate the object so the normal points downward:
Vec3d normal = m_gizmos.get_flattening_normal();
if (normal(0) != 0.0 || normal(1) != 0.0 || normal(2) != 0.0) {
@@ -3162,6 +3275,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
float angle = acos(clamp(-1.0, 1.0, -normal(2)));
m_on_gizmo_flatten_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
}
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
}
m_dirty = true;
@@ -3348,6 +3462,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
case Gizmos::Rotate:
{
#if ENABLE_MODELINSTANCE_3D_ROTATION
// Apply new temporary rotation
Vec3d rotation = m_gizmos.get_rotation();
for (GLVolume* v : volumes)
{
v->set_rotation(rotation);
}
update_rotation_value(rotation);
#else
// Apply new temporary angle_z
float angle_z = m_gizmos.get_angle_z();
for (GLVolume* v : volumes)
@@ -3355,6 +3478,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
v->set_rotation((double)angle_z);
}
update_rotation_value((double)angle_z, Z);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
break;
}
default:
@@ -3463,12 +3587,20 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled())
{
// deselect and propagate event through callback
#if ENABLE_GIZMOS_RESET
if (!m_mouse.ignore_up_event && m_picking_enabled && !m_toolbar_action_running)
#else
if (m_picking_enabled && !m_toolbar_action_running)
#endif // ENABLE_GIZMOS_RESET
{
deselect_volumes();
_on_select(-1, -1);
update_gizmos_data();
}
#if ENABLE_GIZMOS_RESET
else if (m_mouse.ignore_up_event)
m_mouse.ignore_up_event = false;
#endif // ENABLE_GIZMOS_RESET
}
else if (evt.LeftUp() && m_gizmos.is_dragging())
{
@@ -3502,14 +3634,19 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
case Gizmos::Rotate:
{
#if ENABLE_MODELINSTANCE_3D_ROTATION
const Vec3d& rotation = m_gizmos.get_rotation();
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
#else
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
break;
}
default:
break;
}
m_gizmos.stop_dragging();
Slic3r::GUI::update_settings_value();
update_settings_value();
}
m_mouse.drag.move_volume_idx = -1;
@@ -3949,8 +4086,13 @@ void GLCanvas3D::_deregister_callbacks()
m_on_wipe_tower_moved_callback.deregister_callback();
m_on_enable_action_buttons_callback.deregister_callback();
m_on_gizmo_scale_uniformly_callback.deregister_callback();
#if ENABLE_MODELINSTANCE_3D_ROTATION
m_on_gizmo_rotate_3D_callback.deregister_callback();
m_on_gizmo_flatten_3D_callback.deregister_callback();
#else
m_on_gizmo_rotate_callback.deregister_callback();
m_on_gizmo_flatten_callback.deregister_callback();
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
m_on_update_geometry_info_callback.deregister_callback();
m_action_add_callback.deregister_callback();
@@ -3977,7 +4119,7 @@ void GLCanvas3D::_mark_volumes_for_layer_height() const
int shader_id = m_layers_editing.get_shader_program_id();
if (is_layers_editing_enabled() && (shader_id != -1) && vol->selected &&
vol->has_layer_height_texture() && (object_id < (int)m_print->objects.size()))
vol->has_layer_height_texture() && (object_id < (int)m_print->objects().size()))
{
vol->set_layer_height_texture_data(m_layers_editing.get_z_texture_id(), shader_id,
m_print->get_object(object_id), _get_layers_editing_cursor_z_relative(), m_layers_editing.band_width);
@@ -4215,7 +4357,7 @@ void GLCanvas3D::_render_layer_editing_overlay() const
// If the active object was not allocated at the Print, go away.This should only be a momentary case between an object addition / deletion
// and an update by Platter::async_apply_config.
int object_idx = int(volume->select_group_id / 1000000);
if ((int)m_print->objects.size() < object_idx)
if ((int)m_print->objects().size() < object_idx)
return;
const PrintObject* print_object = m_print->get_object(object_idx);
@@ -4302,7 +4444,7 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
if (m_print == nullptr)
return;
PrintObject* selected_obj = m_print->get_object(object_idx_selected);
const PrintObject* selected_obj = m_print->get_object(object_idx_selected);
if (selected_obj == nullptr)
return;
@@ -4317,14 +4459,15 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
// Mark the volume as modified, so Print will pick its layer height profile ? Where to mark it ?
// Start a timer to refresh the print ? schedule_background_process() ?
// The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself.
selected_obj->adjust_layer_height_profile(m_layers_editing.last_z, m_layers_editing.strength, m_layers_editing.band_width, m_layers_editing.last_action);
// The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself,
// therefore it is safe to call it while the background processing is running.
const_cast<PrintObject*>(selected_obj)->adjust_layer_height_profile(m_layers_editing.last_z, m_layers_editing.strength, m_layers_editing.band_width, m_layers_editing.last_action);
// searches the id of the first volume of the selected object
int volume_idx = 0;
for (int i = 0; i < object_idx_selected; ++i)
{
PrintObject* obj = m_print->get_object(i);
const PrintObject* obj = m_print->get_object(i);
if (obj != nullptr)
{
for (int j = 0; j < (int)obj->region_volumes.size(); ++j)
@@ -4395,7 +4538,7 @@ int GLCanvas3D::_get_first_selected_object_id() const
{
if (m_print != nullptr)
{
int objects_count = (int)m_print->objects.size();
int objects_count = (int)m_print->objects().size();
for (const GLVolume* vol : m_volumes.volumes)
{
@@ -4434,36 +4577,36 @@ void GLCanvas3D::_load_print_toolpaths()
if (m_print == nullptr)
return;
if (!m_print->state.is_done(psSkirt) || !m_print->state.is_done(psBrim))
if (!m_print->is_step_done(psSkirt) || !m_print->is_step_done(psBrim))
return;
if (!m_print->has_skirt() && (m_print->config.brim_width.value == 0))
if (!m_print->has_skirt() && (m_print->config().brim_width.value == 0))
return;
const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
// number of skirt layers
size_t total_layer_count = 0;
for (const PrintObject* print_object : m_print->objects)
for (const PrintObject* print_object : m_print->objects())
{
total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
}
size_t skirt_height = m_print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(m_print->config.skirt_height.value, total_layer_count);
if ((skirt_height == 0) && (m_print->config.brim_width.value > 0))
size_t skirt_height = m_print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(m_print->config().skirt_height.value, total_layer_count);
if ((skirt_height == 0) && (m_print->config().brim_width.value > 0))
skirt_height = 1;
// get first skirt_height layers (maybe this should be moved to a PrintObject method?)
const PrintObject* object0 = m_print->objects.front();
const PrintObject* object0 = m_print->objects().front();
std::vector<float> print_zs;
print_zs.reserve(skirt_height * 2);
for (size_t i = 0; i < std::min(skirt_height, object0->layers.size()); ++i)
for (size_t i = 0; i < std::min(skirt_height, object0->layers().size()); ++i)
{
print_zs.push_back(float(object0->layers[i]->print_z));
print_zs.push_back(float(object0->layers()[i]->print_z));
}
//FIXME why there are support layers?
for (size_t i = 0; i < std::min(skirt_height, object0->support_layers.size()); ++i)
for (size_t i = 0; i < std::min(skirt_height, object0->support_layers().size()); ++i)
{
print_zs.push_back(float(object0->support_layers[i]->print_z));
print_zs.push_back(float(object0->support_layers()[i]->print_z));
}
sort_remove_duplicates(print_zs);
if (print_zs.size() > skirt_height)
@@ -4476,9 +4619,9 @@ void GLCanvas3D::_load_print_toolpaths()
volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
if (i == 0)
_3DScene::extrusionentity_to_verts(m_print->brim, print_zs[i], Point(0, 0), volume);
_3DScene::extrusionentity_to_verts(m_print->brim(), print_zs[i], Point(0, 0), volume);
_3DScene::extrusionentity_to_verts(m_print->skirt, print_zs[i], Point(0, 0), volume);
_3DScene::extrusionentity_to_verts(m_print->skirt(), print_zs[i], Point(0, 0), volume);
}
volume.bounding_box = volume.indexed_vertex_array.bounding_box();
volume.indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
@@ -4517,20 +4660,20 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
}
} ctxt;
ctxt.shifted_copies = &print_object._shifted_copies;
ctxt.shifted_copies = &print_object.copies();
// order layers by print_z
ctxt.layers.reserve(print_object.layers.size() + print_object.support_layers.size());
for (const Layer *layer : print_object.layers)
ctxt.layers.reserve(print_object.layers().size() + print_object.support_layers().size());
for (const Layer *layer : print_object.layers())
ctxt.layers.push_back(layer);
for (const Layer *layer : print_object.support_layers)
for (const Layer *layer : print_object.support_layers())
ctxt.layers.push_back(layer);
std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
// Maximum size of an allocation block: 32MB / sizeof(float)
ctxt.has_perimeters = print_object.state.is_done(posPerimeters);
ctxt.has_infill = print_object.state.is_done(posInfill);
ctxt.has_support = print_object.state.is_done(posSupportMaterial);
ctxt.has_perimeters = print_object.is_step_done(posPerimeters);
ctxt.has_infill = print_object.is_step_done(posInfill);
ctxt.has_support = print_object.is_step_done(posSupportMaterial);
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";
@@ -4570,10 +4713,10 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
}
}
for (const Point &copy : *ctxt.shifted_copies) {
for (const LayerRegion *layerm : layer->regions) {
for (const LayerRegion *layerm : layer->regions()) {
if (ctxt.has_perimeters)
_3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
*vols[ctxt.volume_idx(layerm->region()->config.perimeter_extruder.value, 0)]);
*vols[ctxt.volume_idx(layerm->region()->config().perimeter_extruder.value, 0)]);
if (ctxt.has_infill) {
for (const ExtrusionEntity *ee : layerm->fills.entities) {
// fill represents infill extrusions of a single island.
