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Hollowed interior is now visible in preview
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@@ -49,7 +49,7 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
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TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
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{
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Slic3r::TriangleMesh in_mesh = load_model("zaba.obj");
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Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj");
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Benchmark bench;
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bench.start();
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