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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
36 lines
973 B
C++
36 lines
973 B
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL_CREATE_INDEX_VBO_H
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#define IGL_OPENGL_CREATE_INDEX_VBO_H
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#include "../igl_inline.h"
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#include "gl.h"
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#include <Eigen/Core>
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// Create a VBO (Vertex Buffer Object) for a list of indices:
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// GL_ELEMENT_ARRAY_BUFFER_ARB for the triangle indices (F)
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namespace igl
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{
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namespace opengl
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{
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// Inputs:
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// F #F by 3 eigen Matrix of face (triangle) indices
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// Outputs:
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// F_vbo_id buffer id for face indices
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//
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IGL_INLINE void create_index_vbo(
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const Eigen::MatrixXi & F,
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GLuint & F_vbo_id);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "create_index_vbo.cpp"
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#endif
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#endif
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