[Android|Windows|macOS|iOS] Rework flutter build helpers (#5)

Rework flutter build command helpers for platforms:
- Android
- Windows
- macOS
- iOS

Reviewed-on: #5
This commit was merged in pull request #5.
This commit is contained in:
2026-03-25 18:55:28 +01:00
parent 44ac517223
commit a0b3adc288
8 changed files with 343 additions and 34 deletions
+5 -1
View File
@@ -48,4 +48,8 @@ app.*.map.json
android/key.properties android/key.properties
windows/installer/* windows/installer/*
bugreport* bugreport*
!downloads/* !downloads/*
android/builds.json
macos/builds.json
ios/builds.json
windows/busylight-buddy-windows-installer-builder.iss
+80 -10
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@@ -1,23 +1,93 @@
$buildType = if ($args[0]) { $args[0] } else { "debug" }
<#
.SYNOPSIS
Builds a Flutter APK with versioning support.
.DESCRIPTION
This script builds a Flutter APK, manages build numbers, and renames output files.
.PARAMETER buildType
The build type (release or debug). Default is "release".
.PARAMETER buildName
The build name (version). Default is "0.0.0".
.EXAMPLE
.\flutter-build-apk.ps1 -buildType debug -buildName 1.0.0
Builds a debug APK with version 1.0.0.
#>
[CmdletBinding()]
param (
[string]$buildType = "release", # Default value is "release"
[string]$buildName = "0.0.0" # Default value is "0.0.0"
)
$buildsRef = "builds.json"
# Check if the file exists
if (-not (Test-Path -Path $buildsRef)) {
# Create the file if it doesn't exist
New-Item -Path $buildsRef -ItemType File
$buildsMap = @{
$buildName = 0
}
$buildsMap | ConvertTo-Json | Out-File $buildsRef
Write-Output "File created: $buildsRef"
} else {
Write-Output "File already exists: $buildsRef"
}
# Read the JSON file and convert it to a hashtable
$jsonContent = Get-Content $buildsRef -Raw | ConvertFrom-Json
$buildsMap = @{}
$jsonContent.PSObject.Properties | ForEach-Object {
$buildsMap[$_.Name] = $_.Value
}
if ($buildsMap.ContainsKey($buildName)) {
Write-Output "Build exists: $buildName"
$buildNumber = $buildsMap[$buildName]
$buildNumber++
Write-Output "Next build number for ${buildName}: $buildNumber"
$buildsMap[$buildName] = $buildNumber
}
else {
$buildsMap[$buildName] = 1
}
$buildsMap | ConvertTo-Json | Out-File $buildsRef
$apkDir = "..\build\app\outputs\flutter-apk" $apkDir = "..\build\app\outputs\flutter-apk"
$baseName = "org.igox.apps.android.busylight-buddy" $baseName = "org.igox.apps.android.busylight-buddy"
flutter build apk --$buildType # Build an array for arguments
$flutterArgs = @(
"--$buildType",
"--build-name=$buildName",
"--build-number=$buildNumber",
"--target-platform=android-arm,android-arm64,android-x64"
)
Write-Output "Building APK with arguments: $($flutterArgs -join ' ')"
& flutter build apk @flutterArgs
# Rename APK # Rename APK
$oldApk = "$apkDir\app-$buildType.apk" $oldApk = "$apkDir\app-${buildType}.apk"
$newApk = "$apkDir\$baseName-$buildType.apk" $newApk = "$apkDir\$baseName-${buildType}.apk"
if (Test-Path $oldApk) { if (Test-Path $oldApk) {
if (Test-Path $newApk) { Remove-Item $newApk -Force } if (Test-Path $newApk) { Remove-Item $newApk -Force }
Rename-Item -Path $oldApk -NewName "$baseName-$buildType.apk" Rename-Item -Path $oldApk -NewName "$baseName-${buildType}.apk"