@@ -4582,8 +4725,8 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
_3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
*vols[ctxt.volume_idx(
is_solid_infill(fill->entities.front()->role()) ?
layerm->region()->config.solid_infill_extruder :
layerm->region()->config.infill_extruder,
layerm->region()->config().solid_infill_extruder :
layerm->region()->config().infill_extruder,
1)]);
}
}
@@ -4595,8 +4738,8 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
_3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
*vols[ctxt.volume_idx(
(extrusion_entity->role() == erSupportMaterial) ?
support_layer->object()->config.support_material_extruder :
support_layer->object()->config.support_material_interface_extruder,
support_layer->object()->config().support_material_extruder :
support_layer->object()->config().support_material_interface_extruder,
2)]);
}
}
@@ -4640,10 +4783,10 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
{
if ((m_print == nullptr) || m_print->m_wipe_tower_tool_changes.empty())
if ((m_print == nullptr) || m_print->wipe_tower_data().tool_changes.empty())
return;
if (!m_print->state.is_done(psWipeTower))
if (!m_print->is_step_done(psWipeTower))
return;
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
@@ -4671,9 +4814,10 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_
}
const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
const auto &tool_changes = print->wipe_tower_data().tool_changes;
return priming.empty() ?
((idx == print->m_wipe_tower_tool_changes.size()) ? final : print->m_wipe_tower_tool_changes[idx]) :
((idx == 0) ? priming : (idx == print->m_wipe_tower_tool_changes.size() + 1) ? final : print->m_wipe_tower_tool_changes[idx - 1]);
((idx == tool_changes.size()) ? final : tool_changes[idx]) :
((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]);
}
std::vector<WipeTower::ToolChangeResult> priming;
std::vector<WipeTower::ToolChangeResult> final;
@@ -4681,18 +4825,18 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_
ctxt.print = m_print;
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
if (m_print->m_wipe_tower_priming && m_print->config.single_extruder_multi_material_priming)
ctxt.priming.emplace_back(*m_print->m_wipe_tower_priming.get());
if (m_print->m_wipe_tower_final_purge)
ctxt.final.emplace_back(*m_print->m_wipe_tower_final_purge.get());
if (m_print->wipe_tower_data().priming && m_print->config().single_extruder_multi_material_priming)
ctxt.priming.emplace_back(*m_print->wipe_tower_data().priming.get());
if (m_print->wipe_tower_data().final_purge)
ctxt.final.emplace_back(*m_print->wipe_tower_data().final_purge.get());
ctxt.wipe_tower_angle = ctxt.print->config.wipe_tower_rotation_angle.value/180.f * PI;
ctxt.wipe_tower_pos = WipeTower::xy(ctxt.print->config.wipe_tower_x.value, ctxt.print->config.wipe_tower_y.value);
ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI;
ctxt.wipe_tower_pos = WipeTower::xy(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value);
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
//FIXME Improve the heuristics for a grain size.
size_t n_items = m_print->m_wipe_tower_tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
size_t n_items = m_print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
size_t grain_size = std::max(n_items / 128, size_t(1));
tbb::spin_mutex new_volume_mutex;
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
@@ -5297,15 +5441,15 @@ void GLCanvas3D::_load_shells()
size_t initial_volumes_count = m_volumes.volumes.size();
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
if (m_print->objects.empty())
if (m_print->objects().empty())
// nothing to render, return
return;
// adds objects' volumes
unsigned int object_id = 0;
for (PrintObject* obj : m_print->objects)
for (const PrintObject* obj : m_print->objects())
{
ModelObject* model_obj = obj->model_object();
const ModelObject* model_obj = obj->model_object();
std::vector<int> instance_ids(model_obj->instances.size());
for (int i = 0; i < (int)model_obj->instances.size(); ++i)
@@ -5319,15 +5463,15 @@ void GLCanvas3D::_load_shells()
}
// adds wipe tower's volume
double max_z = m_print->objects[0]->model_object()->get_model()->bounding_box().max(2);
const PrintConfig& config = m_print->config;
double max_z = m_print->objects()[0]->model_object()->get_model()->bounding_box().max(2);
const PrintConfig& config = m_print->config();
unsigned int extruders_count = config.nozzle_diameter.size();
if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) {
float depth = m_print->get_wipe_tower_depth();
if (!m_print->state.is_done(psWipeTower))
if (!m_print->is_step_done(psWipeTower))
depth = (900.f/config.wipe_tower_width) * (float)(extruders_count - 1) ;
m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
m_use_VBOs && m_initialized, !m_print->state.is_done(psWipeTower), m_print->config.nozzle_diameter.values[0] * 1.25f * 4.5f);
m_use_VBOs && m_initialized, !m_print->is_step_done(psWipeTower), m_print->config().nozzle_diameter.values[0] * 1.25f * 4.5f);
}
}
+26 -2
View File
@@ -315,6 +315,9 @@ class GLCanvas3D
bool dragging;
Vec2d position;
Drag drag;
#if ENABLE_GIZMOS_RESET
bool ignore_up_event;
#endif // ENABLE_GIZMOS_RESET
Mouse();
@@ -367,7 +370,9 @@ class GLCanvas3D
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
bool grabber_contains_mouse() const;
void update(const Linef3& mouse_ray, const Point* mouse_pos = nullptr);
#if ENABLE_GIZMOS_RESET
void process_double_click();
#endif // ENABLE_GIZMOS_RESET
Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
EType get_current_type() const;
@@ -383,11 +388,20 @@ class GLCanvas3D
float get_scale() const;
void set_scale(float scale);
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d get_rotation() const;
void set_rotation(const Vec3d& rotation);
#else
float get_angle_z() const;
void set_angle_z(float angle_z);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void set_flattening_data(const ModelObject* model_object);
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d get_flattening_rotation() const;
#else
Vec3d get_flattening_normal() const;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void set_flattening_data(const ModelObject* model_object);
void set_model_object_ptr(const ModelObject* model_object);
void clicked_on_object(const Vec2d& mouse_position);
@@ -508,8 +522,13 @@ class GLCanvas3D
PerlCallback m_on_wipe_tower_moved_callback;
PerlCallback m_on_enable_action_buttons_callback;
PerlCallback m_on_gizmo_scale_uniformly_callback;
#if ENABLE_MODELINSTANCE_3D_ROTATION
PerlCallback m_on_gizmo_rotate_3D_callback;
PerlCallback m_on_gizmo_flatten_3D_callback;
#else
PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_gizmo_flatten_callback;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
PerlCallback m_on_update_geometry_info_callback;
PerlCallback m_action_add_callback;
@@ -635,8 +654,13 @@ public:
void register_on_wipe_tower_moved_callback(void* callback);
void register_on_enable_action_buttons_callback(void* callback);
void register_on_gizmo_scale_uniformly_callback(void* callback);
#if ENABLE_MODELINSTANCE_3D_ROTATION
void register_on_gizmo_rotate_3D_callback(void* callback);
void register_on_gizmo_flatten_3D_callback(void* callback);
#else
void register_on_gizmo_rotate_callback(void* callback);
void register_on_gizmo_flatten_callback(void* callback);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void register_on_update_geometry_info_callback(void* callback);
void register_action_add_callback(void* callback);
+16
View File
@@ -699,6 +699,21 @@ void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* c
it->second->register_on_gizmo_scale_uniformly_callback(callback);
}
#if ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_rotate_3D_callback(callback);
}
void GLCanvas3DManager::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_flatten_3D_callback(callback);
}
#else
void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@@ -712,6 +727,7 @@ void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, v
if (it != m_canvases.end())
it->second->register_on_gizmo_flatten_callback(callback);
}
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
+5
View File
@@ -163,8 +163,13 @@ public:
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
#if ENABLE_MODELINSTANCE_3D_ROTATION
void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
#else
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
void register_action_add_callback(wxGLCanvas* canvas, void* callback);
+72 -7
View File
@@ -695,6 +695,7 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
}
const float GLGizmoScale3D::Offset = 5.0f;
const Vec3d GLGizmoScale3D::OffsetVec = (double)GLGizmoScale3D::Offset * Vec3d::Ones();
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
: GLGizmoBase(parent)
@@ -744,7 +745,7 @@ void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
{
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_show_starting_box = true;
m_starting_box = box;
m_starting_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
}
}
@@ -760,6 +761,20 @@ void GLGizmoScale3D::on_update(const Linef3& mouse_ray, const Point* mouse_pos)
do_scale_uniform(mouse_ray);
}
#if ENABLE_GIZMOS_RESET
void GLGizmoScale3D::on_process_double_click()
{
if ((m_hover_id == 0) || (m_hover_id == 1))
m_scale(0) = 1.0;
else if ((m_hover_id == 2) || (m_hover_id == 3))
m_scale(1) = 1.0;
else if ((m_hover_id == 4) || (m_hover_id == 5))
m_scale(2) = 1.0;
else if (m_hover_id >= 6)
m_scale = Vec3d::Ones();
}
