Hollowed interior is now visible in preview

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tamasmeszaros committed 2019-11-06 14:26:15 +01:00
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commit a82f1268f3
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@@ -49,7 +49,7 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
{
Slic3r::TriangleMesh in_mesh = load_model("zaba.obj");
Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj");
Benchmark bench;
bench.start();