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iGoX/OrcaSlicer-bambulab
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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-08-26 05:42:34 +02:00
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12,510 Commits 4 Branches 1 Tag
abcd01d64a3b78fdf2fbbffed8bf4dab8d9b327a
Commit Graph
7 Commits
Author SHA1 Message Date
enricoturri1966 5378b18f18 ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical 2020-03-16 08:35:13 +01:00
enricoturri1966 b36051af82 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 2020-03-13 15:09:07 +01:00
bubnikv 566bb7041a Optimization of the OpenGL shaders for clipping with clipping planes. 2019-04-12 11:01:53 +02:00
Lukas Matena 9b7857aaab SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri e6369fe548 SLA slices preview - wip 3 2018-11-27 14:50:57 +01:00
Enrico Turri 550f6e307f Faster gizmos update 2018-06-21 08:37:04 +02:00
Enrico Turri 7cff6ef6db Shaders loaded from files 2018-05-21 13:08:02 +02:00
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