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C++ supports sketched, but not finalized yet. Slic3r is still using
the old Perl supports, but this time with the C++ fillers.
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@@ -250,6 +250,7 @@ sub thread_cleanup {
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*Slic3r::Print::Region::DESTROY = sub {};
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*Slic3r::Surface::DESTROY = sub {};
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*Slic3r::Surface::Collection::DESTROY = sub {};
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*Slic3r::Print::SupportMaterial2::DESTROY = sub {};
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*Slic3r::TriangleMesh::DESTROY = sub {};
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return undef; # this prevents a "Scalars leaked" warning
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}
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