#endif // ENABLE_GIZMOS_RESET
void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
{
if (m_grabbers[0].dragging || m_grabbers[1].dragging)
@@ -778,9 +793,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glEnable(GL_DEPTH_TEST);
Vec3d offset_vec = (double)Offset * Vec3d::Ones();
m_box = BoundingBoxf3(box.min - offset_vec, box.max + offset_vec);
m_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
const Vec3d& center = m_box.center();
// x axis
@@ -1240,15 +1253,28 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
#if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION
for (const InstanceData& inst : m_instances) {
Vec3d position = inst.position + dragged_offset;
#else
for (Vec3d offset : m_instances_positions) {
offset += dragged_offset;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#else
for (Vec2d offset : m_instances_positions) {
offset += to_2d(dragged_offset);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
::glPushMatrix();
#if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION
::glTranslated(position(0), position(1), position(2));
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
#else
::glTranslated(offset(0), offset(1), offset(2));
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#else
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
@@ -1271,13 +1297,25 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
{
::glColor3f(1.0f, 1.0f, picking_color_component(i));
#if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION
for (const InstanceData& inst : m_instances) {
#else
for (const Vec3d& offset : m_instances_positions) {
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#else
for (const Vec2d& offset : m_instances_positions) {
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
::glPushMatrix();
#if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION
::glTranslated(inst.position(0), inst.position(1), inst.position(2));
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
#else
::glTranslated(offset(0), offset(1), offset(2));
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#else
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
@@ -1296,10 +1334,18 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
// ...and save the updated positions of the object instances:
if (m_model_object && !m_model_object->instances.empty()) {
#if ENABLE_MODELINSTANCE_3D_ROTATION
m_instances.clear();
#else
m_instances_positions.clear();
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
for (const auto* instance : m_model_object->instances)
#if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION
m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->scaling_factor);
#else
m_instances_positions.emplace_back(instance->get_offset());
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#else
m_instances_positions.emplace_back(instance->offset);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
@@ -1315,8 +1361,10 @@ void GLGizmoFlatten::update_planes()
for (const ModelVolume* vol : m_model_object->volumes)
ch.merge(vol->get_convex_hull());
ch = ch.convex_hull_3d();
#if !ENABLE_MODELINSTANCE_3D_ROTATION
ch.scale(m_model_object->instances.front()->scaling_factor);
ch.rotate_z(m_model_object->instances.front()->rotation);
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
m_planes.clear();
@@ -1361,8 +1409,8 @@ void GLGizmoFlatten::update_planes()
// if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
if (m_planes.back().vertices.size() == 3 &&
(m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.f
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
m_planes.pop_back();
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
m_planes.pop_back();
}
// Now we'll go through all the polygons, transform the points into xy plane to process them:
@@ -1465,8 +1513,10 @@ void GLGizmoFlatten::update_planes()
m_source_data.bounding_boxes.clear();
for (const auto& vol : m_model_object->volumes)
m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
#if !ENABLE_MODELINSTANCE_3D_ROTATION
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
m_source_data.rotation = m_model_object->instances.front()->rotation;
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
}
@@ -1478,10 +1528,14 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
if (m_state != On || !m_model_object || m_model_object->instances.empty())
return false;
#if ENABLE_MODELINSTANCE_3D_ROTATION
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size())
#else
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|| m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
|| m_model_object->instances.front()->rotation != m_source_data.rotation)
return true;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
return true;
// now compare the bounding boxes:
for (unsigned int i=0; i<m_model_object->volumes.size(); ++i)
@@ -1496,11 +1550,22 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
return false;
}
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d GLGizmoFlatten::get_flattening_rotation() const
{
// calculates the rotations in model space
Eigen::Quaterniond q;
Vec3d angles = q.setFromTwoVectors(m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
m_normal = Vec3d::Zero();
return Vec3d(angles(2), angles(1), angles(0));
}
#else
Vec3d GLGizmoFlatten::get_flattening_normal() const {
Vec3d normal = m_model_object->instances.front()->world_matrix(true).matrix().block(0, 0, 3, 3).inverse() * m_normal;
m_normal = Vec3d::Zero();
return normal.normalized();
}
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+43
View File
@@ -94,6 +94,10 @@ public:
void update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_GIZMOS_RESET
void process_double_click() { on_process_double_click(); }
#endif // ENABLE_GIZMOS_RESET
void render(const BoundingBoxf3& box) const { on_render(box); }
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
@@ -106,6 +110,9 @@ protected:
virtual void on_start_dragging(const BoundingBoxf3& box) {}
virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) = 0;
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() {}
#endif // ENABLE_GIZMOS_RESET
virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
@@ -155,6 +162,9 @@ protected:
virtual bool on_init();
virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() { m_angle = 0.0; }
#endif // ENABLE_GIZMOS_RESET
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
@@ -178,6 +188,10 @@ class GLGizmoRotate3D : public GLGizmoBase
public:
explicit GLGizmoRotate3D(GLCanvas3D& parent);
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
#else
double get_angle_x() const { return m_gizmos[X].get_angle(); }
void set_angle_x(double angle) { m_gizmos[X].set_angle(angle); }
@@ -186,6 +200,7 @@ public:
double get_angle_z() const { return m_gizmos[Z].get_angle(); }
void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); }
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
protected:
virtual bool on_init();
@@ -222,6 +237,13 @@ protected:
g.update(mouse_ray, mouse_pos);
}
}
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click()
{
if (m_hover_id != -1)
m_gizmos[m_hover_id].process_double_click();
}
#endif // ENABLE_GIZMOS_RESET
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const
{
@@ -265,6 +287,9 @@ protected:
virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_stop_dragging() { m_show_starting_box = false; }
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click();
#endif // ENABLE_GIZMOS_RESET
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
@@ -320,8 +345,10 @@ private:
};
struct SourceDataSummary {
std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
#if !ENABLE_MODELINSTANCE_3D_ROTATION
float scaling_factor;
float rotation;
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d mesh_first_point;
};
@@ -330,7 +357,19 @@ private:
std::vector<PlaneData> m_planes;
#if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION
struct InstanceData
{
Vec3d position;
Vec3d rotation;
double scaling_factor;
InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
};
std::vector<InstanceData> m_instances;
#else
Pointf3s m_instances_positions;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#else
std::vector<Vec2d> m_instances_positions;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
@@ -344,7 +383,11 @@ public:
explicit GLGizmoFlatten(GLCanvas3D& parent);
void set_flattening_data(const ModelObject* model_object);
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d get_flattening_rotation() const;
#else
Vec3d get_flattening_normal() const;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
protected:
virtual bool on_init();
+1 -1
View File
@@ -2,7 +2,7 @@
#define slic3r_GLToolbar_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../callback.hpp"
#include <string>
#include <vector>
+75 -5
View File
@@ -1,4 +1,5 @@
#include "GUI.hpp"
#include "../AppController.hpp"
#include "WipeTowerDialog.hpp"
#include <assert.h>
@@ -46,9 +47,12 @@
#include "Tab.hpp"
#include "TabIface.hpp"
#include "GUI_Preview.hpp"
#include "GUI_PreviewIface.hpp"
#include "AboutDialog.hpp"
#include "AppConfig.hpp"
#include "ConfigSnapshotDialog.hpp"
#include "ProgressStatusBar.hpp"
#include "Utils.hpp"
#include "MsgDialog.hpp"
#include "ConfigWizard.hpp"
@@ -66,6 +70,8 @@
#include "Model.hpp"
#include "LambdaObjectDialog.hpp"
#include "../../libslic3r/Print.hpp"
namespace Slic3r { namespace GUI {
#if __APPLE__
@@ -113,7 +119,9 @@ void break_to_debugger()
// Passing the wxWidgets GUI classes instantiated by the Perl part to C++.
