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iGoX/OrcaSlicer-bambulab
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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-08-25 13:22:34 +02:00
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97 Commits 4 Branches 1 Tag
b4e268efad9b7b37ff7a5a2aaef8f26a21cd1d39
Commit Graph
10 Commits
Author SHA1 Message Date
Alessandro Ranellucci d620b46beb Bugfix: arcs now work (some glitches in detecting their center, though). #30 2011-11-07 14:12:07 +01:00
Alessandro Ranellucci 6d6533831e New experimental --gcode-arcs options to generate G2/G3 commands. #23 2011-10-28 14:13:44 +02:00
Alessandro Ranellucci 7f341cfcd3 New --fill-every-layers option to get high accuracy on external surfaces while speeding up infill 2011-10-18 15:57:53 +02:00
Alessandro Ranellucci 5090ae561c Refactored Perimeter code with new Slic3r::Polygon and Slic3r::ExPolygon objects
Large refactoring. Speed gains. Removed convex hull for bridges.
2011-10-15 21:14:13 +02:00
Alessandro Ranellucci e410410dc7 Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Alessandro Ranellucci ea88cad8e3 Don't extrude acute angles 2011-10-01 14:26:54 +02:00
Alessandro Ranellucci 415d1a5170 Optimization of travel paths for fills 2011-09-26 10:52:58 +02:00
Alessandro Ranellucci 0cd10441a1 Optimization of travel paths for perimeters 2011-09-25 23:15:45 +02:00
Alessandro Ranellucci 26b05ab155 Replaced Moose with Moo => big performance boost and easier packaging 2011-09-06 11:50:43 +02:00
Alessandro Ranellucci 428006264d Generate boundaries of areas to fill (includes some refactoring) 2011-09-04 12:04:01 +02:00
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