#ifndef MODELARRANGE_HPP #define MODELARRANGE_HPP #include "Model.hpp" #include "SVG.hpp" #include #include #include namespace Slic3r { namespace arr { using namespace libnest2d; std::string toString(const Model& model, bool holes = true) { std::stringstream ss; ss << "{\n"; for(auto objptr : model.objects) { if(!objptr) continue; auto rmesh = objptr->raw_mesh(); for(auto objinst : objptr->instances) { if(!objinst) continue; Slic3r::TriangleMesh tmpmesh = rmesh; tmpmesh.scale(objinst->scaling_factor); objinst->transform_mesh(&tmpmesh); ExPolygons expolys = tmpmesh.horizontal_projection(); for(auto& expoly_complex : expolys) { auto tmp = expoly_complex.simplify(1.0/SCALING_FACTOR); if(tmp.empty()) continue; auto expoly = tmp.front(); expoly.contour.make_clockwise(); for(auto& h : expoly.holes) h.make_counter_clockwise(); ss << "\t{\n"; ss << "\t\t{\n"; for(auto v : expoly.contour.points) ss << "\t\t\t{" << v.x << ", " << v.y << "},\n"; { auto v = expoly.contour.points.front(); ss << "\t\t\t{" << v.x << ", " << v.y << "},\n"; } ss << "\t\t},\n"; // Holes: ss << "\t\t{\n"; if(holes) for(auto h : expoly.holes) { ss << "\t\t\t{\n"; for(auto v : h.points) ss << "\t\t\t\t{" << v.x << ", " << v.y << "},\n"; { auto v = h.points.front(); ss << "\t\t\t\t{" << v.x << ", " << v.y << "},\n"; } ss << "\t\t\t},\n"; } ss << "\t\t},\n"; ss << "\t},\n"; } } } ss << "}\n"; return ss.str(); } void toSVG(SVG& svg, const Model& model) { for(auto objptr : model.objects) { if(!objptr) continue; auto rmesh = objptr->raw_mesh(); for(auto objinst : objptr->instances) { if(!objinst) continue; Slic3r::TriangleMesh tmpmesh = rmesh; tmpmesh.scale(objinst->scaling_factor); objinst->transform_mesh(&tmpmesh); ExPolygons expolys = tmpmesh.horizontal_projection(); svg.draw(expolys); } } } // A container which stores a pointer to the 3D object and its projected // 2D shape from top view. using ShapeData2D = std::vector>; ShapeData2D projectModelFromTop(const Slic3r::Model &model) { ShapeData2D ret; auto s = std::accumulate(model.objects.begin(), model.objects.end(), 0, [](size_t s, ModelObject* o){ return s + o->instances.size(); }); ret.reserve(s); for(auto objptr : model.objects) { if(objptr) { auto rmesh = objptr->raw_mesh(); for(auto objinst : objptr->instances) { if(objinst) { Slic3r::TriangleMesh tmpmesh = rmesh; ClipperLib::PolygonImpl pn; tmpmesh.scale(objinst->scaling_factor); // TODO export the exact 2D projection auto p = tmpmesh.convex_hull(); p.make_clockwise(); p.append(p.first_point()); pn.Contour = Slic3rMultiPoint_to_ClipperPath( p ); // Efficient conversion to item. Item item(std::move(pn)); // Invalid geometries would throw exceptions when arranging if(item.vertexCount() > 3) { item.rotation(objinst->rotation); item.translation( { ClipperLib::cInt(objinst->offset.x/SCALING_FACTOR), ClipperLib::cInt(objinst->offset.y/SCALING_FACTOR) }); ret.emplace_back(objinst, item); } } } } } return ret; } /** * \brief Arranges the model objects on the screen. * * The arrangement considers multiple bins (aka. print beds) for placing all * the items provided in the model argument. If the items don't fit on one * print bed, the remaining will be placed onto newly created print beds. * The first_bin_only parameter, if set to true, disables this behaviour and * makes sure that only one print bed is filled and the remaining items will be * untouched. When set to false, the items which could not fit onto the * print bed will be placed next to the print bed so the user should see a * pile of items on the print bed and some other piles outside the print * area that can be dragged later onto the print bed as a group. * * \param model The model object with the 3D content. * \param dist The minimum distance which is allowed for any pair of items * on the print bed in any direction. * \param