wxApp *g_wxApp = nullptr;
wxFrame *g_wxMainFrame = nullptr;
ProgressStatusBar *g_progress_status_bar = nullptr;
wxNotebook *g_wxTabPanel = nullptr;
wxPanel *g_wxPlater = nullptr;
AppConfig *g_AppConfig = nullptr;
PresetBundle *g_PresetBundle= nullptr;
PresetUpdater *g_PresetUpdater = nullptr;
@@ -143,6 +151,8 @@ wxStaticBitmap *g_manifold_warning_icon = nullptr;
bool g_show_print_info = false;
bool g_show_manifold_warning_icon = false;
PreviewIface* g_preview = nullptr;
static void init_label_colours()
{
auto luma = get_colour_approx_luma(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
@@ -199,11 +209,23 @@ void set_main_frame(wxFrame *main_frame)
wxFrame* get_main_frame() { return g_wxMainFrame; }
void set_progress_status_bar(ProgressStatusBar *prsb)
{
g_progress_status_bar = prsb;
}
ProgressStatusBar* get_progress_status_bar() { return g_progress_status_bar; }
void set_tab_panel(wxNotebook *tab_panel)
{
g_wxTabPanel = tab_panel;
}
void set_plater(wxPanel *plater)
{
g_wxPlater = plater;
}
void set_app_config(AppConfig *app_config)
{
g_AppConfig = app_config;
@@ -607,13 +629,13 @@ void open_preferences_dialog(int event_preferences)
dlg->ShowModal();
}
void create_preset_tabs(bool no_controller, int event_value_change, int event_presets_changed)
void create_preset_tabs(int event_value_change, int event_presets_changed)
{
update_label_colours_from_appconfig();
add_created_tab(new TabPrint (g_wxTabPanel, no_controller), event_value_change, event_presets_changed);
add_created_tab(new TabFilament (g_wxTabPanel, no_controller), event_value_change, event_presets_changed);
add_created_tab(new TabSLAMaterial (g_wxTabPanel, no_controller), event_value_change, event_presets_changed);
add_created_tab(new TabPrinter (g_wxTabPanel, no_controller), event_value_change, event_presets_changed);
add_created_tab(new TabPrint (g_wxTabPanel), event_value_change, event_presets_changed);
add_created_tab(new TabFilament (g_wxTabPanel), event_value_change, event_presets_changed);
add_created_tab(new TabSLAMaterial (g_wxTabPanel), event_value_change, event_presets_changed);
add_created_tab(new TabPrinter (g_wxTabPanel), event_value_change, event_presets_changed);
}
std::vector<PresetTab> preset_tabs = {
@@ -648,6 +670,17 @@ TabIface* get_preset_tab_iface(char *name)
return new TabIface(nullptr);
}
PreviewIface* create_preview_iface(wxNotebook* parent, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data)
{
if (g_preview == nullptr)
{
Preview* panel = new Preview(parent, config, print, gcode_preview_data);
g_preview = new PreviewIface(panel);
}
return g_preview;
}
// opt_index = 0, by the reason of zero-index in ConfigOptionVector by default (in case only one element)
void change_opt_value(DynamicPrintConfig& config, const t_config_option_key& opt_key, const boost::any& value, int opt_index /*= 0*/)
{
@@ -809,6 +842,18 @@ void warning_catcher(wxWindow* parent, const wxString& message){
msg.ShowModal();
}
// Assign a Lambda to the print object to emit a wxWidgets Command with the provided ID
// to deliver a progress status message.
void set_print_callback_event(Print *print, int id)
{
print->set_status_callback([id](int percent, const std::string &message){
wxCommandEvent event(id);
event.SetInt(percent);
event.SetString(message);
wxQueueEvent(g_wxMainFrame, event.Clone());
});
}
wxApp* get_app(){
return g_wxApp;
}
@@ -947,6 +992,12 @@ wxString from_u8(const std::string &str)
return wxString::FromUTF8(str.c_str());
}
std::string into_u8(const wxString &str)
{
auto buffer_utf8 = str.utf8_str();
return std::string(buffer_utf8.data());
}
void set_model_events_from_perl(Model &model,
int event_object_selection_changed,
int event_object_settings_changed,
@@ -1355,4 +1406,23 @@ void desktop_open_datadir_folder()
#endif
}
namespace {
AppControllerPtr g_appctl;
}
AppControllerPtr get_appctl()
{
return g_appctl;
}
void set_cli_appctl()
{
g_appctl = std::make_shared<AppControllerCli>();
}
void set_gui_appctl()
{
g_appctl = std::make_shared<AppControllerGui>();
}
} }
+26 -2
View File
@@ -4,7 +4,7 @@
#include <string>
#include <vector>
#include "PrintConfig.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../callback.hpp"
#include "GUI_ObjectParts.hpp"
#include <wx/intl.h>
@@ -15,6 +15,7 @@ class wxWindow;
class wxFrame;
class wxMenuBar;
class wxNotebook;
class wxPanel;
class wxComboCtrl;
class wxString;
class wxArrayString;
@@ -32,10 +33,18 @@ namespace Slic3r {
class PresetBundle;
class PresetCollection;
class Print;
class ProgressStatusBar;
class AppConfig;
class PresetUpdater;
class DynamicPrintConfig;
class TabIface;
class PreviewIface;
class Print;
class GCodePreviewData;
class AppControllerBase;
using AppControllerPtr = std::shared_ptr<AppControllerBase>;
#define _(s) Slic3r::GUI::I18N::translate((s))
@@ -97,7 +106,9 @@ void break_to_debugger();
// Passing the wxWidgets GUI classes instantiated by the Perl part to C++.
void set_wxapp(wxApp *app);
void set_main_frame(wxFrame *main_frame);
void set_progress_status_bar(ProgressStatusBar *prsb);
void set_tab_panel(wxNotebook *tab_panel);
void set_plater(wxPanel *plater);
void set_app_config(AppConfig *app_config);
void set_preset_bundle(PresetBundle *preset_bundle);
void set_preset_updater(PresetUpdater *updater);
@@ -117,9 +128,14 @@ AppConfig* get_app_config();
wxApp* get_app();
PresetBundle* get_preset_bundle();
wxFrame* get_main_frame();
ProgressStatusBar* get_progress_status_bar();
wxNotebook * get_tab_panel();
wxNotebook* get_tab_panel();
AppControllerPtr get_appctl();
void set_cli_appctl();
void set_gui_appctl();
const wxColour& get_label_clr_modified();
const wxColour& get_label_clr_sys();
const wxColour& get_label_clr_default();
@@ -156,9 +172,11 @@ extern void config_wizard(int run_reason);
extern void open_preferences_dialog(int event_preferences);
// Create a new preset tab (print, filament and printer),
void create_preset_tabs(bool no_controller, int event_value_change, int event_presets_changed);
void create_preset_tabs(int event_value_change, int event_presets_changed);
TabIface* get_preset_tab_iface(char *name);
PreviewIface* create_preview_iface(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data);
// add it at the end of the tab panel.
void add_created_tab(Tab* panel, int event_value_change, int event_presets_changed);
// Change option value in config
@@ -172,6 +190,10 @@ void show_error_id(int id, const std::string& message); // For Perl
void show_info(wxWindow* parent, const wxString& message, const wxString& title);
void warning_catcher(wxWindow* parent, const wxString& message);
// Assign a Lambda to the print object to emit a wxWidgets Command with the provided ID
// to deliver a progress status message.
