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GCodeViewer -> Toggle visibility of travel paths, retractions and uretractions
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@@ -12,4 +12,6 @@ void main()
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// eye_normal = gl_NormalMatrix * gl_Normal;
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// world_normal_z = gl_Normal.z;
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gl_Position = ftransform();
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gl_PointSize = 3.0;
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}
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@@ -12,4 +12,6 @@ void main()
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// eye_normal = gl_NormalMatrix * gl_Normal;
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// world_normal_z = gl_Normal.z;
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gl_Position = ftransform();
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gl_PointSize = 3.0;
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}
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@@ -12,4 +12,6 @@ void main()
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// eye_normal = gl_NormalMatrix * gl_Normal;
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// world_normal_z = gl_Normal.z;
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gl_Position = ftransform();
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gl_PointSize = 3.0;
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}
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