bb The bounding box of the print bed. It corresponds to the 'bin' * for bin packing. * \param first_bin_only This parameter controls whether to place the * remaining items which do not fit onto the print area next to the print * bed or leave them untouched (let the user arrange them by hand or remove * them). */ bool arrange(Model &model, coordf_t dist, const Slic3r::BoundingBoxf* bb, bool first_bin_only, std::function progressind) { using ArrangeResult = _IndexedPackGroup; bool ret = true; // Create the arranger config auto min_obj_distance = static_cast(dist/SCALING_FACTOR); // Get the 2D projected shapes with their 3D model instance pointers auto shapemap = arr::projectModelFromTop(model); bool hasbin = bb != nullptr && bb->defined; double area_max = 0; // Copy the references for the shapes only as the arranger expects a // sequence of objects convertible to Item or ClipperPolygon std::vector> shapes; shapes.reserve(shapemap.size()); std::for_each(shapemap.begin(), shapemap.end(), [&shapes, min_obj_distance, &area_max, hasbin] (ShapeData2D::value_type& it) { shapes.push_back(std::ref(it.second)); }); Box bin; if(hasbin) { // Scale up the bounding box to clipper scale. BoundingBoxf bbb = *bb; bbb.scale(1.0/SCALING_FACTOR); bin = Box({ static_cast(bbb.min.x), static_cast(bbb.min.y) }, { static_cast(bbb.max.x), static_cast(bbb.max.y) }); } // Will use the DJD selection heuristic with the BottomLeft placement // strategy using Arranger = Arranger; using PConf = Arranger::PlacementConfig; using SConf = Arranger::SelectionConfig; PConf pcfg; // Placement configuration SConf scfg; // Selection configuration // Align the arranged pile into the center of the bin pcfg.alignment = PConf::Alignment::CENTER; // Start placing the items from the center of the print bed pcfg.starting_point = PConf::Alignment::CENTER; // TODO cannot use rotations until multiple objects of same geometry can // handle different rotations // arranger.useMinimumBoundigBoxRotation(); pcfg.rotations = { 0.0 }; // The accuracy of optimization. Goes from 0.0 to 1.0 and scales performance pcfg.accuracy = 0.4f; // Magic: we will specify what is the goal of arrangement... In this case // we override the default object function to make the larger items go into // the center of the pile and smaller items orbit it so the resulting pile // has a circle-like shape. This is good for the print bed's heat profile. // We alse sacrafice a bit of pack efficiency for this to work. As a side // effect, the arrange procedure is a lot faster (we do not need to // calculate the convex hulls) pcfg.object_function = [bin, hasbin]( NfpPlacer::Pile& pile, // The currently arranged pile const Item &item, double /*area*/, // Sum area of items (not needed) double norm, // A norming factor for physical dimensions double penality) // Min penality in case of bad arrangement { using pl = PointLike; static const double BIG_ITEM_TRESHOLD = 0.2; static const double GRAVITY_RATIO = 0.5; static const double DENSITY_RATIO = 1.0 - GRAVITY_RATIO; // We will treat big items (compared to the print bed) differently NfpPlacer::Pile bigs; bigs.reserve(pile.size()); for(auto& p : pile) { auto pbb = ShapeLike::boundingBox(p); auto na = std::sqrt(pbb.width()*pbb.height())/norm; if(na > BIG_ITEM_TRESHOLD) bigs.emplace_back(p); } // Candidate item bounding box auto ibb = item.boundingBox(); // Calculate the full bounding box of the pile with the candidate item pile.emplace_back(item.transformedShape()); auto fullbb = ShapeLike::boundingBox(pile); pile.pop_back(); // The bounding box of the big items (they will accumulate in the center // of the pile auto bigbb = bigs.empty()? fullbb : ShapeLike::boundingBox(bigs); // The size indicator of the candidate item. This is not the area, // but almost... auto itemnormarea = std::sqrt(ibb.width()*ibb.height())/norm; // Will hold the resulting score double score = 0; if(itemnormarea > BIG_ITEM_TRESHOLD) { // This branch is for the bigger items.. // Here we will use the closest point of the item bounding box to // the already arranged pile. So not the bb center nor the a choosen // corner but whichever is the closest to the center. This will // prevent unwanted strange arrangements. auto minc = ibb.minCorner(); // bottom left corner auto maxc = ibb.maxCorner(); // top right corner // top left and bottom right corners auto top_left = PointImpl{getX(minc), getY(maxc)}; auto bottom_right = PointImpl{getX(maxc), getY(minc)}; auto cc = fullbb.center(); // The gravity center // Now the distnce of the gravity center will be calculated to the // five anchor points and the smallest will be chosen. std::array dists; dists[0] = pl::distance(minc, cc); dists[1] = pl::distance(maxc, cc); dists[2] = pl::distance(ibb.center(), cc); dists[3] = pl::distance(top_left, cc); dists[4] = pl::distance(bottom_right, cc); auto dist = *(std::min_element(dists.begin(), dists.end())) / norm; // Density is the pack density: how big is the arranged pile auto density = std::sqrt(fullbb.width()*fullbb.height()) / norm; // The score is a weighted sum of the distance from pile center // and the pile size score = GRAVITY_RATIO * dist + DENSITY_RATIO * density; } else if(itemnormarea < BIG_ITEM_TRESHOLD && bigs.empty()) { // If there are no big items, only small, we should consider the // density here as well to not get silly results auto bindist = pl::distance(ibb.center(), bin.center()) / norm; auto density = std::sqrt(fullbb.width()*fullbb.height()) / norm; score = GRAVITY_RATIO * bindist + DENSITY_RATIO * density; } else { // Here there are the small items that should be placed around the // already processed bigger items. // No need to play around with the anchor points, the center will be // just fine for small items score = pl::distance(ibb.center(), bigbb.center()) / norm; } // If it does not fit into the print bed we will beat it // with a large penality. If we would not do this, there would be only // one big pile that doesn't care whether it fits onto the print bed. if(!NfpPlacer::wouldFit(fullbb, bin)) score = 2*penality - score; return score; }; // Create the arranger object Arranger arranger(bin, min_obj_distance, pcfg, scfg); // Set the progress indicator for the arranger. arranger.progressIndicator(progressind); // Arrange and return the items with their respective indices within the // input sequence. auto result = arranger.arrangeIndexed(shapes.begin(), shapes.end()); auto applyResult = [&shapemap](ArrangeResult::value_type& group, Coord batch_offset) { for(auto& r : group) { auto idx = r.first; // get the original item index Item& item = r.second; // get the item itself // Get the model instance from the shapemap using the index ModelInstance *inst_ptr = shapemap[idx].first; // Get the tranformation data from the item object and scale it // appropriately auto off = item.translation(); Radians rot = item.rotation(); Pointf foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR); // write the tranformation data into the model instance inst_ptr->rotation = rot; inst_ptr->offset = foff; } }; if(first_bin_only) { applyResult(result.front(), 0); } else { const auto STRIDE_PADDING = 1.2; Coord stride = static_cast(STRIDE_PADDING* bin.width()*SCALING_FACTOR); Coord batch_offset = 0; for(auto& group : result) { applyResult(group, batch_offset); // Only the first pack group can be placed onto the print bed. The // other objects which could not fit will be placed next to the // print bed batch_offset += stride; } } for(auto objptr : model.objects) objptr->invalidate_bounding_box(); return ret && result.size() == 1; } } } #endif // MODELARRANGE_HPP