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GCodeProcessor -> Added processing of gcode lines G0
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@@ -66,7 +66,6 @@ vec4 on_sphere_color(vec3 eye_on_sphere_position)
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intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
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return vec4(intensity.y + uniform_color.rgb * intensity.x, 1.0);
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// return vec4(vec3(intensity.y) + uniform_color.rgb * intensity.x, 1.0);
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}
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float fragment_depth(vec3 eye_pos)
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