C++ supports sketched, but not finalized yet. Slic3r is still using

the old Perl supports, but this time with the C++ fillers.
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bubnikv committed 2016-10-16 16:30:56 +02:00
1 parent 8f40d9b34e
commit 7d7f093120
19 files changed
+602 -557

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@@ -250,6 +250,7 @@ sub thread_cleanup {
*Slic3r::Print::Region::DESTROY = sub {};
*Slic3r::Surface::DESTROY = sub {};
*Slic3r::Surface::Collection::DESTROY = sub {};
*Slic3r::Print::SupportMaterial2::DESTROY = sub {};
*Slic3r::TriangleMesh::DESTROY = sub {};
return undef; # this prevents a "Scalars leaked" warning
}