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iGoX/OrcaSlicer-bambulab
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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-08-24 04:53:26 +02:00
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477 Commits 4 Branches 1 Tag
761cb9d73ea021dcf7d4f2dd44fea497145248ec
Commit Graph
10 Commits
Author SHA1 Message Date
Alessandro Ranellucci a9e7204fc6 New slicing algorithm based on a topological approach rather than numeric. It should be much more robust 2012-02-18 20:36:14 +01:00
Alessandro Ranellucci de88144649 Fixed test after recent changes 2012-02-17 17:16:13 +01:00
Alessandro Ranellucci 98a8c64ed7 Extended (and fixed) unit testing to track down (and fix) an issue caused by floating point math that reversed some holes into contours when they should actually be ignored 2011-12-22 11:24:46 +01:00
Alessandro Ranellucci d51a37a0ae Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16 2011-11-30 16:07:31 +01:00
Alessandro Ranellucci c97a89c07c Refactored Line objects to arrayrefs 2011-10-12 16:27:40 +02:00
Alessandro Ranellucci 7628c83e9f Some tests were failing 2011-10-10 11:00:19 +02:00
Alessandro Ranellucci 84abd41cf4 Fixes for bridges 2011-10-09 22:18:06 +02:00
Alessandro Ranellucci ad27f25c71 Skeining algorithm totally rewritten 2011-10-08 19:02:05 +02:00
Alessandro Ranellucci 2da5ee7448 Bugfixes and improvements in surface detection 2011-10-04 22:27:45 +02:00
Alessandro Ranellucci 794b7a99d2 Fixes for hi-res STL models 2011-10-04 17:55:55 +02:00
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