Write-Host "APK renamed to: $baseName-$buildType.apk" Write-Host "APK renamed to: $baseName-${buildType}.apk"
} }
# Rename SHA1 (if exists) # Rename SHA1 (if exists)
$oldSha1 = "$apkDir\app-$buildType.apk.sha1" $oldSha1 = "$apkDir\app-${buildType}.apk.sha1"
$newSha1 = "$apkDir\$baseName-$buildType.apk.sha1" $newSha1 = "$apkDir\$baseName-${buildType}.apk.sha1"
if (Test-Path $oldSha1) { if (Test-Path $oldSha1) {
if (Test-Path $newSha1) { Remove-Item $newSha1 -Force } if (Test-Path $newSha1) { Remove-Item $newSha1 -Force }
Rename-Item -Path $oldSha1 -NewName "$baseName-$buildType.apk.sha1" Rename-Item -Path $oldSha1 -NewName "$baseName-${buildType}.apk.sha1"
Write-Host "SHA1 renamed to: $baseName-$buildType.apk.sha1" Write-Host "SHA1 renamed to: $baseName-${buildType}.apk.sha1"
} }
+82 -16
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@@ -1,24 +1,90 @@
#!/bin/bash #!/bin/bash
BUILD_TYPE=${1:-debug}
APK_DIR="../build/app/outputs/flutter-apk"
BASE_NAME="org.igox.apps.android.busylight-buddy"
flutter build apk --$BUILD_TYPE # Default values
buildType="release"
buildName="0.0.0"
buildsRef="builds.json"
# Help message
show_help() {
echo "Usage: $0 [-t buildType] [-n buildName]"
echo "Builds a Flutter APK with versioning support."
echo ""
echo "Options:"
echo " -t, --buildType Build type (release or debug). Default: release"
echo " -n, --buildName Build name (version). Default: 0.0.0"
echo " -h, --help Show this help message"
exit 0
}
# Parse command-line arguments
while [[ "$#" -gt 0 ]]; do
case $1 in
-t|--buildType) buildType="$2"; shift ;;
-n|--buildName) buildName="$2"; shift ;;
-h|--help) show_help ;;
*) echo "Unknown parameter: $1"; show_help; exit 1 ;;
esac
shift
done
# Check if builds.json exists
if [ ! -f "$buildsRef" ]; then
echo "File created: $buildsRef"
echo "{\"$buildName\": 0}" > "$buildsRef"
else
echo "File already exists: $buildsRef"
fi
# Read the JSON file
buildsMap=$(cat "$buildsRef")
# Check if buildName exists in the JSON
if jq -e --arg key "$buildName" 'has($key)' <<< "$buildsMap" > /dev/null; then
echo "Build exists: $buildName"
buildNumber=$(jq --arg key "$buildName" '.[$key]' <<< "$buildsMap")
buildNumber=$((buildNumber + 1))
echo "Next build number for $buildName: $buildNumber"
buildsMap=$(jq --arg key "$buildName" --argjson value "$buildNumber" '.[$key] = $value' <<< "$buildsMap")
else
echo "New build: $buildName, starting at build number: 1"
buildNumber=1
buildsMap=$(jq --arg key "$buildName" --argjson value "$buildNumber" '.[$key] = $value' <<< "$buildsMap")
fi
# Save the updated JSON back to the file
echo "$buildsMap" > "$buildsRef"
# Define paths
apkDir="../build/app/outputs/flutter-apk"
baseName="org.igox.apps.android.busylight-buddy"
# Build APK
echo "Building APK with arguments: --$buildType --build-name=$buildName --build-number=$buildNumber --target-platform=android-arm,android-arm64,android-x64"
flutter build apk --"$buildType" --build-name="$buildName" --build-number="$buildNumber" --target-platform=android-arm,android-arm64,android-x64
# Rename APK # Rename APK
OLD_APK="$APK_DIR/app-$BUILD_TYPE.apk" oldApk="$apkDir/app-$buildType.apk"
