Files
OrcaSlicer-bambulab/src/libigl/igl/copyleft/cgal/mesh_to_polyhedron.h
T
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

43 lines
1.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_MESH_TO_POLYHEDRON_H
#define IGL_COPYLEFT_CGAL_MESH_TO_POLYHEDRON_H
#include "../../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Convert a mesh (V,F) to a CGAL Polyhedron
//
// Templates:
// Polyhedron CGAL Polyhedron type (e.g. Polyhedron_3)
// Inputs:
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices
// Outputs:
// poly cgal polyhedron
// Returns true only if (V,F) can be converted to a valid polyhedron (i.e. if
// (V,F) is vertex and edge manifold).
template <typename Polyhedron>
IGL_INLINE bool mesh_to_polyhedron(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
Polyhedron & poly);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "mesh_to_polyhedron.cpp"
#endif
#endif