Files
OrcaSlicer-bambulab/src/libigl/igl/copyleft/cgal/orient3D.h
T
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

40 lines
1011 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Qingan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_ORIENT_3D_H
#define IGL_COPYLEFT_CGAL_ORIENT_3D_H
#include "../../igl_inline.h"
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Inputs:
// pa,pb,pc,pd 3D points.
// Output:
// 1 if pa,pb,pc,pd forms a tet of positive volume.
// 0 if pa,pb,pc,pd are coplanar.
// -1 if pa,pb,pc,pd forms a tet of negative volume.
template <typename Scalar>
IGL_INLINE short orient3D(
const Scalar pa[3],
const Scalar pb[3],
const Scalar pc[3],
const Scalar pd[3]);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "orient3D.cpp"
#endif
#endif