NEW_APK="$APK_DIR/$BASE_NAME-$BUILD_TYPE.apk" newApk="$apkDir/$baseName-$buildType.apk"
if [ -f "$OLD_APK" ]; then if [ -f "$oldApk" ]; then
[ -f "$NEW_APK" ] && rm -f "$NEW_APK" if [ -f "$newApk" ]; then
mv "$OLD_APK" "$NEW_APK" rm -f "$newApk"
echo "APK renamed to: $BASE_NAME-$BUILD_TYPE.apk" fi
mv "$oldApk" "$newApk"
echo "APK renamed to: $baseName-$buildType.apk"
else
echo "Warning: APK not found at $oldApk"
fi fi
# Rename SHA1 (if exists) # Rename SHA1 (if exists)
OLD_SHA1="$APK_DIR/app-$BUILD_TYPE.apk.sha1" oldSha1="$apkDir/app-$buildType.apk.sha1"
NEW_SHA1="$APK_DIR/$BASE_NAME-$BUILD_TYPE.apk.sha1" newSha1="$apkDir/$baseName-$buildType.apk.sha1"
if [ -f "$OLD_SHA1" ]; then if [ -f "$oldSha1" ]; then
[ -f "$NEW_SHA1" ] && rm -f "$NEW_SHA1" if [ -f "$newSha1" ]; then
mv "$OLD_SHA1" "$NEW_SHA1" rm -f "$newSha1"
echo "SHA1 renamed to: $BASE_NAME-$BUILD_TYPE.apk.sha1" fi
mv "$oldSha1" "$newSha1"
echo "SHA1 renamed to: $baseName-$buildType.apk.sha1"
else
echo "Warning: SHA1 not found at $oldSha1"
fi fi
+60
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@@ -0,0 +1,60 @@
#!/bin/bash
# Default values
buildType="release"
buildName="0.0.0"
buildsRef="builds.json"
# Help message
show_help() {
echo "Usage: $0 [-t buildType] [-n buildName]"
echo "Builds a Flutter iOS application with versioning support."
echo ""
echo "Options:"
echo " -t, --buildType Build type (release or debug). Default: release"
echo " -n, --buildName Build name (version). Default: 0.0.0"
echo " -h, --help Show this help message"
exit 0
}
# Parse command-line arguments
while [[ "$#" -gt 0 ]]; do
case $1 in
-t|--buildType) buildType="$2"; shift ;;
-n|--buildName) buildName="$2"; shift ;;
-h|--help) show_help ;;
*) echo "Unknown parameter: $1"; show_help; exit 1 ;;
esac
shift
done
# Check if builds.json exists
if [ ! -f "$buildsRef" ]; then
echo "File created: $buildsRef"
echo "{\"$buildName\": 0}" > "$buildsRef"
else
echo "File already exists: $buildsRef"
fi
# Read the JSON file
buildsMap=$(cat "$buildsRef")
# Check if buildName exists in the JSON
if jq -e --arg key "$buildName" 'has($key)' <<< "$buildsMap" > /dev/null; then
echo "Build exists: $buildName"
buildNumber=$(jq --arg key "$buildName" '.[$key]' <<< "$buildsMap")
buildNumber=$((buildNumber + 1))
echo "Next build number for $buildName: $buildNumber"
buildsMap=$(jq --arg key "$buildName" --argjson value "$buildNumber" '.[$key] = $value' <<< "$buildsMap")
else
echo "New build: $buildName, starting at build number: 1"
buildNumber=1
buildsMap=$(jq --arg key "$buildName" --argjson value "$buildNumber" '.[$key] = $value' <<< "$buildsMap")
fi
# Save the updated JSON back to the file
echo "$buildsMap" > "$buildsRef"
# Build iOS application
echo "Building iOS application with arguments: --$buildType --build-name=$buildName --build-number=$buildNumber"
flutter build ios --"$buildType" --build-name="$buildName" --build-number="$buildNumber"
+60
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@@ -0,0 +1,60 @@
#!/bin/bash
# Default values
buildType="release"
buildName="0.0.0"
buildsRef="builds.json"
# Help message
show_help() {
echo "Usage: $0 [-t buildType] [-n buildName]"
echo "Builds a Flutter macOS application with versioning support."
