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New sparse infill: "stars" - David's star shaped infill.
This is very similar to a "triangles" infill, but maximum two lines intersect at a single point. added utility function get_extents_vector()
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@@ -41,6 +41,17 @@ protected:
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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};
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class FillStars : public FillRectilinear2
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{
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public:
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virtual ~FillStars() {}
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
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protected:
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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};
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class FillCubic : public FillRectilinear2
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{
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public:
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