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Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.
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@@ -10,7 +10,7 @@ class ModelObject;
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extern bool load_stl(const char *path, Model *model, const char *object_name = nullptr);
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extern bool store_stl(const char *path, TriangleMesh *mesh, bool binary);
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extern bool store_stl(const char *path, ModelObject *model_object);
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extern bool store_stl(const char *path, ModelObject *model_object, bool binary);
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}; // namespace Slic3r
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