Logo
Explore Help
Sign In
iGoX/OrcaSlicer-bambulab
Watch 1
Star 0
Fork 0
mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-08-22 12:03:09 +02:00
Code Issues Packages Projects Releases Wiki Activity
13,474 Commits 4 Branches 1 Tag
ba9c3a74ed6f46725fd092a43ae3895c38a19bc7
Commit Graph
9 Commits
Author SHA1 Message Date
enricoturri1966 c63e03c367 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
Enrico Turri f1ccd38258 Fixed shaders on Intel Cards - not allowed use of 'active' word 2020-03-31 12:51:50 +02:00
enricoturri1966 5378b18f18 ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical 2020-03-16 08:35:13 +01:00
enricoturri1966 b36051af82 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 2020-03-13 15:09:07 +01:00
bubnikv 566bb7041a Optimization of the OpenGL shaders for clipping with clipping planes. 2019-04-12 11:01:53 +02:00
Lukas Matena 3a09f66e51 Fixed a literal in vertex shader that refused to compile on OSX 2019-04-08 16:05:18 +02:00
Lukas Matena 9b7857aaab SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri e6369fe548 SLA slices preview - wip 3 2018-11-27 14:50:57 +01:00
Enrico Turri 7cff6ef6db Shaders loaded from files 2018-05-21 13:08:02 +02:00
Powered by Gitea Version: 1.27.2 Page: 165ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API