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Fixed crash when slicing from Layers tab
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@@ -2376,7 +2376,7 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
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if ((m_canvas != nullptr) && (m_print != nullptr))
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{
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// ensures that this canvas is current
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if (!_3DScene::set_current(m_canvas, false))
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if (!_3DScene::set_current(m_canvas, true))
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return;
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if (m_volumes.empty())
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