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iGoX/OrcaSlicer-bambulab
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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-08-22 12:03:09 +02:00
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11,200 Commits 4 Branches 1 Tag
028d8532990425cac43e85afa572a0102968fd62
Commit Graph
11 Commits
Author SHA1 Message Date
Enrico Turri ba4bc8ac82 Render custom bed textures in png format on prusa beds 2019-07-19 09:18:09 +02:00
Enrico Turri ed4b71eb15 Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport 2019-06-14 10:55:56 +02:00
bubnikv 566bb7041a Optimization of the OpenGL shaders for clipping with clipping planes. 2019-04-12 11:01:53 +02:00
Lukas Matena 3a09f66e51 Fixed a literal in vertex shader that refused to compile on OSX 2019-04-08 16:05:18 +02:00
Lukas Matena 9b7857aaab SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri 4b6ab84dbc Code cleanup 2019-02-28 09:37:55 +01:00
Enrico Turri 44b2ca8182 2nd attempt to fix rendering of printbed svg textures on Mac 2019-02-28 09:04:17 +01:00
Enrico Turri 11fc849b1a Printbed textures generated from svg files 2019-02-20 15:23:23 +01:00
Enrico Turri e6369fe548 SLA slices preview - wip 3 2018-11-27 14:50:57 +01:00
Enrico Turri 550f6e307f Faster gizmos update 2018-06-21 08:37:04 +02:00
Enrico Turri 7cff6ef6db Shaders loaded from files 2018-05-21 13:08:02 +02:00
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