void set_print_callback_event(Print *print, int id);
// load language saved at application config
bool load_language();
// save language at application config
@@ -202,6 +224,8 @@ int combochecklist_get_flags(wxComboCtrl* comboCtrl);
wxString L_str(const std::string &str);
// Return wxString from std::string in UTF8
wxString from_u8(const std::string &str);
// Return std::string in UTF8 from wxString
std::string into_u8(const wxString &str);
void set_model_events_from_perl(Model &model,
int event_object_selection_changed,
+18 -7
View File
@@ -387,13 +387,10 @@ void update_after_moving()
if (volume_id < 0)
return;
Vec3d m = m_move_options;
Vec3d l = m_last_coords;
auto d = Vec3d(m(0) - l(0), m(1) - l(1), m(2) - l(2));
auto volume = (*m_objects)[m_selected_object_id]->volumes[volume_id];
auto d = m_move_options - m_last_coords;
auto volume = (*m_objects)[m_selected_object_id]->volumes[volume_id];
volume->mesh.translate(d(0), d(1), d(2));
m_last_coords = m;
m_last_coords = m_move_options;
m_parts_changed = true;
parts_changed(m_selected_object_id);
@@ -1805,11 +1802,15 @@ void update_scale_values(double scaling_factor)
void update_rotation_values()
{
#if ENABLE_MODELINSTANCE_3D_ROTATION
update_rotation_value((*m_objects)[m_selected_object_id]->instances.front()->get_rotation());
#else
auto og = get_optgroup(ogFrequentlyObjectSettings);
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
og->set_value("rotation_x", 0);
og->set_value("rotation_y", 0);
og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation)));
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
}
void update_rotation_value(double angle, Axis axis)
@@ -1836,9 +1837,19 @@ void update_rotation_value(double angle, Axis axis)
}
}
og->set_value(axis_str, int(Geometry::rad2deg(angle)));
og->set_value(axis_str, round_nearest(int(Geometry::rad2deg(angle)), 0));
}
#if ENABLE_MODELINSTANCE_3D_ROTATION
void update_rotation_value(const Vec3d& rotation)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
og->set_value("rotation_x", int(round_nearest(Geometry::rad2deg(rotation(0)), 0)));
og->set_value("rotation_y", int(round_nearest(Geometry::rad2deg(rotation(1)), 0)));
og->set_value("rotation_z", int(round_nearest(Geometry::rad2deg(rotation(2)), 0)));
}
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void set_uniform_scaling(const bool uniform_scale)
{
g_is_uniform_scale = uniform_scale;
+3
View File
@@ -124,6 +124,9 @@ void update_scale_values(double scaling_factor);
void update_rotation_values();
// update rotation value after "gizmos"
void update_rotation_value(double angle, Axis axis);
#if ENABLE_MODELINSTANCE_3D_ROTATION
void update_rotation_value(const Vec3d& rotation);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void set_uniform_scaling(const bool uniform_scale);
void on_begin_drag(wxDataViewEvent &event);
+489
View File
@@ -0,0 +1,489 @@
#include "../../libslic3r/libslic3r.h"
#include "GUI_Preview.hpp"
#include "GUI.hpp"
#include "AppConfig.hpp"
#include "3DScene.hpp"
#include "../../libslic3r/GCode/PreviewData.hpp"
#include "PresetBundle.hpp"
#include <wx/notebook.h>
#include <wx/glcanvas.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/choice.h>
#include <wx/combo.h>
#include <wx/checkbox.h>
// this include must follow the wxWidgets ones or it won't compile on Windows -> see http://trac.wxwidgets.org/ticket/2421
#include "../../libslic3r/Print.hpp"
namespace Slic3r {
namespace GUI {
Preview::Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data)
: m_canvas(nullptr)
, m_double_slider_sizer(nullptr)
, m_label_view_type(nullptr)
, m_choice_view_type(nullptr)
, m_label_show_features(nullptr)
, m_combochecklist_features(nullptr)
, m_checkbox_travel(nullptr)
, m_checkbox_retractions(nullptr)
, m_checkbox_unretractions(nullptr)
, m_checkbox_shells(nullptr)
, m_config(config)
, m_print(print)
, m_gcode_preview_data(gcode_preview_data)
, m_number_extruders(1)
, m_preferred_color_mode("feature")
, m_loaded(false)
, m_enabled(false)
, m_force_sliders_full_range(false)
{
if (init(notebook, config, print, gcode_preview_data))
{
notebook->AddPage(this, _(L("Preview")));
show_hide_ui_elements("none");
load_print();
}
}
bool Preview::init(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data)
{
if ((notebook == nullptr) || (config == nullptr) || (print == nullptr) || (gcode_preview_data == nullptr))
return false;
// creates this panel add append it to the given notebook as a new page
if (!Create(notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize))
return false;
int attribList[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 24, WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0 };
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
const AppConfig* app_config = GUI::get_app_config();
bool enable_multisample = (app_config != nullptr) && (app_config->get("use_legacy_opengl") != "1") && (wxVersion >= 30003);
// if multisample is not enabled or supported by the graphic card, remove it from the attributes list
bool can_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
// bool can_multisample = enable_multisample && wxGLCanvas::IsDisplaySupported(attribList); // <<< Alternative method: but IsDisplaySupported() seems not to work
if (!can_multisample)
attribList[4] = 0;
m_canvas = new wxGLCanvas(this, wxID_ANY, attribList);
if (m_canvas == nullptr)
return false;
_3DScene::add_canvas(m_canvas);
_3DScene::allow_multisample(m_canvas, can_multisample);
_3DScene::enable_shader(m_canvas, true);
_3DScene::set_config(m_canvas, m_config);
_3DScene::set_print(m_canvas, m_print);
_3DScene::enable_legend_texture(m_canvas, true);
_3DScene::enable_dynamic_background(m_canvas, true);
m_double_slider_sizer = new wxBoxSizer(wxHORIZONTAL);
create_double_slider(this, m_double_slider_sizer, m_canvas);
m_label_view_type = new wxStaticText(this, wxID_ANY, _(L("View")));
m_choice_view_type = new wxChoice(this, wxID_ANY);
m_choice_view_type->Append(_(L("Feature type")));
m_choice_view_type->Append(_(L("Height")));
m_choice_view_type->Append(_(L("Width")));
m_choice_view_type->Append(_(L("Speed")));
m_choice_view_type->Append(_(L("Volumetric flow rate")));
m_choice_view_type->Append(_(L("Tool")));
m_choice_view_type->SetSelection(0);
m_label_show_features = new wxStaticText(this, wxID_ANY, _(L("Show")));
m_combochecklist_features = new wxComboCtrl();
m_combochecklist_features->Create(this, wxID_ANY, _(L("Feature types")), wxDefaultPosition, wxSize(200, -1), wxCB_READONLY);
std::string feature_text = GUI::into_u8(_(L("Feature types")));
std::string feature_items = GUI::into_u8(
_(L("Perimeter")) + "|" +
_(L("External perimeter")) + "|" +
_(L("Overhang perimeter")) + "|" +
_(L("Internal infill")) + "|" +
_(L("Solid infill")) + "|" +
_(L("Top solid infill")) + "|" +
_(L("Bridge infill")) + "|" +
_(L("Gap fill")) + "|" +
_(L("Skirt")) + "|" +
_(L("Support material")) + "|" +
_(L("Support material interface")) + "|" +
_(L("Wipe tower")) + "|" +
_(L("Custom"))
);
Slic3r::GUI::create_combochecklist(m_combochecklist_features, feature_text, feature_items, true);
m_checkbox_travel = new wxCheckBox(this, wxID_ANY, _(L("Travel")));
m_checkbox_retractions = new wxCheckBox(this, wxID_ANY, _(L("Retractions")));
m_checkbox_unretractions = new wxCheckBox(this, wxID_ANY, _(L("Unretractions")));
m_checkbox_shells = new wxCheckBox(this, wxID_ANY, _(L("Shells")));
wxBoxSizer* top_sizer = new wxBoxSizer(wxHORIZONTAL);
top_sizer->Add(m_canvas, 1, wxALL | wxEXPAND, 0);
top_sizer->Add(m_double_slider_sizer, 0, wxEXPAND, 0);
wxBoxSizer* bottom_sizer = new wxBoxSizer(wxHORIZONTAL);
bottom_sizer->Add(m_label_view_type, 0, wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->Add(m_choice_view_type, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->AddSpacer(10);
bottom_sizer->Add(m_label_show_features, 0, wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->Add(m_combochecklist_features, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->AddSpacer(20);
bottom_sizer->Add(m_checkbox_travel, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->AddSpacer(10);
bottom_sizer->Add(m_checkbox_retractions, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->AddSpacer(10);
bottom_sizer->Add(m_checkbox_unretractions, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->AddSpacer(10);
bottom_sizer->Add(m_checkbox_shells, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
wxBoxSizer* main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(top_sizer, 1, wxALL | wxEXPAND, 0);
main_sizer->Add(bottom_sizer, 0, wxALL | wxEXPAND, 0);
SetSizer(main_sizer);
SetMinSize(GetSize());
GetSizer()->SetSizeHints(this);
bind_event_handlers();
// sets colors for gcode preview extrusion roles
std::vector<std::string> extrusion_roles_colors = {
"Perimeter", "FFFF66",
"External perimeter", "FFA500",
"Overhang perimeter", "0000FF",
"Internal infill", "B1302A",
"Solid infill", "D732D7",
"Top solid infill", "FF1A1A",
"Bridge infill", "9999FF",
"Gap fill", "FFFFFF",
"Skirt", "845321",
"Support material", "00FF00",
"Support material interface", "008000",
"Wipe tower", "B3E3AB",
"Custom", "28CC94"
};
m_gcode_preview_data->set_extrusion_paths_colors(extrusion_roles_colors);
return true;
}
Preview::~Preview()
{
unbind_event_handlers();
if (m_canvas != nullptr)
{
_3DScene::remove_canvas(m_canvas);
delete m_canvas;
}
}
void Preview::register_on_viewport_changed_callback(void* callback)
{
if ((m_canvas != nullptr) && (callback != nullptr))
_3DScene::register_on_viewport_changed_callback(m_canvas, callback);
}
void Preview::set_number_extruders(unsigned int number_extruders)
{
if (m_number_extruders != number_extruders)
{
m_number_extruders = number_extruders;
int type = 0; // color by a feature type
if (number_extruders > 1)
{
int tool_idx = m_choice_view_type->FindString(_(L("Tool")));
int type = (number_extruders > 1) ? tool_idx /* color by a tool number */ : 0; // color by a feature type
m_choice_view_type->SetSelection(type);
if ((0 <= type) && (type < (int)GCodePreviewData::Extrusion::Num_View_Types))
m_gcode_preview_data->extrusion.view_type = (GCodePreviewData::Extrusion::EViewType)type;
m_preferred_color_mode = (type == tool_idx) ? "tool_or_feature" : "feature";
}
}
}
void Preview::reset_gcode_preview_data()
{
m_gcode_preview_data->reset();
_3DScene::reset_legend_texture();
}
void Preview::set_canvas_as_dirty()
{
if (m_canvas != nullptr)
_3DScene::set_as_dirty(m_canvas);
}
void Preview::set_enabled(bool enabled)
{
m_enabled = enabled;
}
void Preview::set_bed_shape(const Pointfs& shape)
{
if (m_canvas != nullptr)
_3DScene::set_bed_shape(m_canvas, shape);
}
void Preview::select_view(const std::string& direction)
{
if (m_canvas != nullptr)
_3DScene::select_view(m_canvas, direction);
}
void Preview::set_viewport_from_scene(wxGLCanvas* canvas)
{
if ((m_canvas != nullptr) && (canvas != nullptr))
_3DScene::set_viewport_from_scene(m_canvas, canvas);
}
void Preview::set_viewport_into_scene(wxGLCanvas* canvas)
{
if ((m_canvas != nullptr) && (canvas != nullptr))
_3DScene::set_viewport_from_scene(canvas, m_canvas);
}
void Preview::set_drop_target(wxDropTarget* target)
{
if (target != nullptr)
SetDropTarget(target);
}
void Preview::load_print()
{
if (m_loaded)
return;
// we require that there's at least one object and the posSlice step
// is performed on all of them(this ensures that _shifted_copies was
// populated and we know the number of layers)
unsigned int n_layers = 0;
if (m_print->is_step_done(posSlice))
{
std::set<float> zs;
for (const PrintObject* print_object : m_print->objects())
{
const LayerPtrs& layers = print_object->layers();
const SupportLayerPtrs& support_layers = print_object->support_layers();
for (const Layer* layer : layers)
{
zs.insert(layer->print_z);
}
for (const SupportLayer* layer : support_layers)
{
zs.insert(layer->print_z);
}
}
n_layers = (unsigned int)zs.size();
}
if (n_layers == 0)
{
reset_sliders();
_3DScene::reset_legend_texture();
if (m_canvas)
m_canvas->Refresh();
return;
}
if (m_preferred_color_mode == "tool_or_feature")
{
// It is left to Slic3r to decide whether the print shall be colored by the tool or by the feature.
