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Background processing in C++, WIP.
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@@ -2,8 +2,7 @@
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namespace Slic3r {
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Flow
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PrintRegion::flow(FlowRole role, double layer_height, bool bridge, bool first_layer, double width, const PrintObject &object) const
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Flow PrintRegion::flow(FlowRole role, double layer_height, bool bridge, bool first_layer, double width, const PrintObject &object) const
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{
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ConfigOptionFloatOrPercent config_width;
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if (width != -1) {
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