mirror of
https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-08-28 23:02:36 +02:00
- removed define USE_AABB_INDIRECT (which switched between old and new AABB implementation) - removed define SLIC3R_SLA_NEEDS_WINDTREE (relied on igl and was not used anyway) - new define SLIC3R_HOLE_RAYCASTER (hides currently unused code) - slight include cleanup - removed obsolete source file SupportTreeIGL.cpp
27 lines
507 B
C++
27 lines
507 B
C++
#ifndef SLA_COMMON_HPP
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#define SLA_COMMON_HPP
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#include <memory>
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#include <vector>
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#include <numeric>
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#include <functional>
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#include <Eigen/Geometry>
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namespace Slic3r {
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// Typedefs from Point.hpp
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typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f;
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typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d;
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typedef Eigen::Matrix<int, 4, 1, Eigen::DontAlign> Vec4i;
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namespace sla {
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using PointSet = Eigen::MatrixXd;
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} // namespace sla
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} // namespace Slic3r
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#endif // SLASUPPORTTREE_HPP
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