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Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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@@ -7,10 +7,7 @@ extends 'Slic3r::Polyline';
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# expressed in layers
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has 'depth_layers' => (is => 'ro', default => sub {1});
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use constant X => 0;
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use constant Y => 1;
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use Slic3r::Geometry qw(PI epsilon deg2rad rotate_points);
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use Slic3r::Geometry qw(PI X Y epsilon deg2rad rotate_points);
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use XXX;
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sub clip_end {
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