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Load presets into the new C++ class.
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@@ -163,6 +163,7 @@ sub thread_cleanup {
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*Slic3r::Surface::Collection::DESTROY = sub {};
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*Slic3r::Print::SupportMaterial2::DESTROY = sub {};
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*Slic3r::TriangleMesh::DESTROY = sub {};
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*Slic3r::GUI::PresetBundle::DESTROY = sub {};
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return undef; # this prevents a "Scalars leaked" warning
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}
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