// Color by feature if it is a single extruder print.
unsigned int number_extruders = (unsigned int)m_print->extruders().size();
int tool_idx = m_choice_view_type->FindString(_(L("Tool")));
int type = (number_extruders > 1) ? tool_idx /* color by a tool number */ : 0; // color by a feature type
m_choice_view_type->SetSelection(type);
if ((0 <= type) && (type < (int)GCodePreviewData::Extrusion::Num_View_Types))
m_gcode_preview_data->extrusion.view_type = (GCodePreviewData::Extrusion::EViewType)type;
// If the->SetSelection changed the following line, revert it to "decide yourself".
m_preferred_color_mode = "tool_or_feature";
}
// Collect colors per extruder.
std::vector<std::string> colors;
if (!m_gcode_preview_data->empty() || (m_gcode_preview_data->extrusion.view_type == GCodePreviewData::Extrusion::Tool))
{
const ConfigOptionStrings* extruders_opt = dynamic_cast<const ConfigOptionStrings*>(m_config->option("extruder_colour"));
const ConfigOptionStrings* filamemts_opt = dynamic_cast<const ConfigOptionStrings*>(m_config->option("filament_colour"));
unsigned int colors_count = std::max((unsigned int)extruders_opt->values.size(), (unsigned int)filamemts_opt->values.size());
unsigned char rgb[3];
for (unsigned int i = 0; i < colors_count; ++i)
{
std::string color = m_config->opt_string("extruder_colour", i);
if (!PresetBundle::parse_color(color, rgb))
{
color = m_config->opt_string("filament_colour", i);
if (!PresetBundle::parse_color(color, rgb))
color = "#FFFFFF";
}
colors.push_back(color);
}
}
if (IsShown() && (m_canvas != nullptr))
{
// used to set the sliders to the extremes of the current zs range
m_force_sliders_full_range = false;
if (m_gcode_preview_data->empty())
{
// load skirt and brim
_3DScene::load_preview(m_canvas, colors);
show_hide_ui_elements("simple");
}
else
{
m_force_sliders_full_range = (_3DScene::get_volumes_count(m_canvas) == 0);
_3DScene::load_gcode_preview(m_canvas, m_gcode_preview_data, colors);
show_hide_ui_elements("full");
// recalculates zs and update sliders accordingly
n_layers = (unsigned int)_3DScene::get_current_print_zs(m_canvas, true).size();
if (n_layers == 0)
{
// all layers filtered out
reset_sliders();
m_canvas->Refresh();
}
}
if (n_layers > 0)
update_sliders();
m_loaded = true;
}
}
void Preview::reload_print(bool force)
{
_3DScene::reset_volumes(m_canvas);
m_loaded = false;
if (!IsShown() && !force)
return;
load_print();
}
void Preview::refresh_print()
{
m_loaded = false;
if (!IsShown())
return;
load_print();
}
void Preview::bind_event_handlers()
{
this->Bind(wxEVT_SIZE, &Preview::on_size, this);
m_choice_view_type->Bind(wxEVT_CHOICE, &Preview::on_choice_view_type, this);
m_combochecklist_features->Bind(wxEVT_CHECKLISTBOX, &Preview::on_combochecklist_features, this);
m_checkbox_travel->Bind(wxEVT_CHECKBOX, &Preview::on_checkbox_travel, this);
m_checkbox_retractions->Bind(wxEVT_CHECKBOX, &Preview::on_checkbox_retractions, this);
m_checkbox_unretractions->Bind(wxEVT_CHECKBOX, &Preview::on_checkbox_unretractions, this);
m_checkbox_shells->Bind(wxEVT_CHECKBOX, &Preview::on_checkbox_shells, this);
}
void Preview::unbind_event_handlers()
{
this->Unbind(wxEVT_SIZE, &Preview::on_size, this);
m_choice_view_type->Unbind(wxEVT_CHOICE, &Preview::on_choice_view_type, this);
m_combochecklist_features->Unbind(wxEVT_CHECKLISTBOX, &Preview::on_combochecklist_features, this);
m_checkbox_travel->Unbind(wxEVT_CHECKBOX, &Preview::on_checkbox_travel, this);
m_checkbox_retractions->Unbind(wxEVT_CHECKBOX, &Preview::on_checkbox_retractions, this);
m_checkbox_unretractions->Unbind(wxEVT_CHECKBOX, &Preview::on_checkbox_unretractions, this);
m_checkbox_shells->Unbind(wxEVT_CHECKBOX, &Preview::on_checkbox_shells, this);
}
void Preview::show_hide_ui_elements(const std::string& what)
{
bool enable = (what == "full");
m_label_show_features->Enable(enable);
m_combochecklist_features->Enable(enable);
m_checkbox_travel->Enable(enable);
m_checkbox_retractions->Enable(enable);
m_checkbox_unretractions->Enable(enable);
m_checkbox_shells->Enable(enable);
enable = (what != "none");
m_label_view_type->Enable(enable);
m_choice_view_type->Enable(enable);
}
void Preview::reset_sliders()
{
m_enabled = false;
reset_double_slider();
m_double_slider_sizer->Hide((size_t)0);
}
void Preview::update_sliders()
{
m_enabled = true;
update_double_slider(m_force_sliders_full_range);
m_double_slider_sizer->Show((size_t)0);
Layout();
}
void Preview::on_size(wxSizeEvent& evt)
{
evt.Skip();
Refresh();
}
void Preview::on_choice_view_type(wxCommandEvent& evt)
{
m_preferred_color_mode = (m_choice_view_type->GetStringSelection() == L("Tool")) ? "tool" : "feature";
int selection = m_choice_view_type->GetCurrentSelection();
if ((0 <= selection) && (selection < (int)GCodePreviewData::Extrusion::Num_View_Types))
m_gcode_preview_data->extrusion.view_type = (GCodePreviewData::Extrusion::EViewType)selection;
reload_print();
}
void Preview::on_combochecklist_features(wxCommandEvent& evt)
{
int flags = Slic3r::GUI::combochecklist_get_flags(m_combochecklist_features);
m_gcode_preview_data->extrusion.role_flags = (unsigned int)flags;
refresh_print();
}
void Preview::on_checkbox_travel(wxCommandEvent& evt)
{
m_gcode_preview_data->travel.is_visible = m_checkbox_travel->IsChecked();
refresh_print();
}
void Preview::on_checkbox_retractions(wxCommandEvent& evt)
{
m_gcode_preview_data->retraction.is_visible = m_checkbox_retractions->IsChecked();
refresh_print();
}
void Preview::on_checkbox_unretractions(wxCommandEvent& evt)
{
m_gcode_preview_data->unretraction.is_visible = m_checkbox_unretractions->IsChecked();
refresh_print();
}
void Preview::on_checkbox_shells(wxCommandEvent& evt)
{
m_gcode_preview_data->shell.is_visible = m_checkbox_shells->IsChecked();
refresh_print();
}
} // namespace GUI
} // namespace Slic3r
+91
View File
@@ -0,0 +1,91 @@
#ifndef slic3r_GUI_Preview_hpp_
#define slic3r_GUI_Preview_hpp_
#include <wx/panel.h>
#include "../../libslic3r/Point.hpp"
#include <string>
class wxNotebook;
class wxGLCanvas;
class wxBoxSizer;
class wxStaticText;
class wxChoice;
class wxComboCtrl;
class wxCheckBox;
namespace Slic3r {
class DynamicPrintConfig;
class Print;
class GCodePreviewData;
namespace GUI {
class Preview : public wxPanel
{
wxGLCanvas* m_canvas;
wxBoxSizer* m_double_slider_sizer;
wxStaticText* m_label_view_type;
wxChoice* m_choice_view_type;
wxStaticText* m_label_show_features;
wxComboCtrl* m_combochecklist_features;
wxCheckBox* m_checkbox_travel;
wxCheckBox* m_checkbox_retractions;
wxCheckBox* m_checkbox_unretractions;
wxCheckBox* m_checkbox_shells;
DynamicPrintConfig* m_config;
Print* m_print;
GCodePreviewData* m_gcode_preview_data;
unsigned int m_number_extruders;
std::string m_preferred_color_mode;
bool m_loaded;
bool m_enabled;
bool m_force_sliders_full_range;
public:
Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data);
virtual ~Preview();
void register_on_viewport_changed_callback(void* callback);
void set_number_extruders(unsigned int number_extruders);
