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Apply Douglas-Peucker to all paths before generating G-code
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@@ -57,7 +57,8 @@ use Slic3r::TriangleMesh;
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eval "use Slic3r::Build";
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use constant SCALING_FACTOR => 0.000001;
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use constant RESOLUTION => 0.01;
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use constant RESOLUTION => 0.0125;
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use constant SCALED_RESOLUTION => RESOLUTION / SCALING_FACTOR;
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use constant OVERLAP_FACTOR => 1;
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use constant SMALL_PERIMETER_LENGTH => (6.5 / SCALING_FACTOR) * 2 * PI;
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use constant LOOP_CLIPPING_LENGTH_OVER_SPACING => 0.15;
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