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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-09-14 14:48:09 +02:00
Rewrote Fill2.pm to C++, deleted Perl infills for good.
Removed dependency on Perl Math::PlanePath module. Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead. C++11 move semantics enabled.
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@@ -17,11 +17,6 @@ public:
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protected:
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bool fill_surface_by_lines(const Surface *surface, const FillParams ¶ms, float angleBase, float pattern_shift, Polylines &polylines_out);
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coord_t _min_spacing;
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coord_t _line_spacing;
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// distance threshold for allowing the horizontal infill lines to be connected into a continuous path
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coord_t _diagonal_distance;
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};
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class FillGrid2 : public FillRectilinear2
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@@ -31,7 +26,7 @@ public:
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
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protected:
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base.
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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};
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@@ -42,7 +37,7 @@ public:
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
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protected:
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base.
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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};
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@@ -53,7 +48,7 @@ public:
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
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protected:
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base.
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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};
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