void reset_gcode_preview_data();
void set_canvas_as_dirty();
void set_enabled(bool enabled);
void set_bed_shape(const Pointfs& shape);
void select_view(const std::string& direction);
void set_viewport_from_scene(wxGLCanvas* canvas);
void set_viewport_into_scene(wxGLCanvas* canvas);
void set_drop_target(wxDropTarget* target);
void load_print();
void reload_print(bool force = false);
void refresh_print();
private:
bool init(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data);
void bind_event_handlers();
void unbind_event_handlers();
void show_hide_ui_elements(const std::string& what);
void reset_sliders();
void update_sliders();
void on_size(wxSizeEvent& evt);
void on_choice_view_type(wxCommandEvent& evt);
void on_combochecklist_features(wxCommandEvent& evt);
void on_checkbox_travel(wxCommandEvent& evt);
void on_checkbox_retractions(wxCommandEvent& evt);
void on_checkbox_unretractions(wxCommandEvent& evt);
void on_checkbox_shells(wxCommandEvent& evt);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GUI_Preview_hpp_
+62
View File
@@ -0,0 +1,62 @@
#include "../../libslic3r/libslic3r.h"
#include "GUI_PreviewIface.hpp"
#include "GUI_Preview.hpp"
namespace Slic3r {
void PreviewIface::register_on_viewport_changed_callback(void* callback)
{
m_preview->register_on_viewport_changed_callback(callback);
}
void PreviewIface::set_number_extruders(unsigned int number_extruders)
{
m_preview->set_number_extruders(number_extruders);
}
void PreviewIface::reset_gcode_preview_data()
{
m_preview->reset_gcode_preview_data();
}
void PreviewIface::reload_print(bool force)
{
m_preview->reload_print(force);
}
void PreviewIface::set_canvas_as_dirty()
{
m_preview->set_canvas_as_dirty();
}
void PreviewIface::set_enabled(bool enabled)
{
m_preview->set_enabled(enabled);
}
void PreviewIface::set_bed_shape(const Pointfs& shape)
{
m_preview->set_bed_shape(shape);
}
void PreviewIface::select_view(const std::string& direction)
{
m_preview->select_view(direction);
}
void PreviewIface::set_viewport_from_scene(wxGLCanvas* canvas)
{
m_preview->set_viewport_from_scene(canvas);
}
void PreviewIface::set_viewport_into_scene(wxGLCanvas* canvas)
{
m_preview->set_viewport_into_scene(canvas);
}
void PreviewIface::set_drop_target(wxDropTarget* target)
{
m_preview->set_drop_target(target);
}
} // namespace Slic3r
+37
View File
@@ -0,0 +1,37 @@
#ifndef slic3r_GUI_PreviewIface_hpp_
#define slic3r_GUI_PreviewIface_hpp_
#include "../../libslic3r/Point.hpp"
class wxGLCanvas;
class wxDropTarget;
namespace Slic3r {
namespace GUI {
class Preview;
} // namespace GUI
class PreviewIface
{
GUI::Preview* m_preview;
public:
explicit PreviewIface(GUI::Preview* preview) : m_preview(preview) {}
void register_on_viewport_changed_callback(void* callback);
void set_number_extruders(unsigned int number_extruders);
void reset_gcode_preview_data();
void reload_print(bool force = false);
void set_canvas_as_dirty();
void set_enabled(bool enabled);
void set_bed_shape(const Pointfs& shape);
void select_view(const std::string& direction);
void set_viewport_from_scene(wxGLCanvas* canvas);
void set_viewport_into_scene(wxGLCanvas* canvas);
void set_drop_target(wxDropTarget* target);
};
} // namespace Slic3r
#endif // slic3r_GUI_PreviewIface_hpp_
+3 -3
View File
@@ -69,12 +69,12 @@ const t_field& OptionsGroup::build_field(const t_config_option_key& id, const Co
field->m_on_change = [this](std::string opt_id, boost::any value){
//! This function will be called from Field.
//! Call OptionGroup._on_change(...)
if (!this->m_disabled)
if (!m_disabled)
this->on_change_OG(opt_id, value);
};
field->m_on_kill_focus = [this](){
//! This function will be called from Field.
if (!this->m_disabled)
if (!m_disabled)
this->on_kill_focus();
};
field->m_parent = parent();
@@ -82,7 +82,7 @@ const t_field& OptionsGroup::build_field(const t_config_option_key& id, const Co
//! Label to change background color, when option is modified
field->m_Label = label;
field->m_back_to_initial_value = [this](std::string opt_id){
if (!this->m_disabled)
if (!m_disabled)
this->back_to_initial_value(opt_id);
};
field->m_back_to_sys_value = [this](std::string opt_id){
+1 -10
View File
@@ -71,14 +71,6 @@ void PreferencesDialog::build()
option = Option (def, "preset_update");
m_optgroup->append_single_option_line(option);
def.label = L("Disable USB/serial connection");
def.type = coBool;
def.tooltip = L("Disable communication with the printer over a serial / USB cable. "
"This simplifies the user interface in case the printer is never attached to the computer.");
def.default_value = new ConfigOptionBool{ app_config->get("no_controller")[0] == '1' }; // 1;
option = Option (def,"no_controller");
m_optgroup->append_single_option_line(option);
def.label = L("Suppress \" - default - \" presets");
def.type = coBool;
def.tooltip = L("Suppress \" - default - \" presets in the Print / Filament / Printer "
@@ -118,8 +110,7 @@ void PreferencesDialog::build()
void PreferencesDialog::accept()
{
if (m_values.find("no_controller") != m_values.end()||
m_values.find("no_defaults") != m_values.end()||
if (m_values.find("no_defaults") != m_values.end()||
m_values.find("use_legacy_opengl")!= m_values.end()) {
warning_catcher(this, _(L("You need to restart Slic3r to make the changes effective.")));
}
+1 -1
View File
@@ -691,7 +691,7 @@ size_t PresetCollection::first_visible_idx() const
for (; idx < this->m_presets.size(); ++ idx)
if (m_presets[idx].is_visible)
break;
if (idx == this->m_presets.size())
if (idx == m_presets.size())
idx = 0;
return idx;
}
+70
View File
@@ -0,0 +1,70 @@
#ifndef IPROGRESSINDICATOR_HPP
#define IPROGRESSINDICATOR_HPP
#include <string>
#include <functional>
namespace Slic3r {
/**
* @brief Generic progress indication interface.
*/
class ProgressIndicator {
public:
using CancelFn = std::function<void(void)>; // Cancel function signature.
private:
float m_state = .0f, m_max = 1.f, m_step;
CancelFn m_cancelfunc = [](){};
public:
inline virtual ~ProgressIndicator() {}
/// Get the maximum of the progress range.
float max() const { return m_max; }
/// Get the current progress state
float state() const { return m_state; }
/// Set the maximum of the progress range
virtual void max(float maxval) { m_max = maxval; }
/// Set the current state of the progress.
virtual void state(float val) { m_state = val; }
/**
* @brief Number of states int the progress. Can be used instead of giving a
* maximum value.
*/
virtual void states(unsigned statenum) {
m_step = m_max / statenum;
}
/// Message shown on the next status update.
virtual void message(const std::string&) = 0;
/// Title of the operation.
virtual void title(const std::string&) = 0;
/// Formatted message for the next status update. Works just like sprintf.
virtual void message_fmt(const std::string& fmt, ...);
/// Set up a cancel callback for the operation if feasible.
virtual void on_cancel(CancelFn func = CancelFn()) { m_cancelfunc = func; }
/**
* Explicitly shut down the progress indicator and call the associated
* callback.