echo ""
echo "Options:"
echo " -t, --buildType Build type (release or debug). Default: release"
echo " -n, --buildName Build name (version). Default: 0.0.0"
echo " -h, --help Show this help message"
exit 0
}
# Parse command-line arguments
while [[ "$#" -gt 0 ]]; do
case $1 in
-t|--buildType) buildType="$2"; shift ;;
-n|--buildName) buildName="$2"; shift ;;
-h|--help) show_help ;;
*) echo "Unknown parameter: $1"; show_help; exit 1 ;;
esac
shift
done
# Check if builds.json exists
if [ ! -f "$buildsRef" ]; then
echo "File created: $buildsRef"
echo "{\"$buildName\": 0}" > "$buildsRef"
else
echo "File already exists: $buildsRef"
fi
# Read the JSON file
buildsMap=$(cat "$buildsRef")
# Check if buildName exists in the JSON
if jq -e --arg key "$buildName" 'has($key)' <<< "$buildsMap" > /dev/null; then
echo "Build exists: $buildName"
buildNumber=$(jq --arg key "$buildName" '.[$key]' <<< "$buildsMap")
buildNumber=$((buildNumber + 1))
echo "Next build number for $buildName: $buildNumber"
buildsMap=$(jq --arg key "$buildName" --argjson value "$buildNumber" '.[$key] = $value' <<< "$buildsMap")
else
echo "New build: $buildName, starting at build number: 1"
buildNumber=1
buildsMap=$(jq --arg key "$buildName" --argjson value "$buildNumber" '.[$key] = $value' <<< "$buildsMap")
fi
# Save the updated JSON back to the file
echo "$buildsMap" > "$buildsRef"
# Build macOS application
echo "Building macOS application with arguments: --$buildType --build-name=$buildName --build-number=$buildNumber"
flutter build macos --"$buildType" --build-name="$buildName" --build-number="$buildNumber"
-6
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@@ -1,6 +0,0 @@
cd $PSScriptRoot
# Build the Windows application using Flutter
flutter build windows --release
# Build the Windows installer using Inno Setup Compiler (ISCC.exe)
ISCC.exe ./busylight-buddy-windows-installer-builder.iss
+55
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@@ -0,0 +1,55 @@
<#
.SYNOPSIS
Builds a Flutter Windows installer with versioning support.
.DESCRIPTION
This script builds a Flutter Windows application and creates an installer using Inno Setup.
.PARAMETER buildType
The build type (release or debug). Default is "release".
.PARAMETER buildName
The build name (version). Default is "0.0.0".
.EXAMPLE
.\build-windows-installer.ps1 -buildType debug -buildName 1.0.0
Builds a debug Windows application with version 1.0.0.
#>
[CmdletBinding()]
param (
[string]$buildType = "release", # Default value is "release"
[string]$buildName = "0.0.0" # Default value is "0.0.0"
)
$buildNumber = "$(Get-Date -Format 'yyyyMMddHHmmss')"
# Define the file path and the new version value
$issTplFile = "./busylight-buddy-windows-installer-builder.iss.tpl"
$issFile = "./busylight-buddy-windows-installer-builder.iss"
cd $PSScriptRoot
# Build an array for arguments
$flutterArgs = @(
"--$buildType",
"--build-name=$buildName",
"--build-number=$buildNumber"
)
Write-Output "Building Windows application with arguments: $($flutterArgs -join ' ')"
# Build the Windows application using Flutter
flutter build windows @flutterArgs
# Build the Windows installer using Inno Setup Compiler (ISCC.exe)
# Read the content of Inno Setup template file
$content = Get-Content -Path $issTplFile -Raw
# Replace the placeholder with the new version value
$updatedContent = $content -replace '%%MyAppVersion%%', $buildName
# Write the updated content back to Inno Setup file
$updatedContent | Set-Content -Path $issFile
ISCC.exe $issFile
@@ -3,7 +3,7 @@
; Non-commercial use only ; Non-commercial use only
#define MyAppName "BusyLight Buddy" #define MyAppName "BusyLight Buddy"
#define MyAppVersion "0.0.1" #define MyAppVersion "%%MyAppVersion%%"
#define MyAppPublisher "iGoX" #define MyAppPublisher "iGoX"
#define MyAppURL "https://github.com/igox/busylight-buddy" #define MyAppURL "https://github.com/igox/busylight-buddy"
#define MyAppExeName "busylight_buddy.exe" #define MyAppExeName "busylight_buddy.exe"