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Test triangulate2() instead of the faulty triangulate()
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@@ -244,7 +244,7 @@ ExPolygon::triangulate(Polygons* polygons) const
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{
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// first make trapezoids
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Polygons trapezoids;
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this->get_trapezoids(&trapezoids);
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this->get_trapezoids2(&trapezoids);
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// then triangulate each trapezoid
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for (Polygons::iterator polygon = trapezoids.begin(); polygon != trapezoids.end(); ++polygon)
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