*/
virtual void cancel() { m_cancelfunc(); }
/// Convenience function to call message and status update in one function.
void update(float st, const std::string& msg) {
message(msg); state(st);
}
};
}
#endif // IPROGRESSINDICATOR_HPP
+41 -40
View File
@@ -14,116 +14,117 @@ namespace Slic3r {
ProgressStatusBar::ProgressStatusBar(wxWindow *parent, int id):
self(new wxStatusBar(parent ? parent : GUI::get_main_frame(),
id == -1? wxID_ANY : id)),
timer_(new wxTimer(self)),
prog_ (new wxGauge(self,
m_timer(new wxTimer(self)),
m_prog (new wxGauge(self,
wxGA_HORIZONTAL,
100,
wxDefaultPosition,
wxDefaultSize)),
cancelbutton_(new wxButton(self,
m_cancelbutton(new wxButton(self,
-1,
"Cancel",
wxDefaultPosition,
wxDefaultSize))
{
prog_->Hide();
cancelbutton_->Hide();
m_prog->Hide();
m_cancelbutton->Hide();
self->SetFieldsCount(3);
int w[] = {-1, 150, 155};
self->SetStatusWidths(3, w);
self->Bind(wxEVT_TIMER, [this](const wxTimerEvent&) {
if (prog_->IsShown()) timer_->Stop();
if(is_busy()) prog_->Pulse();
if (m_prog->IsShown()) m_timer->Stop();
if(is_busy()) m_prog->Pulse();
});
self->Bind(wxEVT_SIZE, [this](wxSizeEvent& event){
wxRect rect;
self->GetFieldRect(1, rect);
auto offset = 0;
cancelbutton_->Move(rect.GetX() + offset, rect.GetY() + offset);
cancelbutton_->SetSize(rect.GetWidth() - offset, rect.GetHeight());
m_cancelbutton->Move(rect.GetX() + offset, rect.GetY() + offset);
m_cancelbutton->SetSize(rect.GetWidth() - offset, rect.GetHeight());
self->GetFieldRect(2, rect);
prog_->Move(rect.GetX() + offset, rect.GetY() + offset);
prog_->SetSize(rect.GetWidth() - offset, rect.GetHeight());
m_prog->Move(rect.GetX() + offset, rect.GetY() + offset);
m_prog->SetSize(rect.GetWidth() - offset, rect.GetHeight());
event.Skip();
});
cancelbutton_->Bind(wxEVT_BUTTON, [this](const wxCommandEvent&) {
if(cancel_cb_) cancel_cb_();
cancelbutton_->Hide();
m_cancelbutton->Bind(wxEVT_BUTTON, [this](const wxCommandEvent&) {
if(m_cancel_cb) m_cancel_cb();
m_perl_cancel_callback.call();
m_cancelbutton->Hide();
});
}
ProgressStatusBar::~ProgressStatusBar() {
if(timer_->IsRunning()) timer_->Stop();
if(m_timer->IsRunning()) m_timer->Stop();
}
int ProgressStatusBar::get_progress() const
{
return prog_->GetValue();
return m_prog->GetValue();
}
void ProgressStatusBar::set_progress(int val)
{
if(!prog_->IsShown()) show_progress(true);
if(!m_prog->IsShown()) show_progress(true);
if(val == prog_->GetRange()) {
prog_->SetValue(0);
if(val == m_prog->GetRange()) {
m_prog->SetValue(0);
show_progress(false);
} else {
prog_->SetValue(val);
m_prog->SetValue(val);
}
}
int ProgressStatusBar::get_range() const
{
return prog_->GetRange();
return m_prog->GetRange();
}
void ProgressStatusBar::set_range(int val)
{
if(val != prog_->GetRange()) {
prog_->SetRange(val);
if(val != m_prog->GetRange()) {
m_prog->SetRange(val);
}
}
void ProgressStatusBar::show_progress(bool show)
{
prog_->Show(show);
prog_->Pulse();
m_prog->Show(show);
m_prog->Pulse();
}
void ProgressStatusBar::start_busy(int rate)
{
busy_ = true;
m_busy = true;
show_progress(true);
if (!timer_->IsRunning()) {
timer_->Start(rate);
if (!m_timer->IsRunning()) {
m_timer->Start(rate);
}
}
void ProgressStatusBar::stop_busy()
{
timer_->Stop();
m_timer->Stop();
show_progress(false);
prog_->SetValue(0);
busy_ = false;
m_prog->SetValue(0);
m_busy = false;
}
void ProgressStatusBar::set_cancel_callback(ProgressStatusBar::CancelFn ccb) {
cancel_cb_ = ccb;
if(ccb) cancelbutton_->Show();
else cancelbutton_->Hide();
m_cancel_cb = ccb;
if(ccb) m_cancelbutton->Show();
else m_cancelbutton->Hide();
}
void ProgressStatusBar::run(int rate)
{
if(!timer_->IsRunning()) {
timer_->Start(rate);
if(!m_timer->IsRunning()) {
m_timer->Start(rate);
}
}
@@ -133,19 +134,19 @@ void ProgressStatusBar::embed(wxFrame *frame)
mf->SetStatusBar(self);
}
void ProgressStatusBar::set_status_text(const std::string& txt)
void ProgressStatusBar::set_status_text(const wxString& txt)
{
self->SetStatusText(txt);
self->SetStatusText(wxString::FromUTF8(txt.c_str()));
}
void ProgressStatusBar::show_cancel_button()
{
cancelbutton_->Show();
m_cancelbutton->Show();
}
void ProgressStatusBar::hide_cancel_button()
{
cancelbutton_->Hide();
m_cancelbutton->Hide();
}
}
+11 -7
View File
@@ -4,6 +4,8 @@
#include <memory>
#include <functional>
#include "../../callback.hpp"
class wxTimer;
class wxGauge;
class wxButton;
@@ -11,6 +13,7 @@ class wxTimerEvent;
class wxStatusBar;
class wxWindow;
class wxFrame;
class wxString;
namespace Slic3r {
@@ -21,9 +24,9 @@ namespace Slic3r {
*/
class ProgressStatusBar {
wxStatusBar *self; // we cheat! It should be the base class but: perl!
wxTimer *timer_;
wxGauge *prog_;
wxButton *cancelbutton_;
wxTimer *m_timer;
wxGauge *m_prog;
wxButton *m_cancelbutton;
public:
/// Cancel callback function type
@@ -39,20 +42,21 @@ public:
void show_progress(bool);
void start_busy(int = 100);
void stop_busy();
inline bool is_busy() const { return busy_; }
inline bool is_busy() const { return m_busy; }
void set_cancel_callback(CancelFn = CancelFn());
inline void remove_cancel_callback() { set_cancel_callback(); }
void run(int rate);
void embed(wxFrame *frame = nullptr);
void set_status_text(const std::string& txt);
void set_status_text(const wxString& txt);
// Temporary methods to satisfy Perl side
void show_cancel_button();
void hide_cancel_button();
PerlCallback m_perl_cancel_callback;
private:
bool busy_ = false;
CancelFn cancel_cb_;
bool m_busy = false;
CancelFn m_cancel_cb;
};
namespace GUI {
+4
View File
@@ -1531,6 +1531,7 @@ void TabPrinter::build_fff()
};
#if 0
if (!m_no_controller)
{
optgroup = page->new_optgroup(_(L("USB/Serial connection")));
@@ -1575,6 +1576,7 @@ void TabPrinter::build_fff()
line.append_widget(serial_test);
optgroup->append_line(line);
}
#endif
optgroup = page->new_optgroup(_(L("Printer Host upload")));
@@ -1748,8 +1750,10 @@ void TabPrinter::build_fff()
build_extruder_pages();
#if 0
if (!m_no_controller)
update_serial_ports();
#endif
}
void TabPrinter::build_sla()
+9 -10
View File
@@ -170,7 +170,6 @@ protected:
std::vector<PageShp> m_pages;
bool m_disable_tree_sel_changed_event;
bool m_show_incompatible_presets;
bool m_no_controller;
std::vector<std::string> m_reload_dependent_tabs = {};
enum OptStatus { osSystemValue = 1, osInitValue = 2 };
@@ -199,8 +198,8 @@ public:
public:
Tab() {}
Tab(wxNotebook* parent, const wxString& title, const char* name, bool no_controller) :
m_parent(parent), m_title(title), m_name(name), m_no_controller(no_controller) {
Tab(wxNotebook* parent, const wxString& title, const char* name) :
m_parent(parent), m_title(title), m_name(name) {
Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxBK_LEFT | wxTAB_TRAVERSAL, name);
get_tabs_list().push_back(this);
}
@@ -282,8 +281,8 @@ class TabPrint : public Tab
{
public:
TabPrint() {}
TabPrint(wxNotebook* parent, bool no_controller) :
Tab(parent, _(L("Print Settings")), "print", no_controller) {}
TabPrint(wxNotebook* parent) :
Tab(parent, _(L("Print Settings")), "print") {}
~TabPrint(){}
ogStaticText* m_recommended_thin_wall_thickness_description_line;
@@ -302,8 +301,8 @@ class TabFilament : public Tab
ogStaticText* m_cooling_description_line;
public:
TabFilament() {}
TabFilament(wxNotebook* parent, bool no_controller) :
Tab(parent, _(L("Filament Settings")), "filament", no_controller) {}
TabFilament(wxNotebook* parent) :
Tab(parent, _(L("Filament Settings")), "filament") {}
~TabFilament(){}
void build() override;
@@ -335,7 +334,7 @@ public:
PrinterTechnology m_printer_technology = ptFFF;
TabPrinter() {}
TabPrinter(wxNotebook* parent, bool no_controller) : Tab(parent, _(L("Printer Settings")), "printer", no_controller) {}
TabPrinter(wxNotebook* parent) : Tab(parent, _(L("Printer Settings")), "printer") {}
~TabPrinter(){}
void build() override;
@@ -357,8 +356,8 @@ class TabSLAMaterial : public Tab
{
public:
TabSLAMaterial() {}
TabSLAMaterial(wxNotebook* parent, bool no_controller) :
Tab(parent, _(L("SLA Material Settings")), "sla_material", no_controller) {}
TabSLAMaterial(wxNotebook* parent) :
Tab(parent, _(L("SLA Material Settings")), "sla_material") {}
~TabSLAMaterial(){}
void build() override;