Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28

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Alessandro Ranellucci committed 2011-11-12 10:18:20 +01:00
1 parent fec816b065
commit c5d5e4d244
10 files changed
+259 -132

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@@ -7,10 +7,7 @@ extends 'Slic3r::Polyline';
# expressed in layers
has 'depth_layers' => (is => 'ro', default => sub {1});
use constant X => 0;
use constant Y => 1;
use Slic3r::Geometry qw(PI epsilon deg2rad rotate_points);
use Slic3r::Geometry qw(PI X Y epsilon deg2rad rotate_points);
use XXX;
sub clip_end {