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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_COPYLEFT_CGAL_PROJECTED_DELAUNAY_H
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#define IGL_COPYLEFT_CGAL_PROJECTED_DELAUNAY_H
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#include "../../igl_inline.h"
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#include "CGAL_includes.hpp"
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namespace igl
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{
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namespace copyleft
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{
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namespace cgal
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{
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// Compute 2D delaunay triangulation of a given 3d triangle and a list of
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// intersection objects (points,segments,triangles). CGAL uses an affine
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// projection rather than an isometric projection, so we're not guaranteed
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// that the 2D delaunay triangulation here will be a delaunay triangulation
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// in 3D.
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//
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// Inputs:
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// A triangle in 3D
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// A_objects_3 updated list of intersection objects for A
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// Outputs:
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// cdt Contrained delaunay triangulation in projected 2D plane
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template <typename Kernel>
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IGL_INLINE void projected_delaunay(
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const CGAL::Triangle_3<Kernel> & A,
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const std::vector<CGAL::Object> & A_objects_3,
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CGAL::Constrained_triangulation_plus_2<
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CGAL::Constrained_Delaunay_triangulation_2<
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Kernel,
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CGAL::Triangulation_data_structure_2<
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CGAL::Triangulation_vertex_base_2<Kernel>,
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CGAL::Constrained_triangulation_face_base_2<Kernel> >,
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CGAL::Exact_intersections_tag> > & cdt);
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}
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "projected_delaunay.cpp"
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#endif
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#endif
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